Do You Have An Ideal RPG Character?

Over the past year or so, I’ve played several games that give you pretty much free reign to create whatever character you want. The Secret World and Fable: The Lost Chapters both allow you to create pretty much any ability set (within reason), and Aion and Guild Wars 2 are both games that allow nearly limitless appearance customization.

My thief in the Guild Wars 2 betaAnd as I’ve played these games, certain patterns have begun to arise. There are certain themes that keep coming up over and over when I’m given the freedom to create whatever character I wish.

This has led me to wonder whether I, and other people, have an “ideal” RPG character that we will always gravitate towards creating if we have the chance. And if so, why are these traits our ideals?

There are two sides to this: appearance and abilities.

Appearance:

My rogue and her "srs" faceWhile I do play and enjoy characters with other looks, there is one look that keeps coming up over and over. If you’re a regular reader, you’re probably used to it by now: a tough-looking woman with an athletic, muscular build and black hair tied back in a ponytail. I’ve also occasionally dabbled with tough-looking women with tied back white hair.

Examples of these include my World of Warcraft rogue, my other WoW rogue, my Guild Wars 2 thief, my GW2 mesmer, and my Templar in The Secret World. If we add those with white hair, the list also includes my WoW warlock, my GW2 thief from the beta, and my ranger in Aion.

This all began with my rogue in Warcraft. I chose to make her tough-looking because, well, she’s a killer. I’m not sure why I always go for black hair, but the ponytail is because I wanted a style where her hair wouldn’t get in her eyes while she’s stabbing people.

Similar reasoning also applies to why I choose athletic builds in games where body customization is possible. My characters are fighters; they should look the part.

My character in Aion, an Asmodian rangerI also tend to make my characters tall when given the chance. The reasoning for this is simple to understand. Despite being of normal height for a white male, I’ve always felt oddly inadequate about my height and wished I was taller.

As for why I keep playing women… that’s more complicated. I’ve already talked about that in some detail, but I suspect I still don’t have all the answers.

Abilities:

I first started thinking about this when I spent a week playing Fable: The Lost Chapters about a year ago. This was by no means a particularly good game, but one thing I did appreciate was the utter freedom of character design. You can pretty much be whatever you want.

I went into this game with no plan. I just did whatever seemed like a good idea at the time and progressed as felt natural. This makes my Fable character possibly the truest expression of what my ideal playstyle would be.

My warlock posing in the Jade ForestSo what was my Fable hero? A great, hulking, plate-wearing, greatsword-wielding, fireball-hurling battle mage.

The Secret World is also incredibly open in the kind of character you can create. What did a I end up using there? Fist weapons and blood magic. Again, melee and magic.

My Templar alt has settled on swords and pistols. In GW2, my warrior uses axes/longbow, my thief uses daggers/pistols, and my mesmer uses sword/staff. All characters that combine melee and ranged abilities.

Is it any coincidence that I stopped playing Aion right around the time my melee abilities stopped being competitive with my ranged skills?

Hanging bodies in Blue MountainSo it’s clear that I prefer characters that are capable of fighting both with melee weapons and at range. Which makes sense, as I enjoy both. If I had to pick one, I would probably play ranged, but melee has a visceral thrill that ranged fighting just doesn’t quite equal. Plus, melee weapons are better aesthetically — they look more heroic.

As for which melee weapons, I prefer to dual wield weapons — usually swords — instead of using two-handed weapons. Plus, dual wielding tends to lead to faster attacks, which is what I prefer.

I also like characters that have at least some magical capacity. I’ll be honest; this is mostly just down to looks. Magic is pretty.

(Mini-rant: Why don’t games put more effort into making non-magical skills look good? You developers could really learn something from Aion here.)

My Norn thief in Hoelbrak in Guild Wars 2Reading it back, this seems kind of greedy of me. I want my character to be everything: ranged and melee, magical and physical.

But is that wrong? Why should our characters need to fit into rigid boxes? I won’t say that classes are a bad thing necessarily, but I feel they are often too confining.

One place where I have to give Guild Wars 2 credit is the way they let you interpret each archetype very broadly. A thief can be a subtle assassin, a sword-wielding brawler, a gunslinger, or artillery.

Classes do muddle the idea of an “ideal character” somewhat, as do game mechanics. I’ve always loved the idea of playing an archer, but most games tie bows to annoying crap like pets, minimum range, or an overabundance of ground target AoEs. So my view of what my ideal character would be may be somewhat skewed by the games I’ve played.

My ranger character in AionAlso, it’s probably impossible to ever get every experience you want from one character. If you like playing tanks and glass cannon DPS, you obviously can’t be both at once.

The ideal:

So my ideal character would likely be a female character with an athletic build, tied-back dark hair, and abilities  that combine fast melee skills with ranged magic.

Hmm, no wonder I liked Dungeon Siege III so much. I basically just described Anjali.

At the same time, it also seems clear to me I could never only play one character, no matter how closely it matched my ideal. We all need a change of pace now and then.

My mesmer showing off her gear in Rata SumWhat about you? Do you have an “ideal” RPG character? What would it be, and what makes it your ideal?

God damn it, now I’m upset there wasn’t a Dungeon Siege III expansion again. ><

Dark Days Are Here…

London in The Secret WorldOnce again demonstrating my total lack of impulse control, I picked up The Secret World during Steam’s latest sale. This game has stuck with me since my trial ended, and despite misgivings, I decided I wanted to continue with it.

I did this despite the fact my computer can barely run it (as you can probably tell from my screenshots), despite its subscription fee (which is a business model I grow more disdainful of with each passing day), and despite an endgame that holds very little appeal to me. That I even considered buying this game despite those issues shows there’s something special about it.

I’ll still play Guild Wars 2 on the side. It’s fun a game, but after a while, it gets a little… thin. It’s not a meal, so to speak. I’ll elaborate on this in a future post.

The Secret World's introductory mission in the Tokyo subwaySo I uploaded my game key, and after many wipes on the account reactivation boss (Seriously, Funcom, did you get your puzzle team to design the account management?), I hurled myself back into the dark mysteries of The Secret World.

…BUT THE WILL OF THE TEMPLAR IS STRONGER!

I don’t see a lot of point to alts in The Secret World. There are no extra races or classes to try, and there’s very little faction-specific content, but TSW is a bit more challenging than your average MMO, and I’m out of practice, so I rolled myself a Templar alt to get back into the swing of things.

Commence Diablo III jokes.

The Templars aren’t quite as colourful as the Dragon, but they do have some swanky outfits, and I appreciate their old world style.

My Templar alt meeting with Richard Sonnac in The Secret WorldThis is also a good opportunity to experiment with new weapons and builds without wasting AP on my main. I’m trying swords and chaos magic right now. Turns out that chaos is melee magic, which is an archetype I’ve always enjoyed. Now I’m tying my brain in knots to figure out how to add chaos to my main’s build…

I haven’t had much time to play so far, but these are my early impressions on returning to the game:

I forgot how awesome the audio in TSW is. The music is deliciously creepy, and the sound effects are absolutely stellar. All the little sounds in the background make it very immersive.

I also forgot how much my computer struggles with this game. I can practically hear my CPU grunting and panting through every lengthy load screen.

My Templar alt at her faction's headquarters in The Secret WorldEither they’ve expanded the options for starting clothes, or females get a much better choice than male characters. My Templar looks snazzy right out of the gate, even if she doesn’t have one of those sweet Templar uniforms yet.

Why on Earth do people say that combat is TSW’s weak point? I’ve never played an MMO with combat so thoroughly and immediately satisfying. People say the combat is clunky, but what’s clunky about it? The speed at which you can churn out your finishing moves? The fact you can almost always move while casting? The diversity of enemies that keeps you on your toes and using your whole toolkit?

I don’t get it. My Templar lady has completed a grand total of two missions (not counting the intro in London), and already, I find fighting on her at least as satisfying as on my thief in GW2 or most of my WoW characters.

Everything is true:

My Dragon character showing off his faction uniform in The Secret WorldOnce I’ve gotten reacquainted with the game a bit, I suspect I’ll go back to my main, finish off the Savage Coast missions, and move on to Blue Mountain and eventually the rest of the game.

I doubt I’ll bother with dungeons or the new Manhattan raid — with my computer in the state it’s in, I’d probably just be a liability to groups anyway.

The general consensus is that The Secret World’s quest design and writing is of such high quality that it’s worth the price of admission even if you just treat it like a single-player RPG and never bother with the MMO aspects, so that’s pretty much what I intend to do.

And now, I must return to chopping up zombies in New England.

New article:

My latest WhatMMO article is 5 In-Game Memorials. I must admit, even the cold depths of my black heart warmed a bit upon researching some of these stories.