Review: A Kingdom Besieged + New Article

Review: The Chaoswar Saga: A Kingdom Besieged:

“A Kingdom Besieged” is the first book of a new series by bestseller Raymond E. Feist, “The Chaoswar Saga.” This, in turn, is just the latest installment of his much greater, “Riftwar Cycle,” a series that has been going strong for the better part of the last three decades.

Cover art for "A Kingdom Besieged" by Raymond E. FeistThe countless trilogies, quartets, and duologies of “The Riftwar Cycle” tell the tale of the godlike magician, Pug, and his secretive Conclave of Shadows as they struggle to protect the world of Midkemia from… well, you name it.

Feist has long since settled into a fairly predictable formula. Depending on your perspective, he’s either admirably consistent or stiflingly repetitive. Personally, I say he’s a little of both.

I have mixed feelings on the Midkemia books. Feist is actually capable of coming up with some incredibly epic and fascinating fantasy comments — I’m particularly a fan of the surreal temporal paradox that is the boy-turned-Dragon-Lord Tomas — but he seems to prefer writing about far less interesting aspects of his universe.

He has a fantastic core of characters that appears in every novel, but yet they tend to not be the focus, often being eclipsed by newer and far less interesting characters that — with a few notable exceptions — all fade together into a blur after a while. I don’t know why he bothers; Pug always shows up when the important things happen. Why not just stay with Pug?

This is also the author who wrote an epic quartet about a war with a Demon king and devoted an entire book of it to the guy who bought the wheat to feed the army that was actually fighting the Demon.

This really happened.

But then again, there’s a reason I still read these books. When they’re good, they’re good. They’re just oddly inconsistent — and very consistent in their inconsistency. One chapter can have you on the edge of your seat, devouring pages in a fervor to see what happens next, and then the next can almost put you to sleep.

You may note I’m not actually saying much about “A Kingdom Besieged” specifically. That’s because it’s very much a standard Midkemia novel — with all the good and all the bad that entails. If you’re familiar with the series, you know what I mean, and if you’re not, you’ve got a few dozen books to read until you’re caught up to this point anyway. (On the plus side, his first few books were the best. Prince Arutha was a badass back in the day.)

For what it’s worth, I would say “A Kingdom Besieged” — and its most recent predecessors, “The Demonwar Saga” — are above average in the greater scheme of the “Riftwar” novels. There’s a certain sense of events coming to a head, of promises made long ago finally being fulfilled.

Then again, some of that was undermined by the ending of this book. But that’s compensated by one particular event whose implications are so nerdgasmic they alone have me eagerly anticipating the next installment.

Apologies for being vague, but I wish to avoid spoilers — some of this stuff is pretty big.

Overall rating: 7.4/10 If you’ve liked Feist’s other books, you’ll like this. If you haven’t read his books yet, start with the original “Riftwar Saga.” You’ll catch up this series. Eventually.

New article:

My latest contribution to WhatMMO is Six Awkward MMO Moments. I’ve experienced all but #5 personally. Although, in the case of #6, I was the one who got killed by a guildie.

Mass Effect 2: Struggling to Understand

Mass Effect 2:

The wreck of the Normandy in Mass Effecf 2The two game franchises I’ve seen most hyped in recent times are Portal and Mass Effect. Amazingly, Portal pretty much lived up to its insane hype. Mass Effect… not so much.

ME2 is not a bad game; I’ll say that out of the gate. I will be harsh to it in this blog, but that doesn’t reflect my full feelings. It’s a solid six or seven out of ten — okay, not great.

But I am left struggling to understand what people love so much about this game. And I think I do, but at the same time, I don’t.

Saving the best for last:

Investigating the Collectors in Mass Effect 2The main problem with ME2 is that it is incredibly slow in getting started. It takes an eternity to get your squad together, and for the most part, I found this part of the game very dull. I honestly can’t remember a single recruitment mission that I enjoyed.

For that matter, I can’t remember many recruitment missions period. They all kind of fade into a blur; there was the one where I fought mercs, the one where I fought mercs, and also the one where I fought mercs.

The loyalty missions were a bit better, though still repetitive. Amazing how everyone in my crew got betrayed by someone they love. But some, namely Mordin’s and Tali’s, were actually quite engaging and ethically weighty, despite their predictability.

Still, the entire grind of recruitment and then loyalty missions ultimately felt very much like busywork — and a lot of it at that.

The Citadel in Mass Effect 2However, once I got all those done and had my whole crew ready, I started enjoying the game a lot more. I’d describe it as a quantum leap forward in entertainment value. I spent hours chatting with the crew on all manner of subjects. I particularly enjoyed my conversations with Mordin and Thane — dear God, those guys are awesome.

And then we launched our epic assault on the Collectors, and I had to make heart-breaking decisions over who would live and who would die. Although I resent the unpredictability of which of my decisions would lead to people dying, it was on the whole an enjoyable experience.

But here’s the problem: that part after the game got going, where things were actually interesting? It was about 10% of the total time I spent playing ME2 — I did the math. The rest was just building the crew, doing side missions, and grinding for resources. If all the busywork had been cut out of this game, it would have been as long as the original Portal.

The Normandy crash site in Mass Effect 2Ultimately, it’s the same problem suffered by Diablo, World of Warcraft, and frankly any RPG I’ve ever played outside the Dungeon Siege franchise: it’s a huge amount of grinding and time-sinks for brief, if stellar, rewards.

What could have been:

So I sort of understand what people love about this game. A lot of the characters are very interesting and memorable once you finally get far enough to properly interact with them, and the main plot — while not especially original — was plenty exciting.

But yet, those good parts were a pretty small part of the game, so I don’t understand why it’s viewed as such a masterpiece. It could have been, but the execution was badly botched.

The Collector ship attacking a colony in Mass Effect 2It saddens me greatly because I can easily see how it could have been worthy of the hype if it had just been executed a little better.

Recruitment missions and loyalty missions should not have been separate things, and there ought to have been more variety to them so it’s not always “kill mercs to recruit them, then help them deal with the friend/family member who betrayed them.”

It also would have helped a lot if the loyalty/recruitment missions had been connected to the main plot. The game would have had a much greater sense of purpose if everyone on the crew had lost someone to or suffered as a result of the Collectors, or the Reapers.

Maybe the Cerberus experiments on Jack could have been a response to the Reaper threat. Maybe Miranda’s father could have created her to fight the Reapers — now there would have been a twist; she escaped him only to end up serving the purpose he originally intended for her. Maybe Jacob’s father could have been shot down in a Collector raid.

Inside the Collector ship in Mass Effect 2With the rest of the game streamlined, the Collector arc could have been expanded and given the attention it deserved. It ended up feeling like an afterthought, almost. So little of the game was devoted to actually fighting them.

Make those changes, fill a few of the more obvious plot holes, and add an option to know if a character has new conversation options without actually going to talk to them, and suddenly you have a game that would be worthy of all the hype.

But unfortunately, what we’re stuck with ends up being a very average game. There are tantalizing flashes of brilliance, but they feel lost amidst hours of slaughtering mercs and scanning planet after planet cause I could never find one with any frickin’ element zero. There was the potential for so much more.