Gaming: The Love/Hate Developers

If you’ve followed this blog for a while, you’ll note that there are some game developers towards which I have, shall we say, very intense feelings. You’ll often see me going on epic rants about their blunders or casually putting them down. Yet paradoxically I’ll play virtually anything these companies produce, and I remain rabidly passionate about their games. It could be pretty confusing to a reader.

A vision of the Xel'naga keystone in StarCraft 2: Legacy of the VoidFor all their flaws, though, each of these developers brings something special to the world of gaming, something exquisite that keeps me coming back for more. I thought it would be interesting to look at these companies and explain why I am so loyal to them, despite everything.

Up until relatively recently, only one developer would have fit his category, but these days the number has grown. No prizes for guessing that the original is…

Blizzard Entertainment:

I have been playing Blizzard games since before I knew how to spell my own name, and they remain a company to whom I am so loyal that I often joke they “own my soul.”

But that doesn’t mean I think they’re perfect. Far from it. In fact, they faceplant with alarming regularity, and their games are almost never without some significant flaw.

I think Blizzard’s brilliance and their blunders both stem from the same source: passion.

The Heart of Fear in World of WarcraftHave you ever seen Chris Metzen talk about the games he’s worked on? He’s the living embodiment of childlike joy and enthusiasm. He has so much passion for Blizzard’s games it’s like he could spontaneously combust at any moment.

And I think that’s true of all of Blizzard to some extent. They love games. They love making games. They have fantastic passion for everything they do.

And therein lies their folly. I think much of Blizzard’s mistakes come from them being so caught up in their passion and excitement that they don’t take the time to pause and think if what they’re doing is really a good idea.

I think that’s how we got the trainwreck that is Warlords of Draenor. They thought, “Hey, I bet it’d be cool to bring back all the old Horde characters,” and never considered much beyond that. If they had, they would have realized what a powerfully dumb idea that is.

I don’t know if this preference for passion over common sense can explain every one of Blizzard’s mistakes, but I think it’s one of their most core flaws and the reason why their plots are often a bit shallow, their continuity nonexistent, and their games rough around the edges.

The bridge of the Spear of Adun in StarCraft II: Legacy of the VoidBut that same passion is what makes their games irresistible. Blizzard are so colourful, so larger than life, so bombastic and beautiful and unabashedly fun that nothing else can compete. I often say that Blizzard games may be popcorn movies, but they are the absolute best popcorn movies around.

Their passion means that when Blizzard gets something right, they get it so right. Legacy of the Void was a breathtakingly epic experience and an absolute joy from beginning to end. Ditto for Reign of Chaos, Reaper of Souls, and to a lesser extent Wrath of the Lich King and Mists if Pandaria.

At their best, Blizzard games are the perfect embodiment of the entire concept of “superior realities” that this blog is based on, an utterly engrossing vacation from anything resembling the real world.

Bioware:

I’ve often said that Bioware makes great choose your own adventure novels, but no one told them they’re a video game company. This is my way of saying that they’re good at story-telling, but that they seem to put no real effort into compelling gameplay.

Of all the Bioware games I’ve played, Inquisition is the only one where I’d list the combat and general game mechanics as a mark in the game’s favour. And even then, Inquisition’s combat isn’t great. It’s just decent. And I’m not sure I’d feel so good about if knight-enchanters hadn’t been so crazy overpowered.

My agent at work in her stronghold in Star Wars: The Old RepublicThat leaves story-telling as Bioware’s strength, but even that isn’t entirely true. The main storylines in Bioware games are, at best, hit and miss. The only ones that really impressed me on that front are Dragon Age 2 and Mass Effect 3 (yeah, I’m a freak). Origins’ story was just weak, Inquisition and ME2 had potential but became entirely too bogged down with irrelevant side missions, and ME1’s story was okay but not exactly mind-blowing.

Bioware is also, ironically, one of the worst developers out there for marrying story and gameplay. As in they don’t even try. The story is told through scripted cutscenes that are entirely divorced from the actual gameplay. Game mechanics are almost never used to heighten or enhance the story being told. Part of the reason I was so impressed with Inquisition’s Trespasser DLC was because they finally did start using game mechanics to enhance the story (IE the mark going crazy).

However, there are two things about Bioware games that are truly special.

One is the choices they offer. Even if Bioware’s stories aren’t always stellar, they’re engaging because it’s your story. There’s a tremendous satisfaction to being able to react as you choose to the situations the game throws at you, and it allows you to become so much more deeply invested than you otherwise might be.

I was reflecting recently that I almost never make the “evil” choices in games, but I’m glad they exist, because it makes the “good” choices feel far more meaningful. Sometimes being the hero isn’t about saving the world so much as it is about simply not clicking the button that says, “[Torture him]”.

My Shepard in Mass Effect 3It appeals to me as a writer, too. All the hard work of building a world and characters is done for me, and I can go nuts telling the story I want to.

Even then the choice system is often very imperfect. If I had a nickel for every time in a Bioware game I made the wrong choice because of a misunderstanding…

But very few games offer this kind of experience on this scale, so Bioware kind of has a monopoly.

The other thing Bioware does better than anyone else is creating amazing characters.

I’ve often tried to explain to non-gamers in my life what the characters in Bioware games are like, but words can’t do it justice. They feel real enough to reach out and touch. Going back and replaying a game feels like a family reunion. I genuinely miss talking to characters like Sera, or Tali, or Thane, or Merrill.

That’s not to say I always like the characters in Bioware games. In fact, every game has had at least one cast member I’d happily shove down a flight of stairs: Alistair, Isabela, Vivienne, Zaeed, Jack, Kaliyo…

NOT ONE WORD, DWARF.But even there, the depth of hatred I have for these characters speaks to their quality and realness.

Dontnod:

It might be a bit early to add Dontnod to the list, since they’ve only put out two games so far, but already they have all the makings of another company I love and hate in equal measure.

Life Is Strange and Remember Me were both brilliant games with serious flaws. On the whole, I found Remember Me was good enough to forgive the flaws, but Life Is Strange not so much. I know the general consensus is the other way around.

But what I respect is that both were games with big ideas, big ambitions. They tried to not only be good video games, but works of art, as well, and largely succeeded, despite their stumbles. I’d rather games that shoot for the stars and fall a little short.

The Saint-Michal District of Neo-Paris in Remember MeI’m already kind of excited about Vampyr, and I don’t even like vampire fiction.

Mass Effect: A Journey in Pictures

I recently finished another complete play-through of the entire Mass Effect trilogy, and I wanted to do a post on it. But giving my thoughts on the trilogy as a whole seemed rather redundant, since I’ve already done that. I considered doing a bio on my version of Shepard including all the major choices I made and my rationale behind them and her character, but that seemed like it’d be rather dull.

So I decided I’d take advantage of my compulsive screenshoting and show off some of my favourite images from this most recent play through, along with a little commentary. Click the images to see them full-size.

Mass Effect:

My Shepard in Mass EffectIn all but one of my playthroughs of the trilogy, I’ve modeled my Shepard after Nova Terra from the StarCraft universe. This is because the plot for the original Mass Effect is suspiciously similar to that of StarCraft: Ghost, and because Nova is awesome.

My Shepard and her beloved sniper rifle in the original Mass EffectThis applies to both her physical appearance — blonde ponytail, green eyes, white and blue armour where possible — and her playstyle. I’m always an adept with sniper rifle training, emulating Nova’s psionic powers and skills as a sniper. Plus those are the two methods of fighting I most enjoy.

Killing Wrex in the original Mass EffectI don’t really have a problem with Wrex — though I’m also not especially fond of him — but I’ve decided that I prefer to kill him because it makes the genophage story in ME3 a lot more interesting. A harder decision makes for a better experience.

Driving the tank in the original Mass EffectI never understood the hate for the vehicle segments in ME1. The controls are a little wonky, and they were a bit over-used, but they provided a good change of pace from the sequences on foot, and I think the later games were the lesser for their exclusion.

The first meeting with Sovereign in the original Mass EffectI really think the Reapers are one of the scariest monsters science fiction has yet produced, and Sovereign’s speech when you first encounter it is just chilling. “You exist because we allow it, and you will end because we demand it.”

Mass Effect 2:

Kasumi Goto in Mass Effect 2During this playthrough, I decided to pick up all the remaining DLCs that I didn’t already have. That meant that this was my first time meeting Kasumi, and it turns out I quite like her. She reminds me of someone. It’s a shame she couldn’t have a bigger role.

My Shepard making a speech in Mass Effect 2My Shepard talking with Thane Krios in Mass Effect 2Although her appearance and combat style is based on Nova, I tend to RP my Shepard as a female Jean-Luc Picard. She’s a stern but regal figure, noble if not always warm. I wound up with max paragon scores in the first two games this time around.

My Shepard getting to know Samara in Mass Effect 2Tell her that I miss our little talks…

The horrific fate of David Archer in Mass Effect 2: OverlordThis was also my first time playing through Overlord. The ending had a good punch, but overall I didn’t enjoy it that much.

Flying the M-44 Hammerhead in Mass Effect 2: OverlordUnlike in ME1, I find ME2’s few vehicle sequences terribly aggravating. That damn hover tank is made of glass, and for some reason they never let you save in the middle of a sequence. It’s incredibly aggravating.

An armed standoff in Mass Effect 2I feel like this shot was designed specifically for screenshot fans like me.

Traveling through the Omega 4 Relay in Mass Effect 2The Reapers advance on the Milky Way at the end of Mass Effect 2ME2 is my least favourite part of the trilogy by a significant margin. It has some great characters, but most of the game amounts to little more than mountains of repetitive busywork. That said, the ending is really spectacular. Just a shame the rest of the game isn’t like that.

My Shepard confronts Harbinger in Mass Effect 2: ArrivalI’m not normally one to complain about DLC, but I really think Arrival should have been included in the base game. Maybe because it has more relevance to the rest of the trilogy’s storyline than the rest of ME2 combined…

Also, one of my few disappointments with ME3 is that it did not feature Harbinger more prominently. Really felt like they were building it into the “Big Bad” of the series.

Mass Effect 3:

The Reapers descend on Vancouver in Mass Effect 3The Turian homeworld burns at the touch of the Reapers in Mass Effect 3In stark contrast to ME2’s rambling, ME3 hits the ground running and never lets you come up for air, which I love. Also props for giving Canada some time in the spotlight, even if it involves being curbstomped by the Reapers.

My Shepard in Mass Effect 3My squad looking badass on Rannoch in Mass Effect 3I’m pretty sure my Shepard sleeps in her uniform.

My favourite sniper rifle in Mass Effect 3I love this gun.

The Geth and the Quarians battle for Rannoch in Mass Effect 3Keelah se'lai, Tali'ZorahI’m not really that big on the various aliens in Mass Effect. They all seem more like bland archetypes than people. That said, I really like the Quarians, and the Rannoch plot was one of the highlights for ME3 for me. A great note of positivity to counterbalance the unrelenting bleakness of the rest of the game.

All the feelsI like this shot. I must admit my fondness for Traynor is probably a fair bit beyond what is healthy for a video game character.

An adjutant monster in Mass Effect 3's Omega DLCThis was my first time playing through the Omega DLC. It was fun and pretty meaty for a DLC, and I love the new flare power, but if Aria T’Loak’s personality was a sound, it’d be fingernails on a chalkboard, and overall the story wasn’t that interesting.

The fall of the Protheans in Mass Effect 3A Reaper in Mass Effect 3Again, Reapers are bloody terrifying.

A clone of Shepard in Mass Effect 3: CitadelThis was also my first time playing Citadel. I thought the clone story was, well, pretty bad, honestly. All the forced humour seemed jarringly out of place with the tone of the rest of the game. Also, why can’t I get armour that cool?

A drunken Javik in Mass Effect 3: Citadel Catching up with Samara in Mass Effect 3: CitadelWaching a bad movie with Tali in Mass Effect 3: CitadelThat said, the later half with the party and catching up with all the characters was great. Very unique experience for a video game.

A group photo at the end of the party in Mass Effect 3: CitadelMy favourite part of this shot is how Shepard and Traynor are paying more attention to each other than the party around them. I wonder if it’s because of the romance, or if it’s just a happy coincidence? I notice that EDI and Joker also seem to be fixated on each other, but Tali and Garrus aren’t.

The Reapers take Thessia in Mass Effect 3This time around, I was struck by what a brilliant piece of storytelling the fall of Thessia is. I don’t even like Asari, and that sequence still ripped my heart out and stomped on it. I really wish more games had the courage to hand such brutal setbacks to the protagonist.

The fleets of the galaxy pour through the Sol relay in Mass Effect 3A space battle in Mass Effect 3A space battle in Mass Effect 3The space battles in ME3 are fantastic.

A good bunchI miss them already.

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Well, that turned out pretty wordy after all. I wonder if anyone’s gonna have the patience to wade through all this?