Gaming: The Love/Hate Developers

If you’ve followed this blog for a while, you’ll note that there are some game developers towards which I have, shall we say, very intense feelings. You’ll often see me going on epic rants about their blunders or casually putting them down. Yet paradoxically I’ll play virtually anything these companies produce, and I remain rabidly passionate about their games. It could be pretty confusing to a reader.

A vision of the Xel'naga keystone in StarCraft 2: Legacy of the VoidFor all their flaws, though, each of these developers brings something special to the world of gaming, something exquisite that keeps me coming back for more. I thought it would be interesting to look at these companies and explain why I am so loyal to them, despite everything.

Up until relatively recently, only one developer would have fit his category, but these days the number has grown. No prizes for guessing that the original is…

Blizzard Entertainment:

I have been playing Blizzard games since before I knew how to spell my own name, and they remain a company to whom I am so loyal that I often joke they “own my soul.”

But that doesn’t mean I think they’re perfect. Far from it. In fact, they faceplant with alarming regularity, and their games are almost never without some significant flaw.

I think Blizzard’s brilliance and their blunders both stem from the same source: passion.

The Heart of Fear in World of WarcraftHave you ever seen Chris Metzen talk about the games he’s worked on? He’s the living embodiment of childlike joy and enthusiasm. He has so much passion for Blizzard’s games it’s like he could spontaneously combust at any moment.

And I think that’s true of all of Blizzard to some extent. They love games. They love making games. They have fantastic passion for everything they do.

And therein lies their folly. I think much of Blizzard’s mistakes come from them being so caught up in their passion and excitement that they don’t take the time to pause and think if what they’re doing is really a good idea.

I think that’s how we got the trainwreck that is Warlords of Draenor. They thought, “Hey, I bet it’d be cool to bring back all the old Horde characters,” and never considered much beyond that. If they had, they would have realized what a powerfully dumb idea that is.

I don’t know if this preference for passion over common sense can explain every one of Blizzard’s mistakes, but I think it’s one of their most core flaws and the reason why their plots are often a bit shallow, their continuity nonexistent, and their games rough around the edges.

The bridge of the Spear of Adun in StarCraft II: Legacy of the VoidBut that same passion is what makes their games irresistible. Blizzard are so colourful, so larger than life, so bombastic and beautiful and unabashedly fun that nothing else can compete. I often say that Blizzard games may be popcorn movies, but they are the absolute best popcorn movies around.

Their passion means that when Blizzard gets something right, they get it so right. Legacy of the Void was a breathtakingly epic experience and an absolute joy from beginning to end. Ditto for Reign of Chaos, Reaper of Souls, and to a lesser extent Wrath of the Lich King and Mists if Pandaria.

At their best, Blizzard games are the perfect embodiment of the entire concept of “superior realities” that this blog is based on, an utterly engrossing vacation from anything resembling the real world.

Bioware:

I’ve often said that Bioware makes great choose your own adventure novels, but no one told them they’re a video game company. This is my way of saying that they’re good at story-telling, but that they seem to put no real effort into compelling gameplay.

Of all the Bioware games I’ve played, Inquisition is the only one where I’d list the combat and general game mechanics as a mark in the game’s favour. And even then, Inquisition’s combat isn’t great. It’s just decent. And I’m not sure I’d feel so good about if knight-enchanters hadn’t been so crazy overpowered.

My agent at work in her stronghold in Star Wars: The Old RepublicThat leaves story-telling as Bioware’s strength, but even that isn’t entirely true. The main storylines in Bioware games are, at best, hit and miss. The only ones that really impressed me on that front are Dragon Age 2 and Mass Effect 3 (yeah, I’m a freak). Origins’ story was just weak, Inquisition and ME2 had potential but became entirely too bogged down with irrelevant side missions, and ME1’s story was okay but not exactly mind-blowing.

Bioware is also, ironically, one of the worst developers out there for marrying story and gameplay. As in they don’t even try. The story is told through scripted cutscenes that are entirely divorced from the actual gameplay. Game mechanics are almost never used to heighten or enhance the story being told. Part of the reason I was so impressed with Inquisition’s Trespasser DLC was because they finally did start using game mechanics to enhance the story (IE the mark going crazy).

However, there are two things about Bioware games that are truly special.

One is the choices they offer. Even if Bioware’s stories aren’t always stellar, they’re engaging because it’s your story. There’s a tremendous satisfaction to being able to react as you choose to the situations the game throws at you, and it allows you to become so much more deeply invested than you otherwise might be.

I was reflecting recently that I almost never make the “evil” choices in games, but I’m glad they exist, because it makes the “good” choices feel far more meaningful. Sometimes being the hero isn’t about saving the world so much as it is about simply not clicking the button that says, “[Torture him]”.

My Shepard in Mass Effect 3It appeals to me as a writer, too. All the hard work of building a world and characters is done for me, and I can go nuts telling the story I want to.

Even then the choice system is often very imperfect. If I had a nickel for every time in a Bioware game I made the wrong choice because of a misunderstanding…

But very few games offer this kind of experience on this scale, so Bioware kind of has a monopoly.

The other thing Bioware does better than anyone else is creating amazing characters.

I’ve often tried to explain to non-gamers in my life what the characters in Bioware games are like, but words can’t do it justice. They feel real enough to reach out and touch. Going back and replaying a game feels like a family reunion. I genuinely miss talking to characters like Sera, or Tali, or Thane, or Merrill.

That’s not to say I always like the characters in Bioware games. In fact, every game has had at least one cast member I’d happily shove down a flight of stairs: Alistair, Isabela, Vivienne, Zaeed, Jack, Kaliyo…

NOT ONE WORD, DWARF.But even there, the depth of hatred I have for these characters speaks to their quality and realness.

Dontnod:

It might be a bit early to add Dontnod to the list, since they’ve only put out two games so far, but already they have all the makings of another company I love and hate in equal measure.

Life Is Strange and Remember Me were both brilliant games with serious flaws. On the whole, I found Remember Me was good enough to forgive the flaws, but Life Is Strange not so much. I know the general consensus is the other way around.

But what I respect is that both were games with big ideas, big ambitions. They tried to not only be good video games, but works of art, as well, and largely succeeded, despite their stumbles. I’d rather games that shoot for the stars and fall a little short.

The Saint-Michal District of Neo-Paris in Remember MeI’m already kind of excited about Vampyr, and I don’t even like vampire fiction.

My Dragon Age Dream Team

It’s certainly a strange relationship I have with the Dragon Age franchise. I’ve had plenty of harsh words for it over the years, especially where the first game is concerned. But Inquisition’s DLCs seem to have converted me to a true fan, at least until the next disappointment, so I find myself eagerly anticipating Dragon Age IV.

My inquisitor and Sera in Dragon Age: InquisitonWe’re in an interesting spot because the next game hasn’t been announced yet, but Trespasser gave us a pretty good picture of what it will entail. The one big question mark is who we’ll be adventuring with in the next game.

I started to ponder who I would like to see, so I now present my Dragon Age dream team. This is very much a wishlist, but I tried to make some basic concessions to realism. Balanced classes, for instance — left to my own devices, it would basically be 80% mages.

Mages:

Morrigan:

I was pondering recently why I like Morrigan so much, despite the fact that she is, shall we say, not the most easily likable person around.

It occurred to me that Morrigan is sort of like the fantasy genre personified. Her family is full of mythic figures, and she’s all about history and uncovering ancient mysteries both wondrous and terrible.

Meeting Morrigan in Dragon Age: OriginsIt’s that sense of history and the wonder (and terror) of the unknown that really defines the fantasy genre, and it defines Morrigan, as well. So no wonder I like her so much.

It was nice to see Morrigan again in Inquisition, but I never stopped wishing that I could ask her to come adventuring with me.

Merrill:

Merrill is history’s most adorable necromancer and the centrepiece of my favourite in-game romance arc to date, so naturally I want to bring her along.

Of course, the odds of playing as Hawke in the next game are basically nil, so I wouldn’t be able to continue her romance arc, but that’s fine. It’d still be lovely to see her again. She’s a fiercely likable character, and considering the likely subject matter of Dragon Age IV, I think her expertise would be most welcome indeed.

Calpernia:

I really wanted to put Anders here, but then I remembered Calpernia and decided she was just too intriguing an option to pass up.

Calpernia, leader of the Venatori, and Corypheus in Dragon Age: InquisitionOtherwise known as “the only good reason to side with the Templars,” Calpernia is one of Inquisition’s many missed opportunities. Her role in the game is small, but in what little time she was on screen, she was established as, I think, one of the more complex and compelling characters in the franchise.

I tend to think of her as a dark mirror to Dorian, but even that might be overly harsh. Despite her role as a major antagonist — Hell, she’s the right hand of Corypheus — she comes across as a very admirable person.

Here’s someone who has lived through the absolute her country has to offer — which says a lot when your country is Tevinter — and yet she’s still a patriot. She still sees good in Tevinter wants to see it reach its full potential. It’s downright inspiring.

Considering Calpernia only appears to roughly half of Inquisition players and can potentially be killed, the odds of her appearing in later games at all, let alone as a party member, are incredibly slim. But I’d still love to see more of her.

Rogues:

Sera:

Yeah, you knew this was coming.

My inquisitor and Sera in Dragon Age: InquisitionSera may be crude, undisciplined, and kind or racist, but she’s also one of the most deep and layered characters Bioware has ever come up with, which says a lot, and for all her many flaws, I find it very hard not to like her.

I also have purely selfish and somewhat spoilery reasons for wanting Sera in the next game, which you will understand if you read my gushy post-Trespasser post.

…How long before I have to stop worrying about spoilers for Inquisition, anyway?

Also as I outlined in that post, Sera is one of the few characters on this list I believe to have a decent chance to show up in the next game.

Scout Lace Harding:

I personally think it’s all but guaranteed that Harding will be a party member in the next game. She seems to have been pretty popular, and I really don’t think that they snuck her into the final shot of Trespasser for nothing.

Scout Harding in Dragon Age: InquisitionNot much to say about Harding other than that I like her. She’s tough, but still warm and friendly. Seems like a good person to have around when things go to pieces, and I’d enjoy getting to know her better.

Bianca Davri:

Yes, I want two fem Dwarf rogues. Why not?

Bianca’s appearance in Inquisition was brief, but memorable, and since I don’t expect we’ll have Varric joining us this time, she can fill the sarcastic Dwarf-shaped hole in our hearts. Good opportunity for a Varric cameo, too — perhaps we can learn more of their complicated history.

Warriors:

Fenris:

And again, you probably knew this was coming. It was not my intention to have an Elf of every class, but I certainly don’t mind the idea. I would love to be able to have a party made up entirely of Elves. Came close in Inquisition, with the ability to have a 75% Elven and 100% non-human party thanks to Bull.

But I digress.

Fenris in Dragon Age IIFenris is interesting because he’s anti-mage, which normally I loathe, but in his case at least he has understandable reasons for his feelings. He’s not just blindly bigoted. Also he’s badass as Hell, and I have a man crush on Gideon Emery.

The Iron Bull:

Bull is another sad entry in the “probably won’t show up because he might be dead” file, but I’ll hold out a little hope anyway.

I’m not as big a fan of Bull as some people I know, but he’s a very hard character not to like, and since I imagine the Qunari will have a big role in the next game, his unique perspective on the Qun would be very welcome.

Plus, I did feel Bull was yet another aspect of Inquisition that didn’t get as much development as he deserved. His story always felt a bit unfinished to me. Bringing him back could help address that.

Cremisius Aclassi:

Those who know me might expect I’m including Krem to support the inclusion of a transgender character, but honestly? I just like Krem. He’s a good guy.

Epic side-eye

Skeptical Krem… is skeptical

The progressive angle doesn’t hurt any, but yeah, I just like Krem. Would like to see more of him.

Plus, the next game is likely to put a big spotlight on Tevinter, so another Tevinter character would be a good fit.

Honourable mentions:

For all their other flaws, Bioware games never lack for good characters, so there are lots more I could have included. As mentioned above, Anders is the best, and I’d love to see him again. Blackwall was a close second for the final warrior slot, narrowly beat by Krem.

Of course, I’d welcome Dorian back into the party. I mainly didn’t include him because of stiff competition in the mage category, and because of my belief his role in the next game will be comparable to, say, Leliana’s in Inquisition — important, but not a party member. Be nice to have Varric back, too, but I don’t see it happening.

I would be happy to see Bethany Hawke again, unlikely as that is. Shaper Valta would be a very interesting prospect — the first ever Dwarven mage, perhaps? And it’d be very hard to complain about venturing forth with Zevran once more.

Who you pick for the ultimate Dragon Age dream team?