Review: The Gates of Good and Evil, book two: The Fatal Gate

Was hoping this would be a review of the Dark Matter season finale, but the app store is being uncooperative, so here’s a book review instead.

Following on the heels of The Summonstone, the second installment of Ian Irvine’s The Gates of Good and Evil series, itself the continuation of the massive Three Worlds Cycle, has at last been delivered into our grubby mitts.

This is a sometimes inconsistent book, which makes it a little hard to rate.

Cover art for The Gates of Good and Evil, book two: The Fatal GateOne thing I have found in my long career of reading fantasy novels is that every author whose series goes on for a very long time eventually falls into a formula that will feel increasingly tired. Stories become predictable, and every book starts to feel the same.

Being a writer of uncommon skill, Ian Irvine has done a better job than most of avoiding this pitfall, but I am starting to see elements of formula creep in. For example, much as I have long admired the intensity of his stories, I have found that more often than not I am now able to predict the outcome of any given situation by asking myself, “What’s the worst possible thing that could happen here?”

And it wouldn’t be an Ian Irvine book without a long, grinding escape through the wilderness in brutal conditions.

I find the cast a little hit and miss, too. As I’ve said before, I find Karan’s sensitive nature becomes rather exhausting after a while. Llian, on the other hand, has grown a lot as a character, and I actually quite liked him in this book. Peasant turned hero Wilm remains a gem, and the tormented double agent Ifoli grew on me a lot, but neither got enough attention.

And the story does take some odd turns at times. The whole “ghost vampire” thing sure came out of left field.

My biggest complaint, though, remains the villains, the Merdrun. They’re too inhuman to have any nuance, but still human enough to feel ordinary. They’re not as scary as the beasts of the Void, as grand and tragic as the Charon, or as viscerally vile as the God-Emperor. They’re just boring.

I have to say again that my expectation and hope had been that The Gates of Good and Evil would focus on the conflict between Karan’s family and Maigraith. Maigraith, to me, deserves the title of the greatest and ultimate villain of the Three Worlds saga, and hers is the story I want to read.

There is some attention in The Fatal Gate given to the threat she represents, and it’s by far the best part of the book, but it’s not enough.

The whole situation kind of reminds me of my continued desire for an Azshara expansion in World of Warcraft. Both incredible villains, both situations where I’ve spent years longing for the final confrontation, and both situations where I seem increasingly destined for disappointment.

That said, there’s also quite a lot about The Fatal Gate I do like.

While it’s still not quite as much of the story as I’d hoped, there is a lot more that bridges the gap between The View from the Mirror and later books in The Fatal Gate than The Summonstone, and some of them can be real “chills” moments. In a way it’s sort of heartbreaking to see the seeds of so much misery and destruction being sewn, but it’s a part of the story that needed to be told.

A map of the continent of Lauralin on the world of Santhenar, setting of Ian Irvine's Three Worlds novelsFormulaic elements notwithstanding, Irvine is still an absolute master at producing page-turners, too. You would think a 500+ page book might be a bit slow in places, but you’d be wrong.

The best part of The Fatal Gate, though, is its final few chapters, which unfortunately I can’t talk about in detail without all kinds of spoilers. Even there, there are a few things I’m not sold on, but the overall result was a fiercely exciting and often powerful ending that has me incredibly eager to read the next book.

As an aside, that there will be a next book cannot be doubted, but whether it will be a continuation of The Gates of Good and Evil or part of a new series is less clear. The back cover of The Fatal Gate declares it to be “the epic conclusion to The Gates of Good and Evil duology,” but the last page says that the series will continue, and the current direction of the story seems more suited to a continuation of the series rather than starting a new one.

It’s all a bit confusing.

Overall rating: 8.7/10

The Mustering of Azeroth: Mager Nostalgia

Next up on my journey through Legion’s class stories is mage, and this was an interesting case.

My mage shows off Felo'melorn in World of WarcraftLong-time blog readers may remember that my mage was my original main. He wasn’t the first character I ever created in World of Warcraft, but he is the first one I committed to and made significant headway into the game with. He was my first character to ever reach max level, alongside a bevy of other firsts, and he received the lion’s share of my attention for the first year or two at least.

But I started falling out of love with the class in Cataclysm, and when Mists of Pandaria launched, I completely abandoned the character.

That was five years ago, and now suddenly I was playing him again. It was a bizarre feeling. I really don’t know what to compare it to.

Bizarre, but not unpleasant, though. I found it an excellent example of what makes MMOs special, and why I keep playing them despite all their many foibles. The persistence and longevity of them is staggering. There’s something strangely comforting to be able to return “home” to a character nearly ten years old after so long away.

Single-player games cannot offer anything like this.

That’s not to say I’m entirely back on the mage train. While there were times, as I fell back into the dance of locking down and kiting mobs, when I felt some of the old joy return, the fact is mage still just doesn’t click for me the way it used to. I’m not sure if it’s because of how the class has changed, or how I have, but the magic just isn’t quite there anymore (no pun intended).

The Forge of the Guardian in World of WarcraftThe most fun thing about it was actually my combat ally, Archmage Modera. She has a ranged version of frost nova, helping me keep enemies at a safe distance for even longer, and it even allows my spells to benefit from shatter and all those other juicy frost mage passives. And unlike my nova, it doesn’t even break on damage!

This created a great “tag team” playstyle, and I haven’t felt so much camaraderie for a video game NPC since that time Cora and I charged the same Kett at the same time from opposite directions.

It was not a good day to be that Kett.

But while I didn’t entirely fall back in love with playing a mage, their class story proved to be quite enjoyable, maybe the best yet.

One thing I’ve learned from doing these is that the class campaigns aren’t long enough to tell satisfying, self-contained stories. To work, they need to lean heavily on established lore and characters. The Warcraft universe is so vast now that there are oodles of great characters and potential plot threads that are just gathering dust. Class stories are a good way to fill in the blanks, so to speak.

The mage story works well because that’s exactly what it does.

The mage order hall in World of WarcraftInterestingly enough, the mage campaign is basically a sequel to the Warcraft comics, focusing on the hunt for the Dreadlord Kathra’natir. Med’an issues aside, I was a big fan of the comics, and I think they’re one of the highlights of modern Warcraft lore, so this pleases me well.

Meryl Felstorm, in particular, could be the poster child for ridiculously awesome yet totally obscure Warcraft characters, so I loved finally getting to meet him in-game. The voice actor they got for him is great, too — exactly how I imagined his voice.

It’s a relief because it doesn’t always work out that way. Valeera’s voice actress is not bad, but her voice just doesn’t suit the character at all, and Thisalee Crow’s new voice has scarred me for life.

As with most class stories, the plot was a little straightforward, and the final quest over a little too quickly, but on the whole the mage campaign tells a very satisfying story.

It did a very good job of utilizing the class’s abilities in interesting ways, too. Among other things, there’s a boss fight where you will be overwhelmed by adds unless you spellsteal them to power them down, and a segment where you evade a small army of demons using invisibility.

My mage in World of WarcraftMy one significant complaint is that if this is meant to be the final throwdown with Kathra’natir, Valeera really should have been there. I realize she’s already in the rogue campaign, but there’s no reason she couldn’t have appeared in both. Of all (living) people, Valeera probably has the best cause to want vengeance against Kathra’natir.