Murozond, In Utter Darkness, and Why Games Are Awesome

You may not agree, but I firmly believe that video games are an art form equal to movies, books, or any other story-telling medium. They have their disadvantages when it comes to telling a good story, yes, but they also have their own unique advantages. Lately, my mind has been on some examples that excellently demonstrate these advantages.

It begins with some bad dialogue:

“You crawl unwitting, like a blind, writhing worm, towards endless madness and despair!”

Murozond (Nozdormu) in the new End Time dungeonIf you’ve played World of Warcraft recently, you no doubt recognize this quote from the new dungeon, End Time. Now, this is not a good piece of dialogue by any stretch of the imagination. It is, in fact, almost embarrassingly cheesy.

But the interesting thing is that I never noticed this while running End Time. It only occurred to me while thinking about the dungeon afterward. Why is this?

It’s because I was too busy thinking, “OMG that giant ****ing Dragon is headed right for us! OMG we get to rewind time! OMG this dungeon is so awesome!”

And this is what makes games so interesting as a medium for story-telling. The player is not a passive observer; they’re right in the action. This creates a level of immersion that no other medium can duplicate. It’s easy to ignore minor flaws in the story — like some bad dialogue.

Players battling Murozond in End TimeNow, you might say this is a crutch to conceal bad writing. And sometimes, such as in the Murozond example, it is. But when the writing is good and combined with interesting and immersive gameplay, you get something truly special.

And that brings us to our next example.

It ends In Utter Darkness:

The Protoss mission In Utter Darkness in Starcraft 2: Wings of LibertyIn Utter Darkness is a mission in Starcraft II: Wings of Liberty. It is supposed to be a vision of the future in which the last survivors of the alien Protoss make their final stand against the Zerg Swarm and their Hybrid masters.

The overall objective is “witness the coming apocalypse.” The mission invariably ends with the Protoss being defeated, but for the sake of challenge, you have to achieve a certain number of enemy kills to move on to the next mission. (As an aside, my record is about 3,400 kills on brutal. Who bad? I’m bad. :D)

But In Utter Darkness has a second objective, and this is where it gets brilliant: “Defend until the last Protoss falls.” In other words, the mission will not end until you are wiped out.

Blizzard could have been predictable about this. They could have just ended with a cinematic showing the end of the universe. But they didn’t. They took full advantage of their medium and made the player an active participant in the end of all things.

Now, you could just let the enemy win to save time, but there are achievements for holding out longer, so most people try to cling on as long as they can.

Protoss colossi in the Starcraft 2 mission In Utter DarknessBut the enemy attacks will grow progressively stronger, the light progressively dimmer, the longer the mission lasts. Inevitably, you will be defeated. No matter how hard you fight, no matter how brilliant a player you are, no matter what, you will be forced to watch as your best-laid plans fail and your mighty fortress is ripped apart before your very eyes.

It imparts an amazing sense of hopelessness, of futility. And it hits so much harder than it could if In Utter Darkness was a movie or television program, because it was you who was fighting to hold back the fury of the Hybrid, struggling in vain to preserve some hope for the universe.

All this is further reinforced by how powerful and dramatic the Protoss units are in-game. You can incinerate massive waves of enemies with the thermal lances of your robotic colossi, shatter armies with the psionic storms of the high templar, and bend time and space to your will with the Shield of Aiur mothership.

And yet it’s still not enough, and this hammers home the terrible, unstoppable power of the Hybrids.

The Zerg and Hybrids overwhelming the Protoss in the Starcraft 2 mission In Utter DarknessIt’s a perfect synthesis of gameplay and story-telling that makes for a unique and powerful experience.

And that, my friends, is why video games are awesome.

Review: “Sanctuary for None, Part Two” (Season Finale) + New Writing

New writing: Another of my articles has been posted at WhatMMO, 10 Common MMO Player Types. Which are you? Myself, I’d say I’m a Joe Average with a bit of the Talker, and occasionally the Helper if I’m in the right mood.

Review: “Sanctuary for None, part two” Sanctuary logoNot surprisingly, the final episode of Sanctuary’s fourth season presents us with a doomsday scenario. SCIU, the government’s anti-Abnormal division, is planning the Abnormal Final Solution, a genocide that may not end even after the Abnormals are gone.

Meanwhile, Caleb, leader of the Abnormal resistance, is planning to unleash a mutative agent so dastardly even Tesla thinks it’s crazy.

Only Helen Magnus and her increasingly fractured team can stop these twin disasters, and time is, of course, rapidly running out. And so us viewers are treated to an epic struggle the likes of which we haven’t seen from this show since the final confrontation with the Cabal at the end of the first season. Will and Addison (Robin Dunne and Brian Markinson) in As this is is playing out, “Sanctuary for None” also hints at some vast scheme planned out by Magnus over her 113 year vacation following her trip back to the 19th century at the beginning of the season.

This is one area where I wasn’t impressed with this episode, as it is never clearly explained what this incredible master plan is. The final scene shows its culmination, but to be honest, I’m still not sure what we were shown. Maybe I’m just dense, but I didn’t quite get it. Surely all will be revealed in the next season (if there is one; more on that later), but it would have been nicer for them to just come right out and explain what was going on.

There are essentially two ways what we saw could be interpreted; one is incredibly awesome, and the other is very disappointing. But I don’t which is the truth, so I can’t really judge.

My other complaint is the complaint I always have: needs more Tesla. Seriously, though, the few scenes he got in “Sanctuary for None” were excellent, even compared to his usual awesomeness, but there was the potential for a lot more.

There’s a great little subplot of SCIU perverting his inventions into weapons of mass destruction, the news of which causes him to fly into a rage and illustrates that there actually is a good heart under all that arrogance and reckless brilliance. But sadly, this is not given anywhere near the attention it deserves.

But despite those issues, I would still rate this as easily one of the finest Sanctuary episodes to date. It had all the action and suspense we’d expect from a season finale, and then some. There are serious “Holy ****!” moments in “Sanctuary for None,” and those aren’t something we get a lot of in this series. It also has plenty of plot twists, and hell, even Kate displayed some believable emotion for once.

Overall rating: 9/10

Thus concludes the fourth season of Sanctuary. As to whether there will be a fifth, no one can say, but from what I hear, the outlook is not good. The ratings are nothing to be impressed with, and from what I’m told, the fourth season was only grudgingly given the green light — hence its shortened length.

Despite all its inconsistency and occasional mind-bending stupidity, I find the thought of no more Sanctuary surprisingly distressing. For all its stumbles, the last two seasons have had many more hits than misses.

Besides, there’s hardly anything on TV I enjoy anymore, especially in the sci-fi department. If Sanctuary bites the dust, I may have to swallow my pride and start watching Doctor Who or something.

The first three seasons of Sanctuary are available on my Amazon Affiliate. Buy the DVDs and support the show.