Ranking my Bioware Romances to Date

There was a time I eschewed the romance options in Bioware games because I found the concept of in-game romance a little strange. I still do to some extent, but ultimately these games are story-telling simulators, and it’s just another kind of story. I’ve done enough of them now that I thought it might be interesting to rank them against each other, from worst to best.

Some notes on the scoring: I have tried as much as possible to be objective and to separate how much I like each character from how good their romance arc is. This isn’t a ranking of my favourite romanceable characters; it’s a ranking of how well-executed I found their romance stories to be.

I’m sure my preferences still influence the ranking, but I’ve tried to minimize it.

Leliana (Dragon Age: Origins):

Leliana in Dragon Age: InquisitionLeliana is the one romance I genuinely regret pursuing. I picked her because I loved the stories she tells (and because of the sexy accent), but she’s too churchy, and when you romance her she gets so smarmy it’s just intolerable after a while.

Plus, I wound up having a kid with Morrigan anyway, so in retrospect I really should have just romanced her.

Samantha Traynor (Mass Effect III):

All the feelsI don’t like giving a poor rating to Traynor’s romance. Traynor herself is awesome, and I’ll fight anyone who says otherwise. If Bioware had designed a character to appeal specifically to me, I doubt they could have done a better job.

But if I’m being honest, the writing for her romance is terrible. There’s not much too it; mostly just minor tweaks to existing conversations, often involving awkwardly shoe-horned innuendo. The scene where you initiate the romance is so ridiculous I actually missed out on romancing her the first time through because I couldn’t believe the game actually wanted me to do that.

I still romance her on every playthrough, and to be fair, some of the scenes near the end are pretty good. But most of the time it plays out more like a cheesy porn parody of Mass Effect than anything, and turning Mass Effect into porn is supposed to be the Internet’s job.

Vector Hyllus (Star Wars: The Old Republic):

Vector Hyllus and Eckard Lokin in Star Wars: The Old RepublicI’m not sure why Vector’s romance leaves me cold. He’s a very unique character — a human incorporated into an alien hive mind — and a very nice guy despite all his oddness. I can’t say anything bad about him, and his romance is written well enough, even if it’s a bit by the numbers (rather surprising given his alien nature).

But for whatever reason I’ve already forgotten most of it, and it hasn’t even been that long since I did it. Maybe I just have trouble imagining Vector the soulful (if strange) romantic with my cavalier agent.

Kaidan Alenko (Mass Effect trilogy):

Kaidan Alenko in Mass Effect 3The problem with Kaidan is that he’s one of those characters who feels like he was written as a romance choice first and a person second. He’s very likable… maybe a little too likable. He feels like an archetype of romantic perfection, not a real person.

It is interesting to be able to continue the relationship with him over three games, and on the whole it’s a pretty well-written romance, but I can’t quite get over how unreal a character he seems.

Dorian (Dragon Age: Inquisition):

Dorian in Dragon Age: InquisitionThere’s nothing particularly wrong with Dorian’s romance, but not a lot about it stands out, either. It’s easy, and it’s sweet, and that’s about it. You learn a little more about what makes Dorian tick, but not much.

Dorian remains one of my favourite Inquisition characters, but romancing him isn’t really necessary. He’s just as awesome as a friend.

Vette (Star Wars: The Old Republic):

Vette and my warrior share a private moment in Star Wars: The Old RepublicMy adoration of Vette is by now well-documented. She’s just an awesome, delightful character in every way. She’s a bit like Dorian in that her romance doesn’t seem to add a whole lot to her story, but given how incredibly sad and lonely her life has been, I do like the idea of being able to bring her some happiness.

I suppose on some level I like the idea of playing the white knight.

Lana Beniko (Star Wars: The Old Republic):

My Imperial agent and Lana Beniko in Star Wars: The Old Republic's Shadow of Revan expansionLana’s romance is a hard one to rate. It spans several games, and due to the nature of MMOs, it isn’t over yet. Arguably this is true of the other SW:TOR romances as well, but companions from the base game still seem largely abandoned, and those romances tended to have a clear conclusion — usually marriage.

It’s also hard to rate because Lana is such an unusual character. She’s unusual in the context of Star Wars lore — a calm and selfless Sith, practically an oxymoron — but also just an unusual character in general. She’s so enigmatic, outwardly dispassionate with only tantalizing glimpses of the fierce emotion within.

But her oddness is what makes her compelling. I keep saying I want more variety in romantic fiction; here it is. Romancing Lana is far from the fairytale type of story we’re used to — it’s more sedate, more mature. Lana has other priorities beyond being arm candy for the player character, which helps her feel more real, and the story so far has hit a great balance between illustrating her feelings toward the PC without making them the sole focus of her character.

Lana is very three-dimensional, and by extension so is her romance.

Her occasional social awkwardness can be oddly endearing, too. You can ask her to fight a hundred Knights of Zakuul single-handedly and she won’t even blink, but try to compliment her or kiss her and she’ll get so adorably flustered.

My one complaint about her romance is can feel a bit rushed, a bit forced, at first — a common sin of these things. You’ll have known her for all of about fifteen minutes before she starts going on about your special connection.

Sera (Dragon Age: Inquisition):

My inquisitor and Sera on their wedding day in Dragon Age: InquisitonSera’s romance is many things: turbulent, challenging, frustrating, inconsistent. But it’s not boring.

Just initiating the romance with Sera was an uphill battle — though to be fair I made it harder on myself by being a Dalish mage — and even once I did lock in her romance there was still plenty of challenge. Sera is a strange, volatile person. She’s not easy to get along with, or even understand. Between her rambling speech pattern and thick accent, you practically need a translator sometimes.

There’s also one particular scene in her romance that really pissed me off, just for its poor design. I had to basically pretend that scene never happened for the sake of my sanity. I think the developers realize they screwed up there, though — Trespasser also seems to pretend it never happened.

However, there’s still something immensely gratifying about Sera’s romance if you can dodge all the landmines and make it through. Sera seems a simple character at first, but in actuality she’s spectacularly complex. Once you finally understand her, all her seemingly crazy behaviour starts to make sense.

She’s also an incredibly sweet and loving character (even if she can have odd ways of showing it). For all its frustrations, Sera’s romance probably has more “d’aww” moments than any other I’ve done.

Nadia Grell (Star Wars: The Old Republic):

A conversation with Nadia Grell in Star Wars: The Old RepublicNadia is a character I really enjoy. I know she can rub some people the wrong way, and I understand why — she’s very over-eager, and she does have a certain air of “Senpai noticed me!” that can be a bit much at times — but I can’t help but find her enthusiasm infectious.

I also appreciate that she’s an idealist, but with a hard edge when the situation calls for it. She’s got a gentle heart, but she’s no push-over.

Yet that’s not why I’m giving her romance such high marks. The thing I find interesting about Nadia’s romance is that it seems more like she’s pursuing the player than the other way around. Normally in these games NPCs don’t display any interest at all until you’ve made a concerted effort to win them over. It made Nadia feel much more like a real person with agency all her own.

Plus it’s a pretty well-written romance all around. It’s got ups and downs and interesting choices to make, and you meet her pretty early in the game, so it feels natural to see the bond slowly grow between her and the player’s Jedi.

Merrill (Dragon Age II):

My party in Dragon Age 2Merrill is a bit like Traynor in that she’s a character who could easily have been designed to appeal specifically to my tastes. A selfless, adorkable Elven blood mage with awesome tattoos and a charming accent? Sign me up.

Unlike Traynor, though, her romance arc is very well-executed.

There’s a lot to like about Merrill’s romance. I appreciate that it’s a slow burn. You can start flirting with her almost immediately, but it takes a while for an actual relationship to form. That makes it feel a bit more natural than these things tend to.

I haven’t played DA2 without romancing Merrill, so I’m not sure how much a difference it makes, but certainly it seemed to have a significant impact on conversations with her. Even her party banter with other characters changed. Also, her moving into Hawke’s house was a nice touch.

As with Vette, Merrill’s life is so sad that it feels good to bring her some happiness. She’s such a nice person, and yet she ends up hated and distrusted by almost everyone. At least if you romance her, she has someone who stands by her. In fact I seem to recall some party banter where she says her relationship with Hawke is just about the only thing keeping her together.

And there’s just nothing to complain about in Merrill’s romance. There’s no blatant poor writing or obnoxious game design. It just works.

Things I Hate About Things I Love

I think nuance is important in life. It’s always good to remind yourself nothing is entirely good or bad, to see the flaws even in things you enjoy. Blind devotion is never a positive trait.

To that end, I have compiled a list of things I truly hate about things I truly love. None of these things are enough to turn me off my passions, but that doesn’t mean they don’t really get under my skin.

This is by no means a comprehensive list; it’s just the things that stood out to me as I was writing.

And just so you know, to continue the theme of balance and nuance, I will also be doing a post on things I love about things I hate.

World of Warcraft: Mandatory subscription

There’s no shortage of things I could have picked where WoW is concerned. It’s a game with much that I love, but also much that I would gladly purge with cleansing fire.

I settled on the subscription. I’ve said it all before; I don’t like subscriptions and the psychological pressure they create.

My warlock's awesome new look following the Blood Elf model revamp in World of Warcraft: Warlords of DraenorIn WoW’s case, I find the subscription is having an increasingly toxic impact on the game’s design. More and more the overriding thought behind Blizzard’s decisions seems to not be “How can we make this more fun?” but “How can we make this take longer?”

Star Trek: Enterprise: Gratuitous T&A

Enterprise’s infamous decon scenes and other acts of shameless fan service have received much criticism, and while I think it’s a bit unfair to act as if this was something new to the Star Trek franchise (mini-skirts — just sayin’), it does deserve to be criticized.

Yeah, it’s sexist. It’s also silly, ridiculous, and unnecessary, and it cheapened what was otherwise a fantastic piece of intellectual science fiction.

I mean, I was going through puberty when Enterprise was on the air, and even so, I still didn’t enjoy the decon scenes.

Much.

Seriously, though, even then I was like, “This is dumb. Why are they doing this? I mean, I like seeing Linda Park in her underpants and all, but really, this is dumb. Get back to the plot.”

At least they made some small effort toward being equal opportunity. Trip did spend an awful lot of time in his underwear and/or sweaty and covered in dirt.

Yeah. This happened.Fun fact: TrekUnited’s “let’s drool over Connor Trinneer”  thread was roughly ten to twenty times longer than the equivalent threads for Jolene Blalock and Linda Park combined.

This is not an exaggeration.

Battlestar Galactica: Season four

I have a lot of love for Ron Moore’s Battlestar Galactica reboot. My autographed photos of Katee Sackhoff and Aaron Douglas sit proudly next to my computer desk. My pilot’s wings pin occupies a place of honour on the headboard above my bed. One of my first major writing projects was a massive BSG fan fic up that ended being nearly novel length. BSG produced three of the best seasons of television ever made.

And then season four happened.

Sigh.

I mean, there was still some really great stuff in season four. I loved the mutiny arc. The acting and character arcs were fantastic until the end. “Revelations” was possibly the best episode of the series.

But most of season four was defined by random drama and shock value for the sake of drama and shock value. It killed off beloved characters for no apparent reason.

A screencap from BSG's rambling mess of a series finaleWorse still, it became clear that, despite what the opening credits said, they did not have a plan. The writers were clearly making it up as they went along, and in the end, the show “collapsed under its own weight,” as an old friend of mine aptly put it. The ending was a nonsensical mess that boiled down to two hours of “a wizard did it.”

The first three seasons of BSG were so brilliant that season four cannot diminish what they accomplished. But that’s not for lack of effort.

These days I mostly try to pretend season four ever happened. Though not as hard as I try to pretend Blood and Chrome never happened.

Stargate: Universe: Montages

I loved SG:U. After its shaky first few episodes, it evolved into one of the great sci-fi shows of all time. But there’s one nasty habit it never quite shook off.

Those damn musical montages.

Nearly every episode had to conclude with five minutes of the cast staring off into space and looking depressed while some crappy song plays in the background. It never stopped being irritating.

The starship Destiny in Stargate: UniverseTake that time and come up with some proper opening credits instead. Would be as useful.

Mass Effect: Asari

With a few notable exceptions, I’m not fond of the alien races in the Mass Effect franchise. It feels like very little effort was put into them — they’re almost entirely bland archetypes the likes of which you could find in any generic sci-fi story.

The Asari stand out as the worst, though. They’re basically an entire species of adolescent sexual fantasies — gorgeous, bisexual alien girls. Considering how progressive Bioware tends to be, shameless fan service such as the Asari sticks out like a sore thumb.

I find it ironic that the games try to make it this offensive stereotype that Asari are defined by sex, but the games spend more time stereotyping them than any of the characters. There’s next to nothing unique or noteworthy about the Asari culture or temperament other than their sexuality, nearly all Asari plots revolve sex or relationships in some way, and Asari strippers are utterly ubiquitous.

Admittedly, my view has perhaps been skewed by the fact Liara is the most prominent Asari in the franchise. Her entire personality boils down to, “Gee, Shepard, you’re so awesome; wanna feel my boobs?”

Catching up with Samara in Mass Effect 3: CitadelIn fairness, Samara is pretty cool.

Heroes of the Storm: Dragon Shire

I was going to mention the amount of filler in Bioware games, but then I remembered how much I hate Dragon Shire, and there wasn’t room for both.

Heroes of the Storm’s map variety is one of its great strengths… unless you get Dragon Shire.

I hate this map so very, very much. It’s just endless back and forth — you can easily go ten to fifteen minutes into a match without either team winning the map objective. It’s so slow, and so tedious. It’s also really easy to get screwed over by your team composition in quick matches because you need a very specific set of heroes and roles to hold all three shrines effectively.

It also seems very snowbally compared to other maps. Winning the dragon is such a massive advantage, and there’s no “consolation prize” for the team who doesn’t capture it. It’s agonizing to spend half a match fighting over the damn thing, only to have the enemy team cap it and wreck half your forts because your team made one mistake.

Oh, and it has the most boring visuals and the dullest announcer of all the maps.

Zoning into a Heroes of the Storm match as JohannaI have my highest win rate on Dragon Shire, but even that does nothing to quell my hate for this awful, terrible, no good map. I have at times (briefly) considered quitting Heroes because of Dragon Shire — I’m not kidding.

Fantasy in general: Lack of diversity

This isn’t necessarily something I hate, but it confuses and disappointments me.

Science fiction has a pretty rich tradition of showing a future where humanity is more united and giving us diverse casts composed of a good balance of sexes, races, and even sexual orientations.

Fantasy, for whatever reason, isn’t like that. The vast majority of fantasy novels are about straight white guys. If an author is feeling really daring and progressive, it might be about a straight white woman.

There are a few exceptions. Ian Irvine and Glen Cook have made at least some effort toward racial diversity in their casts, Mercedes Lackey gives good representation to LGBT characters, and… that’s all I got.

I guess Dragon Age could merit a mention, too. Good balance of sexes and sexual orientations, at least.

StarCraft II: Too much macro

The beginning of a Starcraft 2 ladder matchStarCraft II is one of the great RTS games of all time, and the countless hours I’ve sunk into prove my love for it. But it always bothers me how much of the game boils down to macro, to economy.

If you run your economy well, you can all but ignore what happens on the battlefield, at least until you reach the highest levels of play. I remember hearing a guy saying he made it from silver to platinum league by giving up on commanding his army and just devoting all his attention to macro.

That’s pretty messed up.

And it’s just boring. Way too much of every game is spent churning out workers, and pylons, and overlords, and so forth. “YOU MUST CONSTRUCT ADDITIONAL PYLONS” is a meme for a reason, but it’s not necessarily a good reason.

Everything: The fans

“It’s not the band I hate. It’s their fans.”

The sad truth is I have yet to find anything that can’t have the fun sucked out of it by its fans. The worst part of playing WoW is the other WoW players. The worst part of being a Trek fan is the Trekkies. And so on and so forth.

That’s not to say you won’t encounter nice people in fandom. Some of the best friends I have were made through fan communities. But on the whole, I’ve found my every attempt to engage in the fan community for any game, TV series, movie franchise, etcetera has ultimately proven frustrating and lessened my enjoyment of the original product.