It’s Official: Mists of Pandaria

Blizzard Brings Pandemonium:

Blizzard has just made official what we knew for so long: Mists of Pandaria will be the next expansion for World of Warcraft. Facts are coming out fast, so forgive me if my rundown is a bit rushed or a bit incomplete, but here’s the big news so far:

Pandaren are playable:

Contrary to my own assumptions, Pandaren will be a playable race. They will start out neutral and choose to side with either the Horde or the Alliance at level ten. Their starting zone is a giant turtle with an island on its back that swims around the ocean, which sounds neat.It's official: pandas

I’m fairly indifferent to this news, to be honest. I like Pandaren, but I don’t need to play as one. I was considering race changing my pally to make a pandadin, but they can’t play as paladins, so I can’t do that. I just hope they don’t screw them up like they did with Goblins.

Monks:

A new class! My wish has been fulfilled! Monks are a hybrid class capable of filling all three roles through a variety of martial arts skills and magical powers. Their resources include chi, which powers some basic attacks, and light and dark force, which powers their finishers. Interestingly, they will not be able to autoattack — the developers want them to have a dynamic feel.

This pleases me greatly. A new class is probably the thing I wanted most out of Mists of Pandaria, and this sounds like a cool one. It sounds like a very dynamic, button-mashy class, which I like, and they can heal, which I also like.

Unlike death knights, monks will start at level one. They are slated to be available for all races but Goblins and Worgen, but I wonder if this is a mistake. It seems weird to cut out only those two. I hope it’s a mistake; I want a Worgen monk, dagnabbit.

Pandaria:

Pandaria, a land shrouded in mists since the Great Sundering, will be the setting for the new expansion. It will be Asian-themed and feature several massive zones. Based on the screenshots, it looks like it will be absolutely beautiful. Definitely something to look forward to.

Also, a winter zone. OMGYay!Pandarian winter zone!

Pandaria will also bring the requisite new monsters. The only ones that sound terribly interesting to me so far are a race of intelligent mantids that swarm in an orgy of destruction every 1,000 years. Could this be another off-shoot of the Aqir, like the Nerubians and the Qiraji?

The story:

Distressingly, this seems to be what’s gotten the least attention so far. The plot of Mists of Pandaria is at best unclear at this point. There’s talk of it focusing on the Alliance/Horde war, but we see none of that in the trailer, and there’s also talk of it being the “calm before the storm” of the next expansion.

I’m worried about this. The last thing I want is another Burning Crusade, where we bravely charge into a new land to wander around aimlessly and kill monsters for no clear reason.

New features:

Mists of Pandaria will also feature the level cap increasing to 90 and several new game features.

There will be a new combat system for… non-combat pets. This reeks of Pokemon, and honestly, I think it’s a pretty dumb idea, but I don’t have to participate in it, so whatever.

There will also be challenge dungeons, which offer prestigious cosmetic rewards for completing dungeons in a specified amount of time.

They’ve also mentioned something called “PvE scenarios.” These will resemble dungeons, battlegrounds, and group quests all at once and will feature short, simple challenges for small groups of people. No need for tanks or healers or damage dealers specifically. Just get some friends and have fun.

I’ve wanted something like these scenarios for so long. Reading this just sold me on Mists of Pandaria.

Finally, Blizzard will once again be redesigning talent trees. No more points or ranks. You will get spec abilities (like avenger’s shield) as you level up, and every fifteen levels, you will be able to choose one of a selection of talents for that level. Once you choose one, the other options for that level will be forever lost to you (unless you respec). However, there will be no more prerequisites in talent trees, meaning you won’t need to chose one talent at one level to access one at a later level. This is intended to streamline talent trees while giving more customizability. If you’ve played Starcraft II, it sounds very similar to the lab research trees. Gonna have to wait and see more of this before I form an opinion.

Blizzard’s overall goal with Mists of Pandaria is to give people as many options as possible for how to play. Daily quests will even reward valor points. This is pretty much the antithesis of Cataclysm’s “raid or GTFO n00b” model.

My overall take:

Unlike most people, I’m not going to declare this the worst/best expansion ever until I see more. There’s a lot of awesome potential here, but also a lot of things that have me worried.

So, dear reader, what say you? Are you for or against the pandas? Does this have you excited, or merely bamboozled?

Review: Sanctuary, “Uprising” + More Transmog and Hallow’s End

Review: Sanctuary, Uprising:

Warning: While I normally try to avoid giving specific spoilers, this review does have some.“Uprising” is the second part of the premiere for Sanctuary’s fourth season and continues the other crisis left by last season’s finale, the thousands of Abnormal refugees pouring up from devastated Hollow Earth and being herded into concentration camps.

This one doesn’t have quite the emotional impact of “Tempus.” It feels like a very by the numbers “crazy general is out to kill Abnormals” plot straight out of the X-Men movies.

That said, it’s still an enjoyable story with plenty of action and a few good twists. This is about as good as Sanctuary will ever get when the Five aren’t involved.

Also, the writers actually remembered that Henry is a werewolf for once. Hallelujah!

The ending feels a bit too quick and neat, as is so often the case with Sanctuary. The refugees just sort of shuffle back down to Hollow Earth, which leads one to wonder why they were fleeing in the first place. There are hints that some may stay behind to wreak havoc on the surface, which could make for a very interesting arc, but this show has disappointed me enough times that I’m not going to hold my breath.

However, one wonderful thing did come out of this episode. The Kate Freelander character appears to have been written out of the show, having been sent to Hollow Earth as a kind of ambassador. Kate is a horribly written character played by an utterly unconvincing actress,* and the show can only benefit from her departure.

*To be fair to the actress, I have seen her on other shows in which she did decently. She just doesn’t seem good at portraying tough, dangerous characters.

Overall rating: For the quality of the episode, I’d say 8.5/10, but for getting rid of Kate, I’ll give it a 10/10.

Want to get caught up on Sanctuary? The entire series is available to buy on BluRay and DVD on my Amazon Affiliate.

More Transmog:

I’ve completed my rogue’s ranger-inspired transmogrification set.My rogue's ranger-inspired transmogrification setNow the question becomes whether or not I actually want to use it, or just stick with tier nine. I like the concept of this set and the uniqueness of it, but it does feel a little basic. I know people complain about how over-the-top the armor in this game is, but I like the giant shoulderpads, flaming greatswords, and WWE belts.

I also haven’t been able to find a decent headpiece or gloves for this set. There’s a druid tier lookalike helm from Ulduar I’d like to use, but where am I going to find a group for that?

Even if I don’t use it, though, I won’t consider it a waste of time, as I had fun putting it together.

What do you think? Is it a nice set? Or should I stick with VanCleef’s Battlegear?

The Bell has Tolled!

Shelter your weak, your young, and your old!

Hallow’s End has begun in WoW, and while I normally couldn’t care less about most of the holidays in this game, I’ve been rather enjoying this one. I missed it last year, and I was low level during my first Hallow’s End, so between those factors and the new updates, it all feels very fresh to me.Even the Druids of the Flame are getting in on the Halloween funI’m actually quite impressed at how well they’ve managed to shoehorn what is a blatant reference to a real life holiday into Warcraft lore and make it fit. I especially like the new tie-ins to Gilnean lore for the Alliance side.

Also, if you’ve ever read the “Legends” manga series, you’ll know that the Headless Horseman actually has a better and more lore-appropriate backstory than most “serious” non-holiday bosses.

Speaking of the Horseman, I’ve been grinding him heavily on all three of my 85s in the hopes of getting that lovely mount of his. He’s a much more entertaining fight than most other holiday bosses. “Get over here, you idiot!”

By the way, if any of you have gotten the new creepy crate pet, make sure to bring it to one of the cows in Elwynn. The results are… interesting.

What of you, dear reader? Are you enjoying Hallow’s End this year? How do you like the new updates?