How iZombie Helped Me Win at Diablo III

This is a weird one.

A disturbing ritual in Diablo III's Greyhollow Island zoneRecently it came to my attention that Diablo III will be adding a Liv Moore zombie pet, along with a number of other new cosmetics. To make things even better, it apparently drops from a rare spawn named Ravi Lilywhite. Clearly someone’s a slash shipper.

This actually isn’t the first bit of cross-promotion between iZombie and Diablo. It’s long been established on the show that Ravi and Major are avid Diablo players, and the game forms a cornerstone of their famed bromance.

Under normal circumstances, I could not be less interested in non-combat pets in games. They’re just not my thing. But I instantly knew I needed this in my life. Even if I wasn’t a huge fan of iZombie, just look at her.

Excitement overwhelming good sense, I initially misunderstood and believed that Liv and the other new cosmetics were already in the game, but they were in fact part of the next patch and still limited to the PTR.

But by the time I figured this out, I was already in the game, and one does not simply log into Diablo and not murder something.

The Eternal Woods zone in Diablo IIIOn my adventures, I encountered a blood shard treasure goblin. With a sudden wealth of shards, I asked myself what to spend them on. I have been trying to get Andariel’s Visage for my crusader for a while, but for some reason it occurred to me to try to get a few more pieces of my wizard’s Tal Rasha’s Elements set.

Now, some context. I’ve been working on this set since before Reaper of Souls launched. Two of my three pieces of it were still at level 60 (amazingly their stats still beat most level 70 gear even without the set bonuses). I had never had any real ambition to finish it. I was content with dropping a rainbow of meteors on people.

But hey, why not? It’s not like Kadala ever gives anything good.

More context: In all my time playing Diablo III, I’ve never gotten a legendary or anything else useful from Kadala.

Imagine my shock when she gave me the legs to Tal Rasha’s. That got me the four piece bonus.

I’d gotten a taste. The loot frenzy descended upon me.

I spent all my blood shards, got a few more legendaries, though nothing immediately useful. Apparently Kadala had been saving all her good stuff for that one day all these years.

Slaughtering enemies in Diablo III's Ruins of Sescheron zoneI decided to turn to the “upgrade rare to legendary” function on Kanai’s Cube, which I had previously ignored save for using it to get the follower legendaries.

Not sure why I haven’t used that more. It’s awesome. I got several more useful legendaries, including some pants that surrounds my character with a near-constant poison damage aura (I extracted and equipped the power via Kanai’s Cube) and some nice boots that double the damage of Meteor, which I don’t cast directly but which Tal Rasha’s Elements casts automatically.

Before anyone brings it up, I know Tal Rasha’s doesn’t include boots, but boots were the last slot I didn’t have a legendary for, so while I was at it, I figured I’d kill two birds with one stone.

The Cube had one final treat for me: The gloves for Tal Rasha’s Elements.

That brought me to five pieces of the set, one piece away from completion and the final bonus: a 500% damage buff for each element of spell I cast, stacking up to four times for a total of 2000% increased damage.

So close I could taste it.

Running low on crafting materials, I decided my best bet would be to farm bounties for the Ring of Royal Grandeur. The Ring reduces the number of pieces needed to trigger a set bonus by one, so that would give me the six piece bonus.

The loot from an act four bounty cache in Diablo IIII went on to run quite a lot of bounties in act one and four, those being the only source for the ring. I am not going to run out of Corrupted Angel Flesh or Khanduran Runes anytime soon, let me tell you.

Along the way, I continued to try other methods of completing the set, spending blood shards as I got them and upgrading rares as my depleting stores of crafting supplies allowed.

I got two pieces of the Vyr’s Amazing Arcana set along the way, but I dislike archon builds, so that’s no help.

Because RNG is a cruel mistress, I did have another piece of Tal Rasha’s Elements drop… but it was the helm, which I already had.

It did have slightly better rolls than the old helm, so I equipped it. I then stuck the old helm in Kanai’s Cube and used the convert set item function, which resulted in more pants. No help there. Later I did it again, and got the amulet, which I also already have. However, the amulet was one of the legacy level sixty pieces, so a level seventy amulet was an upgrade.

Night fell, and my time ran short. My last run of act four netted me a legendary ring from the Horadric Cache, and I thought my search was over… but no, it was a different ring. One last run of act one with the bonus up, but the shoulders dropped instead of the ring. I despaired.

I realized I could try the convert set item function one more time if I salvaged some of the less valuable legendaries cluttering my stash. So in went my old amulet, my hope spent.

Kanai’s Cube spit out the belt.

The belt for Tal Rasha's Elements, the final piece of the set I neededAnd there was much rejoicing.

Let me tell you: You’d think 2000% increased damage would make a big difference. You’d be right. Before, the highest difficulty I’d managed was around torment III. I can now handle torment VI comfortably, and I could probably go higher — I haven’t done much testing yet.

I never, ever expected to able to finish a full six piece set in this game. I still can’t believe it actually happened. Years to get the first three pieces, then just a day to get the final three.

Praise RNGesus!

I played with the new set just long enough to get a feel for my newly godlike power. Along the way, I found another blood shard goblin. With my wizard fully tricked out, it was back to hoping for Andariel’s Visage.

Kadala didn’t give me that, but I did wind up with a helm that halves the cooldown on Phalanx, which is enough to ensure I’m never without my archers. It might not be 2000% increased damage, but it’s a pretty big performance boost. Zoosader for the win!

And that, friends, is the story of how iZombie vastly increased my performance in Diablo III.

Ravi Chakrabarti in iZombieRavi would be proud.

Gaming: The Love/Hate Developers

If you’ve followed this blog for a while, you’ll note that there are some game developers towards which I have, shall we say, very intense feelings. You’ll often see me going on epic rants about their blunders or casually putting them down. Yet paradoxically I’ll play virtually anything these companies produce, and I remain rabidly passionate about their games. It could be pretty confusing to a reader.

A vision of the Xel'naga keystone in StarCraft 2: Legacy of the VoidFor all their flaws, though, each of these developers brings something special to the world of gaming, something exquisite that keeps me coming back for more. I thought it would be interesting to look at these companies and explain why I am so loyal to them, despite everything.

Up until relatively recently, only one developer would have fit his category, but these days the number has grown. No prizes for guessing that the original is…

Blizzard Entertainment:

I have been playing Blizzard games since before I knew how to spell my own name, and they remain a company to whom I am so loyal that I often joke they “own my soul.”

But that doesn’t mean I think they’re perfect. Far from it. In fact, they faceplant with alarming regularity, and their games are almost never without some significant flaw.

I think Blizzard’s brilliance and their blunders both stem from the same source: passion.

The Heart of Fear in World of WarcraftHave you ever seen Chris Metzen talk about the games he’s worked on? He’s the living embodiment of childlike joy and enthusiasm. He has so much passion for Blizzard’s games it’s like he could spontaneously combust at any moment.

And I think that’s true of all of Blizzard to some extent. They love games. They love making games. They have fantastic passion for everything they do.

And therein lies their folly. I think much of Blizzard’s mistakes come from them being so caught up in their passion and excitement that they don’t take the time to pause and think if what they’re doing is really a good idea.

I think that’s how we got the trainwreck that is Warlords of Draenor. They thought, “Hey, I bet it’d be cool to bring back all the old Horde characters,” and never considered much beyond that. If they had, they would have realized what a powerfully dumb idea that is.

I don’t know if this preference for passion over common sense can explain every one of Blizzard’s mistakes, but I think it’s one of their most core flaws and the reason why their plots are often a bit shallow, their continuity nonexistent, and their games rough around the edges.

The bridge of the Spear of Adun in StarCraft II: Legacy of the VoidBut that same passion is what makes their games irresistible. Blizzard are so colourful, so larger than life, so bombastic and beautiful and unabashedly fun that nothing else can compete. I often say that Blizzard games may be popcorn movies, but they are the absolute best popcorn movies around.

Their passion means that when Blizzard gets something right, they get it so right. Legacy of the Void was a breathtakingly epic experience and an absolute joy from beginning to end. Ditto for Reign of Chaos, Reaper of Souls, and to a lesser extent Wrath of the Lich King and Mists if Pandaria.

At their best, Blizzard games are the perfect embodiment of the entire concept of “superior realities” that this blog is based on, an utterly engrossing vacation from anything resembling the real world.

Bioware:

I’ve often said that Bioware makes great choose your own adventure novels, but no one told them they’re a video game company. This is my way of saying that they’re good at story-telling, but that they seem to put no real effort into compelling gameplay.

Of all the Bioware games I’ve played, Inquisition is the only one where I’d list the combat and general game mechanics as a mark in the game’s favour. And even then, Inquisition’s combat isn’t great. It’s just decent. And I’m not sure I’d feel so good about if knight-enchanters hadn’t been so crazy overpowered.

My agent at work in her stronghold in Star Wars: The Old RepublicThat leaves story-telling as Bioware’s strength, but even that isn’t entirely true. The main storylines in Bioware games are, at best, hit and miss. The only ones that really impressed me on that front are Dragon Age 2 and Mass Effect 3 (yeah, I’m a freak). Origins’ story was just weak, Inquisition and ME2 had potential but became entirely too bogged down with irrelevant side missions, and ME1’s story was okay but not exactly mind-blowing.

Bioware is also, ironically, one of the worst developers out there for marrying story and gameplay. As in they don’t even try. The story is told through scripted cutscenes that are entirely divorced from the actual gameplay. Game mechanics are almost never used to heighten or enhance the story being told. Part of the reason I was so impressed with Inquisition’s Trespasser DLC was because they finally did start using game mechanics to enhance the story (IE the mark going crazy).

However, there are two things about Bioware games that are truly special.

One is the choices they offer. Even if Bioware’s stories aren’t always stellar, they’re engaging because it’s your story. There’s a tremendous satisfaction to being able to react as you choose to the situations the game throws at you, and it allows you to become so much more deeply invested than you otherwise might be.

I was reflecting recently that I almost never make the “evil” choices in games, but I’m glad they exist, because it makes the “good” choices feel far more meaningful. Sometimes being the hero isn’t about saving the world so much as it is about simply not clicking the button that says, “[Torture him]”.

My Shepard in Mass Effect 3It appeals to me as a writer, too. All the hard work of building a world and characters is done for me, and I can go nuts telling the story I want to.

Even then the choice system is often very imperfect. If I had a nickel for every time in a Bioware game I made the wrong choice because of a misunderstanding…

But very few games offer this kind of experience on this scale, so Bioware kind of has a monopoly.

The other thing Bioware does better than anyone else is creating amazing characters.

I’ve often tried to explain to non-gamers in my life what the characters in Bioware games are like, but words can’t do it justice. They feel real enough to reach out and touch. Going back and replaying a game feels like a family reunion. I genuinely miss talking to characters like Sera, or Tali, or Thane, or Merrill.

That’s not to say I always like the characters in Bioware games. In fact, every game has had at least one cast member I’d happily shove down a flight of stairs: Alistair, Isabela, Vivienne, Zaeed, Jack, Kaliyo…

NOT ONE WORD, DWARF.But even there, the depth of hatred I have for these characters speaks to their quality and realness.

Dontnod:

It might be a bit early to add Dontnod to the list, since they’ve only put out two games so far, but already they have all the makings of another company I love and hate in equal measure.

Life Is Strange and Remember Me were both brilliant games with serious flaws. On the whole, I found Remember Me was good enough to forgive the flaws, but Life Is Strange not so much. I know the general consensus is the other way around.

But what I respect is that both were games with big ideas, big ambitions. They tried to not only be good video games, but works of art, as well, and largely succeeded, despite their stumbles. I’d rather games that shoot for the stars and fall a little short.

The Saint-Michal District of Neo-Paris in Remember MeI’m already kind of excited about Vampyr, and I don’t even like vampire fiction.