Review: Defiance Pilot + Titan Article

As you may recall, my feelings on the cross-media experiment known as Defiance are somewhat lukewarm. I still don’t have much interest in Defiance the MMO, but it’s been a long time since I had any sci-fi TV to watch, so I decided to give Defiance the TV show a try.

After watching the pilot, my feelings remain lukewarm.

A promotional image for DefianceThe lowdown:

If you’re not familiar with it, Defiance is a post-apocalyptic science fiction series about the titular town, a ragtag encampment in the ruins of Saint Louis.

Defiance takes place in the aftermath of a cataclysmic war between humanity and aliens known as Votans. The interesting thing about the Votans is that they are not one species, but an alliance of several from the same star system. These range from the aristocratic Castithans (or Space Elves, as I’ve been calling them) to the savage Irathients (see: Klingons).

The Votans’ home system was destroyed, and they sought to claim Earth as their new home. The ensuing war utterly devastated both them and humanity, and after several brutal years of conflict, soldiers on both sides simply tired of fighting and gave up, resulting in an armistice and a shaky alliance between humans and Votans.

However, by then, Earth had been changed forever. The terraforming technology of the Votans had run amok, completely rewriting Earth’s landscape and ecology and creating a world that was alien and hostile to both humans and Votans alike.

Nolan and Irisa in DefianceThe survivors of both sides now cling to life in towns like Defiance, scavenging the continually falling wrecks of Votan ships (a phenomenon known as the Arkfalls) for technology. Those who follow the Arkfalls are called Ark hunters.

The good:

The main positive thing I have to say about Defiance is that the cast seems very good so far. I didn’t see any of the opening night jitters you normally get in pilot episodes. Everyone seemed really comfortable in their roles, and there were few weak links.

Most of the characters are pretty cliched, but they’re sufficiently well-acted that you can overcome that. Even if they’re not very original, they’re all filling their roles very well. The likable characters are very likable, and the vile characters are truly vile.

The main character, Joshua Nolan (played by Grant Bowler), is a good example. A former Ark hunter turned sheriff of Defiance, he is an utterly archetypical “lovable rogue” type, but Bowler plays him with such an easy charm that you completely forget how painfully cliched the character is. You just want to smile every time he’s on screen.

My personal favourite character so far is Yewll (Trenna Keating), Defiance’s alien doctor. I spent a good chunk of the pilot laughing my face off at the utter condescension that drips from her every word and action.

The cast of DefianceThe only significant weak link in the cast so far is Nolan’s adopted Irathient daughter, Irisa (Stephanie Leonidas). But to be fair, they didn’t give her much to do, so she could be more interesting once they give her something to work with.

I was also a bit distracted by how, well, white the cast was. Considering Defiance’s message of racial tolerance and uniting diverse peoples, it was strange that they put so little effort into showing the diversity of the human race.

Aside from First Nations actor Graham Greene, I only noticed one other non-white character of any significance, and he might as well have just worn a sign that read, “token black guy.” His only purpose in the plot was to be deemed too incompetent to be sheriff so that Nolan could get the job.

One other mark in Defiance’s favour is that the soundtrack is provided by the great Bear McReary of Battlestar Galactica fame. It may be worth watching on that criteria alone.

The less than good:

Aside from the cast, though, I find little to praise in Defiance. It’s mostly just a bag of tired post-apocalyptic and space Western cliches thrown together in the hopes that a plot will emerge.

The biggest problem is the flow of the story. Simply put, it doesn’t have any.

It seems like they weren’t able to decide what kind of show they wanted Defiance to be. One moment, it’s a rollicking space Western full of adventure and light humor. The next, it’s a more serious epic with the inhabitants of Defiance fighting in the trenches to defend their town. A scene later, it’s a political drama about the intrigues of the town’s ruling families.

The show just kind of sways drunkenly between these different styles of story without rhyme or reason, and it makes it difficult to get invested in the plot.

Furthermore, there were a few times where things simply happened without any foreshadowing or explanation, including but not limited to the obligatory random sex scene for no reason at all.

The town of DefianceOn the fence:

On the whole, I’m not sure if I’ll stick with Defiance or not. It has potential, and I am eager to have some sci-fi to watch again, but I’ve yet to be blown away, and if past history is any guide, it will probably be cancelled after one or two seasons anyway.

Overall rating for the pilot: 6.8/10

New article:

My latest article at WhatMMO is a roundup of the rumors and speculation surrounding Blizzard’s Project: Titan. Some of the ideas you may have heard me discuss before, but others are new.

What do you think Titan will be?

Mass Effect 3: Wow

I’ve talked some smack about Bioware in the past. I have repeatedly expressed my opinion that their games, while not bad per se, are extremely overrated. And I stand by my belief in the mediocrity of their other games that I’ve played.

But having finished Mass Effect 3 last night, I almost feel ready to convert and join the legions of Bioware fans. …Almost.

The squad members of Mass Effect 3Warning: Here be spoilers, albeit vague ones.

This is what it should have been all along:

To understand why I loved this game, you need to understand why I was so underwhelmed by Mass Effect 2, so forgive me as I repeat myself briefly.

ME2 was a game with great potential. It had a cast of mostly excellent characters — barring a few weak links like Jack and Jacob — and an epic storyline. The idea of evil robots trying to kill everyone isn’t exactly new, but the Reapers were a sufficiently fresh take on the idea to feel scary.

The problem is that said epic storyline seemed to almost be a side feature to the game. Most of the time was spent building your crew, with each character requiring both a recruitment and a loyalty mission.

This grind was made more tedious by how incredibly repetitive and formulaic these missions were. Virtually every recruitment mission had the player battling mercenaries, and virtually every loyalty mission saw its character betrayed by someone close to them.

The Collector ship attacking a colony in Mass Effect 2The potential was there, but it was drowned by a scattered plot and cookie cutter missions. The best thing Bioware could have done was to get out of the way of their own plot.

And in ME3, that’s exactly what they did.

They couldn’t have addressed my problems with ME2 better if they’d been catering to me specifically. ME3 is exactly what I had hoped the last game would be, and it actually is worthy of the massive hype I’ve seen around the Mass Effect series.

Instead of being scattered, the plot is tightly focused. Nearly every mission ties directly to the main story arc of defeating the Reapers. When new characters are added, they appear organically as part of the storyline instead of as a wrenching detour.

And it’s a Hell of a story. It hits the ground running and never lets you come up for air — in a good way. There’s never a moment’s rest as planet and after planet falls to the Reapers and more and more people are claimed by their unholy crusade to bring order to the cosmos.

There are moments that are downright heart-wrenching. ME3 does a very good job of hammering home the terror of entire civilizations being put to the flame, and the psychological toll it takes on Shepard and his/her companions.

A husk and a cannibal in Mass Effect 3At times, it’s almost hard to keep playing in the face of the horror, but that’s a good thing. This is a game about the end of civilization throughout the galaxy — extinction on an unimaginable scale. It’s not supposed to be happy.

All in all, it’s just an excellent story. The ending could have perhaps offered a bit more detail, but I’m largely satisfied.

I also think I’m starting to understand why the Mass Effect series engenders such fervor and obsession in its fans, and I don’t think it’s down to the quality — at least not entirely. It’s more about how the games are designed.

After a while, the Normandy really does start to feel like home, and the characters like family. Play through a couple games with them, and they start to come to life in a way fictional characters rarely do. I feel like I know Garrus and Tali better than some people I’ve known in real life.

ME3 helps with this by streamlining and improving crew interactions. It’s a simple thing, but not needing to wade through a full cinematic and dialogue tree every time you talk to a character, even if they have nothing new to say, makes a big difference.

Liara and Shepard battle Cerberus troops in Mass Effect 3Seeing the characters move around the ship and interact with each other as well as the player also helps a lot. Tali drunk dialing Javik was almost on the same level of awesome as Mordin’s performance of Gilbert and Sullivan in ME2.

With all that being said, I still had some issues with ME3.

Still not perfect:

Probably my biggest complaint is the way the decision system works in the Mass Effect games. It’s good in theory, and it is one of the great strengths of the game, but it can also fall flat on its face at times.

For one thing, it’s far too easy to make a decision you didn’t want to merely by misunderstanding the nature of the choice being offered or its consequences.

In one hilarious incident, I accidentally blew up an entire planet merely by clicking what turned out to be the wrong button.

The galaxy map in Mass Effect 3I also decided to swallow my discomfort with the concept of in-game romances and get the full Mass Effect experience by hooking up with one of my crew, only to discover that I had already permanently locked myself out of pursuing the character I was interested in by not making advances in the only scene in the entire game where it’s an option.

Ultimately, my Shepard wound up in the “forever alone” category. Art imitates life, I guess.

Since the entire point of the game is to create your own story with your choices, having the system be this obtuse and unforgiving is just unacceptable.

I also felt that Bioware had already decided what the correct choice was in certain scenarios and was only offering other choices for the sake of consistency. The story was so skewed to favour some decisions that the choices became less “go with what you think is right” and more “do the right thing, or be a stupid bitch and ruin it for everyone.”

As a result, I sometimes made decisions I didn’t really agree with because the game guilt-tripped me into it.

The Reapers demolish Vancouver in Mass Effect 3I don’t care for Bioware’s morality systems, either. Dividing everything into rigid categories of “good” or “bad” and assigning numerical values to them just doesn’t work with any real world concept of morality.

It sucks to make a decision you think is right and then have a big red number pop up on your screen, and it also sucks to not be able to make choices you want to because you haven’t rigidly adhered to one kind of choices. You’re penalized for playing a character who isn’t a one-dimensional archetype.

Furthermore, there were some small parts of the story I didn’t care for. For instance, the Illusive Man got too crazy too quickly to be believable, and Thane’s last fight was so ridiculously choreographed that I wound up getting pissed off at the developers rather than Kai Leng.

Finally, while this isn’t necessarily a complaint per se, I’m hard-pressed to even call the Mass Effect series video games. They’re more like advanced choose your own adventure novels with a shooter mini-game tacked on. The gameplay is quite mediocre.

Also, while the story itself is stellar, its integration with the gameplay is virtually nonexistent. I’m left feeling like Bioware wrote a movie script and tried to shoehorn it into a game.

A Reaper destroyer in Mass Effect 3The good outweighs the bad:

Still, I always say the mark of greatness is when you can forgive something’s flaws, and that’s the case here. ME3 was a much better game than I ever could have expected based on the last one, and one of the best gaming experiences I’ve had in recent memory.

Overall rating: 9.1/10

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By the way, I have a couple of questions for any Mass Effect fans reading this.

First, I’ve heard nothing but bad things about ME3. Why didn’t anyone like it? I guess my bad taste strikes again…

Second, what was the original Mass Effect like? Did it more closely resemble ME2, or ME3? After playing ME2, I assumed I didn’t miss much by not playing it, but now I don’t know what to think.