TSW and Defiance: Entering Tokyo and Starting Over + New Article

The Secret World: Tokyo Summer

The ravages of the Filth in Tokyo in The Secret WorldIt’s finally here.

Tokyo in The Secret World is one of those things that we spent so long waiting for it almost seemed more myth than reality. It might not be quite in the same category as Half-Life 3, but it’s still something that seemed so far for so long you kind of started to wonder if it was actually real.

But the wait is over. Tokyo — the first part of it, anyway — is live.

I was there as it launched. It opened with the brief but spectacular conclusion of the Whispering Tide event, featuring hordes of Filth dragons fleeing Agartha and returning back through the Tokyo portal, followed by Emma Smith appearing to blast away the last of the Filth.

Whispering Tide was something of a mixed bag, but the ending made it all feel worthwhile in the end. After all that grinding and battling, the Filth retreated. There was a tremendous sense of satisfaction to standing on the branches of the World Tree, watching the Zero Point Pathogen flee, and know that I — and others like me — caused this to happen. We stood firm and sent the Filth back to whatever blackened dimension it slithered out of.

Though it was on to Tokyo proper — following a brief detour in Venice.

The Birds of the Zero Point Pathogen retreat during the conclusion of The Secret World's Whispering Tide eventOn the whole, I’m happy with it, but there are few blemishes on the experience that dampen my enthusiasm.

One is that there isn’t a whole lot of content in Tokyo right now. I wasn’t expecting miracles, considering that TSW has always placed quality before quantity and that there will still be many more missions pack to flesh out Tokyo. But even so, it wound up being a much, much shorter experience than I expected.

To be fair, it’s still the biggest patch to date, and it didn’t cost any more than usual, so it’s hard to complain too much. But after so much anticipation, it’s hard not to feel a little underwhelmed.

The other issue comes from AEGIS, the new horizontal progression system in Tokyo. All enemies in Tokyo have shields that render them invulnerable, and players must acquire a new set of gear and swap between the appropriate controller devices to counter them.

Now, I like the general idea of AEGIS. It allows them to keep ramping up progression and challenge without resorting trivializing past content or completely crippling lower-geared players.

The Tokyo skyline by night in The Secret WorldBut there are some aspects of its implementation that aren’t so fun. For one thing, I’m not a fan of the four second global cooldown on all abilities from changing controllers. Feels like it should only apply to the abilities of the weapon you’re changing, not everything.

AEGIS has also turned out to be a pretty massive grind. After completing every mission in Tokyo once and then repeating a few, I’ve still only filled five of the twelve AEGIS gear slots. Let’s not even get into how much work it requires to upgrade the gear; I can’t even find the gear to begin with.

My current AEGIS equipment is enough to allow me to fight effectively (though a certain degree of blood, sweat, and tears are involved). But it’s not very fun to be staring at all these empty slots on my character sheet, and when I think about the mountain I’ll have to climb to attain even the most basic improvements, I can’t help but groan.

This is all exasperated by the current lack of readily repeatable content in Tokyo at the moment. I never thought I’d say this, but my kingdom for some “kill ten rats” daily quests.

Those hiccups aside, though, Tokyo is everything I’ve come to expect from TSW: frustrating, terrifying, and brilliant.

Daimon Kiyota being awesome in The Secret WorldAs always, the story-telling is impeccable, and every single character has more personality than some games’ entire casts. I’m particularly fond of Daimon Kiyota. I’d pay extra just to have him in every single cutscene from here on in.

Daimon is a great example of why I think the Dragon will save us all. Because no one else is crazy enough to. No sane person could go against the power of the Dreamers and think they could win. But Daimon? It’s all a joke to him. He’ll win not despite the fact it’s impossible, but because it’s impossible.

The mission design remains brilliantly creative at every turn, as well. Right of Way was one of the most clever challenges to date.

Now you’re thinking with portals!

I’ll also go on record as saying that I think The Pachinko Model is the most disturbing mission in the game to date, and that is saying a lot. I did not expect them to top the Nursery any time soon.

Mild to moderate spoilers ahead.

The most brilliant thing about The Pachinko Model was the letters and diary entries from the kids. You start to get to know them and feel for them. As the mission went on, I kept hoping against hope that somehow Sabrina had escaped, that she’d get a happy ending despite it all. And I knew that wasn’t going to happen, but I just kept hoping anyway because I didn’t want to believe such a bright and joyful young life could meet such a horrible end.

The Fear Nothing Foundation in The Secret WorldAdd to that the ending, standing among the bodies with John’s mocking words echoing in my head, and you have a mission that’s going to haunt me for a long time to come.

It’s also a demonstration of how so much of the horror genre misses the mark, in my view. Seems to me most horror is based entirely on buckets of gore and grotesque monsters leaping out of the shadows. And those work, but they’re cheap. They’re the path of least resistance.

By comparison, The Pachinko Model features not a drop of blood and few, if any, “jump” moments. There are no cheap scares, and the environments are bright and downright cheerful.

But yet it’s bone-chillingly terrifying. And that, to me, speaks of much more skill on the part of the creators than cheap thrills with bug-eyed monsters in dark rooms.

In other news…

While not directly related to Tokyo, another piece of good news is that the second outfit from the “get your art in the game” contest, Ballistic Veil, has finally made it to the item store.

My Templar showing off her new fan-created Ballistic Veil outfit in The Secret WorldThis was the one I was really excited for, and I’m happy to finally have my grubby mitts on it. This is gonna be my new go-to outfit for tanking.

Defiance: A second chance

On the same day Tokyo launched, the MMO half of Defiance went free to play. Tokyo was far more important to me, so I played through it first, but since it doesn’t have a lot of replay value, I decided checking out Defiance wouldn’t be a bad idea.

My character in DefianceI still had to buy a DLC to unlock the Castithan race, but I got a fair bit of swag from it in addition to the race, and because I’m a fan of the show, I don’t mind spending a little here or there.

I don’t think I’m going to take back any of my complaints I had when I first played the game, and I’m not going to claim it’s spectacular, but I am enjoying myself more this time around.

Skipping all the side missions is making a big difference. The story missions are much better, and since this game isn’t religious about its vertical progression, I don’t seem to be holding back my progression by skipping the side missions. I’m getting plenty of loot and XP just from the main storyline, the episode missions, dungeons, and Arkfalls.

Something Defiance does that’s clever is that it focuses on a very narrow cast of characters for its story content. Instead of an endless spree of throwaway NPCs, you’ve got a core group of characters that you get to know over time, all of whom are pretty colourful and likable.

This keeps me invested in the story, even if the plot itself isn’t anything to write home about. I’ve grown fond of Cass’s foul-mouthed spunk, Cooper’s badassery, and even Von Bach’s fumbling douche-baggery.

An Arkfall over the San Francisco Bay in DefianceIt probably shouldn’t matter as much as it does, seeing as race has absolutely no impact on gameplay, but playing a Castithan this time around is also making a big difference. I care about my character now, and I’m already working on some awesome backstory for her.

With all the effort I put into my character’s personas, I suppose I should probably give real role-playing a try sometime…

I’ll also say that Trion is one of those companies that really gets free to play. I couldn’t tell you what the restrictions on free players are in Defiance because I haven’t noticed any yet. I’ve got the entire game at my fingertips, with nothing holding me back. The cash shop is there if you want to buy something, but never once have I felt even remotely obligated to do so.

Defiance is rough around the edges and fairly shallow, but I’m starting to see that it has its charm, as well. If nothing else, it’s a good game for the head space I’ve been in lately. It’s a very low-stress game, just challenging enough to keep you from falling asleep at your keyboard. Just play through at your own pace, explore, and chuckle at Cass’s antics.

I don’t see Defiance as a long term commitment. I’ll probably just play through the main story once and then move on to something else. But for now, I’m having fun, even if it hasn’t exactly blown me away.

My Castithan character and Cass Ducar in DefianceNew article:

I’ve got a new article up over at WhatMMO, and it’s about books that should be adapted as MMOs.

If we ever get a Shadows of the Apt MMO, I’m making a Mantis-kinden Weaponmaster as my main, and then probably a Spider manipuloi as an alt.

Gaming: The Road Ahead + New Article

My gaming hobby has been in a bit of a lull over the last couple of weeks, due to my continued vacation from World of Warcraft, a content drought in The Secret World, my on -again off-again relationship with Neverwinter currently set to “off-again,” and a lack of interesting new titles. But the upcoming weeks are promising a lot more options, so I thought I’d jot down some quick thoughts on plans for the future.

The Incredible Adventures of Van Helsing II: Van Harder

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy the time this is posted, The Incredible Adventures of Van Helsing II will be released to the public. I’ve already got my preorder in, and I eagerly anticipate my return to Borgovia. The first game was far better than I had any right to expect from a $15 indie game, and I see no reason why the sequel should be any different.

Frankly, I think it’s worth the price of admission just for more of the banter between Van Helsing and Katarina. This is a case where I’d be perfectly happy if the sequel was nothing but additional content added on to the original game.

But it also boasts some interesting-sounding new features, including a trophy room for the Secret Lair with bonuses for which trophies you display, management of the Borgovian resistance, and your own pet Ink monster.

The Secret World: Tokyo Summer

It’s finally happening. We all thought it was a myth, but it’s finally coming.

Issue #9, The Black Signal, has finally arrived on the test server, bringing with it the new Tokyo zone. There’s still no official release date, but we’re now measuring the wait in weeks — maybe even days. My money is on Tokyo making it live sometime in early June.

Cover art for issue nine: The Black Signal in The Secret WorldI’ve been avoiding spoilers, but the people who’ve been testing Tokyo are already raving. Funcom may take its sweet time in delivering new content, but the finished product never disappoints.

The previews of the new characters are very intriguing. I particularly enjoyed reading about the ancient demon lord and his enchanted mask that he bought on eBay.

Only in TSW.

I’m also in love with the cover art for issue #9. While I’m not normally a fan of manga/anime, I do think it’s clever how they shifted their art style to be more along that line for the Tokyo cover.

I’ll focus on my Dragon for the first little while in Tokyo. I want to bring my Templar there eventually, but she’s still nowhere near Tokyo certification, and I’m not sure whether to do the scenario grind on her or endure the rigamarole of getting a forged seal.

I’ve somewhat lost interest in my Illuminati now that I’ve finished all the faction-specific content, but I may return to him at some point. And I still have the disturbed desire to make another Dragon.

Defiance: Take two

My character blasts mutants in DefianceI wasn’t terribly impressed when I tried Defiance the first time, but lately, I’ve been tempted to give it another go. I’m not sure why. Maybe it’s just that I’m missing the show. Maybe I crave the stress relief that shooters are so good at providing.

Whatever the reason, it’s been on my mind lately. Since it’s going to be going free to play in early June, this seems like a good opportunity to give it another shot. At least I can be a Yakuza space Elf (Castithan) now. I’ll still have to pay extra for the privilege, but…

I don’t know how practical this will be, but my plan this time is to spend less time on the painfully generic side quests and focus on the main storyline, which I did find pretty fun the first time around. I also might spend more time exploring, reading lore, and doing events. And I’ll make sure to queue for dungeons, because I liked those the first time around, too.

I don’t see Defiance being a long-term commitment, but it might be fun to play through once.

WoW: Continued ambivalence

And then there’s World of Warcraft.

Ah, WoW, what am I to do with you?

My warlock showing off her legendary cloak in World of WarcraftIt’s now been quite a while since I last dipped my toes into WoW. If this isn’t my longest break from the game to date, it’s close.

At the very least, I plan to return for a month or two to experience the pre-expansion event, but at the rate Warlords of Draenor is coming along, that might not be until the fall, and there are times when I miss the game.

The problem is that I just don’t like the direction WoW has been going. I’d barely started to get over my annoyances with MoP when they announced WoD and added a whole other list of things to annoy me. I don’t want to be one of those people who complains bitterly even as they continue to pay Blizzard $15 a month, so I’m voting with my wallet. I don’t see this as punishing Blizzard or taking my ball and going home — I’m just making an informed buying decision. There are better things I could be spending my gaming budget on.

It’s also true that I don’t have many goals to pursue in WoW right now. I’ve already seen and done pretty much everything in MoP that I wanted to. It’d be nice to do the legendary quest on another character for the story, but I don’t think I can endure the grind again.

I’d like to reiterate my belief that Blizzards attempts to extend the life of content are ultimately self-defeating, because quicker and more fun things have better replay value than epic grinds.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftStill, the temptation is there. I very much miss my characters some days. Particularly my little panda huntard, who I had just started really getting into when I left. When I go back, leveling her more will likely take up much of my time.

Another thing I miss? Dungeons. That’s one itch TSW doesn’t scratch. There’s no dungeon finder there, so finding groups tends to be pretty painful, especially if you’re doing anything below nightmares. And I don’t much like the extreme difficulty of nightmares, so I’ve pretty much given up on five-man content in that game.

Edit: According to the latest patch notes on MMO-Champion, warlocks are losing the ability to cast on the move in WoD. So that’s another class I won’t be able to play anymore come the expansion.

Sigh. Every time I get tempted to come back, they find a new way to drive me away.

New article:

It’s Ghost Week on Nexopia, and I make my contribution with a list of some of the greatest ghost stories of fiction. Special thanks to Pandorahh and DarkGryph of the official TSW forum for helping me come up with ideas for the list.

Personally, I don’t believe in ghosts, but I grew up in a house where a previous owner had committed suicide, and my parents were convinced the poor fellow’s spirit was still lingering around.

So much for that idea of children being more open to the paranormal.