If StarCraft’s Co-op Commanders Were RPG Classes

One of the things that gives StarCraft II’s co-op missions such enduring appeal is the wildly different playstyles offered by the many commanders. I’ve often compared to the different civilizations and god choices in the “Age of ____” games, but you could also compare them to RPG classes. In some cases, the similarity is very obvious, while others you have to squint a bit more, but most can find an equivalent in the RPG world.

A co-op mission in StarCraft II: Legacy of the VoidVorazun: Rogue

Vorazun is part of the inspiration for this post. I’ve been saying for months that she’s like the traditional rogue archetype ported to the RTS genre, focusing on cloaked units, burst damage, and crowd control. Generally playing Vorazun tends to entail a lot of stunlocking the enemy and then bursting them down before they have a chance to fight back. That’s a rogue if I ever saw one.

Artanis: Paladin

Artanis’ army is slow, with little mobility or fancy tricks, but they’re also incredibly tough and durable, making them the ideal frontline bruisers. He also boasts a number of helpful buffs that help add survivability to his ally’s forces.

Sounds like a prot pally to me.

Abathur: Death knight

Like Artanis, Abathur has a strong focus on very slow but very tanky units. In late game, his troops are virtually indestructible. But he also has a strong emphasis on feeding off the destruction of his enemies; his power comes from killing. That sounds like a death knight.

Stukov: Necromancer

Stukov's army in StarCraft II's co-opNot just because he has zombies, but because his playstyle is about overwhelming the enemy with endless floods of cheap and free units. He’s a summoner through and through.

Karax: Priest

More so than any other commander, Karax tends to focus on supporting his ally. He uses buffs, global abilities, and powerful defenses to turn the tide in his team’s favour, often taking little to no direct role in the battle himself. While that’s not exactly the same as being an RPG healer, the general principle of hanging back and supporting your allies remains intact.

Alarak: Warlock

Alarak’s playstyle can differ a little bit depending on whether you’re going for a Wrathwalker or Ascendant build, but either way you’re going to be using a lot of active abilities (Alarak’s and/or the Ascendants’) and pumping out huge damage numbers.

That seems like a spellcaster to me, and given Alarak has a habit of sacrificing his own units for power, warlock seems like the best fit.

Alarak in StarCraft II's co-op modeRaynor: Ranger

Raynor’s army tends to focus on mobility and high ranged DPS, which makes him a decent allegory for a ranger archetype. Furthermore, a common trait of ranger classes is that they are considered to be very newbie friendly but have a surprisingly high skill cap at higher levels of play, and that’s also true of Raynor.

Kerrigan: Battle mage

A lot of playing Kerrigan boils down to controlling Kerrigan herself, a hero unit with a variety of powerful abilities. This puts me in mind of a mage, but she’s also pretty hard to kill and tends to like getting into the thick of things, so I suppose that would make her more of a battle mage.

Swann: Warrior

Subtlety was never Swann’s strong suit. He likes to build an army of slow, tanky, powerful units and slog his way to victory with sheer brute force. This makes him a decent allegory for a warrior archetype.

Nova: Druid

This one’s a bit of a stretch, I grant, but she is probably the most versatile commander at the moment, able to adapt to any situation, and she can swap between two different stances with very different abilities, so that’s sort of like shape-shifting.

Co-op commander Nova in StarCraft IIZagara: ???

Okay, I’ll admit I can’t draw any clear RPG parallels with Zagara. What class does “hurl a bajillion suicide units at your enemy” translate to?

If you’ve got any suggestions, I’m all ears, but maybe this thought experiment simply has its limits.

Comfort Food + For Honor Thoughts

I’m not sure if it’s because of how dire the news has been lately or what, but lately I’ve been feeling less interested in seeking new sources of entertainment.

Rachel Nichols as Kiera Cameron in ContinuumInstead, I’ve been revisiting old favourites. It’s sort of like comfort food, something warm and familiar you’re sure you’re going to enjoy.

Firstly, I’ve cancelled my Netflix/CraveTV subscriptions for the time being and dug out my DVDs to rewatch Continuum. I very rarely buy DVDs, as they are quite expensive, so the fact I have the entire series on DVD is a testament to how much I love it.

In a lot of ways Continuum is actually better the second time through. You can really take note of all the subtle bits of foreshadowing, and it’s interesting to see how things changed over the years. I totally forgot how cocky and lighthearted Alec was at the beginning. He’s almost unrecognizable as the character he became in later seasons. I’m also paying more attention to Garza, knowing what I know now.

Meanwhile, despite still having a couple of new and unread books lying around my apartment, I’ve decided to revisit some of my favourite StarCraft novels. Specifically The Dark Templar Trilogy by Christie Golden.

In a strange way I almost wish this wasn’t a StarCraft series, because few if any people who aren’t StarCraft fans are going to end up reading it. And that’s a damn tragedy, because it’s brilliant.

The Dark Templar books aren’t just good StarCraft books. They’re just straight-up excellent sci-fi literature by any standard.

A cinematic in StarCraft II: Legacy of the VoidThe trilogy tells the story of Jake Ramsey, a human archaeologist who has a chance encounter with a dying Protoss woman. But she is not just any Protoss; she’s a Preserver, with the memories of every Protoss who has ever lived stored within her mind. When she encounters Jake, her mind, with all of its memories, is downloaded into his brain.

The story is then split evenly between Jake’s struggles in the present and the memories of the ancient Protoss that he relives every night when he sleeps.

Now, I’m a huge Protoss nerd, so of course I find this fascinating, but I think even if you’re not as keen on the Firstborn as I am it’s still an excellent story. One of the most powerful scenes in the series — really one of the most powerful scenes I’ve read in anything — has Jake reliving the exact moment when the Protoss invented written language.

It’s an amazing scene because while the characters don’t know they’re laying the earliest groundwork for an empire that will one day span the stars, they do understand that they’ve discovered something profound, something that will change everything. There’s such a beauty and purity to the moment.

And of course the characters of the Dark Templar books are excellent, because this is Christie Golden and she always nails the characters. In retrospect I can really see how R.M. has inspired a lot of characters in my own writing in various little ways.

Honor duels:

Charging into battle in For HonorIn other news, For Honor launches today, and over the weekend I was able to dive into its open beta and see how it shapes up. It’s the subject of my latest article on MMO Bro.

I’ll say this much: It’s a very fascinating game, but I don’t think I’m going to be in a rush to buy it anytime soon.

Also, I keep wanting to spell the name with a U. A pox on American spelling!