Under the Burning Skies: Azsuna and Warlock Woes

Two zones are down, and now I direct my attention to the haunted coastlines of Azsuna. I didn’t know too much about Azsuna going in, but I had heard it had a lot of connections to Highborne history and ancient magic, so my warlock seemed the obvious choice to be the first to set foot on its forgotten shores.

The Azsuna zone in World of Warcraft: LegionA seaside holiday:

Azsuna is the first zone I’ve played in Legion that doesn’t feel like a clear attempt to recapture the magic of some region from World of Warcraft’s past. While I’m not opposed to the occasional shameless play to nostalgia, it’s good to know Legion is also capable of charting its own course.

Azsuna is also the first zone so far where I’ve encountered the Legion directly… which is rather strange when you think about it. I’ll need some more time to decide how I feel about the Legion not being seen in the new content very often; it has its pros and cons. But either way I’m glad to have at least one zone where we fight the demons directly, even if it’s only a relatively small part of the experience.

Undoubtedly the most memorable thing about Azsuna is its visuals, which are absolutely stunning. Every zone so far has been nice to look at, but Azsuna is just breathtaking. The somber ancient architecture, the shining ocean waters, the verdant plant life, the brilliant colours of the leylines… There is nothing about this zone that isn’t gorgeous.

Every WoW expansion has improved on the last when it comes to graphics, but Legion may represent a quantum leap forward not seen since Wrath of the Lich King. The depth and detail is unlike anything we’ve seen in this game before.

I can keep going for ages and still not do justice to just how pretty Azsuna is. It has to be seen to be believed — even my screenshots may not be entirely doing it justice.

The Azsuna zone in World of Warcraft: LegionThat’s not to say that Azsuna is all style and no substance, though. The actual content of the zone also impresses.

Azsuna’s storyline isn’t the best Blizzard’s ever done, but it is definitely the best of the expansion so far. I greatly enjoyed the tragic story of the Court of Farondis — doomed to eternal damnation for trying to do the right thing — and Prince Farondis himself is pretty much my new hero.

It was also nice to see Azshara again, however briefly. It’s a long way from the Azshara expansion I’ve been fantasizing about for the last several years, but it’s good to know Blizzard hasn’t forgotten her entirely.

It seems like slightly more effort was put into quest mechanics in this zone, too. I particularly enjoyed a quest where you experience what an NPC was doing while you were otherwise occupied, ultimately ending up with you (as the NPC) turning the quest in to yourself.

There are a few dull quest chains, but they’re the sort of thing you can easily skip on subsequent playthroughs.

The Azsuna zone in World of Warcraft: LegionThe zone’s leveling dungeon, the trollishly named Eye of Azshara, was also quite enjoyable. It’s very well-paced, and the final boss fight was an epic, visually spectacular experience.

I did find the soundtrack in Azsuna a bit dull. Which, come to think of it, has been a bit of a problem throughout Legion so far… and in Warlords of Draenor. Is Blizzard’s excellent soundtrack finally slipping? That would be a real shame, as often the music has been among the most enjoyable things in WoW. It certainly makes the endless grinding a lot easier to deal with.

Another disappointment is that, despite the name, we learn nothing new about Azsune in this zone — she’s never even mentioned. I’ve been wanting answers about her basically forever, and I thought now I might finally get them. Maybe in another fifteen years or so…

Even with those complaints, though, Azsuna was a great ride. Easily the best zone of the expansion so far, with Eye of Azshara also being the best dungeon so far.

Warlock woes:

If anything truly detracted from the experience, it was my continued unhappiness with the state of warlocks.

My warlock adventures with the Council of the Black Harvest in World of Warcraft: LegionReally this is an excellent lesson in the power of inertia and nostalgia. I don’t doubt that I would have enjoyed the actual gameplay more as a demon hunter, or really almost any other class. Instead I chose to suffer through insane ramp-up time and no combat visuals to speak of purely because of the history I have with my warlock and my fondness for her as a character.

After finishing Azsuna, I got my second artifact, the Scepter of Sargeras, and I think I’ll try playing destruction again for a while. Thinking it might be my solo spec, while affliction is reserved for grouping.

These days choosing a spec as a warlock is really just picking how you want to suck. Do you want to be able to get up and make a sandwich while chaos bolt is casting, or do you want an eternity of ramp-up time coupled with an utter lack of combat visuals, or would you rather just give up fighting altogether and become a buff bitch for a bunch of mindless NPCs?

The one thing I can say is that the parts of being a warlock that don’t have to do with actually playing them are turning out to be pretty fun. I’m loving their class story, and their artifacts are pretty awesome.

I’ve had the absurd good luck to have both artifacts so far go excellently with my preferred outfits for the associated specs. Ulthalesh might as well have been designed for my affliction outfit, and the red tint for the Scepter goes very well with the blood mage look I prefer for destro.My warlock and the Scepter of Sargeras in World of Warcraft: Legion

Chris Metzen Is Retiring

As of last night, Chris Metzen has announced his retirement from Blizzard entertainment, and apparently from the gaming industry entirely.

The rain pours down in Stormheim in World of Warcraft: LegionWhile it was bound to happen one day, it’s still a big shock to any Blizzard fans. And I’m one of the biggest Blizzard fans around.

For the last twenty years, Metzen has been the driving creative force behind Blizzard’s games. Warcraft, StarCraft, Diablo, Overwatch — they’re all his babies.

Think back to where it all began, to Warcraft: Orcs and Humans. This was originally intended to be a Warhammer game, but the licensing fell through, so Blizzard had to create its own IP for it. Over the next twenty years, Metzen was able to spin something initially derivative into a unique and incredibly vast and vibrant universe that has become one of the biggest names in gaming — one of the biggest names in popular culture period.

And that’s just one of the many beautiful worlds he’s created.

I can’t overstate the influence Metzen has had on my life. I was about five when I first played Orcs and Humans. I didn’t know how to spell my own name yet, but I knew how to train footmen. I knew we couldn’t let Stormwind fall to the Horde.

And then later came Tides of Darkness, and it rocked my world. And so did StarCraft. And Reign of Chaos. And so on and so forth until I spent so much time playing World of Warcraft that I got a job writing about MMOs for a living.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidMetzen has of course influenced my fiction writing tremendously as well. I’m eternally trying to capture some of the bombast and vibrancy of Blizzard’s worlds in my own writing — I leave it to my readers to judge how successful I’ve been.

I love the worlds, the peoples, the characters Metzen has created. There’s a spark of beauty and colour to them that is totally unique.

That’s not to say Metzen is perfect. He has many flaws as a writer, and at times I’ve strongly disliked the choices he’s made.

But I could never bring myself to hold it against Metzen himself, because even when he took the wrong path you could feel his tremendous passion shining through.

That is what makes Metzen so special as a writer and a world-builder. His passion. I have never seen anyone display a love and childlike joy so pure as Metzen did when discussing the worlds and the stories he had created. I have never doubted for a moment that he loves Warcraft, StarCraft, and the others at least as fiercely as I do, and probably even more so.

His joy was infectious, and it always shone through in everything he created. It’s that vigour and passion that makes Blizzard games so much brighter and more colourful and more alive than any others, and it’s that quality that’s kept me coming back to them time and again no matter how else they might stumble.

A shot of the African Numbani map in OverwatchThe news of his retirement makes me tremendously sad. Not because I’m worried that Blizzard’s games won’t be the same without him, although I definitely am, but because I know a world where Metzen isn’t creating and sharing his passion and shouting to crowds in his best Thrall voice and generally acting like the biggest, happiest kid is a world with just a little less joy in it.

I’d say more, but I’m too full of feels to even be coherent.

Lok’tar ogar and en taro Adun, Metzen. We love you, man.