But it’s also madness:
An endless spree of glitches and bugs, everyone experienced their own unique flavour of ArenaNet’s virtual faceplant. Personally, my experience varied by the day.
The first day wasn’t too bad. The first fifteen minutes or so were unplayable due to DCs, but after that, it was just a lot of lag. The event itself was nothing special, consisting mainly of fighting crab monsters (called karka) in Lion’s Arch.
Saturday’s event was a bit more interesting in concept. We landed on the Lost Shores and set about taming the land, establishing bridges and camps that will be used by all future visitors to the zone.
Unfortunately, this is where things really went off the rails technically. Among other issues, I spent most of it unable to see anything but my character and the terrain. I also had no sound for most of it.
And this was after a half hour of waiting because the event was late in getting started. I think there was an entire stage of the event that never triggered. On the plus side, we had a dance party on the lighthouse in Lion’s Arch that proved surprisingly entertaining.
The third day was the smoothest technically, but consisted mainly of hours of grinding through a single event chain. The length came not from the amount of content it held, but from the fact that all the mobs had approximately fourteen quadrillion HP and possessed abilities capable of one-shotting a dozen players at once. At one point, all my gear had been broken but for my coat, leaving me to fight karka half-naked.
It was brutal.
The loot at the end was very good, but after what we went through, nothing short of legendaries would have felt like sufficient reward.
Words cannot adequately describe the surreal horror of these events, so I’m just going to spam you with screenshots.
Rage and reflection:
Oddly enough, though, I don’t feel ready to join the legions of angry players howling for ArenaNet’s blood — though I certainly don’t blame them for their feelings.
I won’t defend this most epic of fails, but I will say that I appreciate ArenaNet having the guts to even attempt a live event like this. MMOs should be the most unpredictable and ever-changing genre of game, but often, they’re the most static. I salute ANet for breaking the mould, and I hope they do more such events.
I just hope that those events are nothing at all like Lost Shores.
Also, for what it’s worth, I did quite enjoy the second day, purely because of the people. I did more chatting that day than I have in any game since my Alliance guild split up. It felt good to be a part of a game’s community. Felt like a proper MMO — game-breaking bugs aside.
My latest article at WhatMMO is 6 MMOs Deserving Resurrection. I always wanted to try Tabula Rasa, but it shut down before I got the chance.