SWTOR: Legendary Reflections

I have finally completed my journey through all eight class stories within Star Wars: The Old Republic and earned my “legendary player” portrait frame, which I’m sure will deeply impress the rest of my group when I do my one flashpoint of the year.

My Jedi knight and his companions in Star Wars: The Old RepublicBefore I leave this all behind me, I’d like to take one last look back at this strange festival of altoholism.

The best of times, the blurst of times:

In a rare case of my agreeing with the majority, I would say the award for best class story goes to the Imperial agent. Maybe I’m biased because it was the first one I did, but none of the others excited me quite so much.

The themes of trust and betrayal really resonated with me, and it feels “bigger” and more important than any of the others. No other class can say they saved not just the Empire or the Republic, but all of galactic civilization as we know it.

That said, I also enjoyed the consular and warrior stories quite a lot. While it never quite reaches the heights of the agent story, the warrior arc is probably the most consistently good, with no major rough patches, and I enjoyed how well the consular story captured the feeling of what a Jedi should be at their best, a deeply spiritual beacon of wisdom and enlightenment.

The smuggler and bounty hunter stories were also good rides on the whole. Really Jedi knight and trooper were the only downright bad ones.

My Imperial agent goes full Tarantino in Star Wars: The Old RepublicI’m not sure I could pick a single favourite companion. Different ones appeal in different ways. For sheer entertainment value, Vette can’t be beat, but Nadia is just so damn lovable.

I’m also fond of Mako, Temple, Jaesa, and Corso, and Loken deserves way more love than he gets. I love his dynamic with the agent.

(Lana is also a favourite, but is qualified from this discussion by being from outside the class stories.)

Least favourite is still Kaliyo, if only because I was stuck with her so long, but Skadge, T7, Tharan, Doc, Zenith, and Pierce are also on the shortlist to be airlocked.

When it comes to gameplay, well, combat sucks in this game in general, but the one that manages to wring the most fun from this weak system is knight/warrior. It’s the only one that even comes close to capturing some of the spectacle of the films.

Agent/smuggler is pretty good, too, though I’ve only ever played the DoT spec of the ranged sub-class. I like the “set ’em, knock ’em down” feel of loading the enemy up with DoTs and debuffs and then mowing them down with Cull. It helps compensate for the game’s awful button bloat, too. You don’t have to use all your debuffs on the weaker targets.

My bounty hunter and Mako in Star Wars: The Old RepublicLeast favourite would probably be trooper/bounty hunter. The rotations just don’t seem to have any real flow or logic to them at all. It feels like a class designed by amateurs.

The big picture:

The interesting thing about finishing every class story is that it gives you a very complete view of the game, though this can be a double-edged sword.

The downside is that it does expose how formulaic they are. All things considered, Bioware does a very admirable job of making each story feel unique, but the fact remains you’re going to all the same places in the same order with very little variation.

If only level-scaling had been implemented at the game’s launch. They could have been so much more creative.

Also, we need to have an intervention about the doomsday weapons. Nearly every story has some insane over the top planet-killing death machine with a ridiculous name, and it lapses into unintentional self-parody after a while.

But playing every story does have the benefit of giving you a very three-dimensional understanding of the meta story.

My Sith warrior and his companions in Star Wars: The Old RepublicWhat I found fascinating is how interconnected the class stories turned out to be. Going in, I thought they all existed in their own little bubbles, each representing a different version of events, but that isn’t the case at all. All the class stories coexist in the same reality and often intersect with each other.

The agent story is famous for its nods to the others, but it’s far from the only one to do so. There are even some crossover moments, like Mako appearing in the consular story or Kaliyo’s cameo in the knight story.

Finally, playing every class story does make clear that neither faction can be considered the “good guys.” The Empire’s flaws are always on full display, but it eventually becomes clear the Republic has nearly as many skeletons in its closet. It’s just better at hiding them.

Funnily enough, it’s often the Republic classes who get the clearest view of the Republic at its worst. The Jedi knight story, in particular, puts the Republic and Jedi in a worse light than any other part of the game.

But I think the best take on the factions comes from the agent and bounty hunter stories. Both are stories of (relatively) ordinary people caught in the crossfire of galactic conflict, and both make clear that the Sith and the Jedi are — to paraphrase a comment I saw on a forum once — “petty idiots fighting meaningless wars.”

My smuggler and Corso Riggs in Star Wars: The Old RepublicIf you missed some posts or are just joining us now, here are my thoughts on each story as I played through them:

Now what?

Although I haven’t been back for that long, I think another break from SWTOR is likely. I’ve simply run out of stuff to do, at least until the next patch — and if recent history is any indication, it will be the sort of thing you can finish in an hour or two at most.

I really hope we hear of a new expansion soon. Even if it’s still aways off, knowing it’s coming would make a big difference. SWTOR has not been having a good run lately. It needs some good news.

In the interim, the best I could do is repeat stuff I’ve already done. And while I may want to do that at some point, I’m not sure now is the time.

My Jedi consular and his closest companions in Star Wars: The Old RepublicI would like to finish the expansion content on another character at some point. Currently my consular is halfway through Fallen Empire, and my warrior has dipped his toes into Shadow of Revan. However, I’m paralyzed by indecision over which to press on with.

I’d like to make different choices on my next playthrough of Fallen Empire/Eternal Throne, but if I’m to stay true to his character, my warrior would probably make mostly the same choices my agent did. Meanwhile my consular would likely take a different path, but I don’t really want to play him until Nadia is reintroduced. Yes, I know I can get her back via the console, and I have, but it’s just not the same.

Can I just say how pissed I am that there’s still no sign of her coming back anytime soon? It’s not just that Nadia is one of my favourite companions, but of all the companions in this game, Nadia is the one where it makes the absolute least amount of sense for her to not find you immediately. She and the consular are Force-bonded; she can hear his heart beating from halfway across the galaxy.

Bioware better have a damn good explanation for where she’s been all this time.

Anyway…

I have also given vague thought to redoing Lana’s romance, but I would need to send another character into the expansions for that, as my warrior and consular are both married. Most likely my inquisitor. It’s a decent class with a good voice actor, and he wouldn’t be completely out of place the way my smuggler or bounty hunter would be.

My Sith inquisitor and his companions in Star Wars: The Old RepublicThere’s also a part of me that would like to repeat some of the better class stories at some point, but I’m too burnt out on the formula right now, and I would dearly love to never, ever see Balmorra again, so we’ll see.

For now, I think a break is best.

Review: Star Trek: Discovery, “What’s Past Is Prologue”

After doing an awful lot of brooding, it’s finally time for some action on Discovery. Lorca is loose on the palace-ship, and he frees his followers to stage a bloody coup against Emperor Georgiou.

The official logo for Star Trek: DiscoveryMeanwhile, Discovery, uh, discovers that the palace-ship’s core is what’s killing the mycelial network. It’s up to Burnham to evade the warring factions and sabotage the Charon so that Discovery can fire on the core and save the network.

But problems with the plan keep mounting, creating what appears to be a no-win scenario that fans have quickly and brilliantly dubbed the “Kobayashi Saru.”

In a stark contrast to the rest of the Mirror Universe arc to date, this is actually a very good episode.

Oh, it’s still dumb as hell. I love how people who’ve spent nearly two years being constantly tortured are immediately combat ready, with apparently no lasting negative effects. Stamets has also made a remarkably quick recovery from his boyfriend dying. If I was new to the show, I’d think Stamets was a sociopath, but I know it’s just bad writing.

But here’s the thing: Yes, “What’s Past Is Prologue” is a dumb episode, but it’s fun dumb. Popcorn movie dumb. Put your brain in neutral and just enjoy the ride dumb.

Yeah, Lorca has lost all his nuance, but (all credit to Jason Isaacs) he’s at least as entertaining as a hammy mustache twirler, if not more so. I will pat myself on the back a little for successfully predicting Lorca as the real main villain of the season, though it certainly came about in a far different way than I’d expected.

Michelle Yeoh as Empress Philipa Georgiou in Star Trek: DiscoveryThis is what the Mirror Universe is supposed to be: cheese. It’s far too much of a cartoon parody of evil to ever take seriously. Discovery’s been trying to use it for serious story-telling, but it’s far too ridiculous a scenario for that to ever work. You need to turn in to the cheese. You need to embrace it.

And that’s why “What’s Past Is Prologue” works so much better than most Discovery episodes, despite making a lot of the same mistakes. It’s a dumb episode, but it never tries to be anything else. “In a Mirror, Darkly” wasn’t exactly thought-provoking television either, but it’s (rightly) regarded as one of the best things Enterprise ever did.

“What’s Past Is Prologue” is pure, extravagant action, and it’s all just fun and exciting from beginning to end. That makes it easy to forgive the episode’s flaws. It’s just good entertainment, plain and simple.

And we get to see Michelle Yeoh finally show off her amazing martial arts skills, and the special effects are incredible, and we get a little more (though still not enough) of Rekha Sharma, and best of all the Tyler/Voq story is entirely ignored.

Overall rating: 7.9/10 Probably too little too late at this point, but at least something good came out of the Mirror Universe arc.