Mass Effect: Better Late Than Never + New Article

If you’re a longtime reader of this blog, you’ll recall that I bought the original Mass Effect many moons ago but was unable to play due to compatibility issues with Windows 7. This enraged me and nearly soured me on Bioware’s games permanently, but I did finally get around to playing the later games in the series.

Saren Arterius in Mass EffectThat left me wondering what the original was like, so when I got my new computer, I decided to see if I could get it working. And to my surprise, I was able to.

I’m not sure why I wasn’t able to on the old computer. The fix I used was a little convoluted to execute, but it was not hard to find, and I can’t believe I wouldn’t have found it before. Maybe the fix to get it working on Windows 7 hadn’t been released yet when I looked the first time?

Anyway, the point is I was able to play through the original Mass Effect without issues.

I’m not quite sure how to rate this game. If I had to describe it in a word, it would be, “wonky.” Not bad, per se. Just wonky.

Firstly, the game reeks of “console port” in the worst way possible. It’s blatantly obvious the control scheme was not originally designed with the PC in mind, so it’s sloppy and awkward at the best of times.

There are also a lot of weird mechanics that just… don’t feel right. For instance, the overheat mechanic just feels weird in comparison to a more traditional reload option. And why the bloody hell does Shepard move so slowly?

The Prothean ruins of Ilos in Mass EffectThe pacing is all over the map, too. Much of the character development and optional content is front-loaded onto the first half of the game. As a result, the early parts of the game feel too slow, and the last half feels too rushed.

Mass Effect does feel a bit more like a game, and not a “choose your adventure” novel, than the later installments, but not necessarily in a good way. The gameplay of later ME titles may be shallow and minimalistic, but at least it’s functional. Aside from the issues I’ve already mentioned, the original is bogged down by a lot of what I like to call “RPG BS.”

For instance, this time around, I rolled a class primarily based on fighting with a sniper rifle. But it took me until at least halfway through the game to train up my sniper rifle skill to the point where it was actually useful for anything.

I can’t believe idiotic mechanics like this ever existed in the first place, let alone that they didn’t die the death they so richly deserve back in the ’90s.

I do try to make allowances for the game’s age, but even so, there’s a lot about Mass Effect that just feels awkward and… indefinably wrong somehow.

It was disappointingly short, too. At least the later games were pretty meaty in the content they offered. I blew through this one in just a few days.

My new Shepard in Mass EffectBut don’t let all those complaints give you the impression I didn’t like the game. It still had a lot going for it. The story, while occasionally inconsistent, is pretty good, and it has all the great character development I’ve come to expect from the Mass Effect series.

I found it interesting to see how the characters had changed and evolved since the beginning. I’m inclined to say that Tali and Wrex changed the most as time went on, while Garrus changed the least. Shoot ’em all and let the spirits sort ’em out, eh, Garrus?

Liara actually displayed some personality this time around, even if it was just that of the blushing damsel in distress waiting to be swept off her feet by Shepard. She’s still easily the least interesting squad member, in my view.

Some missions suffered from pacing issues, but a few were very fun. The Virmire mission is definitely going down as one of the better moments from the entire trilogy.

This game feels a bit more organic than the later installments, too. The maps are a bit bigger and less linear, and I much prefer the elevator rides to endless load screens.

I’m going to do a full play-through of all three games in order, making all different choices this time around. I’ve only played one class and made mostly the same choices so far, so I’m going to try to be as different as possible this time. For instance, I’ve only ever played the later games with Ashley, so this time I chose to save Kaidan. Turns out he’s a pretty cool guy, but I still think I might like Ashley slightly better.

The Battle of the Citadel in Mass EffectI feel like I should go full renegade this time since I only ever play paragon, but I just never enjoy being the bad guy. I also considered being a male Shepard this time around, but I still really dislike that guy’s voice acting. And it doesn’t really make much of a difference anyway. Male Shepard gets better romance options, but it’s not worth putting up with his monotone for three games.

I’ll probably do another post on my thoughts on the series as a whole once I complete the play through.

New article:

My latest article at ADANAI is Gamer Demographics Dispel Stereotypes.

Yes, girls do, in fact, play video games. In large numbers.

Review: Defiance, “The Serpent’s Egg” + Iconic Video Game Heroes

I’ve come to the conclusion Defiance is a difficult show to write reviews of. Mediocrity is always hard to review. If there are no major blunders to rant about, and no brilliant moments to lavish praise on, what am I supposed to write about, exactly?

A promotional image for DefianceI consider myself a professional, so I shall press on, but I’ll be honest with you, this review could have just easily have been a simple, “Meh, it was okay.”

But if you want more detail, read on.

“The Serpent’s Egg” has two plots that are largely disconnected in both tone and content. In one, Nolan and Amanda battle threats from many different sources while escorting a prisoner to Las Vegas. In the other, Irisa goes more psycho than usual after encountering a Castithan man she believes to be responsible for the horrors she endured as a child.

The first plot was plenty fun, if a little shallow and predictable. A nice space Western adventure with a hint of a further threat down the line. It’s also noteworthy for being the first obvious tie-in with the Defiance the video game. Rynn has now left the show to become a character in the game.

I think the more memorable plot is Irisa’s, though. It packed a bigger emotional punch, and while I can’t say for certain, I get the feeling it will have bigger ramifications down the line.

I’m still not quite sure how to feel about Irisa. She borders on being one-dimensional, but I can’t tell if it’s due to how the actress plays her or how she’s written. I’d really love to see her be something other than crazy for a change, but I’m beginning to think that’s a futile hope.

Nolan and Irisa in DefianceOn the plus side, at least now I understand why her personality seems to consist entirely of an overcharged fight or flight instinct. Makes her a little more relatable and sympathetic.

This idea of her having a greater destiny could prove interesting, as well. Sure, the whole “chosen one” thing has been done to death, but there’s a reason it’s been done to death, and they’ve already got an interesting take on it with the question of what, precisely, she’s chosen for. Is she a savior, or a destroyer?

This could go interesting places.

I don’t really have anything to complain about with this episode, aside from the lack of Datak Tarr. But I’d say that’s compensated by the merciful break from the ongoing saga of the McCawley kids.

Overall rating: 7/10 Needs more Tarr.

New articles:

I’ve got a new article up at ADANAI: Top 10 Iconic Video Game Heroes.

Fun facts about this article: The first and last entries both have goofy accents, two are super soldiers, two have risen to fame on the proverbial backs of their ultra-advanced combat suits, two are female and two are obviously effeminate (but they’re not necessarily the same two), one is also known as green Jesus, and one is not as cool a scientist as Neil deGrasse Tyson.

In other news, my latest article for WhatMMO is 6 Things That Are Destroying MMOs… according to the community.