Guild Wars 2: Initial Review

Guild Wars 2 Thoughts:

My Sylvari elementalist in Guild Wars 2I’ve been hesitant to write on Guild Wars 2. If I praise it, then I’m just repeating things that have been said a thousand times over, but if I focus on its negative aspects (and yes, they do exist), I’ll just seem like one of those haters who always comes out to trash the latest game.

However, it has been filling up most of my free time lately, so I figured I might as well give my thoughts. I’m far enough into the game now that I feel my hype goggles have fallen off, allowing me to view the game honestly.

Full disclosure first, though: my main has only just hit level 30, though since the whole game is endgame, that probably doesn’t make much difference. I also have not tried dungeons or PvP yet, though I’ve yet to hear a single good thing about dungeons.

Open road, open sky:

I won’t give you a laundry list of the positive features of Guild Wars 2. It’s all been said before, both on this blog and elsewhere.

A vista in Lion's Arch in Guild Wars 2Besides, this is a game that’s more than the sum of its parts. It’s not that dynamic events are exceptionally fun. It’s not that heart tasks are thrilling and unique. Nor is it that skill challenges or vistas are especially exciting to track down. It’s the full package created by all these features.

I don’t know about you, but I used to play a lot of make believe games when I was a child. I recall one in particular my friends and I played for a while, which we simply called “the wandering knight game.” The idea was that we were all knights (with magical powers, of course) who wandered the land, solving problems and fighting evil.

That’s what Guild Wars 2 is. It’s the dream of being the itinerant adventurer, the wandering hero. With no set progression path or linear quest chains, the game consists simply of you picking a direction and walking until you find something to do. It’s the total freedom of the open road.

My Norn thief in Hoelbrak in Guild Wars 2You never have to go far to find something interesting, either. I’ve never seen a game so jam-packed with content in every single nook and cranny. There’s always an event, vista, heart, jumping puzzle, or skill challenge around the next bend.

In fact, there’s so much to do that I feel as if I’ve suddenly developed a severe case of ADD. I set out to fill a heart in one corner of the map, but then I run into a chain of dynamic events, and next thing I know, I’m halfway across the map and working to complete the hearts and challenges in that region. An hour later, I remember I still haven’t done the original heart I set out to complete.

The feeling of freedom is further enhanced by the complete lack of the usual MMO BS. Gearing is never much of an issue. There’s no competition with other players whatsoever, leading you to want to quest with the crowd instead of avoiding it. Travel is quick and easy. You can sell things at the auction house and move crafting materials to your bank from anywhere in the world.

A hidden cave in Guild Wars 2It’s difficult to explain to someone who hasn’t played GW2, but if you ever dreamed of being the wandering hero in your youth as I did, this game will awaken some inner child you didn’t even know you had.

Get your quarters:

But that doesn’t mean the game is perfect. It does have some significant flaws, and as these are probably not so well known, they do deserve a nice, neat list.

The two main issues for me are the story and the classes.

For such a polished and progressive game, I can’t believe how backwards and unfinished the classes feel. You have access to very few abilities, and most of them are utility or AoE. This leaves you with almost no options whatsoever for single target DPS, which feels extremely awkward to me.

My thief blasting with her pistols in Guild Wars 2To make matters worse, all classes except for the thief are limited by cooldowns instead of resources, and the cooldowns tend to be quite lengthy. This leaves you with nothing to do but spam auto-attack must of the time. I’ve always hated cooldown-based classes, so I’m playing a thief not so much because I enjoy it — although I do — but simply because I can’t stomach the other classes.

The story is also something of a disappointment. It reminds me of classic WoW in the worst way. There’s very little plot to speak of, and most of it is thin, cliche, and poorly written. WoW’s plot may be cheesy at times, but at least it’s colourful and full of personality. GW2’s story is all of WoW’s weaknesses without its strengths.

Normally, both of these things would be potential deal-breakers for me, so it’s a testament to how awesome the rest of the game is that I still love it despite these issues.

A conversation cinematic in Guild Wars 2The business model:

While it’s not a huge concern for me, I feel I should address the free to play (buy to play, technically) business model for Guild Wars 2, because I know some people are understandably wary of F2P games.

Everyone has different limits for what’s acceptable, but for what it’s worth, I don’t find the cash shop to be an issue. Most of its items are cosmetic, and none are remotely essential. The closest it gets to “pay to win” are some consumables to temporarily boost experience and currency gains, but since there’s no competition in PvE or rush to endgame and everything in PvP is normalized, I don’t see how these could create any problems.

The one thing that worried me beforehand is that transmutation stones, GW2’s equivalent of WoW’s transmogrification, come from the cash shop, but you can also acquire them from completing achievements in-game, so it’s not much of an issue.

My thief traveling through Snowden Drifts in Guild Wars 2The one time I feel slightly pressured to use the cash shop is when I get Black Lion Chests, which are locked treasure chests you get as random drops. The keys to unlock them do drop in the game, but the drop rate is extremely low, so you’re encouraged to buy them from the cash shop.

However, opening the chests is in no way necessary to progress in the game, so you can just throw the unopened chests in the bank and forget them. Or sell them to other players.

Finally, the most important thing to remember about the Guild Wars 2 cash shop is that you can buy its currency, gems, from other players for gold, meaning you can get everything in the store without spending a single real cent if you want. The economy may change over time, but currently, gems are dirt cheap, so there’s no need to worry about the game being a grind or a money sink right now.

The city of Lion's Arch in Guild Wars 2Conclusion:

Guild Wars 2 is a revolutionary game. It’s such a unique and special experience you can ignore its few but major shortfalls. My main concern is its staying power. Its weak story gives me little attachment to the world, and if another game came along and offered the same kind of experience with a better story and/or classes, I could see GW2 getting crushed.

Overall rating: 9/10 MMOs are never finished, so this rating could change with time. But this is how I would rate it for now.

New Article:

My latest article for WhatMMO is 6 Surprises Players Can’t Handle. I originally wanted to call it “Things That Break People’s Brains,” but that seemed too vague.

Review: Jaina Proudmoore: Tides of War

Heads up: This turned out to be an extremely long post. This is the most epic nerd rant I have produced since I saw the JJ Abrams Trek movie, at least.

jainafireballReview: Tides of War:

I have very strong feelings about this book, both positive and negative. For this reason, I will be putting aside my usual spoiler-free policy.

You’ve been warned.

We all know the story by now. Garrosh Hellscream launches an unprovoked assault on Theramore Isle as part of a bid to conquer all of Kalimdor. But this attack is merely a cover for his true plot: using the Focusing Iris to create a mana bomb of overwhelming power that turns Theramore into the Azerothian Hiroshima.

It’s a calamitous event that shatters everything Jaina Proudmoore ever believed in. Her selfless desire for peace is rewarded with the grizzly death of all her friends and countless innocents, and it changes her forever.

“Tides of War” is Christie Golden’s take on the events we will also play in-game in a few weeks.

Will the real Jaina Proudmoore please stand up?

Once upon a time, Jaina was my favourite Warcraft character. If you never played Warcraft III, you’ve never seen the real Jaina.

Jaina was such a refreshingly unique character in the Warcraft universe. Before, Warcraft had been entirely dominated by martial characters, usually male. Everyone was a badass fighter.

Jaina was different. Jaina could handle herself in a fight — her first appearance involved her killing two Ogres twice her size without breaking a sweat — but she was a scholar and peace-maker at heart. She was wise and humble enough to realize the Scourge couldn’t be defeated, open-minded enough to put aside her prejudice and ally with the Horde, and strong enough to stand against the madness of her lover and the bigotry of her father.

And she did it all with a smile on her face. Even in the darkest moments, she still had a joke and a quip.

Compare that to her portrayal in World of Warcraft, where she’s done nothing but cry, and you’ll want to cry.

I had a little hope “Tides of War” might restore Jaina’s character, but I also feared it might screw her up even worse, making her just another warmonger — the Alliance Sylvanas.

In the end, neither is really the case. Jaina did go psycho for a while, attempting to wipe Orgrimmar from the face of Azeroth, but she is eventually talked down by Thrall and Kalecgos — more on him in moment. She’s probably going to be a more interesting character now than she’s been in a long time, but it’s also clear the character I once loved is now dead and gone.

Kalec, and why he’s a problem:

I was a bit surprised by how big a role Kalecgos played in this book, though I shouldn’t have been. As the leader of the Blue Dragonflight, the Focusing Iris is his responsibility.

I like Kalec. He’s a solid, likable character. But I don’t enjoy the role he played in “Tides of War” — namely, Jaina’s new love interest.

Jaina may be an extraordinary woman, but she’s still just that: a woman, a human. Kalec is a Dragon. An immortal being empowered by the Titans to safeguard Azeroth. Perhaps more importantly, he’s a giant lizard.

Let me say that again:

Giant.

Lizard.

Why is he falling for a human woman? Yes, he’s got a humanoid form, but that’s all it is: a form, a guise. Even putting aside how improbable it is for him to be able to connect to mortals on an emotional level, let’s think about this from a practical, physical perspective. He’s a lizard. His ideal of beauty would probably involve good scales and strong talons.

I always worried that giving Dragons humanoid forms would make them just humans with wings, but it didn’t happen until now. Say what you will about Richard Knaak, but his Dragons always felt like Dragons, no matter their form.

Aside from that, the whole romance is just poorly handled. I really, really hate it when characters start falling in love in the face of constant peril. The Horde is literally breaking down your gates; why are you spending your time taking romantic walks on the beach?

Ugh.

Overkill:

My other big problem with “Tides of War” is how much of it feels like overkill. First of all, we already had an event where the Horde did something utterly unforgivable that launched a world war. It was called the Battle of Angrathar, and it didn’t happen that long ago. It makes the whole destruction of Theramore feel a little redundant.

Christie Golden lays the emotion on a bit thick, as well. The destruction of Theramore is itself a heartbreaking event. The heroic sacrifice of Rhonin even more so. And that is the best thing about this book; it is powerful.

But all that wasn’t enough, apparently, because Golden also had to introduce a new character: Kinndy Sparkshine, Jaina’s new apprentice. Kinndy is the daughter of a beloved Dalaran NPC, an adorable young Gnome girl obviously designed to be as lovable as possible, and I knew she was destined for a grizzly death the moment she appeared.

Kinndy’s death was overkill — no pun intended. The book was already brutal and heart-wrenching. We didn’t need a gruesomely killed adorable Gnome girl on top of everything else.

Taking the wider view:

The best things about “Tides of War,” oddly enough, are those that don’t deal so directly with Jaina or Theramore.

I make no secret of my unhappiness with the Horde’s current story arc. It feels like a blatant retread of the plots of the early strategy games. Horde goes too far, gets its ass whooped, and learns its lesson.

And Garrosh is a poor character to lead it. There are many members of the Horde who’ve suffered terribly at the hands of the Alliance and have good cause to hate them. Garrosh isn’t one of them, which makes his hate for the Alliance seem artificial and contrived. Not to mention how scattered and confused his portrayals have been.

But “Tides of War” gives me some hope. It seems they’ve finally chosen a clear direction for Garrosh’s character: he’s arrogant, reckless, brutal, and plain evil. It may be cliche, but it works.

Perhaps more importantly, “Tides of War” makes very clear he does not speak for all of the Horde. Virtually every race is shown to question his leadership and goals, with the Tauren and Trolls being outright disgusted by his blood lust.

But there’s nothing they can do, as Garrosh has established a secret police that will silence any opposition to his iron-fisted rule.

This shows that Blizzard is not letting Warcraft slide back into completely black and white factions, and that’s a great relief. Now, if only we could get them to stop making the Alliance look totally perfect all the time…

Speaking of the Alliance, this book has reaffirmed my belief that the Wrynn men, Varian and Anduin, are the best thing to happen to Warcraft in many, many years. Seriously, these guys are my heroes.

Actually, Anduin reminds me a lot of old school Jaina…

But perhaps the greatest thing about “Tides of War” is the sense of these being truly world-changing events. Despite a slight feeling of redundancy in regards to the Wrath Gate, the destruction of Theramore does feel like a truly massive event with an epic impact on the world. It brings the sense of scale that I so desire from Warcraft.

Other little things:

Christie Golden is a pretty good writer, and I have a lot of respect for her, but this book felt rushed and unpolished in a lot of places. A lot of times, I literally didn’t know where a scene was taking place because she didn’t bother to describe the setting. And there were other rookie mistakes, like far too many adjectives.

Makes me wonder if she was working under a tight deadline or something…

Another thing that was a little odd was that she clearly put a much stronger effort into making the book feel like the game. The Alliance doesn’t have archers and scouts; it has hunters and rogues. You’ll recognize a lot of spells and abilities from the game.

I don’t really know how I feel about this. It’s great to see a bigger connection between the books and the game, but it’s odd to read about Horde characters being ganked by rogues.

If you’re still reading…

…I’m impressed. This blog has gotten a bit away from me, but as I’ve always said, the lore is far and away the most important part of WoW for me, and I don’t know any other lore fans, so I need to vent somewhere. And “Tides of War” touches on many things that have long been sore spots for me.

In the end, the best thing I can say about “Tides of War” is what I said at the beginning: I have very strong feelings about it. Warcraft has lacked an edge, an emotional punch, a controversy lately.

Warcraft’s always been at its best when it’s a little shocking. Look at the most memorable moments from the franchise: the Wrathgate, Arthas murdering his father, the fall of Lordaeron, the Deathbringer encounter. These are all shocking, calamitous, brutal moments.

And that’s what “Tides of War” is: shocking, calamitous, and brutal. Even if there are parts of it I ardently dislike, it’s true Warcraft. I’ve been feeling a little blase about Warcraft lately, but after reading this book, I feel some of the fire of my old passion again.

The worst thing I can say about it is that it’s a book about Jaina Proudmoore whose least compelling aspect was Jaina Proudmoore.

Overall rating: 8.1/10 Ask me again in ten minutes, and I’ll give it a different rating.

New article:

If, by some miracle, you’re still reading, I do have another article to plug: New to MMOs: Where to Begin. It’s sort of intro to the genre for those whi are thinking of starting on MMOs or have just started.