Gaming Round-Up: Overwatch Open Beta, Bounty Hunting in SW:TOR, and More

The last week or so has been quite busy on the gaming front, and there’s plenty to talk about, so let’s get to it!

D.Va with her Scrapper skin in OverwatchOverwatch: A second chance to suck

Blizzard began the month with a free trial open beta of Overwatch, and despite my rather underwhelming first impression of the game, I resolved to make time to play some more of it.

For the most part, my initial impressions hold true. In fact, if anything, I struggled to find my footing even more this time, at least at first. I have at times seriously entertained the thought that I am the single worst player in all of Overwatch.

I have now had the chance to try all of the game’s heroes at least a little, but it hasn’t done much to change my preferences. Genji is a bit more fun than I anticipated, but I’m still fairly bad at him. Pulled off a few good kills with his deflect, but I can’t seem to use his ultimate without killing myself. Kind of like Pharah that way.

The conclusion that I’m coming to is that I can only do okay in Overwatch if I play a support, or Bastion for some reason.

Mercy remains my go-to. I seem to be reasonably competent with her, and she’s pretty fun to play, if a bit physically exhausting at times. On the plus side, teams are always glad to have a Mercy, and Swiss German turns out to be a really pretty language.

I somehow earn Play of the Game as Mercy in OverwatchMy best moment to date came during an incredible close match on Watchpoint: Gibraltar. My time had struggled the whole match; every single checkpoint had been cleared in overtime. It all came down to one final overtime brawl with the payload mere feet from its destination. I died, and as I was running back, my entire team was wiped.

With seconds to spare, I dove in, and in the brief window of time before the enemy team deleted me from existence, I managed to hit my ultimate and resurrect all five teammates, who went on to win the game against all odds.

That somehow still wasn’t enough to get me play of the game, but I did earn PotG as Mercy through a similar situation later on.

I’ve also been trying Symmetra more. I still find her a very odd character, but I like the strategic thinking she requires, and she’s lower stress than most other heroes. I still find it very hard to judge my performance when playing Symmetra, but I seem to have a decent win rate on her, and I’ve even wound up on the scorecards at the end a few times, so I guess I’m doing okay?

There are plenty of other characters I enjoy playing — like Pharah, D.Va, Mei, and Hanzo — but unfortunately I’m just abominably bad at that them.

The Dorado map in OverwatchThis, more than anything, is what’s holding me back from pulling the trigger and buying Overwatch. On the whole I’ve enjoyed myself more this time, but the game will get old very fast if all I ever play are Mercy and Symmetra. It’s so frustrating to love playing a character, but know you’re just a burden to your team if pick them.

One other thing to note is that I’ve also continued to be impressed with the quality of character design in Overwatch. In particular, I’ve come to the conclusion that there’s a certain brilliance to Bastion, whom I had previously judged to be one of the game’s least interesting characters.

It all comes down to the bird.

Bastion has nearly no human traits. It has no face, no voice, no gender. It’s basically a gun with legs. Yet seeing it study and almost frolic with that little bird shows you that there’s an intelligence in there capable of wonder and whimsy. In a strange way Bastion does more to humanize the Omnics than do the much more human-like models, like Zenyatta.

Oh, and because fate is a cruel mistress, on the last day of the beta I got a lootbox with an utterly awesome legendary skin for D.Va and epic unlocks for both Pharah and Symmetra.

D.Va has the best legendary skins.

D.Va's Scrapper skin in OverwatchSW:TOR: Enter the bounty hunter

As soon as I found out Grey DeLisle voices the female bounty hunter in Star Wars: The Old Republic, we all knew what would happen.

The time came a few weeks ago when SW:TOR relaxed its naming rules to allow character names with spaces. I logged on immediately after the patch, and while some rat bastard beat me to “Nova Terra,” I did manage to snag “November Terra.”

However, I didn’t get around to actually playing the character until this month’s double XP event. I want to get a head start on being ahead of the level curve so I can skip any side content I want; as a bounty hunter, especially, it’s really hard to justify doing planetary arcs from an RP perspective. I’m not even Imperial; what the Hell do I care about the war with the Republic?

Considering I’ve only just arrived on Dromund Kaas and am already in my mid-twenties, I’d say I’ve succeeded in getting well ahead of the curve.

Thus far, I’m enjoying the class more than I expected to. It’s quite strange because I found the trooper fairly dull, and bounty hunter is essentially the same class, but I’m enjoying it more.

My bounter hunter "bargaining" in Star Wars: The Old RepublicAesthetics make a big difference. All the trooper ability animations felt so slow and clumsy, but the bounty hunter is far more flashy and dynamic-feeling. Feels like Bioware had more passion for the class. Feels like they put more into it.

But perhaps more importantly, I’m playing a different spec — what possessed me to think making my trooper a healer was a good idea I’ll never know. This time, I’m a pyrotech, and I’m enjoying it a fair bit. Melee/ranged hybrid is a very interesting playstyle that is far too rare in most RPGs.

Also I like burning things.

The bounty hunter story so far is… adequate. It’s neither the most nor the least interesting class story I’ve seen so far.

I do like Mako. She’s no Vette, but she’s better than most other initial companions, that’s for sure.

My main complaint so far is that it seems difficult if not impossible to play a bounter hunter as anything but a blood-thirsty psychopath. I wasn’t expecting this class to be a paragon of virtue, but I was aiming to be somewhere in the range of true neutral or chaotic neutral — self-interested and mercenary, but not overly malicious or completely bereft of principle.

Burn, baby, burn!Instead, every dialogue option I try seems to be some variation of, “I WILL SLAUGHTER THEM ALL AND BATHE IN THEIR BLOOD AHAHAHAHA.”

At this point I’m wondering if I should just give up and go full dark side. Seems pointless to attempt anything else.

As an aside, I’ve also been playing my inquisitor some, and I’m really enjoying it. Particularly the whole “harvesting the dead” thing.

Black Desert Online: Picking grapes and building heroes

On top of all this, I also explored the free trial of Black Desert, with a little help from our friends at MassivelyOP. My full thoughts will be detailed in a later post, but it seemed worth mentioning. Strange game.

The most interesting thing about it is that I was able to use its character creator to build more recreations of my novel characters, as I did in Aion. Again, the full gallery will have to wait for a later post.

In the meantime, smile for the camera, Leha!

Leha, the Hero of Heart, as recreated in Black Desert OnlineNew articles:

Finally, I’ve got a few more articles up over at MMO Bro. I ponder if Overwatch is missing the mark and if Vendetta Online is an unsung competitor for EVE Online, and I also take a look at the MMOs with the best questing experiences.

No prizes for guessing what I put as number one.

Overwatch Beta Impressions

There’s a lot of comparison to be drawn between Overwatch and Heroes of the Storm. Both games from a company I love in genres I dislike. Both games that had me torn between excitement over what they could be and concern over whether I could get into the gameplay.

I somehow earn Play of the Game as Pharah in OverwatchWith Heroes, I was lucky enough to get into the alpha early, and there I was able to determine it was a game I enjoyed playing after all. With Overwatch, there’s been a lot more waiting, but I finally got an invite to this weekend’s stress test. I spent two days playing it heavily, trying to learn the game and get an impression of whether it’s something I want to invest in.

Sadly, it seems Overwatch has less in common with its MOBA cousin than I would have hoped.

The good:

First, the good news.

Overwatch is a gorgeous game. The maps are beautiful, colourful, and detailed, and the character models are second to none. Most of the game’s cast seem to be in some competition to see who can be more instantly lovable and huggable. Is it Mei with her adorkable glasses, Tracer with her boundless enthusiasm, Bastion and its tweety bird, Lucio with his easy-going charm?

As with any Blizzard game, everything about Overwatch just overflows with colour, personality, and vibrancy. It’s a really good example of what I find so compelling about Blizzard.

Femigasm.I was also impressed by the variety of playstyles the game’s many heroes offer. Shooters are at their core very simple games, but Blizzard still managed to make every character feel very distinct. Mercy and Lucio, for example, are both healers, but they play very differently.

The diversity of the cast also continues to impress me. You don’t realize just how homogeneous video game casts are until someone breaks the mould and offers a game that isn’t totally dominated by beefy white guys.

Playing Overwatch is a bit like living in Toronto: Everyone is a different colour, and half the time they’re speaking something other than English. It’s awesome. IDIC!

Even putting aside all high-minded liberal ideals, the diverse character design is refreshing purely for being a change of pace. How many action games let you play as an adorable Chinese climatologist?

Finally, I was pleasantly surprised to see no toxic behaviour whatsoever during the entire weekend. I think the game is so frenetic people don’t have time to nerd rage.

The bad:

Going in, I was of the impression Overwatch, like other Blizzard games, was meant to be a fairly accessible game. Easy to learn, and welcoming to newbies, much like Heroes is.

The cherry blossoms on Overwatch's Hanamura mapYeah, no.

Overwatch’s learning curve is brutal. There’s a very basic tutorial which tells you nothing beyond the basic controls, and then you’re pretty much thrown into the deep end.

Yes, you can play versus AI, but even that can be fairly stressful if you have no experience with these types of games, and it still doesn’t do much to prepare you for play against other players. It’s better than nothing, but…

The lack of a good way to learn map layouts is one of the biggest problems. So much of the game is based around positioning and flanking, so knowing every map inside and out is crucial. But there’s no way to experience them outside of live matches, so it’s very much a baptism by fire.

It took me most of the two-day test to learn the map layouts well enough to play decently, and that was with the map pool limited to just three maps. I can only imagine how hard it would be in the full game.

While the variety of characters is one of the game’s biggest strengths, it also makes the game even harder to learn. Between the hero swapping mechanic and the fact you can’t pick your hero until you’re already matched with a team (who might have already picked all their heroes), you can’t just focus on learning on one character. You can’t have a “main” like you would in a MOBA or RPG. If your team needs a healer, you’re healing — like it or not.

The skyline of Overwatch's Hanamura mapYou need to learn at least four heroes (one of every role) just to reach the point where you’re not a liability to your team, and to actually be good, you’d need a solid mastery of at least a good chunk of the game’s twenty-one heroes (and counting).

If that sounds daunting, that’s because it is.

So needless to say I spent most of the weekend alternating between sucking and blowing.

At least I think I sucked. It’s actually hard to tell, because Overwatch gives you no adequate way to measure your own performance.

There’s a personal stats screen at the end of each match, but it’s just a spew of seemingly random statistics, overwhelming in its scale and completely lacking in any context. To make matters worse, you only have a very brief window to study it before being automatically hurled into the next match.

In other words, the stats page is completely useless.

Really makes me appreciate how clear and helpful Heroes’ stats screen is, even after all the ways Blizzard has made it worse since alpha.

Slaughtering the AI as Bastion in OverwatchFinally, there’s just too much damage flying around in this game. Half the time, you’ll be dead before you even have a chance to register that you’re under attack, let alone react. That’s just not fun.

Now, by the end of the weekend, I did finally start getting the hang of things. I even earned Play of the Game once or twice, and I started enjoying myself quite a bit more. My final match featured an epic holdout where we managed to halt the enemy payload on Route 66 just inches from its destination, surviving for five full minutes to somehow win the match against all odds.

But it was an incredible effort to reach that point, and I’m a fast-learner. It’s also worth remembering that I’m a massive Blizzard fanboy who really wanted to enjoy Overwatch. If anyone else had made this game, I’d have given up within the first hour or two. This game is not at all friendly to people who aren’t already FPS pros.

Hero impressions:

I wasn’t able to try every character over the weekend, but I tried to sample as many as I could.

As I expected going in, Pharah turned out to be my overall favourite. I like that she rewards precision aiming while still being somewhat forgiving if you can’t perfectly nail every single shot. I also love her backstory, aesthetics, personality, and voice-overs.

My Play of the Game as Pharah in OverwatchAnd she can fly. Nuff said.

Her ultimate is a bit frustrating, though. It seems to take a very long time to charge considering how easy it is to counter.

My picks for other roles were more surprising.

I expected Lucio to be my favourite support, but while I like his style, his gamelay turns out to be very dull (IMO). Zenyatta felt awkward to me, but much to my surprise, I fell in love with Mercy, enjoying her only slightly less than Pharah. She seems very powerful, I love how mobile she is, and her ultimate just feels awesome to use.

“Heroes never die!”

I also had a lot more success with Mercy than any other hero. She’s probably the only one I can say I’m actually good at. Probably a good hero for newbies.

Symmetra was just strange. The one time I played her against other players, we won handily, but I can’t tell if I contributed to that. It felt like I hardly did anything. I just ran around building turrets, and there’s no easy way to tell if those turrets are actually doing any good.

My winning team in Overwatch

My first rare unlock was a Mercy victory pose. Clearly it was a sign.

My choice of tank was also a surprise. Zarya was the tank who most appealed to me on paper, but again, I found her quite dull in practice. Instead, D.Va won my affection. It’s just hard not to enjoy piloting a giant killbot.

I can’t seem to figure out how to play her outside of AI matches, though. I’m not sure I’m cut out to be a tank in this game.

Given my love of both sniper rifles and archery, you’d think I’d have taken to Hanzo or Widowmaker, but the game is just too frenetic for such precision play to be workable, at least for me.

I like Mei, but to be blunt, I’m really bad at her. Just can’t seem to figure out her playstyle.

So Bastion became my preferred defender. Not the most exciting hero around, but its positional play is interesting, and going all Saving Private Ryan on a charging enemy team is satisfying.

As for everyone’s favourite time-traveller, Tracer can be fun, but she’s just so insanely frenetic it makes my head spin. I think you need an IV drip of Red Bull to play her properly. Thank God I don’t get motion sickness.

Soaring above Overwatch's Nepal map as PharahConclusion:

On the whole, Overwatch has disappointed me. There’s so much potential in this game, but it’s just so over-caffeinated, hard to learn, and unforgiving of any kind of mistake or weakness.

It’s a very repetitive game, too, with nowhere near enough variety in its game modes. I long for a single-player campaign, but even a decent co-op mode would work wonders.

I may play some more during open beta, but I don’t see myself buying the game at this point. It’s not that it’s not a fun game. For all my complaints, it does have a lot to like, and it can produce some awesome moments.

But is it fun enough to justify a ~$50 price tag? Definitely not.

* * *

Also, thanks to the limited map pool, I had this stuck in my head all weekend.