The Mustering of Azeroth: From Darkness, Comes Light

Seven down, five to go.

My priest wielding Xal'atath, Blade of the Black Empire in World of WarcraftThe latest class story under my belt in World of Warcraft is priest, meaning I have now finished the campaigns for all three cloth classes, as well as all four of my Blood Elf characters (I think we should all be impressed that only 1/3 of my characters are Blood Elves).

As I suspected, the priest story and the paladin story are pretty much the same thing, with exactly the same ending. There’s even a few cases where NPCs called my priest “highlord,” which is the paladin title.

I think this was a disservice to both classes. The paladins got robbed of a proper ending to their own story, and the priests miss out on some important aspects of the plot, like where Lothraxion comes from and how Delas became a paladin.

And if you play both, it’s just repetitive.

As with the paladin story, there’s also some things that are glossed over that really shouldn’t be. Oh, hey, here’s zombie Alonsus Faol and Arthas Menethil’s sister the rightful queen of Lordaeron, but let’s not for a moment acknowledge what a massive deal that is or explain in any way where they’ve been all this time.

The one thing I really did like about the story was the bit about Natalie Seline, as it is (I think) the first actual canonical lore we’ve gotten around the Cult of the Forgotten Shadow and shadow priests in general. It was all too brief, though.

My priest embraces the shadow in World of WarcraftMy main motivation for playing a priest, beyond my general desire to finish as many class stories as possible, was because shadow has access to one of the most exciting artifact weapons: Xal’atath, Blade of the Black Empire.

Xal’atath is somewhat unique in that it is arguably the only artifact that is both a completely new addition in Legion, and a big deal in the greater lore: an ancient sacrificial dagger dating back to the Black Empire itself, the nightmarish civilization of the Old Gods that dominated Azeroth before the coming of the Titans.

Beyond that, Xal’atath is not simply a weapon. She is a sentient being with a malevolent will all her own. She will even whisper to you as you play, providing tantalizing insights to all that is happening… if you’re willing to take her at her word.

This, however, did prove something of a disappointment simply because Xal’atath’s dialogue is far less frequent than I had expected. It reminds me waiting on party banter in Dragon Age: Inquisition. It’s almost always interesting when it comes up, but each bit of dialogue can be few and far between.

I do love her voice acting, though. The actress did a great job. Far from the gravel-voiced snarls of most Warcraft villains, Xal’atath’s voice is calm, soothing, even seemingly reasonable.

Another great priest outfit in World of WarcraftIt’s so easy to forget just what she is and what she represents. It’s easy to understand how so many people have fallen under sway down through the countless millennia.

It does make me a bit sad for the limitations of an MMO. I’d love to see Xal’atath’s story continue. I’d love to see her ultimately betray the player, and perhaps become a dungeon or raid boss. It would be interesting to see just what her true form really is.

But all of that is extremely unlikely to ever happen, because she’s an item that the player controls and relies on. Even when artifacts are no longer relevant (still a terrible idea, by the way), lots of people will still be transmoging their weapons into her, I’m sure, and people who don’t play priests likely won’t know who she is. So in likelihood her story ends here.

Playing a priest was also somewhat interesting from a gameplay perspective. If you’ve read Superior Realities for a long time, you may remember priest was the very first class I ever played in World of Warcraft, though I quickly lost interest in it. I always found it tedious at low levels, but the concept of a class blending the powers of Light and Shadow has continued to appeal strongly in theory, and I often thought I might like it better at high levels.

Now, I had the opportunity to put the theory to the test, having skipped straight to level 100 with my free boost from Legion. I’m not sure if it’s because of being high level or the class changes that came with Legion, but I did definitely enjoy being a priest much more than I ever have before, though it’s still not going to go down as my favourite class.

My priest in Voidform in World of WarcraftAt least in the current version of things, priest is a rather strange class. Holy is the vanilla healer spec of all vanilla healer specs, but discipline and shadow both feel rather unusual.

I still feel that WoW’s UI isn’t a good fit for the kind of damage-healer hybrid discipline is, but despite that, I found it growing on me. It’s certainly a refreshing change of pace, and closer to the kind of balanced support playstyle I feel MMO healers should be.

Shadow I maintain mixed feelings on. I like the general idea of building to voidform and then trying to maintain it as long as possible, but it’s tuned in such a hectic and unforgiving way that the playstyle feels very rushed. It’s exhausting after a while. I would like to see insanity built and spent at about half its current rate, making voidform a rarer but more satisfying experience.

Finally, this was a very visually appealing class. The big caster animation update happened about halfway through my playthrough of the class campaign, and I’ve been loving the new effects and animations for everything.

Beyond that, priests have always been one of the luckiest classes when it comes to things like tier sets, so I’ve been having a grand time coming up with all sorts of pretty outfits for her, as you can see from the screenshots (click them to view full size).

The gorgeous new priest casting animations in World of WarcraftMy backstory for the character is that she made a secret and desperate pact with the Void  when the Light abandoned her people, a pact she now deeply regrets, so I’m trying to make all of her outfits hide her face in some way. She must always conceal the shame in her expression, and the madness in her eyes.

Review: The Gates of Good and Evil, book two: The Fatal Gate

Was hoping this would be a review of the Dark Matter season finale, but the app store is being uncooperative, so here’s a book review instead.

Following on the heels of The Summonstone, the second installment of Ian Irvine’s The Gates of Good and Evil series, itself the continuation of the massive Three Worlds Cycle, has at last been delivered into our grubby mitts.

This is a sometimes inconsistent book, which makes it a little hard to rate.

Cover art for The Gates of Good and Evil, book two: The Fatal GateOne thing I have found in my long career of reading fantasy novels is that every author whose series goes on for a very long time eventually falls into a formula that will feel increasingly tired. Stories become predictable, and every book starts to feel the same.

Being a writer of uncommon skill, Ian Irvine has done a better job than most of avoiding this pitfall, but I am starting to see elements of formula creep in. For example, much as I have long admired the intensity of his stories, I have found that more often than not I am now able to predict the outcome of any given situation by asking myself, “What’s the worst possible thing that could happen here?”

And it wouldn’t be an Ian Irvine book without a long, grinding escape through the wilderness in brutal conditions.

I find the cast a little hit and miss, too. As I’ve said before, I find Karan’s sensitive nature becomes rather exhausting after a while. Llian, on the other hand, has grown a lot as a character, and I actually quite liked him in this book. Peasant turned hero Wilm remains a gem, and the tormented double agent Ifoli grew on me a lot, but neither got enough attention.

And the story does take some odd turns at times. The whole “ghost vampire” thing sure came out of left field.

My biggest complaint, though, remains the villains, the Merdrun. They’re too inhuman to have any nuance, but still human enough to feel ordinary. They’re not as scary as the beasts of the Void, as grand and tragic as the Charon, or as viscerally vile as the God-Emperor. They’re just boring.

I have to say again that my expectation and hope had been that The Gates of Good and Evil would focus on the conflict between Karan’s family and Maigraith. Maigraith, to me, deserves the title of the greatest and ultimate villain of the Three Worlds saga, and hers is the story I want to read.

There is some attention in The Fatal Gate given to the threat she represents, and it’s by far the best part of the book, but it’s not enough.

The whole situation kind of reminds me of my continued desire for an Azshara expansion in World of Warcraft. Both incredible villains, both situations where I’ve spent years longing for the final confrontation, and both situations where I seem increasingly destined for disappointment.

That said, there’s also quite a lot about The Fatal Gate I do like.

While it’s still not quite as much of the story as I’d hoped, there is a lot more that bridges the gap between The View from the Mirror and later books in The Fatal Gate than The Summonstone, and some of them can be real “chills” moments. In a way it’s sort of heartbreaking to see the seeds of so much misery and destruction being sewn, but it’s a part of the story that needed to be told.

A map of the continent of Lauralin on the world of Santhenar, setting of Ian Irvine's Three Worlds novelsFormulaic elements notwithstanding, Irvine is still an absolute master at producing page-turners, too. You would think a 500+ page book might be a bit slow in places, but you’d be wrong.

The best part of The Fatal Gate, though, is its final few chapters, which unfortunately I can’t talk about in detail without all kinds of spoilers. Even there, there are a few things I’m not sold on, but the overall result was a fiercely exciting and often powerful ending that has me incredibly eager to read the next book.

As an aside, that there will be a next book cannot be doubted, but whether it will be a continuation of The Gates of Good and Evil or part of a new series is less clear. The back cover of The Fatal Gate declares it to be “the epic conclusion to The Gates of Good and Evil duology,” but the last page says that the series will continue, and the current direction of the story seems more suited to a continuation of the series rather than starting a new one.

It’s all a bit confusing.

Overall rating: 8.7/10