Upcoming MMOs for 2013: My Take

For a recent article at WhatMMO, I covered some of the bigger MMOs coming down the pipe in the next year or two. I tried to bring a fairly neutral take for that article, but here on my blog, I can post my own biased thoughts on the games — and maybe a few things that didn’t make it into the article.

A promotional image from NeverwinterSquirrel women in cowboy hats:

Of course, probably the biggest name as far as upcoming MMOs goes is WildStar.

I’ve got to be honest: I’m confused by WildStar. Or, more accurately, by the reactions to it.

WildStar seems to have been officially crowned the Next Big Thing. It hasn’t reached the messianic levels of hype given to Guild Wars 2, but it’s close, and it may get there before it finally releases.

But with GW2, I understood the hype. GW2 was trying a lot of very different things and was quite vocal in making that clear. I’m not really seeing what’s so special about WildStar. It’s not exactly a Warcraft-clone, but I’m not seeing much evidence of wild originality or innovation.

The main selling feature for the game seems to be that it has cartoony graphics and doesn’t take itself too seriously. Because World of Warcraft isn’t a thing, I guess?

Part of this may have to do with the fact that the developer, Carbine Studios, is doing a pretty poor job of giving out info regarding the game. Their website is basically nothing but a blog at this point, and there’s no way to navigate it but chronologically.

This is fine if you’ve been following the game from the start, but if you’re coming in new (like me), you’ll end up pretty lost, and you’ll have to form your opinion based on the more publicized aspects of the game, such as “squirrel women” and “we based our quest text on Twitter.”

Neither factoid inspires me to great joy.

I’m not trying to bash WildStar. I’ll probably give it a whirl when it’s released. I just don’t get where all this feverish excitement is coming from, and right now, it feels a bit like Star Wars: The Old Republic all over again — a lot of hype without a lot of basis.

Never say Never… winter:

The one game that I do somewhat have my eye on is Neverwinter. I’m very interested in any action MMO that isn’t TERA, the videos I’ve seen make combat look quite fun, and I really like that it’s going to be free to play from the get-go.

I’m being very cautious in my optimism for this game, but so far, I like most of what I’ve seen.

Neverwinter seems a game very much geared towards the casual player. There are NPC companions you can use to help you solo content. There will be a dungeon finder tool at launch. Dungeons even have a glowing “breadcrumb” trail to keep groups from getting lost.

Some may scoff at that last one — especially in a Dungeons and Dragons game — but I’ve wasted far too many hours of my life getting lost in Blackrock Depths, so I welcome it.

I doubt I’ll have the time or patience to make much use of the Foundry, but I love it as an idea, and I think it’s a great thing for a game to have.

All in all, it just seems like a fun, easy to jump into game.

That said, I do see some cause for concern. For one thing, it’s being developed by Cryptic, a company mostly known for churning out mediocre games with overbearing monetization schemes. Star Trek: Online was the worst MMO I’ve ever tried, so I’m definitely skeptical of Cryptic’s ability to pull this off.

The Cloak Tower dungeon in NeverwinterI’m also a little iffy on the class design. There are currently only five classes in the game, and each seems pretty limited in what it can do. This isn’t Guild Wars 2, where you can be a ranged warrior or a melee mesmer.

There will supposedly be more classes added before launch. There are also plans to continue adding new classes (and races) after launch, though that does raise the specter of potentially charging cash for these new options.

Still, it remains the only MMO on my personal radar, with the possible exception of Project: Titan. Which brings me to…

The rest:

I don’t really have an opinion on Defiance one way or the other in terms of its potential quality, but I see disaster written all over it simply because of the history of sci-fi television shows.

I very much doubt Defiance the television series will last more than a season or two, and once it’s cancelled, where does that leave the MMO?

I’ve never played the Elder Scrolls series, so Elder Scrolls Online doesn’t interest me.

A map of the world of Tamriel from Elder Scrolls OnlineThat leaves Titan. I can’t really have an opinion on Titan when it hasn’t even been announced yet, but part of me almost hopes it isn’t exciting. Blizzard already owns enough of my soul. I don’t know if I have space in my life for yet another of their games.

Of course, if past history is any guide, they’ll probably have me hook, line, and sinker once again. Especially if my theory of Titan being a Starcraft spin-off proves accurate.

Old friends with new tricks:

Then there are the expansions for already released games.

At this point, Blizzard has been so obvious about what the next World of Warcraft expansion will be that the inevitable announcement at the next Blizzcon is almost redundant. The Burning Legion is coming back. You know it; I know it.

The only question is what the details of it will be. I’ll save my full predictions for a later post, but I’ll grudgingly agree with the majority that we’re probably going to Argus — the Draenei homeworld.

Wrathion hints at Azeroth's dark futureSigh.

The Secret World has said they don’t really want to do traditional expansions, but there are some fairly big plans for the new year. Issue #6 is coming soon and will feature a new DLC story arc — similar to the stellar Vanishing of Tyler Freeborn arc — about the Atenists, as well as the whip as a new auxiliary weapon.

Issue #7 is believed to include a DLC arc for Transylvania, leading to widespread speculation issue #8 will be the long-awaited release of the Tokyo Exclusion Zone.

Anyone who knows TSW knows that Tokyo is a Big Deal. Not only is it the first new open world area added to the game since launch and the first in an urban setting, but it has major story significance as the place where the game’s plot begins. Ragnar Tornquist describes the Tokyo zone as the end of “act one” of TSW’s story.

Suffice it to say I’m chomping at the bit to get to Tokyo.

The Secret World's introductory mission in the Tokyo subwayI also expect an expansion for Guild Wars 2 in the near future. I’m not sure what it will involve, though the Tengu have already been all but confirmed as the next playable race. I may roll one simply for the sake of naming him Harvey Birdman, Attorney at Law.

Biiiiiiirdman!

* * *

What are you looking forward to on the MMO front for the coming year?

Are you ready to don your cowboy boots and enchanted revolvers and explore the mysteries of the planet Nexus? Perhaps you want to explore the catacombs beneath Neverwinter? Maybe you care about nothing but the return of the Legion, or is it the liquid whispers from beneath Tokyo that call to you?

Comment and share your thoughts.

The Secret World Now B2P; Why You Should B and P

Did not see this coming:

When The Secret World’s game director released his (hilarious) Mayan Apocalypse video blog, I thought it was hinting at an extended free trial. I did not expect his deranged rant against the game’s subscription to result in the game going buy to play.

It’s certainly good news, though. I’ve been meaning to do a big post on TSW, so I might as well do so now and explain why this is a game that deserves your love.

I’ve had a lot of trouble figuring out what to say about this game. I have very strong feelings on it — not all of them positive — and it’s difficult to collect my thoughts, but I think I’ve played long enough to produce something like a coherent review.

Je ne sais quoi:

Have you ever played a game that was more than the sum of its parts? That just made you step back and think, “OMG, this is amazing”?

The Secret World is such a game.

Playing a game of riddles with Huginn and Muninn in The Secret WorldIn some ways, it’s the big, spectacular moments that make this game so cool. This is a game that let me play a game of riddles with Odin’s ravens, defeat a Norse god in single combat, and chase a rogue Templar from Seoul to Hollow Earth to Shambala all in the course of just two days of play.

But it’s also the small things. It’s the sound of TVs leaking through the walls of local homes in Seoul. It’s the Arab pop music filtering through the air in al-Meraya. It’s walking through the graveyard in Kingsmouth on your second playthrough and noticing headstones of relatives of NPCs you won’t meet until much later in the game.

The Secret World is not without its frustrations. The game is incredibly hard for an MMO, and I can’t remember the last time I spent so much time cursing at my computer while playing a game. This is a game that will test every conceivable gaming skill you could possess, and sometimes, its sheer complexity is simply overwhelming.

It’s an acquired taste. For the first few days after resuming my sub, I wasn’t enjoying myself much, and I wondered if I’d made a mistake. But like the dark whispers of the Filth, TSW will infect your mind. It will get under your skin until you can’t concentrate on your day because you’re spending all your time thinking about new possible builds or wondering who the man in the fedora might be.

Shambala in The Secret WorldI begin by saying this because, as I say, the game is more than the sum of its parts, and just talking about its individual aspects doesn’t do it justice. But there is a lot to say about its parts, too.

Character, dialogue, and story:

One of the things I find most impressive about TSW is that each NPC you meet is a character. A real, fully fleshed-out character. There are no bland quest dispensers here. Every character has a strong backstory and a memorable personality.

The Secret World also boasts the best dialogue I’ve heard in a game since No One Lives Forever: The Operative. I’d post a video of some of it, but I don’t even know what to pick. Moose musing on zen and the art of blowing up zombies? Hayden Montag’s disturbing lectures on the history of Innsmouth Academy? Daniel Bach on how war is hell — literally? Anything ever said by Said or Nassir?

Hell, I could probably do a couple of paragraphs just on Said. I mean, he’s a suave supernatural gangster with a fedora and a charming British accent. Oh, and did I mention he’s a mummy?

Said in The Secret WorldYeah, I’m just gushing at this point.

The joy and the terror of the ability wheel:

The ability wheel is what The Secret World has instead of classes and levels. Over five hundred passive and active abilities across nine weapons and an ever-expanding list of auxiliary weapons.

To make things even more complicated, most passives do not require you to equip the weapon they’re tied to, so mixing and matching from multiple weapons is encouraged.

The ability wheel definitely has its downsides. The sheer volume of choice can be overwhelming, especially early on, and it’s one major contributor to TSW’s unusually steep learning curve.

The haunted insane asylum in The Secret WorldBut once you get used to it, it’s a wonderful tool.

Have you ever regretted your choice of class or build in a game, or wished your character was capable of more? I know I’ve always longed for the day when my WoW rogue can take archery lessons and become a ranged fighter.

I experienced something similar in the The Secret World. I found my fist/blood build lacking in AoE and survivability, and I found myself staring longingly at the tanking and area skills of the blade tree and wishing I could learn to use swords.

So I did.

It took only one day of normal play in Egypt to switch from fists/blood to swords/fists, and I lost none of my old abilities, so I can change back at any time with just a few clicks. Now I’m mowing down entire crowds and face-tanking the toughest of quest mobs.

My Dragon showing off his new sword skills in The Secret WorldTo be fair, I did already have a lot of blade skills because I wanted their passives, but still…

This is the sort of freedom I’ve always wanted from an RPG. It’s just so liberating to be able to play however you want on any character you want, and to be able to change at any time for no penalty.

Another interesting thing is that the leveling curve in TSW is reversed. Instead of progressing more slowly as the game advances, your rate of leveling increases exponentially. This makes getting farther in the game feel extremely rewarding.

Why you should buy:

So, yeah, this posted ended up being rambling nonsense after all. There was other stuff I wanted to cover — such as the game’s high difficulty — but I’ll save that for some other time.

The fact is I love this game. And while I think its MMO aspects — such as endgame and PvP — are lacking, the fact is it’s more than worth the price of admission, even if you just play it as a single player RPG and never touch the dungeons, PvP, RP community, or Manhattan raid.

Agartha in The Secret WorldFor that reason, I think that this is a game that’s definitely worth checking out. Its high difficulty and mature content mean it’s not for everyone, but if you’re okay with those things, this game will reward you greatly.

And with no more sub, you have more reason than ever to try The Secret World. The new business model seems one of the more reasonable I’ve seen.

All of the content currently released, including the first four issues (patches), is freely available after purchase of the game, and if you buy before the end of the month, you will also get issue 5, “The Vanishing of Tyler Freeborn,” for free. Going forward, some new content will be free, but some of the major content from issues will be sold as paid DLCs.

The DLCs are very cheap (the first is $5, and the implication is this will be the standard rate). And personally, I’d rather pay for content than convenience. If a patch doesn’t interest me, I just won’t buy it, and this incentivizes Funcom to keep producing new content.

Those who choose to continue their subscriptions will receive a monthly stipend of Funcom points to use in the item store. This will be enough to buy any DLCs and have some left over for the store’s other items. Subscribers also receive an XP accelerator and other goodies.

The Dragon's Coil in The Secret WorldThey’ve added a few new items to the store in addition to the old ones (which were entirely optional and cosmetic), but nothing that screams “pay to win.” They’re mostly just shortcuts to things you’d earn easily in the normal course of play.

The amazing thing is that I’m actually considering maintaining my subscription for at least a little while, despite my utter loathing of all subs. This is a game that deserves my support, and some of those store items are pretty tempting. My Templar would totally rock those steampunk outfits.

Unfortunately, it does look like they’ve removed the free trial, but the game only costs $30. I still have three buddy invites to give out, but they only allow 24 hours of play, and that’s probably not enough time to get a feel for the game.