Gaming: The Road Ahead + New Article

My gaming hobby has been in a bit of a lull over the last couple of weeks, due to my continued vacation from World of Warcraft, a content drought in The Secret World, my on -again off-again relationship with Neverwinter currently set to “off-again,” and a lack of interesting new titles. But the upcoming weeks are promising a lot more options, so I thought I’d jot down some quick thoughts on plans for the future.

The Incredible Adventures of Van Helsing II: Van Harder

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy the time this is posted, The Incredible Adventures of Van Helsing II will be released to the public. I’ve already got my preorder in, and I eagerly anticipate my return to Borgovia. The first game was far better than I had any right to expect from a $15 indie game, and I see no reason why the sequel should be any different.

Frankly, I think it’s worth the price of admission just for more of the banter between Van Helsing and Katarina. This is a case where I’d be perfectly happy if the sequel was nothing but additional content added on to the original game.

But it also boasts some interesting-sounding new features, including a trophy room for the Secret Lair with bonuses for which trophies you display, management of the Borgovian resistance, and your own pet Ink monster.

The Secret World: Tokyo Summer

It’s finally happening. We all thought it was a myth, but it’s finally coming.

Issue #9, The Black Signal, has finally arrived on the test server, bringing with it the new Tokyo zone. There’s still no official release date, but we’re now measuring the wait in weeks — maybe even days. My money is on Tokyo making it live sometime in early June.

Cover art for issue nine: The Black Signal in The Secret WorldI’ve been avoiding spoilers, but the people who’ve been testing Tokyo are already raving. Funcom may take its sweet time in delivering new content, but the finished product never disappoints.

The previews of the new characters are very intriguing. I particularly enjoyed reading about the ancient demon lord and his enchanted mask that he bought on eBay.

Only in TSW.

I’m also in love with the cover art for issue #9. While I’m not normally a fan of manga/anime, I do think it’s clever how they shifted their art style to be more along that line for the Tokyo cover.

I’ll focus on my Dragon for the first little while in Tokyo. I want to bring my Templar there eventually, but she’s still nowhere near Tokyo certification, and I’m not sure whether to do the scenario grind on her or endure the rigamarole of getting a forged seal.

I’ve somewhat lost interest in my Illuminati now that I’ve finished all the faction-specific content, but I may return to him at some point. And I still have the disturbed desire to make another Dragon.

Defiance: Take two

My character blasts mutants in DefianceI wasn’t terribly impressed when I tried Defiance the first time, but lately, I’ve been tempted to give it another go. I’m not sure why. Maybe it’s just that I’m missing the show. Maybe I crave the stress relief that shooters are so good at providing.

Whatever the reason, it’s been on my mind lately. Since it’s going to be going free to play in early June, this seems like a good opportunity to give it another shot. At least I can be a Yakuza space Elf (Castithan) now. I’ll still have to pay extra for the privilege, but…

I don’t know how practical this will be, but my plan this time is to spend less time on the painfully generic side quests and focus on the main storyline, which I did find pretty fun the first time around. I also might spend more time exploring, reading lore, and doing events. And I’ll make sure to queue for dungeons, because I liked those the first time around, too.

I don’t see Defiance being a long-term commitment, but it might be fun to play through once.

WoW: Continued ambivalence

And then there’s World of Warcraft.

Ah, WoW, what am I to do with you?

My warlock showing off her legendary cloak in World of WarcraftIt’s now been quite a while since I last dipped my toes into WoW. If this isn’t my longest break from the game to date, it’s close.

At the very least, I plan to return for a month or two to experience the pre-expansion event, but at the rate Warlords of Draenor is coming along, that might not be until the fall, and there are times when I miss the game.

The problem is that I just don’t like the direction WoW has been going. I’d barely started to get over my annoyances with MoP when they announced WoD and added a whole other list of things to annoy me. I don’t want to be one of those people who complains bitterly even as they continue to pay Blizzard $15 a month, so I’m voting with my wallet. I don’t see this as punishing Blizzard or taking my ball and going home — I’m just making an informed buying decision. There are better things I could be spending my gaming budget on.

It’s also true that I don’t have many goals to pursue in WoW right now. I’ve already seen and done pretty much everything in MoP that I wanted to. It’d be nice to do the legendary quest on another character for the story, but I don’t think I can endure the grind again.

I’d like to reiterate my belief that Blizzards attempts to extend the life of content are ultimately self-defeating, because quicker and more fun things have better replay value than epic grinds.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftStill, the temptation is there. I very much miss my characters some days. Particularly my little panda huntard, who I had just started really getting into when I left. When I go back, leveling her more will likely take up much of my time.

Another thing I miss? Dungeons. That’s one itch TSW doesn’t scratch. There’s no dungeon finder there, so finding groups tends to be pretty painful, especially if you’re doing anything below nightmares. And I don’t much like the extreme difficulty of nightmares, so I’ve pretty much given up on five-man content in that game.

Edit: According to the latest patch notes on MMO-Champion, warlocks are losing the ability to cast on the move in WoD. So that’s another class I won’t be able to play anymore come the expansion.

Sigh. Every time I get tempted to come back, they find a new way to drive me away.

New article:

It’s Ghost Week on Nexopia, and I make my contribution with a list of some of the greatest ghost stories of fiction. Special thanks to Pandorahh and DarkGryph of the official TSW forum for helping me come up with ideas for the list.

Personally, I don’t believe in ghosts, but I grew up in a house where a previous owner had committed suicide, and my parents were convinced the poor fellow’s spirit was still lingering around.

So much for that idea of children being more open to the paranormal.

TSW: A Look Back at the Whispering Tide

After many months of grinding and battling, The Secret World’s Whispering Tide world event seems to finally be drawing to a close. All previous missions are being offered one last time for those who may have missed some, and after May 21, the event will end.

Players attempt to clean the Filth from Agartha during the Whispering Tide eventHopefully, this means that the release of Tokyo is imminent, but before we get caught up in stomping Filthbots and flirting with Japanese rockabilly dudes, this seems like a good opportunity to look back at the Whispering Tide.

I was very excited when the event was first announced. An epic world event featuring the most sacred sanctuary of Gaia being defiled by the Filth? Sounds badass.

But, unfortunately, it didn’t quite turn out to be what I’d hoped.

Stage one: Flying solo

The event began with gathering crafting materials to support the custodian who would then unlock the main activity. This set the pattern for all stages of the Whispering Tide — gather materials to open a portal, then do stuff in said portal.

Many have complained about this rather massive resource dump, but it doesn’t bother me. I wasn’t using my mats for anything anyway, and scenarios are an incredibly good way to farm, so it doesn’t take long to replenish your stores. Besides, it’s not like anyone forced people to dump all of their resources.

My Templar battles the Titan of Dis in The Secret WorldThe first portal led to a brief dungeon that could easily be soloed by most any QL10 player.

This was my favourite part of the event, on the whole. It only took about ten minutes to finish a run, and the cooldown was so short that you could grind to your heart’s content. It was great to be able to log on and knock out a quick run whenever I had a few spare minutes.

I really wish MMOs had more of these kind of quick, moderately challenging solo dungeons. I enjoy low-stress, bite-sized content like that. It’s very relaxing.

Scenarios are similar, but their hectic nature isn’t very conducive to relaxation, even if you can easily get platinum, as I can.

Stage one also introduced us to the Tendrils of Dis, Filth tentacles around the entrance to the portal that would slowly die off as players completed the mission. When all tentacles died, the next phase would start.

Or such was the idea. In practice, players killed all the tentacles much sooner than Funcom had anticipated, leading to an awkward and incredibly anticlimactic pause between phases.She Who Crawls Outside in corrupted Agartha in The Secret WorldStage 2: Filth Harder

The second phase followed the natural escalation of the MMO and featured a dungeon tuned around a five person group.

This worked out better than it could have. The low difficulty meant that pretty much anyone could do it, and it was relatively easy to find groups at all hours despite TSW’s archaic lack of a dungeon finder. It was also nice to have a low difficulty dungeon to use to test new or unusual builds.

My main problem with this phase was that the rewards felt very disproportionate to the effort. The amount of currency received for each run was so pitiful that it was often hard to convince myself it was worth the effort of assembling a group and going through the whole dungeon, especially since there were occasional issues where certain members of a group wouldn’t received credit for defeating the last boss.

It was also around this time that Funcom upped the cost of the most expensive event reward, the Runic Automaton pet. I never wanted the pet myself, so it didn’t affect me, but I fully sympathize with all the rage this generated. Upping the cost of an already extremely difficult to obtain reward is just Not Cool. Players need to have stable goals to reach for — moving the goal posts like this is never, ever okay in a live game.

This phase also further exposed the problem posed by the Tendrils of Dis. You can’t have player actions determine when an event will end if the following content isn’t ready yet. So Funcom wound up tuning the health of the Tendrils such that players had no hope in Hell of killing them all in anything approaching a reasonable amount of time. Then, when the next phase was ready, they’d just turn up the death rate.My Templar shows off her Carapace of the Immaculate Machine set during the Whispering Tide event in The Secret WorldEssentially, the player direction of this event became nothing but an illusion, and a very poor one at that.

Ultimately, the mistake was attempting to let players determine the end of each of phase in the first place. That just wasn’t ever going to work.

Phase three: Flappy Bird

The final phase took things to their logical conclusion: a massive raid against the Bird of the Zero Point Pathogen, better known to fans as Flappy the Filth Dragon, who had been dive-bombing us in the previous dungeons and on the main branches of Agartha for months.

At first, I strongly disliked Flappy. The fight was excruciatingly long, plagued by exploiting players who would simply go AFK and collect free rewards, and surprisingly laggy despite having been designed to create less lag than the previous world bosses. Furthermore, the attempt to create a more challenging yet still accessible world boss led to utter anarchy and near-constant deaths throughout the fight, even for those of us in survival builds. It grew wearing.

However, to Funcom’s credit, they took fan feedback to heart and worked quickly to address many of the issues. A health nerf and a simple but effective system to discourage AFKers greatly cut down on the length of the fight. Once it was no longer a twenty minute plus endurance test, I came to appreciate the positives of the Flappy fight.Flappy dive-bombs the branches of Agartha during the Whispering Tide event in The Secret WorldThe most interesting thing about the raid was how chaotic it felt, even if that was a double-edged sword. Between the dozens of players, the hordes of adds, and Zuberi’s assistance, it had a truly epic feel that few other MMO encounters have equaled. This wasn’t just a battle. It was a war.

Funcom also deserves a lot of credit for bringing back forty-man raiding in a way that is casual friendly and doesn’t present any significant logistical hurdle. That’s no small feat. But the way the fight is scheduled to only be available for a limited time every three hours ensured you could always get a full group, and the ability to essentially corpse zerg the fight means group organization doesn’t really matter. Just run in and get killing.

Yet at the same time, there are ways in which small groups of well-organized players can make a big difference — by taking out the mini-boss on the upper platform, for instance — so it also holds appeal for players who want more than a mindless zerg.

Probably the best thing about Flappy was its rewards system, which was miles ahead of previous world bosses. The fact that every kill rewards a decent amount of both event currencies gave a buffer against bad luck. No matter how unlucky you were with drops from his loot bag, you were guaranteed to get something good from the vendors if you put in the hours.The loot bag itself was also nicely rewarding. You could still get lame rewards like potions, but at least there weren’t any of those thrice-damned, utterly useless flairs we were showered with in past events.AIN'T NO PARTY LIKE A FLAPPY PARTY CAUSE A FLAPPY PARTY'S GOT FILTHThe fight still had issues, though. Even with the health nerf and other changes, it was still a little too long for my taste. Given how hectic it is, it starts to feel like a stress test for my keyboard after the ten minute mark or so.

There was far too much potential to die through no fault of your own. If the tank loses aggro and Flappy spins on you just as he’s casting Membranous Tempest, or if someone kites Filth Exposure into a crowd on the upper platform, you’re going to die, and there’s absolutely nothing you can do about it.

Overall, there was just too much going on in the fight.

Finally, the lag was distressing. I rarely if ever lagged on the other world bosses, yet despite the fact Flappy was designed to minimize lag, there was still usually at least moment per fight where the game slowed to a slide show.

My favourite event bosses to date remain the original anniversary golems.

…Why the Hell does Firefox’s spell checker have “rockabilly” but not “golems”?

Closing thoughts:

I think my biggest disappointment about the Whispering Tide is that it just never lived up to its own fantasy. It never felt like an invasion. Agartha remained safe and happy, occasional bombing runs by Flappy aside, the whole way through. Never did I get the sense that Agartha was under real threat.

This is a problem with MMOs in general. Villains just sit in their layers and wait to be killed. Why can’t the monsters come and raid us for once?

That’s another thing the anniversary event did so well. Few things in my MMO career have felt as epic as seeing dozens of players man the walls of Harbaburesti to fend off a golem attack.Players defend Harbaburesti during the Guardians of Gaia event in The Secret WorldI guess they didn’t want to disrupt player travel too much, but at the very least, why couldn’t the fights take place in an instanced version of the main platform? When the event was announced, I pictured players fending off waves of infected in a desperate final stand by the city portals.

Couple that with various other stumbles, and Whispering Tide was fairly disappointing.I don’t think MMO developers should ever be discouraged from trying new things, so I don’t regret that they tried. But, in retrospect, I’d consider this a failed experiment, though there are elements that were fun and could be adapted to future content. I wouldn’t mind seeing a permanent, casual-friendly raid in the style of Flappy. Just hopefully not so long.

I didn’t hate the Whispering Tide. It wasn’t bad for the game. It just wasn’t what I’d hoped.

As an aside, I’m starting to wonder if the entire concept of MMOs presenting evolving and dynamic worlds is fundamentally flawed. I’ve yet to see it executed in a manner that lives up to the fantasy and isn’t more trouble than it’s worth — let’s not even get into the train wreck that is Guild Wars 2’s Living Story.

The only positive example I can think of off the top of my head is the destruction of the Vale in World of Warcraft, and that was largely just a cosmetic change.