Superior Realities Enters the Terrible Twos

Two years ago today, I joined WordPress and made my first post here at Superior Realities. Back then, I was just starting to dip my toes into the worlds of blogging and professional writing. I knew nothing about the fine art of bloggery, and I had no professional writing credits to my name.

My blog's bannerOne year later, I had become comfortable with the medium of blogging, with dozens of posts to my name, and I was a professional writer who had been published in magazines and taken honors in the Blizzard fan fiction contest.

Overall, I don’t think this year has been as eventful as the last one was. At least not in regards to topics relevant to this blog. I’ve had a very eventful and fairly unpleasant year when it comes to my personal life, but Superior Realities is about escaping the mundane.

When it comes to this blog, I think this has been a good year. I look back at regrets from the first year, and I’ve managed to largely avoid making the same mistakes this year. I wanted to focus less on Warcraft and put a bit more effort towards posts about writing, and I’ve managed to achieve both of those things.

Gaming:

As I said, I’ve had less of a fixation on World of Warcraft this year, so I’ve been able to put more time towards other games.

Of course, there have still been plenty of WoW posts. I’ve taken a tour of Pandaria, ranted about the current expansion’s endgame, and I’ve put on my tinfoil hat and theorized about the lore.

My Pandaren shaman on the Wandering IsleBut I have found myself somewhat bored with Warcraft this year. I’m not sure how much of it is due to mistakes on Blizzard’s part and how much is burnout on my part, but I’ve found myself drawn to other games much more.

For a time, I jumped on the Guild Wars 2 hype train, but over the long haul, it lost its luster, and I haven’t been back in months. I still think it’s a great game in many ways, but I find there are better ways to get my gaming fix.

The problem with Guild Wars 2 was its terrible story and lore. Those are the most important things to me in games. And that brings me to The Secret World.

The Secret World is a game that has absolutely blown me away with its intense combat, challenging content, open-ended character customization, horizontal progression, and fantastic story. I’ve made post after post praising its brilliance.

Speaking of story, this year has also seen me get into the Mass Effect games. I’ve had a fairly tempestuous relationship with them, sometimes being horribly disappointed and other times being completely blown away. Expect another post to sum up my thoughts on the series soon.

My Hell Raised group in The Secret WorldI’ve also done some posts on more general gaming topics. I thought the question of whether we as gamers have “ideal” characters was interesting.

Writing:

In terms of my freelancing, this hasn’t been a very eventful year. I’ve picked up a few new clients, but nothing truly groundbreaking. Working for ADANAI has been fun, at least. They give me interesting topics to chew on.

I’ve also succeeded in doing more posts about writing on Superior Realities. Aside from the usual updates on my latest articles, I’ve mused on topics such as likable versus sympathetic characters and my favourite word.

I’ve also posted more of my fiction. I’ve dug up the ghosts of contests past, and I’ve told you all the tale of the Forest God’s child.

Of course, there is one piece of big writing news this year: Yesterday’s launch of the World Spectrum novels. Looking back, I was hinting at this even back at the first anniversary of Superior Realities. That should give you an idea of how much preparation went into releasing these things.

It all seems a bit much just to tell the tale of a crazy girl who beats up giant robots.

Dancing on the Lion's Arch lighthouseOther thoughts:

There have been a few other highlights on Superior Realities this year. I’ve had some epic rants on topics from Warcraft novels to Star Trek. I also expanded the purview of the blog in interesting ways, such as musing on the concept of fantasy music.

I don’t have many regrets about this year’s blogging. I feel I’ve let the concept of retro reviews fall by the wayside a little too much, and it’d be nice to get back to singing the praises of the old and the obscure a bit more.

It’s not necessarily directly related to this blog, but I somewhat regret not doing much GIMP art recently, either. This is largely due to how time-consuming it is coupled with a lack of good reason to make any. I’ve left GalacticaBBS, so I’m not entering their graphics contests anymore.

My plan for the coming year is mainly to continue as I have. I am considering creating more crossover between the World Spectrum site and Superior Realities, but I’m not sure what form that will take. As I said, doing more retro reviews would be nice. It’d be nice to do more epic rants, too, but those can’t really be planned for.

What of you, dear readers? What did you enjoy from Superior Realities this year, and what would you likely to see me give more attention to in future?

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I leave you now with a picture I’ve been trying to find an excuse to post for months. Courtesy of The Secret World, please enjoy this image of Gangnam Style as performed by an undead Mayan priest.

Zombie Mayan style!Zombie Mayan style!

An Educational Day in The Secret World

No, I’m still not done lavishing praise on this game.

I had an interesting day in the Secret World recently. Nothing truly spectacular happened, but there were a lot of little moments that reminded me why I love this game, and I’ve gained an even greater appreciation for some parts of it.

My Templar in the Besieged Farmlands in The Secret WorldAdapt, or die:

Having completed the storyline on my Dragon, I decided to go back to my Templar a bit because there are still some nice Templar outfits I want to unlock. I didn’t want to repeat the same Carpathian Fangs content I’d just done on my main, though, so I decided I’d focus my efforts elsewhere.

This sent me to the Last Train to Cairo. In some ways, the arc was actually more fun the second time, since I knew the tricks to all the stealth bits. But the train sequence proved surprisingly frustrating. Whereas my main had little trouble, my poor Templar kept getting overwhelmed and killed by the cultists.

Eventually, I through up my hands in disgust and switched from my pistol/sword focus build to a chaos/sword tank build, which is much tougher but more boring to play. This let me finish the mission, but I was dismayed by how much worse my Templar’s build was compared to my Dragon’s.

It continued nettling at me as I moved on to Transylvania and began repeating missions — mostly nightmares. I began to despair of being able to continue using the pistol build I enjoyed.

The problem is that many builds in this game require you to generate five or so resources before using your finishers. I find this gets tedious rather fast, so I use builds that avoid that. My Dragon uses blood magic, whose finishers usually require less than five resources. My Templar uses Finish the Movement, a passive that doubles resource generation from focus builders, such as are found in the pistol tree.

My Templar battling the Fata Padurii in The Secret WorldAlso, pistols look cool.

So my chaos build worked, but it wasn’t fun, and my pistols build is fun, but I had anemic damage and died too much.

I feared I might have to come up with something totally new, but I refused to give in. I dove into the wilds of the ability wheel and began designing new builds with different passives.

I took inspiration from my Dragon and devised a build based on affliction and penetration. Interestingly, my Templar’s version of it uses almost entirely different passives, but the result is the same: penetrations galore.

Wow, that does not sound right.

After some experimentation, I found a new set of passives that greatly boosted her damage, allowing her to defeat enemies before they could wear down her health. The extra penetrations also allowed Immortal Spirit to trigger more enough, slightly increasing her self-healing.

Between the new build and some gear upgrades from Last Train and the Venice vendors in Transylvania, my Templar is suddenly much more powerful than she was before, though still not quite as good as my Dragon. I’ve even managed to do some nightmare missions with the pistol build, with only a few modifications.

My Templar fighting a werewolf in The Secret WorldAnd the best part? She still plays more or less the same. I still have largely the same actives, and I still have Finish the Movement keeping things fun.

I’m not normally someone who enjoys theorycrafting in the slightest, but I find experimenting with different builds in this game incredibly rewarding. There are just so many options, and it’s so easy to try different ideas.

There’s a lot to find:

At the same time, I also spent a fair bit of time exploring, something I haven’t done much of in this game. To my surprise, it actually proved fairly enjoyable. For all that exploring a virtual world is one of the main selling points of most MMOs, exploration is generally pretty pointless in most games, with a few notable exceptions. Guild Wars 2 comes to mind.

I won’t pretend TSW makes exploration as interesting as GW2 does, but I did find a surprising amount of lore honeycombs, item missions, and rare mobs by venturing off the beaten path. Nothing terribly rewarding from a power perspective, but enough to make it feel like a fun little treasure hunt.

Plus, the game world is very spooky and immersive, so that adds to the experience. Recent experiences with games like Guild Wars 2 and Neverwinter have shown me that — for me — an MMO lives or dies by how much I care about and enjoy the world, and I certainly enjoy the Secret World.

Sunrise over the Carpathian Fangs in The Secret WorldThis is an area where the difficulty of the game really works in its favour. Exploration isn’t so fun in World of Warcraft because quest mobs are never a threat. What’s the point of exploration if there’s no thrill of danger? In TSW, braving the unknown actually takes, well, bravery, so that makes for a more compelling experience.

On the other hand, the world isn’t carpeted with random mobs constantly trying to gank you. There are generally only enemies where there need to be enemies — mission areas and the like. This means you’re not constantly getting jumped any time you go anywhere as you are in most MMOs, so that prevents exploration from getting tedious.

One of these days I’m gonna run out of nice things to say about this game. It hasn’t happened yet.

Speaking of outfits…

Shortly before writing this post, I succeeded in unlocking my latest Templar deck: Puritan. Note that the hat is a separate item and not part of the deck uniform.

My Templar modeling her Puritan deck uniform in The Secret WorldDang it, why do Templars get all the nice clothes?