Gaming Round-Up: Halloween in Landmark and TSW, Nova Raving, and Skyforge

Halloween as an adult is always a little depressing, isn’t it? It used to be a day you spent all year looking forward to, and now… it’s Monday.

The Rider, the star of The Secret World's Samhain 2016 eventHalloween celebrations in online games can at least soften the blow a bit.

The Secret World’s Halloween celebrations are, of course, the stuff of legends, but I must admit I’m not quite feeling the usual joy this year.

The new event is… strange. There’s not much story. A lot of it boils down to new world boss fights, but there’s a sort of puzzle-like requirement to summon them. Mostly it involves a lot of people running around like headless chickens, desperately hoping to find their targets before the boss despawns. I can’t say I’m fond of the time limit.

Of course, the official forums are on fire. For my part, while I agree with most of the criticisms, I’m inclined to judge the event less harshly than some.

I at least give Funcom credit for trying something different. The elements of mystery and community cooperation that this event hinges on are cool in theory. In practice it hasn’t turned out well, but I don’t think we should penalize developers too harshly for trying new things. The industry is risk-adverse enough already.

Ultimately, you have to accept that not all experiments are going to work, so if you want games to try new things, you need to learn to live with the occasional hiccup.

The new freestyle dance in The Secret WorldIt is worth noting that as of this writing we haven’t uncovered the entirety of the event yet. There’s quite a mystery over how to summon the empowered versions of the bosses. My opinion of the event may change, for better or for worse, once we’ve seen all of it.

All the previous events are back again, too, but those aren’t quite igniting my fancy this time, either. That’s just simple burnout, though. The Broadcast is still awesome, but I’ve done it a rough estimate of eleventy bajillion times now, so it doesn’t have quite the same lustre it used to.

One thing that has been interesting, though, is that I recently discovered an old friend from the TrekUnited days has gotten into TSW, and this is her first Halloween in the game. I’ve been helping her out here or there, which is gratifying. She even lucked into a couple of rare drops from my goody bags.

On that note, the new dance from this year’s party bag is awesome. I think it’s the most elaborate emote I’ve ever seen in an MMO.

Tip: For best results, equip Hell skin fist weapons before dancing.

Meanwhile, Landmark is also having a Halloween event. As one would expect from a game like Landmark, it’s mainly player driven. The developers just plunked down an island for seasonal builds and let people go nuts.

A Halloween build in LandmarkI haven’t had too much time to spend in Landmark lately, but from what I’ve seen the Halloween island is another testament to the talent of the Landmark community. It’s not particularly scary, but it’s fun in a cheesy haunted house kind of way.

The trouble with Landmark from a blogger’s perspective is that there’s never too much to say about it. Wandering around gawking at pretty sights is plenty enjoyable, but it doesn’t require in-depth analysis.

In other news…

Moving on from Halloween, I’ve got a few more articles published at MMO Bro I hope may be of interest.

Firstly, I take a look at the surprisingly swift release of Nova as a playable commander in StarCraft II’s co-op.

Nova is astonishingly fun, I have to say. She solves almost every complaint I’ve ever had about SC2’s game mechanics. As much as it feels like a betrayal of my Protoss brethren, she may well be my new favourite commander.

The fact she’s spectacularly overpowered doesn’t hurt, either. I’m trying to get plenty of games in with her now, because I’m convinced she’ll be nerfed soon. The reactions from some of the people I’ve been matched with have been hilarious, though a lot of them can’t be repeated in polite company.

Calling down the thunder as Nova in StarCraft II's co-opNext, I also took a second look at Skyforge following its huge Ascension patch, only to discover it really isn’t that different.

Skyforge feels like a tragic waste of potential to me. It does some things very well, but when you get down to it, it’s still an incredibly shallow game.

Not for the first time, I wish it was possible to combine different aspects of various MMOs, Frankenstein-style. Imagine SW:TOR’s story with Skyforge’s combat and graphics. That would be a truly amazing game.

Landmark: Build Two in Pictures

I’m still logging into Landmark now and then, though I have been pretty heavily distracted by other things (the main one rhymes with Morecraft). I did, however, finally get around to finishing my second, much more ambitious build. I actually wanted to blog about it sooner, but, again, distracted.

I think this is a case where a picture is worth a thousand words, so let me take you on a visual tour of the construction of the Vale of Whispers.

My initial plan had been to find a nice mountain valley and then tunnel into the surrounding cliffs, but I couldn’t find a valley that was the right size or shape, so eventually I threw up my hands and declared, “Screw it, I’ll build my own valley! With blackjack! And hookers!”

So I claimed a good chunk of a mountain and set to digging. Carving out a valley didn’t take too long…The early days of my second build in Landmark

The early days of my second build in Landmark…But smoothing it and terraforming it to look natural became a pretty huge ordeal. I think it wound up being something like three or four hours of nothing but smoothing and tweaking the terrain. I did it in bits and pieces over several days, but even so, it was exhausting.

Once that ordeal was finally finished, the time came to start painting the terrain.

The base terrain of my second build in LandmarkBy this point I had already spent many hours on build two, and I had only reached the point my first build had started from — a blank slate of terrain.

An unfinished version of my second build in LandmarkThe next big task was to begin carving out a system of tunnels, which would house an academy of arcane study.

Carving out the tunnels in my second Landmark build

When you don't have a ruler, you make do.

My method of measuring so the pillars would all be even with each other.

Stairs suck, let me tell you. You have to take it one step at a time — literally. I couldn’t copy and paste because I was digging into the native terrain rather than building something new. Maybe I should have just hollowed out the whole mountain and built the tunnels from scratch, but I’m not sure that would have been any less work in the end.

I thought I had some screenshots of my building the many stairways, but apparently not. So much the better — I’d rather burn the whole experience from my mind.

I did end up cheating and using teleporters in some places.

A teleport in my second buildWith the valley built, the basic terrain established, and the tunnels dug, I could finally turn my attention to the fun part: Making it pretty.

The finished tunnels in my second Landmark buildI added woods…

The trees in my second build in Landmark…Ancient ruins…

Constructing "Stonehenge" in my second Landmark build…And balconies.

The balconies of my second Landmark buildAnd I populated the tunnels with ritual chambers…

A dark ritual in my second Landmark build…Shrines…

A shrine in my second Landmark buid…Workshops…

A workshop in my second Landmark build…Living Quarters…

Living quarters in my second Landmark build…And more.

The observatory in my second Landmark build

Unlike my first build, the NPCs in Vale of Whispers are friendly. Mostly.

My second Landmark buildNow, at last, the whole thing is finished. I think I did bite off more than I could chew to some extent with such an ambitious build, and it was pretty exhausting after a while, but I am happy with the results.

My second Landmark buildThe Vale of Whispers turned out to match my original vision incredibly well. That’s one thing I can definitely say for Landmark: If you can imagine it, you can make it.

And I think it’s quite pretty, if I do say so myself.

My second Landmark build, viewed from a distanceIf you’re a Landmark player, I welcome you to visit. Look up Vale of Whispers in the gallery or walk down to the southern fjord on Lonely Glacier (Serenity).

Admiring my handiwork in LandmarkAnd don’t forget to check out my first build, as well: Maigraith’s Grove, just southeast of the spire on Silver Shallows (Serenity).