Gaming Round-Up: Overwatch Open Beta, Bounty Hunting in SW:TOR, and More

The last week or so has been quite busy on the gaming front, and there’s plenty to talk about, so let’s get to it!

D.Va with her Scrapper skin in OverwatchOverwatch: A second chance to suck

Blizzard began the month with a free trial open beta of Overwatch, and despite my rather underwhelming first impression of the game, I resolved to make time to play some more of it.

For the most part, my initial impressions hold true. In fact, if anything, I struggled to find my footing even more this time, at least at first. I have at times seriously entertained the thought that I am the single worst player in all of Overwatch.

I have now had the chance to try all of the game’s heroes at least a little, but it hasn’t done much to change my preferences. Genji is a bit more fun than I anticipated, but I’m still fairly bad at him. Pulled off a few good kills with his deflect, but I can’t seem to use his ultimate without killing myself. Kind of like Pharah that way.

The conclusion that I’m coming to is that I can only do okay in Overwatch if I play a support, or Bastion for some reason.

Mercy remains my go-to. I seem to be reasonably competent with her, and she’s pretty fun to play, if a bit physically exhausting at times. On the plus side, teams are always glad to have a Mercy, and Swiss German turns out to be a really pretty language.

I somehow earn Play of the Game as Mercy in OverwatchMy best moment to date came during an incredible close match on Watchpoint: Gibraltar. My time had struggled the whole match; every single checkpoint had been cleared in overtime. It all came down to one final overtime brawl with the payload mere feet from its destination. I died, and as I was running back, my entire team was wiped.

With seconds to spare, I dove in, and in the brief window of time before the enemy team deleted me from existence, I managed to hit my ultimate and resurrect all five teammates, who went on to win the game against all odds.

That somehow still wasn’t enough to get me play of the game, but I did earn PotG as Mercy through a similar situation later on.

I’ve also been trying Symmetra more. I still find her a very odd character, but I like the strategic thinking she requires, and she’s lower stress than most other heroes. I still find it very hard to judge my performance when playing Symmetra, but I seem to have a decent win rate on her, and I’ve even wound up on the scorecards at the end a few times, so I guess I’m doing okay?

There are plenty of other characters I enjoy playing — like Pharah, D.Va, Mei, and Hanzo — but unfortunately I’m just abominably bad at that them.

The Dorado map in OverwatchThis, more than anything, is what’s holding me back from pulling the trigger and buying Overwatch. On the whole I’ve enjoyed myself more this time, but the game will get old very fast if all I ever play are Mercy and Symmetra. It’s so frustrating to love playing a character, but know you’re just a burden to your team if pick them.

One other thing to note is that I’ve also continued to be impressed with the quality of character design in Overwatch. In particular, I’ve come to the conclusion that there’s a certain brilliance to Bastion, whom I had previously judged to be one of the game’s least interesting characters.

It all comes down to the bird.

Bastion has nearly no human traits. It has no face, no voice, no gender. It’s basically a gun with legs. Yet seeing it study and almost frolic with that little bird shows you that there’s an intelligence in there capable of wonder and whimsy. In a strange way Bastion does more to humanize the Omnics than do the much more human-like models, like Zenyatta.

Oh, and because fate is a cruel mistress, on the last day of the beta I got a lootbox with an utterly awesome legendary skin for D.Va and epic unlocks for both Pharah and Symmetra.

D.Va has the best legendary skins.

D.Va's Scrapper skin in OverwatchSW:TOR: Enter the bounty hunter

As soon as I found out Grey DeLisle voices the female bounty hunter in Star Wars: The Old Republic, we all knew what would happen.

The time came a few weeks ago when SW:TOR relaxed its naming rules to allow character names with spaces. I logged on immediately after the patch, and while some rat bastard beat me to “Nova Terra,” I did manage to snag “November Terra.”

However, I didn’t get around to actually playing the character until this month’s double XP event. I want to get a head start on being ahead of the level curve so I can skip any side content I want; as a bounty hunter, especially, it’s really hard to justify doing planetary arcs from an RP perspective. I’m not even Imperial; what the Hell do I care about the war with the Republic?

Considering I’ve only just arrived on Dromund Kaas and am already in my mid-twenties, I’d say I’ve succeeded in getting well ahead of the curve.

Thus far, I’m enjoying the class more than I expected to. It’s quite strange because I found the trooper fairly dull, and bounty hunter is essentially the same class, but I’m enjoying it more.

My bounter hunter "bargaining" in Star Wars: The Old RepublicAesthetics make a big difference. All the trooper ability animations felt so slow and clumsy, but the bounty hunter is far more flashy and dynamic-feeling. Feels like Bioware had more passion for the class. Feels like they put more into it.

But perhaps more importantly, I’m playing a different spec — what possessed me to think making my trooper a healer was a good idea I’ll never know. This time, I’m a pyrotech, and I’m enjoying it a fair bit. Melee/ranged hybrid is a very interesting playstyle that is far too rare in most RPGs.

Also I like burning things.

The bounty hunter story so far is… adequate. It’s neither the most nor the least interesting class story I’ve seen so far.

I do like Mako. She’s no Vette, but she’s better than most other initial companions, that’s for sure.

My main complaint so far is that it seems difficult if not impossible to play a bounter hunter as anything but a blood-thirsty psychopath. I wasn’t expecting this class to be a paragon of virtue, but I was aiming to be somewhere in the range of true neutral or chaotic neutral — self-interested and mercenary, but not overly malicious or completely bereft of principle.

Burn, baby, burn!Instead, every dialogue option I try seems to be some variation of, “I WILL SLAUGHTER THEM ALL AND BATHE IN THEIR BLOOD AHAHAHAHA.”

At this point I’m wondering if I should just give up and go full dark side. Seems pointless to attempt anything else.

As an aside, I’ve also been playing my inquisitor some, and I’m really enjoying it. Particularly the whole “harvesting the dead” thing.

Black Desert Online: Picking grapes and building heroes

On top of all this, I also explored the free trial of Black Desert, with a little help from our friends at MassivelyOP. My full thoughts will be detailed in a later post, but it seemed worth mentioning. Strange game.

The most interesting thing about it is that I was able to use its character creator to build more recreations of my novel characters, as I did in Aion. Again, the full gallery will have to wait for a later post.

In the meantime, smile for the camera, Leha!

Leha, the Hero of Heart, as recreated in Black Desert OnlineNew articles:

Finally, I’ve got a few more articles up over at MMO Bro. I ponder if Overwatch is missing the mark and if Vendetta Online is an unsung competitor for EVE Online, and I also take a look at the MMOs with the best questing experiences.

No prizes for guessing what I put as number one.

Heroes of the Storm: Season One Announcement, New Additions, and Tracer Impressions

There’s been a fair bit of news on the Heroes of the Storm front recently. It’s not often I have enough to say about Heroes to fill a whole post, but this time, the Blizz gods have provided.

Drafting heroes in ranked play in Heroes of the StormRanked revamp and season one:

The biggest news is that Heroes’ lengthy pre-season is finally coming to a end in June. The start of season one will bring a new ranked system similar to StarCraft II’s, with leagues ranging from bronze to grandmaster.

I don’t play ranked much, so this doesn’t make a huge difference for me, but I’m glad it’s coming for those who care about such things. I also like that end of season rewards will be based on highest rank achieved rather than your rank at the end of the season. Lower stress that way; encourages you to strive to the best you can without worrying about losing your current rewards.

Speaking of rewards, I’m also excited to learn that preseason will also have its own set of rewards once it concludes. My reward tier will grant me 2,500 gold, an elemental wolf mount, and a unique portrait, which is pretty sweet. Even if I already have more gold, mounts, and portraits than I know what to do with…

The other news is less positive.

New hero and skin announcements:

The next two characters to join the Nexus will be Chromie, an assassin, and Medivh, a specialist, and I can’t say I’m happy with that.

Now, these are both characters that I like, though they’re not exactly favourites, but they don’t seem like good additions right now. We really don’t need any more Warcraft heroes at the moment, nor more assassins, and we definitely don’t need more Warcraft mages.

Chromie in Heroes of the StormHeroes already has three mage characters, two of them from the Warcraft universe, and they’ve dominated the meta basically forever. Meanwhile, we still only have one Diablo angel, and we’ve only gotten one (underwhelming) StarCraft hero since autumn.

To be fair, Medivh at least looks like he’ll have an interesting playstyle. Looks like he’s going to be almost all utility — portals, crowd control, and the like — and that’s fairly unique. Chromie is just another bursty skillshot-based assassin, though.

Meanwhile, Overwatch’s Widowmaker has been announced… as a legendary skin for Nova.

This feels like a disservice to both Nova and Widowmaker fans. Nova fans lose the opportunity for a cool Nova skin, and Widowmaker fans lose the opportunity to play her as her own unique hero. While I’m not much interested in Widowmaker myself, I definitely agree that she could have been her own unique character with a distinct kit from Nova.

I’m not often unhappy with the decisions Blizzard makes in regards to Heroes of the Storm, but this is definitely one of the exceptions.

Tracer impressions:

Taking down the enemy core as Tracer in Heroes of the StormThe end of April saw the hotly anticipated release of Tracer in Heroes of the Storm. Having been let down a little by Overwatch itself, I was super excited to player Tracer in Heroes, and I bought her as soon as she went up for sale.

But it seems I’m just destined for disappointment where Overwatch is concerned.

It’s not that she’s bad. She’s pretty strong actually, though I think tales of her OPness have been greatly exaggerated.

It’s just that she’s not very exciting to play. Nothing she does feels impactful. She just dances around, whittling people down with her “death by a thousand cuts” auto-attacks. Even her ultimate is underwhelming.

So I pretty much just lost interest in Tracer after I got her to level five for the gold bonus. I guess I’ll have to wait for Pharah or D.Va if I want my Overwatch fix in Heroes, and that’s assuming they turn out well.

Bleh.

I suppose the good news is I don’t have to fit yet another assassin into my roster. I’m already juggling Jaina, Lunara, Nova, and Li-Ming, and I also like to dabble with Thrall, Illidan, and Valla once in a while.

Also, for a girl who spends so much time talking about the Cavalry, you’d think she’d know how to ride a horse. I mean, this isn’t half as bad as making Li-Ming’s sidesaddle, but what the Hell?