Review: Shadows of the Apt: War Master’s Gate + Upcoming MMOs for 2014

Shadows of the Apt is a beast. Adrian Tchaikovsky has now released the ninth book in the series, War Master’s Gate, and to Tchaikovsky’s credit, the series doesn’t feel as though it’s over-staying its welcome or being milked.

Cover art for "Shadows of the Apt, book nine: War Master's Gate" by Adrian TchaikovskyWith War Master’s Gate, it does feel as though the end is near. I’m not exactly sure how many more books the author has planned, but it feels like events are drawing to their climax.

War Master’s Gate picks up where The Air War left off with the Wasp Empire and the forces of the Lowlands in a state of uneasy stalemate. The Wasps have been beaten back, but they’re still pressing forward, and the war balances on a razor’s edge as they prepare to lay siege to Collegium.

The war might not be decided on the field of battle, though, but in a dark and forgotten Mantis-kinden forest in the north of of the Lowlands. An ancient and terrible power of the Days of Lore has been discovered there, and the race to claim it is on between Empress Seda of the Wasps and unlikely Beetle sorceress Cheerwell Maker.

Something that I liked about War Master’s Gate better than the previous book is that Tchaikovsky seems to be getting a better handle on his now bloated cast of characters. There were still a few that I feel deserved more attention than they got — like Tynisa and Thalric — and a I few that I just couldn’t bring myself to care about — like the Wasp fighter pilot Bergild — but for the most part, everyone got their time in the sun and managed to play a role in the greater story.

There were also some characters I didn’t care about before that managed to get more interesting this time around. I quite enjoyed the story of the student-soldiers Eujen Leadswell and Straessa the Antspider this time around — though I swear they need to be locked in a room and not let out until they kiss. We all know they want to make little BeetleAntSpider babies together; just get it over with already.

Art of the Mantis-Kinden from Adrian Tchaikovsky's "Shadows of the Apt"One pleasant surprise in War Master’s Gate was the large role of the Mantis-kinden. After Heirs of the Blade, I sort of figured their role in the story was done, but clearly, this is not the case, and I couldn’t be happier.

As regular readers of my blog and its reviews will know, the Mantids are my favourite race in this series. They’re like bitter, bloodthirsty, Spartan Elves. They’re awe-inspiring, tragic, and terrible.

War Master’s Gate sees Mantis society in the final stage of its centuries-long decline. They have finally realized that the Days of Lore are never returning, and they find their ancient society has no place in the modern world of the Apt. Thus, they have face an impossible decision: Adapt their ways to cope with the new reality, thus abandoning their sacred traditions, or end their race of in a blaze of bloody glory in the finest Mantid tradition.

It’s the sort of beautifully fatalistic story that you can only get in epic fantasy, and it was probably my favourite part of the book.

All that being said, I do have one big complaint about War Master’s Gate, and it’s a bit of a spoiler, so skip ahead past the asterisks if you don’t want to hear it.

Ultimately, War Master’s Gate suffers from the same issue that dogged The Air War: The Wasps just win everything.

A propaganda poster inspired by Adrian Tchaikovksy's "Shadows of the Apt"I enjoy grim stories, and my own books have gone to some pretty dark places, so it may seem a bit hypocritical for me to criticize another book for being so bleak. But I think it’s very important in an epic story to have good along with the bad. Even if it’s just small little moments of peace, there needs to be some hope, some joy, some happiness to refresh the reader.

I hate the phrase “emotional roller coaster” because it’s such an overused cliche, but it really is the best way to describe how an epic book should be. What’s important to remember, though, is that a roller coaster includes highs as well as lows.

The problem with the last few Shadows of the Apt books is that the series is no longer a roller coaster. It’s become an emotional flatline. All darkness and no light.

It probably doesn’t help that I’ve been pretty depressed in my real life lately, so reading an incredibly bleak book maybe wasn’t the best idea.

* * *

Overall rating: 7.8/10 A brilliant book in many ways, but not the best thing to read if you’re already in a bad mood.

New article:

My latest contribution to WhatMMO is a rundown on the Upcoming MMOs for 2014.

A screenshot of a Mechari form WildStarIt’s funny. 2014 is getting lauded as a big and exciting year for MMOs — certainly much less dull than 2013 — but I just don’t find myself interested in any of the upcoming games. WildStar screams “trying too hard,” Destiny is console-only, and most of the other offerings are sandboxes, which just don’t appeal to me overmuch.

I actually like a lot of what I’m hearing about Elder Scrolls Online, but I’ve never played any of the other games in the series, and it seems a bit late to jump in now. And I’m definitely not paying a subscription, so that killed the last of my excitement for it.

EverQuest Next may be interesting, but it’s still a ways off, and Landmark just seems too directionless for my taste.

On the plus side, I’m reasonably happy with my current crop of MMOs. The Secret World is still plenty of fun, and Neverwinter is a decent supplement. I do wish I could get more excited about Warlords of Draenor, though.

How about you? Anything coming down the pipe in the MMO-verse that excites you, or are you as blase as I?

Retro Review: Dragon Age II

By far the least popular Star Trek spin-off was Enterprise, and it happens to be my favourite. Similarly, Stargate: Universe is viewed as having ruined that franchise, but I thought it was brilliant. Nemesis is my favourite Trek movie, and while it isn’t the most hated, it’s pretty close, usually beaten only by The Final Frontier and Insurrection (I also liked Insurrection). Mass Effect 3 was infamously lambasted by the majority of fans, but I thought it was the highlight of the franchise.

Hawke battles the Arishok in Dragon Age 2What I’m trying to say here is this: I have terrible taste in everything. So maybe it’s not surprising that Dragon Age II, another universally despised game, is one of my favourite Bioware games to date.

A needed overhaul:

The first thing I noticed about Dragon Age II is that its combat was much improved from that of Origins.

Now, that really isn’t saying much. Origins was probably the single worst example of RPG combat I’ve ever had to slog through, and the combat of DA2 suffers from a lot of the same problems. Ability cooldowns are still absurdly long, and mana and stamina are still insanely easy to deplete and slow to regenerate. These combine to make a game that is so much on auto-pilot that it would make the original Dungeon Siege blush.

But on the plus side, attack animations — even auto-attack animations — were greatly improved and now carry a sense of brutal, visceral power to them. I may have still spent too much time watching my party auto-attack, but at least it was a nice show.

Abilities in DA2 are also a lot more creative and powerful, so at least they felt somewhat worth waiting for.

Hawke fights in the moonlight in Dragon Age 2I won’t say that I actually liked the combat in DA2, but at least there were moments of it where I experienced something like fun.

The other thing that caught my eye right away was the graphical improvements. DA2 looks vastly better than Origins.

And I’m not just talking about the technical quality of the graphics, although that did take a big jump forward. Origins had no style, no personality. It’s like everything in its world was just copied directly from a handbook of fantasy cliches.

DA2, by comparison, has some very distinct visuals. Kirkwall is a city that oozes its own unique, albeit grim, personality, and the surrounding areas have a great sense of desolation about them.

I’ve heard many people complain about the reused environments, but I don’t see it as a major issue. The fact that the game only has one cave does get old after a while, but I felt the reuse of the environments of Kirkwall gave the game world a nice sense of permanence and reality.

But enough peripheral issues. Let’s talk about what actually matters.

The Gallows in Dragon Age 2The story:

I think I can sum up why I preferred the story of DA2 to that of Origins with one word: investment.

I never felt all that invested in the story in Origins. Maybe it’s my fault for playing as a Dalish Elf, but I never felt like it was my fight. I was running around the country fighting for people who oppress and abuse my people, and I had little to no chance to address any of the injustices I found all around me. It was very unsatisfying.

DA2 did a much better job of making it feel like my story.

I thought it was a very interesting change of pace that the game doesn’t begin with some world-ending threat. It starts as a much more personal story of a refugee family struggling to survive. It didn’t matter that I don’t much care about the world because I didn’t need to. I wasn’t trying to save the world; I was just trying to protect my family, and that made me feel invested in the story in a way Origins never did.

The lack of an over-arching threat to the world was a very interesting change of pace from the usual RPG storylines. I’m not sure I’d want to see it become the norm — there’s a reason epic storylines are so common — but it was an interesting experiment, and it very much played to Bioware’s strengths. It let them delve deeply into character plots and politics without it feeling like a distraction from the real threats.

My party in Dragon Age 2Even when the plot did expand to world-changing issues, I felt like I was given much more agency than I was in Origins. I didn’t have to accept the injustices of the world, and I was able to be almost as much of a revolutionary as I wanted to be.

BURN THE CHANTRY. SLAUGHTER THE TEMPLARS. FIGHT THE POWER!

Ahem. Anyway…

Of course, it goes without saying at this point that the characterizations were excellent. I’m particularly going to miss Merrill now that I’ve finished the game. And Anders. And Bethany. And Fenris. But especially Merrill.

I thought the interactions with other characters were much streamlined this time, as well. The icons on the dialogue wheel to give you an idea of the tone of each option were a fantastic addition. Those little blurbs Bioware writes are often very vague, and I can’t count the number of times I said something completely contrary to what I wanted to back in Mass Effect. It was a great assurance to have a better idea of what my dialogue options were.

Initially, I was a bit put off by the disappearance of the great Bioware ritual of talking to all your companions after every quest, but once I got used to it, I realized that having conversations only available when characters actually have something meaningful to say makes much more sense. It was incredibly tedious to have to open up a whole dialogue tree just to check if someone has something new to say.

The Arishok in Dragon Age 2Conclusion:

So yes, I have terrible taste in everything. But hey, at least I’m enjoying myself. Despite its poor gameplay, Dragon Age II was like a book I couldn’t put down. From beginning to end, it kept me engaged and eager to see what happens next.

Overall rating: 8.6/10