Blizzard News: Heroes Additions, Overwatch Announcements, and WoW PLEX

There’s been a lot of news on the Blizzard front as of late, largely due to several announcements at PAX East. Thought I’d do a big post to round it all up.

Heroes of the Storm: A Tale of Two Queens:

A preview image of Sylvanas Windrunner in Heroes of the StormMost of the news for Heroes of the Storm coming out of PAX East wasn’t terribly surprising, but that made it no less exciting.

Firstly, after what feels like an eternity of waiting, the Banshee Queen Sylvanas Windrunner has been confirmed as the next hero to be added to the game.

Sylvanas will be a specialist, but an unusual one. She seems heavily hybridized with the assassin role and will have very high damage and mobility. Mobility tends to be an Achilles heel for most specialists, but Sylvanas looks to be bordering on Illidan levels of crazy mobility with a teleport and the ability to fire her bread and butter ability while moving.

She also has some welcome nods to her Warcraft III incarnation through her ultimate abilities. One is an AoE silence, and the other allows her to mind control enemy minions and mercenaries, with the cooldown varying based on the power of the stolen minion. The latter in particular is very interesting and could be a real game-changer. Is the enemy team even going to want to capture mercenaries if they’re just feeding Sylvanas potential reinforcements?

As a long-time Sylvanas fan, I’m very happy to see her finally show up. I hope I’ll enjoy playing her, as specialist is the one role where I haven’t found a hero that I’m really excited about. I like Azmodan and Nazeebo in terms of gameplay, but their lore and aesthetics don’t really do it for me, and Abathur can be fun, but he’s a very different experience from other specialists — really a unique role unto himself — and he’s very challenging and high-stress, so I don’t play him too often.

A shot from the trailer for Sylvanas Windrunner in Heroes of the StormHopefully Sylvanas can become my go-to specialist.

The one downside is that Blizzard caved to the trolls and decided to revert Sylvanas to her traditional, impractically under-dressed appearance. I guess their new commitment to respect and diversity only applies to Overwatch.

The other big but also totally expected piece of news was a preview of the next map, Tomb of the Spider Queen. To be honest, at face value, it looks pretty boring to me.

The mechanic involves collecting gems from enemy minions and using them to summon waves of spiders, and to me, this sounds like it’s going to lead to matches such as you’d see in any other MOBA: camping in lanes to endlessly grind minions. You drop gems when you die, but the enemy can’t steal them, so there’s not a lot of impetus for crazy slaughterfests like you might see on Blackheart’s Bay.

I also don’t see extra waves of minions being terribly powerful compared to other map mechanics. If a team has one or more good wave-clearing heroes like Jaina or Sonya, how much of a threat is a bunch of spiders going to be?

Maybe it will be better in practice than I’m imagining, but at face value, Tomb of the Spider Queen seems like something designed to appeal to fans of traditional MOBA mechanics — which royally sucks for those of us who play Heroes specifically because it’s not like other MOBAs.

A preview of the Tomb of the Spider Queen map for Heroes of the StormSome other tweaks were announced that sound very welcome.

For one thing, they’ll be offering an option to disable all in-game chat.

Thank God.

The game isn’t even out of beta yet, and my ignore list is already full. The Heroes community is terrible, and it’s only going to get worse as more people join. The constant frustration of dealing with trolls, bigots, and cyber-bullies is really starting to wear on me, and I was worried it would ultimately turn me off the game for good.

But now, relief is in sight. Hallelujah.

Progression with also be improved. Many account level milestones will once again reward large sums of gold, and account level ten will award a free seven day stimpack (gold/XP booster). This doesn’t entirely solve the overly slow rate of gold acquisition, since it’s a one-time thing, but it does make leveling feel meaningful again, which is very welcome.

The really nice thing is these new rewards will be added retroactively to existing accounts, so whenever the patch with these changes goes live, I’ll have a pretty big payout coming my way. Might even buy Sylvanas at her initial 15K price point, assuming her release comes around the same time as these changes.

Jaina casting Blizzard in Heroes of the StormOverwatch: From Russia With Love

PAX East also saw the first significant batch of Overwatch news since its announcement at BlizzCon.

Firstly, beta is slated to begin in fall of this year. This is a bit disappointing, but I guess I have only myself to blame for feeling that way. My fault for believing the early beta hype — this is Blizzard, after all. They don’t do anything quickly.

Aside from that, they also revealed two new characters and a new map.

The first new character is McCree, a damage-oriented cyborg cowboy. Don’t really have a strong opinion of him either way; he is what he is. I still find Tracer a much more appealing way to scratch my gunslinger itch.

The more interesting is Zarya, the game’s first female tank. She is another clear example of Blizzard’s attempt to be more inclusive with Overwatch, though their success remains up for debate. She’s definitely not the stereotypical pencil-thin video game babe — that’s for sure.

On the downside, the whole “butch Russian lady” thing is pretty damn stereotypical… But reading her backstory did make me feel a bit better. To my surprise, she’s another character that’s being portrayed as quite pure-hearted and noble. Her story talks about how she was a promising athlete headed for fame and fortune and then abandoned all that to take up arms and defend her homeland from the Omnic machines.

A promotional image of Zarya in OverwatchSo they’ve certainly broken the “evil Russian” stereotype, at least. Fairly impressive considering the West’s past and recent history with Russia.

From a gameplay perspective, I’d say I find Zarya the most appealing of the current tank characters, if only for the pew-pew lasers factor. Also that blackhole ultimate of hers looks pretty lethal under the right circumstances.

The other reveal was a new map, Watchpoint: Gibraltar. It looks like a pretty generic sci-fi base, and I can’t say I’m impressed. Not nearly as colourful as the other maps we’ve seen so far.

World of Warcraft: Introducing the WoW Token

“We have a lot of money, but we don’t yet have all the money, so we are pleased to announce a new way for you to give us money.”-Blizzard press release.*

*(Not really.)

Official logo for World of WarcraftAll snark aside, the news recently broke that Blizzard is planning to add a system similar to PLEX, the “pay your sub with in-game currency” system pioneered by EVE Online and now offered by many other games with subscriptions, to World of Warcraft.

The WoW Token, as it’s being called, is something players can purchase for real life cash and then sell to other players for gold. These players can then redeem the token to add a month of subscription time to their account.

It’s another way for Blizzard to soften their subscription-only model, a tough sell in today’s market, without the risk, effort, or poor publicity of a free to play or buy to play transition.

There are some twists to the WoW Token compared to similar systems. It can only be traded through a special part of the auction house that will be added soon, and it can only be traded once, so there will be no flipping Tokens for profit or trading between friends. It also sounds as though Blizzard is planning to regulate the gold price of Tokens to some extent, at least at first.

On a visceral level, this does leave something of a poor taste in my mouth. Blizzard has now added pretty much every possible monetization strategy there is to WoW. It has a fully-stocked cash shop, a box price, paid expansions, paid character boosts and account services, a mandatory subscription, and now sanctioned gold-selling.

My rogue stares down Deathwing in the Dragon Soul raid in World of WarcraftHow anyone can still convince themselves this less a case of being nickle-and-dimed than the average free to play is beyond me.

That said, thinking about it rationally, I don’t see the WoW Token having a terribly negative impact on the game. Really, I don’t think it will have much impact at all.

This seems like the sort of thing that will only benefit players who are already the most privileged. Those wealthy in real life can now also be wealthy in-game, and those wealthy in-game can now essentially play for free.

They’re already ahead of everyone else, so giving them further advantages doesn’t seem to matter.

I very much doubt more average players like me are going to see any difference. The Tokens will likely be priced in tens or hundreds of thousands of gold, putting them well out of reach of us mere mortals, and I don’t have enough disposable income to throw at buying gold when I need to pay to play the game at all.

My warlock battles Al'akir the Windlord in Throne of the Four Winds in World of WarcraftIt has been argued that this will sabotage the effort of the current, illicit gold-sellers, but I’m not sure it will make that much difference. It should be easy enough for illegal gold-sellers to undercut Blizzard, and honestly, if anyone’s foolish enough to buy from them now, they’re foolish enough to buy from them when there’s a better option.

It probably won’t do the current gold-sellers any favours, but I’m sure they’ll still be fairly common even after Tokens are introduced.

In the end, mostly I’m just glad that Blizzard didn’t come up with yet another goofy, random acronym for the Tokens. Just because EVE made theirs an acronym doesn’t mean everyone has to, guys..

*Glares at WildStar, Rift, and Darkfall.*

Holiday Gaming: Master Skins and Magic Flutes

The holiday lull is always a good time to get caught up on one’s gaming. In my case, I wound up focusing my attention once again on The Secret World and Heroes of the Storm, enjoying the holiday festivities of both.

My Templar showing off her new Wassailer outfit in The Secret WorldThe Christmas Conspiracy:

After the home-run that was Halloween’s new mission, I was actually a bit disappointing by TSW’s new addition to the Christmas event. I’m sure it’s a lot of fun if you’re a fan of puzzles and/or opera, but I’m not particularly keen on either, so I wound up finding the mission rather tedious.

A new player begged me for help on the final instance because he couldn’t defeat the mobs, but in the end, he wound up carrying me much more than I carried him, because I never would have solved the puzzles on my own. I just shuffled along and beat up Phoenicians like the trained ape I apparently am.

Also, how many damn times are we gonna have to beat Lydia, anyway?

I decided to simply not repeat the mission, but that presented a problem, because the new outfit is supremely swanky. My only hope was to buy everything I wanted — for all my alts — at auction.

So I wound up selling signets, turning Aurei into augment upgrade toolkits to sell, vendoring green toolkits I’d been hoarding, and basically doing everything to make pax short of turning tricks in Darkside. On the plus side, I made thirteen million pax in the first three days.

My Dragon alt shows off her new holiday costume in The Secret WorldIn the end, I got pretty much everything I wanted, and it cost me a lot less than I initially expected, so I’ve ended the event wealthier than I started.

Thank Grilled Cheesus I didn’t want any of the epic items…

But the event had plenty more to offer. The return of Super Hel and the Mayan Apocalypse is welcome, and I’m very happy they brought back the communal loot bag concept from Halloween.

It’s a great way to bring people together. Sure, you can just dump the loot on the hug-pile that inevitable springs up in Agartha, but where’s the fun in that?

I took mine to Kingsmouth and rounded up a crowd of mainly new or low level players. We had a short impromptu party atop the police station, and one of the lowbies got the zombie polar bear pet, which is the rarest item in this event. It felt good.

And, of course, using the public loot bag earned me the new /dance_single_ladies emote.

If you liked it, then you should have put a ring on it.It’s amazing. I mean, I’m no Beyonce fan, but this dance is hilarious. Especially on a male character. Especially with fist weapons equipped.

Speaking of a sense of community…

It’s beginning to look a lot like fish-men…

On Christmas Eve, I tuned in for Moiren‘s now-traditional drunken Lovecraftian Christmas carol sing-along livestream.

As has happened in the past, I wound up logging on to join her in her adventures and doing all sorts of random things. I spent much of the time on my latest alt, and the experience proved quite a boon to my fledgling second Dragon.

I was able to mooch free runs through the first three dungeons, which is great because I almost never get to run dungeons in TSW. I was once again reminded of how much I love Darkness War. Epic war, rifts in space and time, and Vikings. What more could anyone want from a video game?

My Dragon alt skipping ahead to Transylvania to fight a world boss in The Secret WorldAt one point, we wound up killing one of the Vestiges of Nameless Days in the Shadowy Forest. If you want to feel like a badass, spend half an hour running through Transylvania on a character who hasn’t even finished Kingsmouth yet.

EVERYTHING IN THIS ZONE CAN ONE-SHOT ME, AND I DON’T EVEN CARE. TREMBLE BEFORE MY QL1 BLUES.

It’s a bit of a blur after that. I seem to recall a dance party in Niflheim at one point…

With my family scattered to the winds, the holidays can be a bit of a lonely time for me, but a night of virtual Vikings, bad jokes, and drunken songs about Mi-go took a lot of the sting out.

The ice woman cometh:

I haven’t been doing many posts on Heroes of the Storm, but I’m still playing it regularly. I just haven’t had much to say about beyond my initial thoughts. I still think it’s a very fun game somewhat marred by an overbearing business model and an absolutely atrocious community.*

Jaina casting Blizzard in Heroes of the Storm*(To be fair, all game communities are absolutely atrocious. Except TSW’s, which is only partially atrocious.)

However, December was an eventful month for me where Heroes is concerned.

This month saw the long-overdue release of Jaina Proudmoore. After seeing how long it took Anub’arak and Azmodan to make it into the free rotation, I decided to take a chance and buy Jaina as soon as she dropped to 10,000 gold.

I’m glad I did. Jaina almost instantly supplanted Tassadar as my favourite hero. I love her burst, her area of effect damage, her utility, her spell effects, her voice-overs… She’s just a complete blast to play.

I think a lot of it also boils down to being a big fan of Jaina as a character. Or at least the character she used to be.

And that’s the wonderful thing about Heroes. Every character is frozen at their moment of greatest awesomeness. In Heroes, Jaina isn’t some emotionally erratic nincompoop. She’s the calm-headed badass she used to be. If World of Warcraft has failed Jaina, then at least I can still bask in her awesomeness in this game.

A hilarious glitch in Heroes of the Storm

The greatest glitch ever: Jaina Proudmoore surfing on a dinosaur.

I was worried going in, because people on the forums were wailing about Jaina being extremely weak, but I haven’t found that to be the case at all. I’ve had great success with her, consistently. Maybe she’s only effective at relatively low MMR; I don’t know.

Part of the problem might be that Jaina is a very different kind of assassin. People seem to be expecting her to be like Valla or Nova — capable of blowing up single targets effortlessly — but Jaina isn’t very good at that. She’s not a duelist.

Where Jaina excels is in team fights. Her massive area of effect damage and slows are devastating in large brawls, and those are where games are decided. She’s a force to be reckoned with on maps with lots of big team fights in tight spaces, like Cursed Hollow and Blackheart’s Bay.

I loved Jaina so much that I resolved to make her my first hero to reach level ten. I treated myself to one of the new stimpacks (XP boosters) for Christmas, and together with the 25% holiday XP boost, I proceeded to rake in the experience hand over fist.

Even so, it was an abominable grind. I can’t complain too much, since all the rewards for hero leveling past level five are purely cosmetic, but my God, such a grind.

My Jaina showing off her master skin in Heroes of the StormBut it was worth it in the end. At long last, I unlocked her master skin, and it is magnificent, especially the red tint.

Don’t think I’ll be unlocking any other master skins any time soon, though.

* * *

Because one isn’t enough, here’s another shot of my Dragon doing the Single Ladies dance:

The sass is real!