Cheating on WoW: Champions Online

I’m not the biggest comic book/superhero fan in the world, but I do think it’s a great setting for games. It’s the ultimate power fantasy — who wouldn’t want super powers?

My hero in Champions OnlineGiven that, it surprises me that superhero MMOs are such a small niche. There just aren’t that many options for the MMO fan looking to put on tights and fight crime. I’ve already tried DC Universe Online — which was fun, but I’m just not into DC — and Marvel Heroes — the less said about that experience, the better. That left only one significant option left to try: Champions Online.

This game doesn’t have the best reputation and is by all reports is on maintenance mode with little to no new updates for a very long time, but I thought it was a worth a try. What I found was a game with serious issues, but which is nonetheless a lot better than the negative buzz led me to believe.

A hero rises:

The first thing I noticed about Champions Online is that the character creator is amazingly powerful. Like The Secret World, the gear you get your stats from and the clothes your character wears are two separate things, so in addition to having a healthy degree of control over your character’s physical appearance, you also have a baffling array of options for their costume.

Even with a great deal of options locked behind a paywall, the possibilities are nearly endless. Champions Online is the first game I’ve played that could truly rival Aion for the sheer breadth of options in character customization, and if you can’t create a hero that exactly matches your vision, that’s more likely due to a lack of creativity on your part than any flaw with the game.

If you’re as concerned with getting the perfect look for your character as I am, Champions Online’s character creation screen may destroy your life. Just fair warning.

A cityscape in Champions OnlineThere’s a lot of potential to recreate your favorite comic book characters. In my time with the game, I crossed paths with doppelgangers of both Captain America and Deadpool.

Once I got into the game, I found the mechanics fairly standard, with a few interesting quirks.

The questing is very much like in Neverwinter, also made by Cryptic. That is to say it’s pretty much your stock standard kill and collect tasks, but with good pacing and an abundance of soloable mini-dungeons to break the monotony a little.

The combat is a little strange. Mostly, it’s a standard tab target system, but there are also some elements of action combat thrown in. For example, there’s an active block mechanic that can be used to largely negate incoming damage, and certain enemies have very powerful attacks that must be blocked if you don’t want to take a brutal damage hit.

Something I enjoyed was that the telegraphs for these big attacks often come in the form of comic book “sound effects” — colorful bubbles above enemies’ heads saying things like “Pow!” Nice touch.

Oddly, the combat in Champions Online is actually quite difficult by MMO standards, and several quest bosses were real nail-biters. Normally I’d praise any effort to inject a little danger into MMO combat, but if there was ever a time for enemies to just fold under the slightest pressure, a superhero game is it.

Smashy smashyAs in DC Universe Online, players can pick up many objects from around the game world and throw them at enemies, but the damage from doing so seems quite minor, and it struck me as more an element of flavor than a viable tactic.

Similarly, the travel powers are very fun — and quite diverse — but not quite as powerful or fun as those in DC Universe Online.

On the whole, the core gameplay of Champions Online is enjoyable, but doesn’t really sell the idea of you as a superhero, at least at low levels.

Looking beyond the solo game, the group content I tried was very quick and kind of basic, but also very accessible. There’s a streamlined group finder, and even as a DPS, my queue times were almost instant. On the other hand, finding a PvP match proved impossible. If the UI is to be believed, I was the only person in the entire game queued — at least in my level bracket.

One other thing that deserves mentioning is that despite Champions Online’s reputation as a dead game, the game world did seem fairly busy, and I encountered no shortage of other players. Maybe it wasn’t as crowded as some other games I’ve played, but it definitely wasn’t the ghost town I expected.

The comic book feel:

An early cutscene in Champions OnlineThe look and feel of Champions Online is very cartoony in a way that I found quite charming. Similarly, the story and characters are an endless string of cliches, but there’s enough humor and self-awareness to make it charming rather than grating.

There are a lot of subtle details that I liked. For example, there is a mission where you contact various NPC superheroes over computer, and each one has a different style of texting — from the beefy brawler who talks in all caps to a sorceress who is clearly typing on her phone.

The game world is also richly detailed and a real pleasure to immerse yourself in. Millennium City feels very authentic as a sprawling metropolis — at least as comic books imagine the concept. There are a variety of neighbourhoods with distinct looks and personalities, and there in-character signs and advertisements everywhere — often providing a chuckle or two when you read them.

The streets are full of random NPCs, making the city feel populated by more than just superheroes. I assumed these were just set pieces, but when I clicked on one, a short scene played out where I wound up signing an autograph for her. I then went around clicking on random civilians all over and found them full of fun little bits of dialogue.

I really wish games would put more effort into little details like this. It adds such a richness to the experience.

Talking to an NPC in Champions OnlineThe only downside is that mob density is quite high, making exploring the world something of a chore at times, and there doesn’t seem to be a lot of value in exploring beyond seeing the sights and a few very sporadic open world events.

The elephant in the room:

This article has been fairly positive so far, but there is one glaring issue with Champions Online, and that is its free to play to model.

All of Cryptic’s games have invasive monetization. It’s the worst aspect of both Neverwinter and Star Trek Online. But Champions Online is even worse.

One of the things I most hate is when free to play games paywall class choices. Your choice of class is by far the most important choice you can make it an MMO, and being able to find the right class can make or break one’s experience.

Most games that limit class choice for free players only lock out one or two, but Champions Online has more than half its archetypes reserved for paying customers only. The ones that remain tend to be the ones that most closely resemble classes in fantasy MMOs, which rather hinders the appeal of a superhero game. I like dual-wielding swords, but I can do that in any MMO. In a superhero game, I’d like something a bit different.

A villain in Champions OnlineWorse yet, freeform characters, which can choose any powers to create a unique build, are also limited to paying customers, and the cost to get one is very high. If you don’t want to risk losing your freeform status, you need to subscribe indefinitely, buy a $300 lifetime subscription, or purchase a $50 freeform slot — which still carries the risk of losing most of your powers if you unsubscribe.

A freeform archetype is a great idea, and combined with the awesome visual customization, it could allow anyone to make their perfect superhero down to the finest detail, but the cost of such is just unreasonable.

Hideouts, a form of player housing, are also limited to paying customers, with no free option whatsoever.

And there are other irritants. In-game voice chat plays advertisements for non-subscribers. A pop-up for the cash shop appears every single time you log in. Virtually every aspect of the game is monetized somehow. Non-vendorable lockboxes drop constantly. It gets very wearing very quickly.

Is it worth it?

I’d really like to be able to answer that question with a, “yes.” There’s a lot about Champions Online that’s very endearing. But the free to play model pretty much forces you to pay early and often, and you could get a better experience for less money from DC Universe Online. So unless you’re both desperate for a superhero MMO and vehemently opposed to DC, it’s probably not worth your time.

My hero showing off her blades in Champions OnlineI’m strongly tempted to keep playing myself, but I just don’t think I can justify the expense that would be necessary to play the game the way I want to.

Retro Review: Once Upon a Time, Season Two: Episodes 7-12

You know the drill. Continuing the binge-watch. Here be spoilers.

The logo for Once Upon a Time“Child of the Moon”:

Well, this answers one of the big questions I had going into season two: Will Red start transforming again now that the curse is broken?

Yes. Yes, she will.

It’s not a welcome revelation for Red herself, though. She’s terrified she’s going to lose control and hurt someone.

Meanwhile, King George is determined to continue his quest for vengeance against Prince Charming in Storybrook, and when a local man is gruesomely killed, he’s quick to exploit the suspicion against Red as a tool to discredit Charming.

In the past and in another world, Red encounters a clan of werewolves led by her long-lost mother, who teach her how to understand and control the wolf within her.

I really like Red. She’s one of the show’s more interesting characters, torn between her beast nature and her humanity, and the actress puts on a great performance in this episode.

Granny is a badassUnfortunately, I also found both stories very predictable. It was blindingly obvious that King George was going to try to frame Red even before the body showed up, and Red finding a home among fellow lycanthropes was clearly too good to be true.

On the plus side, the twist at the very end was definitely not something I saw coming. The connection between Aurora and Henry raises all kinds of interesting possibilities.

Also, Granny is awesome.

Overall rating: 7.5/10

“Into the Deep”:

A connection between worlds has been found in Henry and Aurora’s dreams, and Emma’s party hopes to use to gain the information needed to defeat Cora from Rumpelstiltskin.

Cora isn’t going to make that easy, though. She attacks the party and abducts Aurora. Meanwhile, Henry’s continued efforts to make contact put his life in danger. Groups in both worlds are forced to take increasingly desperate efforts to maintain contact.

Mulan in Once Upon a TimeIf memory serves, this is the first episode of the series without any flashbacks, and while I tend to enjoy the flashbacks, it is a nice change of pace. It makes for a very tight and exciting episode. It’s got the feeling of building tension that you usually only see near the very end of a season, but we’re still not even halfway through. Very good.

“Into the Deep” also makes good use of the cast, with strong performances once again from Snow, Regina, and Henry.

Really my only complaint is that it once again shows both Emma and Charming to be complete and utter schmucks.

Overall rating: 8/10

“Queen of Hearts”:

All jail and no magic makes Rumpelstiltskin a dull mage…

With Aurora’s unwilling aid, Cora is able to defeat Emma and Snow’s company, paving the way for her to go to Storybrook. Knowing a portal will open soon, Regina and Rumpel plan to destroy it to prevent Cora’s arrival, even if it risks killing Emma and Snow. And the flashbacks illuminate the origins of Cora and Hook’s partnership.

Mr. Gold/Rumpelstiltskin brings magic to Storybrook in Once Upon a Time's first season finaleThere’s enough sword fights, magic, and excitement to make this a solid episode, though it doesn’t quite live up to the expectations set by “Into the Deep,” and a few things bug me about it.

I’m a bit sad Mulan and Aurora didn’t come through to Storybrook. They might show up again, but this undoubtedly means they’ll be on the backburner for the time being. I’d be perfectly happy to never see Aurora again, but Mulan was pretty cool. I want to see her get more time in the spotlight.

I’m also not sure how I feel about Emma gaining the power to shoot out Harry Potter love rays. On the one hand, it makes sense to give her some continued relevance as a saviour, since that’s her whole reason for existing. On the other hand, Emma is really boring, and I don’t want her becoming any more ubiquitous than she already is. And I don’t know, but random love lasers just feels a little tacky.

Overall rating: 7.3/10

“The Cricket Game”:

Regina continues to be one of the most interesting parts of this series. After the enormous amount of effort and skill they poured into making her utterly unlikable, making the viewer feel sympathy for her should be all but impossible, but here they are pulling it off.

Lana Parilla as Regina Mills in Once Upon a TimeWhen one of Storybrook’s residents turns up dead, all the evidence points to Regina… maybe a little too obviously. But of course, no one is willing to believe she’s not guilty, and after all she’s done, it’s hard to blame them.

Only Emma thinks something might be up, and she actually tries to prove Regina’s innocence, but the evidence seems absolute.

Along the way, we once again see that Emma does, in fact, have magic, which I’m still not thrilled about. More magic is always good, but it would have been more interesting if it had happened to anyone else.

On the whole, this episode split evenly between Emma and Regina, and therefore split between awesomeness and mediocrity. Thankfully, Regina is just a bit more interesting than Emma is tedious.

Also, I am once again struck by how much Emma and Regina are a potential goldmine for slash fic writers. They’re even sort of raising a kid together. It writes itself!

Look, kids: a ship is bornFor that matter, Aurora and Mulan could also prove to be quite the shipper goldmine.

Really this entire show just seems like a playground for femslash writers.

Overall rating: 7.4/10

“The Outsider”:

This episode could pretty much be summed up as “forty minutes of Belle being awesome.”

In Storybrook, Hook enacts his plan of revenge against Rumpelstiltskin, hoping to use Belle to get to him. But Belle’s tougher than she looks, and Hook may have bought more than he bargained for.

In the Enchanted Forest’s past, Belle is seized by an urge for adventure and heads off to help defeat a legendary monster. Along the way, she joins forces with Mulan, but Belle’s books prove a mightier weapon than Mulan’s sword.

Belle and Rumpelstiltskin in Once Upon a TimeI have trouble thinking of much to say about this episode beyond the fact that Belle is awesome. It’s always gratifying when a character who doesn’t seem especially tough or heroic proves themselves the equal of the greats.

That ending, though… My poor aching feels.

I really hope Hook dies a gruesome, painful death at some point. Hopefully sooner rather than later. What a horrid, disgusting excuse for a person. I mean, Regina and Rumpel have done some awful stuff, and Cora is just pure evil, but Hook is vile. Can they lock him in a room with Red during the next full moon? Or maybe let Grumpy use him as a pick sharpener?

Overall rating: 7.8/10

“In the Name of the Brother”:

When we saw no more mention of Wale’s true identity as Dr. Frankenstein, I assumed the writers realized it was a bad idea and decided to drop that story.

So much for that.

Following the car accident that laid up Hook, the driver — a stranger to Storybrook — is at death’s door. There’s some debate over weather they should let him die to save Storybrook’s secrecy, but of course Charming and Snow won’t have it, so it falls to Wale/Frankenstein to save him.

Doctor Victor Frankenstein, AKA Doctor Wale, in Once Upon a TimeBut our dear Victor is in a bad way, and before he can save anyone, someone needs to save him.

Meanwhile, Cora attempts to restore ties with Regina and Rumpel, with a disturbing level of success.

All my previous complaints about the inclusion of Frankenstein still stand. It still feels out of place, and it’s still ignoring the whole point of the story of Frankenstein. Regina falling for Cora’s manipulations was also terribly disappointing, I’m sad about how things have turned out for Belle and Rumpel, and I’m not terribly enthused about them adding the need to keep Storybrook secret to all the other problems.

Oh, and Hook is still drawing breath, albeit with difficulty.

This was not only a boring episode, but one which gives me significant doubts about the quality of the series for at least the near future.

Overall rating: 4.9/10 Probably the worst episode of the series to date, and a great disappointment considering the mostly high quality of the second season so far.

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I just Googled “Once Upon a Time Emma and Regina.” Yeah, wow.