Recommended Reading for World Spectrum Fans

The World Spectrum series is finished (for now, anyway). But perhaps some of you are still hungry for more — I hope you are; shows I’ve done my job right. If that’s the case, you might want to check out some other books with similar concepts and themes to my science fantasy epics.

Books of the World Spectrum bannerThis is one of the the nice things about being an author. I’m not really in direct competition with other writers. You’ve got plenty of time to read books from a variety of people.

The following is a list of books I’ve greatly enjoyed that also are similar to and/or served as inspiration for my World Spectrum novels.

And if you’re already fan of some or all of these but haven’t yet read the World Spectrum, maybe this is a sign you should give it a try. It’s free, after all.

The Three Worlds Cycle by Ian Irvine:

Ian Irvine is my favourite modern writer, and my literary idol. I can only aspire to one day be half the writer he is, and he is one of my greatest sources of inspiration.

If you read his Three Worlds Cycle, you’ll immediately notice similarities to my own work. A major plot element of the first quartet, The View From the Mirror, is a mysterious magical barrier separating the three worlds. The worlds themselves bear a certain resemblance to mine, as well: an Earth-like world where most of the action takes place (Barria/Santhenar), an icy world (Sy’om/Aachan), and a heavily forested world (Tyzu/Tallallame).

Cover art for "The Well of Echoes, book one: Geomancer" by Ian IrvineIrvine spent most of his life as a scientist, and that shows in his writing. He has a very realistic and logical approach to fantasy that’s routed more in science than mysticism. I’m a huge fan of this as it makes the universe feel much more grounded and believable, without sacrificing the wonder and exoticism of high fantasy, and I tried to replicate this as much as possible with the World Spectrum novels.

The second quartet of the Three Worlds Cycle, The Well of Echoes, takes the science fantasy angle even further with many wondrous and terrible magical devices. Most notably, the massive war machines known as Clankers were a major inspiration for my own Automatons.

The Dragon Age by James Maxey:

When I think of science fantasy, James Maxey’s Dragon Age series is always one of the first thing that comes to mind. The reason why constitutes something of a spoiler, so if you like to go into books fresh, just skip ahead to the next entry on this list and take my word for it that the series is worth reading.

The Dragon Age novels start out seeming like fairly standard high fantasy fare. They are set in a world of dragons and magicians, where ordinary humans are nothing but slaves and prey.

But it is eventually revealed that it is not a fantasy setting at all, but a work of post-apocalyptic sci-fi. The dragons are the result of a Jurassic Park-esque genetic engineering experiment gone horribly wrong, and the “magic” is actually nano-technology left over from the fallen human civilization.

Cover art for "Dragon Age, book one: Bitterwood" by James MaxeyIt makes for a pretty interesting setting, and it gets pretty strange (in a good way) as the series goes on and the sci-fi angle becomes more pronounced. If you’re someone who likes to mix and match sci-fi and fantasy, this a series worth your time.

Shadows of the Apt by Adrian Tchaikovsky:

You want a good steampunk story with fantasy elements? You want Shadows of the Apt. It’s just that simple.

This is another series that interestingly blends the scientific with the fantastical. Much of the story, especially in the early novels, focuses on steampunk technologies and fictional science. Most of the main characters don’t even believe in magic.

But as the series advances, more and more elements of the fantastical slip in. Unlike Ian Irvine’s realistic take on magic, Tchaikovsky’s magic is rooted in mysticism and the unknowable. It’s a stark contrast to the gritty technology of the rest of the setting, and the utterly disparate forces of science and magic make for a very compelling and unusual universe.

Genesis of Shannara by Terry Brooks:

Terry Brooks’ massive Shannara series is in many ways a typical high fantasy, but it does have one major twist. Rather than being set in an alternate world or the distant past, it’s actually set on Earth in the distant future. For the most part, this is a background element of the story that doesn’t come up much, but the Genesis of Shannara trilogy puts the idea front and center.

Cover art for "Genesis of Shannara, book one: Armageddon's Children" by Terry BrooksGenesis of Shannara tells the story of how the modern world we know was destroyed, and how it gave birth to the fantastical world of the other Shannara books. It’s a brilliant genre mash-up combining elements of urban fantasy, post-apocalyptic sci-fi, and high fantasy.

This is a series that has pretty much everything. Burned out cities. Hordes of zombie-like Once-men. Mutants. Two kinds of demons. Elves. Magical artifacts. A wizard driving a weaponized Hummer. A spirit dog named after the most Sith-like vice president in U.S. history.

A combination of so many disparate elements might seem scattered or ridiculous, but somehow, Terry Brooks makes it all work together beautifully, without ever forgetting the importance of emotion or character.

While Genesis of Shannara is both a prequel to the other Shannara novels and a sequel to Brooks’ Word and Void novels, you don’t need much knowledge of either series to appreciate it. Even if you’ve never read anything by Terry Brooks before, I’d highly recommend this series.

Heroes of the Storm: Where Anticipation Meets Concern + New Article

The alpha for Heroes of the Storm, Blizzard’s new MOBA, is upon us… though I suppose this is really more of a closed beta.

Promotional art for Heroes of the StormHonestly, the meanings of these things have become so muddled that I don’t what anything means anymore. Alpha is now beta. Beta is now soft launch. I suppose by traditional terms, Heroes would be in closed beta. But they’re already accepting real money payments!

I’m so confused.

But I’m already off-topic. My point is that Heroes* has been in the news and on my mind a lot lately. I’ve been combing Heroes Nexus for news, dutifully checking my email for an alpha invite that may never come, and watching HuskyStarCraft play matches. Through it all, I find myself filled with excitement, but it’s clouded by a lot of worry.

*(I can’t bring myself to call it HotS, because that still means “Heart of the Swarm” in my mind.)

I’m not worried because it isn’t shaping up to be a good game. Quite the opposite. It looks to be a major improvement over past MOBAs. Many of the heroes look fun to play, the map objectives make battles much more varied and interesting, and I much prefer the talent system to items.

There are a few areas it could probably be improved — the matches still look to be pretty damn long — but on the whole, it’s looking to be a very fun game.

A promotional screenshot for Heroes of the StormBut all throughout, there’s this nagging voice in my head saying, “Tyler, you don’t like these kind of games. You never have, and you never will.”

It’s true. Competitive gaming has never really been able to hold my attention. I consider this a personality flaw on my part.

In the abstract, I love the idea of competitive gaming. It’s a test of wits and reflexes between even opponents. It’s a contest of the mind. I have great admiration for what competitive gamers are capable of, and it’s one of the main reasons I enjoy watching professional StarCraft matches.

But when I try it myself, it quickly becomes more stressful than anything. I tend to be pretty bad at such things, and I lack the patience to wade through loss after loss and improve. Even if I did get good, these things are designed so you always lose at least half the time, and I find that pretty demoralizing.

Competing against other people adds an extra layer of humiliation, as well, and being on a team makes it even worse. It feels terrible to drag down your team with your noobishness — or to have someone else drag you down.

I push a lane in DOTA 2Then there are issues more specific to the MOBA genre. Their communities are infamously toxic and unforgiving. I didn’t find the community in DOTA 2 any worse than what you’d find in your average MMO battleground, but that still puts it somewhere between “terrible” and “I don’t want to live on this planet anymore.”

And World of Warcraft has clearly shown that Blizzard doesn’t really care about the quality of their in-game communities, so I doubt they’ll do much to curtail such behaviour.

There’s no real story, either. It’s not even remotely canon for the lore of any of Blizzard’s universes, and nearly the entire game revolves around PvP. Recent history has shown that it’s all but impossible for me to maintain long-term interest in a game without a story to keep me hooked in.

If this were any other game, I’d have already written it off as not to my taste, as I do all other MOBAs.

But damn it, it just seems so cool. I’ve been a Blizzard fan all my life, and throwing all of the greatest heroes and villains from all their games into a ring and forcing them to fight is the stuff of my darkest, nerdiest dreams. It’s like an even more ridiculously awesome version of Stadium Love.

Several of the playable characters in Heroes of the StormThe idea of Illidan plying his demon-hunting skills on Diablo, of Tassadar laying the psionic smackdown on Arthas, of Nova sniping Tyrael… It just fills me with child-like glee.

I love the art style, too. It makes me painfully nostalgic for Warcraft III, and I wish more than ever that Blizzard would get to work on Warcraft IV.

So I’m filled with excitement for Heroes of the Storm, and I can’t wait to get my hands on it, but I fear I’m only setting myself up for disappointment. This is exactly the sort of game I don’t like. Maybe Heroes will be good enough to force me out of my comfort zone, but somehow, I doubt it.

New article:

My latest article for ADANAI takes a look at how Warcraft and Mass Effect may be the first in a new generation of quality films based on video games.

I know I couldn’t be more excited for the Warcraft movie. Having watched Vikings, I’ve come to the conclusion Travis Fimmel is a great actor, and I think he’ll do very well in the film. His intensity is well-suited to the Warcraft universe.