Do You Have An Ideal RPG Character?

Over the past year or so, I’ve played several games that give you pretty much free reign to create whatever character you want. The Secret World and Fable: The Lost Chapters both allow you to create pretty much any ability set (within reason), and Aion and Guild Wars 2 are both games that allow nearly limitless appearance customization.

My thief in the Guild Wars 2 betaAnd as I’ve played these games, certain patterns have begun to arise. There are certain themes that keep coming up over and over when I’m given the freedom to create whatever character I wish.

This has led me to wonder whether I, and other people, have an “ideal” RPG character that we will always gravitate towards creating if we have the chance. And if so, why are these traits our ideals?

There are two sides to this: appearance and abilities.

Appearance:

My rogue and her "srs" faceWhile I do play and enjoy characters with other looks, there is one look that keeps coming up over and over. If you’re a regular reader, you’re probably used to it by now: a tough-looking woman with an athletic, muscular build and black hair tied back in a ponytail. I’ve also occasionally dabbled with tough-looking women with tied back white hair.

Examples of these include my World of Warcraft rogue, my other WoW rogue, my Guild Wars 2 thief, my GW2 mesmer, and my Templar in The Secret World. If we add those with white hair, the list also includes my WoW warlock, my GW2 thief from the beta, and my ranger in Aion.

This all began with my rogue in Warcraft. I chose to make her tough-looking because, well, she’s a killer. I’m not sure why I always go for black hair, but the ponytail is because I wanted a style where her hair wouldn’t get in her eyes while she’s stabbing people.

Similar reasoning also applies to why I choose athletic builds in games where body customization is possible. My characters are fighters; they should look the part.

My character in Aion, an Asmodian rangerI also tend to make my characters tall when given the chance. The reasoning for this is simple to understand. Despite being of normal height for a white male, I’ve always felt oddly inadequate about my height and wished I was taller.

As for why I keep playing women… that’s more complicated. I’ve already talked about that in some detail, but I suspect I still don’t have all the answers.

Abilities:

I first started thinking about this when I spent a week playing Fable: The Lost Chapters about a year ago. This was by no means a particularly good game, but one thing I did appreciate was the utter freedom of character design. You can pretty much be whatever you want.

I went into this game with no plan. I just did whatever seemed like a good idea at the time and progressed as felt natural. This makes my Fable character possibly the truest expression of what my ideal playstyle would be.

My warlock posing in the Jade ForestSo what was my Fable hero? A great, hulking, plate-wearing, greatsword-wielding, fireball-hurling battle mage.

The Secret World is also incredibly open in the kind of character you can create. What did a I end up using there? Fist weapons and blood magic. Again, melee and magic.

My Templar alt has settled on swords and pistols. In GW2, my warrior uses axes/longbow, my thief uses daggers/pistols, and my mesmer uses sword/staff. All characters that combine melee and ranged abilities.

Is it any coincidence that I stopped playing Aion right around the time my melee abilities stopped being competitive with my ranged skills?

Hanging bodies in Blue MountainSo it’s clear that I prefer characters that are capable of fighting both with melee weapons and at range. Which makes sense, as I enjoy both. If I had to pick one, I would probably play ranged, but melee has a visceral thrill that ranged fighting just doesn’t quite equal. Plus, melee weapons are better aesthetically — they look more heroic.

As for which melee weapons, I prefer to dual wield weapons — usually swords — instead of using two-handed weapons. Plus, dual wielding tends to lead to faster attacks, which is what I prefer.

I also like characters that have at least some magical capacity. I’ll be honest; this is mostly just down to looks. Magic is pretty.

(Mini-rant: Why don’t games put more effort into making non-magical skills look good? You developers could really learn something from Aion here.)

My Norn thief in Hoelbrak in Guild Wars 2Reading it back, this seems kind of greedy of me. I want my character to be everything: ranged and melee, magical and physical.

But is that wrong? Why should our characters need to fit into rigid boxes? I won’t say that classes are a bad thing necessarily, but I feel they are often too confining.

One place where I have to give Guild Wars 2 credit is the way they let you interpret each archetype very broadly. A thief can be a subtle assassin, a sword-wielding brawler, a gunslinger, or artillery.

Classes do muddle the idea of an “ideal character” somewhat, as do game mechanics. I’ve always loved the idea of playing an archer, but most games tie bows to annoying crap like pets, minimum range, or an overabundance of ground target AoEs. So my view of what my ideal character would be may be somewhat skewed by the games I’ve played.

My ranger character in AionAlso, it’s probably impossible to ever get every experience you want from one character. If you like playing tanks and glass cannon DPS, you obviously can’t be both at once.

The ideal:

So my ideal character would likely be a female character with an athletic build, tied-back dark hair, and abilities  that combine fast melee skills with ranged magic.

Hmm, no wonder I liked Dungeon Siege III so much. I basically just described Anjali.

At the same time, it also seems clear to me I could never only play one character, no matter how closely it matched my ideal. We all need a change of pace now and then.

My mesmer showing off her gear in Rata SumWhat about you? Do you have an “ideal” RPG character? What would it be, and what makes it your ideal?

God damn it, now I’m upset there wasn’t a Dungeon Siege III expansion again. ><

THIS IS KARKA!

But it’s also madness:

Battling the Ancient Karka in the Lost Shores event for Guild Wars 2Let’s not mince words: the Lost Shores events in Guild Wars 2 over the weekend were a train wreck. They were not simply a clusterf***; they were a catastrof***.

An endless spree of glitches and bugs, everyone experienced their own unique flavour of ArenaNet’s virtual faceplant. Personally, my experience varied by the day.

The first day wasn’t too bad. The first fifteen minutes or so were unplayable due to DCs, but after that, it was just a lot of lag. The event itself was nothing special, consisting mainly of fighting crab monsters (called karka) in Lion’s Arch.

Saturday’s event was a bit more interesting in concept. We landed on the Lost Shores and set about taming the land, establishing bridges and camps that will be used by all future visitors to the zone.

Battling karka on the Lost Shores in Guild Wars 2Unfortunately, this is where things really went off the rails technically. Among other issues, I spent most of it unable to see anything but my character and the terrain. I also had no sound for most of it.

And this was after a half hour of waiting because the event was late in getting started. I think there was an entire stage of the event that never triggered. On the plus side, we had a dance party on the lighthouse in Lion’s Arch that proved surprisingly entertaining.

The third day was the smoothest technically, but consisted mainly of hours of grinding through a single event chain. The length came not from the amount of content it held, but from the fact that all the mobs had approximately fourteen quadrillion HP and possessed abilities capable of one-shotting a dozen players at once. At one point, all my gear had been broken but for my coat, leaving me to fight karka half-naked.

It was brutal.

The loot at the end was very good, but after what we went through, nothing short of legendaries would have felt like sufficient reward.

Words cannot adequately describe the surreal horror of these events, so I’m just going to spam you with screenshots.

Picture time:

Dancing on the Lion's Arch lighthouseDancing on top of the Lion's Arch lighthouseYou just haven’t lived until you’ve danced with a candy corn monster and an eight-hundred pound Norn man in fluorescent pink armor.

It was sort of like thatYeah, it was sort of like that.

Countless dead players during the Lost Shores event in Guild Wars 2Each of those blue symbols represents a dead player. This was a common sight. Very common.

Building the bridge on the Lost Shores in Guild Wars 2A brief moment in which my fellow players were visible.

Invisible players and NPCs during the Lost Shores event in GW2I’m actually surrounded by players and NPCs in this screenshot. The shield icon hovers over the head of the main event NPC. Also, BACON SQUAD, OO-RAH!

Rage and reflection:

Oddly enough, though, I don’t feel ready to join the legions of angry players howling for ArenaNet’s blood — though I certainly don’t blame them for their feelings.

I won’t defend this most epic of fails, but I will say that I appreciate ArenaNet having the guts to even attempt a live event like this. MMOs should be the most unpredictable and ever-changing genre of game, but often, they’re the most static. I salute ANet for breaking the mould, and I hope they do more such events.

I just hope that those events are nothing at all like Lost Shores.

Also, for what it’s worth, I did quite enjoy the second day, purely because of the people. I did more chatting that day than I have in any game since my Alliance guild split up. It felt good to be a part of a game’s community. Felt like a proper MMO — game-breaking bugs aside.

New article:

My latest article at WhatMMO is 6 MMOs Deserving Resurrection. I always wanted to try Tabula Rasa, but it shut down before I got the chance.