Review: Star Trek: Discovery, “The War Without, the War Within”

After last week’s refreshingly fun episode, we’re back to Discovery’s old tricks.

The official logo for Star Trek: DiscoveryLast week’s ominous statement that the war with the Klingons is over turns out to be yet another attempt at cheap shock value. “The War Without, the War Within” quickly establishes that the war is not, in fact, anywhere near over in any sense of the term. It’s not going great, but most of the Federation still stands.

As “Tyler” recovers from the loss of Voq’s personality, Starfleet’s leadership utilizes the expertise of Emperor Georgiou to plan a daring scheme that could win the war… at the cost of everything the Federation stands for.

Okay, so first we need to talk about Tyler again.

I am running out of ways to describe how monumentally, irredeemably awful this story arc is. It’s just… so… stupid.

Firstly, let’s discuss the fact that he is effectively Ash Tyler now. That makes no sense. None. At all.

Firstly, if one of the personalities had to be removed, it makes no sense for L’Rell to have chosen Tyler. It doesn’t make tactical sense, and it doesn’t make personal sense. There is no way in Sto-vo-kor a Klingon fanatic would doom the man she loves to what amounts to a dishonourable death just to save the stolen consciousness of a dead man from a species she despises.

Sonequa Martin-Green as Commander Michael Burnham on Star Trek: DiscoveryIf we’re to assume that Tyler’s personality was the stronger, that also makes no sense. No matter how he looks, the man on Discovery is Voq. Why would the stolen memories he laid over his own mind be stronger?

It would also be ethically unpardonable to have extinguished Voq’s real self to save the false personality… if anyone cared about Voq, that is. But of course Discovery’s Klingons are just soulless monsters, so I guess that doesn’t matter.

The only way this makes sense is if this is just a long con from L’Rell, and Voq isn’t really gone. But having him go bad again would be pretty damn repetitive, so that’s not exactly an ideal solution either.

And then it just gets dumber from there. For no good reason, the crew of the Discovery lets him — a known enemy agent — have the run of the ship, and immediately welcomes him back as if he was an old friend.

Let me remind you: Ash Tyler is dead. The man on Discovery is a hostile alien with the broken memories stolen from a dead man. The story and characters treat him as if he was Tyler who was temporarily taken over by Voq’s personality, despite the fact the exact opposite has been explicitly stated to be the case.

And I freely grant that there is a reasonable chance that Tyler is no longer a threat. But no one in their right mind would take that chance in a time of war.

A Klingon in Star Trek: DiscoveryFor my part, any little sympathy I might have felt for him evaporated when I saw his treatment of Burnham. I actually missed some of the dialogue because I was too busy yelling at the screen.

I don’t recall any other TV show making me so mad I yelled at the screen before. Congrats, Discovery.

So at this point I’m not sure it matters if Tyler’s really a Klingon or not. Either way, he’s an asshole.

Meanwhile, the moral conundrum of the main plot also falls flat. It would be a great dilemma if we were still dealing with the Klingons of The Next Generation or any other modern Star Trek, but Discovery has consistently shown the Klingons to be, again, soulless monsters with no redeeming qualities. I don’t think anything you do to them would be unethical.

I mean, if it’s okay to murder Voq, I don’t see how anything can’t be justified.

Michelle Yeoh is still awesome. That’s the best I can do as far as silver linings go.

Overall rating: 3/10

SWTOR: Legendary Reflections

I have finally completed my journey through all eight class stories within Star Wars: The Old Republic and earned my “legendary player” portrait frame, which I’m sure will deeply impress the rest of my group when I do my one flashpoint of the year.

My Jedi knight and his companions in Star Wars: The Old RepublicBefore I leave this all behind me, I’d like to take one last look back at this strange festival of altoholism.

The best of times, the blurst of times:

In a rare case of my agreeing with the majority, I would say the award for best class story goes to the Imperial agent. Maybe I’m biased because it was the first one I did, but none of the others excited me quite so much.

The themes of trust and betrayal really resonated with me, and it feels “bigger” and more important than any of the others. No other class can say they saved not just the Empire or the Republic, but all of galactic civilization as we know it.

That said, I also enjoyed the consular and warrior stories quite a lot. While it never quite reaches the heights of the agent story, the warrior arc is probably the most consistently good, with no major rough patches, and I enjoyed how well the consular story captured the feeling of what a Jedi should be at their best, a deeply spiritual beacon of wisdom and enlightenment.

The smuggler and bounty hunter stories were also good rides on the whole. Really Jedi knight and trooper were the only downright bad ones.

My Imperial agent goes full Tarantino in Star Wars: The Old RepublicI’m not sure I could pick a single favourite companion. Different ones appeal in different ways. For sheer entertainment value, Vette can’t be beat, but Nadia is just so damn lovable.

I’m also fond of Mako, Temple, Jaesa, and Corso, and Loken deserves way more love than he gets. I love his dynamic with the agent.

(Lana is also a favourite, but is qualified from this discussion by being from outside the class stories.)

Least favourite is still Kaliyo, if only because I was stuck with her so long, but Skadge, T7, Tharan, Doc, Zenith, and Pierce are also on the shortlist to be airlocked.

When it comes to gameplay, well, combat sucks in this game in general, but the one that manages to wring the most fun from this weak system is knight/warrior. It’s the only one that even comes close to capturing some of the spectacle of the films.

Agent/smuggler is pretty good, too, though I’ve only ever played the DoT spec of the ranged sub-class. I like the “set ’em, knock ’em down” feel of loading the enemy up with DoTs and debuffs and then mowing them down with Cull. It helps compensate for the game’s awful button bloat, too. You don’t have to use all your debuffs on the weaker targets.

My bounty hunter and Mako in Star Wars: The Old RepublicLeast favourite would probably be trooper/bounty hunter. The rotations just don’t seem to have any real flow or logic to them at all. It feels like a class designed by amateurs.

The big picture:

The interesting thing about finishing every class story is that it gives you a very complete view of the game, though this can be a double-edged sword.

The downside is that it does expose how formulaic they are. All things considered, Bioware does a very admirable job of making each story feel unique, but the fact remains you’re going to all the same places in the same order with very little variation.

If only level-scaling had been implemented at the game’s launch. They could have been so much more creative.

Also, we need to have an intervention about the doomsday weapons. Nearly every story has some insane over the top planet-killing death machine with a ridiculous name, and it lapses into unintentional self-parody after a while.

But playing every story does have the benefit of giving you a very three-dimensional understanding of the meta story.

My Sith warrior and his companions in Star Wars: The Old RepublicWhat I found fascinating is how interconnected the class stories turned out to be. Going in, I thought they all existed in their own little bubbles, each representing a different version of events, but that isn’t the case at all. All the class stories coexist in the same reality and often intersect with each other.

The agent story is famous for its nods to the others, but it’s far from the only one to do so. There are even some crossover moments, like Mako appearing in the consular story or Kaliyo’s cameo in the knight story.

Finally, playing every class story does make clear that neither faction can be considered the “good guys.” The Empire’s flaws are always on full display, but it eventually becomes clear the Republic has nearly as many skeletons in its closet. It’s just better at hiding them.

Funnily enough, it’s often the Republic classes who get the clearest view of the Republic at its worst. The Jedi knight story, in particular, puts the Republic and Jedi in a worse light than any other part of the game.

But I think the best take on the factions comes from the agent and bounty hunter stories. Both are stories of (relatively) ordinary people caught in the crossfire of galactic conflict, and both make clear that the Sith and the Jedi are — to paraphrase a comment I saw on a forum once — “petty idiots fighting meaningless wars.”

My smuggler and Corso Riggs in Star Wars: The Old RepublicIf you missed some posts or are just joining us now, here are my thoughts on each story as I played through them:

Now what?

Although I haven’t been back for that long, I think another break from SWTOR is likely. I’ve simply run out of stuff to do, at least until the next patch — and if recent history is any indication, it will be the sort of thing you can finish in an hour or two at most.

I really hope we hear of a new expansion soon. Even if it’s still aways off, knowing it’s coming would make a big difference. SWTOR has not been having a good run lately. It needs some good news.

In the interim, the best I could do is repeat stuff I’ve already done. And while I may want to do that at some point, I’m not sure now is the time.

My Jedi consular and his closest companions in Star Wars: The Old RepublicI would like to finish the expansion content on another character at some point. Currently my consular is halfway through Fallen Empire, and my warrior has dipped his toes into Shadow of Revan. However, I’m paralyzed by indecision over which to press on with.

I’d like to make different choices on my next playthrough of Fallen Empire/Eternal Throne, but if I’m to stay true to his character, my warrior would probably make mostly the same choices my agent did. Meanwhile my consular would likely take a different path, but I don’t really want to play him until Nadia is reintroduced. Yes, I know I can get her back via the console, and I have, but it’s just not the same.

Can I just say how pissed I am that there’s still no sign of her coming back anytime soon? It’s not just that Nadia is one of my favourite companions, but of all the companions in this game, Nadia is the one where it makes the absolute least amount of sense for her to not find you immediately. She and the consular are Force-bonded; she can hear his heart beating from halfway across the galaxy.

Bioware better have a damn good explanation for where she’s been all this time.

Anyway…

I have also given vague thought to redoing Lana’s romance, but I would need to send another character into the expansions for that, as my warrior and consular are both married. Most likely my inquisitor. It’s a decent class with a good voice actor, and he wouldn’t be completely out of place the way my smuggler or bounty hunter would be.

My Sith inquisitor and his companions in Star Wars: The Old RepublicThere’s also a part of me that would like to repeat some of the better class stories at some point, but I’m too burnt out on the formula right now, and I would dearly love to never, ever see Balmorra again, so we’ll see.

For now, I think a break is best.