Review: Ancient Space

One day while browsing Steam, I encountered a game called Ancient Space that sold itself as an RTS focused on a story-driven single-player campaign.

A screenshot from Ancient SpaceI pretty much started manically smashing the “buy” button.

And I’m not sorry I did. Ancient Space is not without flaws, but overall I found it a solid and enjoyable experience.

The story for Ancient Space focuses on an enigmatic region of space known as the Black Zone, so called because of anomalies and rifts in space that block communication and sensor signals, rendering ships within it deaf and blind. The Black Zone is home to a race of hostile aliens called the Scythe, and rumours swirl of vast alien beings known as Balaethans lurking in the cold voids.

Worse still, the Black Zone is expanding, swallowing entire star systems as it encroaches on human space. Years ago, the human government dispatched the starship Ulysses to find the source of the expansion.

A cutscene from Ancient SpaceIt was never heard from again.

Ancient Space follows passionate scientist Dr. Willow Burke as she commands a new expedition into the Black Zone aboard the Ulysses II to uncover the truth of what happened to her predecessors, unlock the mysteries of the Black Zone, and halt its expansion.

The story is pretty strong, with good pacing and plenty of alien mysteries, political intrigue, and twists. It does suffer a little bit due to the technical limitations of the game — all story is delivered through in-mission dialogue, short mission briefings, or sparse flavour text — but considering that, the writers do an admirable job of working with what they’re given.

Something that appealed to me is that this game seems to have been designed as an homage to Star Trek: Enterprise. The Black Zone is eerily reminiscent of the Delphic Expanse from season three, and I don’t think it’s a coincidence that one of the main characters is voiced by John Billingsley (Dr. Phlox), especially considering he even references one of Phlox’s more famous lines at one point.

The story of Ancient Space is helped along by a strong sense of ambiance enforced by the game’s graphics and audio.

Scythe ships in Ancient SpaceThe soundtrack for Ancient Space is one of the best I’ve heard in a video game. Seeming like a combination of Mass Effect and Battlestar Galactica’s soundtracks, it’s an eclectic mix of synth sounds, orchestras, and exotic instruments. The action tracks are thrilling, and the more ambient songs fill one with a sense of mystery — and maybe a little dread — reinforcing the alien nature of the Black Zone.

Unfortunately, the sound effects are not of such a high quality. Weapon hits and explosions are almost inaudible, which tends to make the battles feel rather sterile.

While not quite top of the line, the visuals in Ancient Space are quite impressive, depicting a variety of surreal and hauntingly alien deep space environments.

My one complaint about the graphics is that the units are incredibly tiny and covered by obnoxious icons. Try as I might, I could not find a way to turn these off.

On the plus side, the miniscule units are another thing that hammers home the feeling of isolation that runs throughout Ancient Space. Ambiance is not an easy thing to create in an RTS, but Ancient Space does a very good job of communicating the feeling of being lost and alone in a vast and often hostile universe.

A screenshot from Ancient SpaceWhen it comes to gameplay, Ancient Space is for the most part a very traditional RTS. I found it reminiscent of old school games like the Dune series and the original StarCraft.

It doesn’t cling to the past too much, though. While it’s not wildly innovative, it has enough modern ideas to feel somewhat fresh. There are between mission progression systems that allow you to upgrade your units and customize the capabilities of the Ulysses II. Your choice of senior officers for each mission grants you access to a variety of powerful (if fairly uncreative) abilities similar to the god powers in Age of Mythology. While the mission design isn’t as wildly creative as in StarCraft II, it’s got enough variety to stay interesting.

However, the one major issue with Ancient Space’s gameplay — and my biggest complaint with the game — is that it is quite hard. Even playing on the lowest difficulty setting, I often found it challenging to the point of frustration, and more than once, I found myself having to restart a mission because I got slaughtered.

And I’m an experienced RTS player who’s beaten StarCraft II on brutal. Someone without a lot of skill and experience in the genre would probably have a miserable time.

A screenshot from Ancient SpaceHowever, if you’re already an RTS fan, then I definitely recommend Ancient Space.

Overall rating: 7.5/10 I’m hoping for a sequel.

Reviews: Defiance, “The World We Seize/The Last Unicorns” + Dark Matter, Episode Two

Defiance Season Premiere:

Suddenly they’ve decided to go full Battlestar Galactica dark. I normally try to keep spoilers to a minimum, but there will be some this time. It just can’t be avoided.

A promotional image for DefianceThe confusingly titled first episode of Defiance’s third season is billed as two episodes but is really just a single, two-hour episode. It takes place seven months after the destruction of the Kaziri and Defiance is once again a very changed place.

The gulanite mine has collapsed, crippling the town’s economy. As a result, the Earth Republic has abandoned the town, and Amanda is mayor once again.

This surprises me. After all the development given to the E-Rep and Pottinger, it’s a bit jarring to have them just gone. On the other hand, I never really liked Pottinger or his ilk. Would have been nice to see them violently ejected rather than just gone, though.

Things get going again with the arrival of the last two survivors of a heretofore unknown Votan race known as the Omec, a word is synonymous for “devil” in Casti. True to their nightmarish reputation, the Omec are a violent and predatory people who see other races as little more than food sources.

They’ve come for the gulanite, and their technology can get the mines running again, but Defiance’s Votan residents are incensed by this deal with the devil, and with good cause.

The town of DefianceI question the wisdom of adding yet another alien race to the mix, especially since most of the current races are still underdeveloped. Two seasons in, we still know next to nothing about the Sensoth, the Liberata, the Gulanee, or the Volge. The Volge, in particular, already fill the niche of evil conqueror race, and are one of Defiance’s bigger mysteries.

Along the way, the Omec survivors also free Nolan and Irisa from their stasis pod, and it soon becomes clear Irisa has greatly changed. Her killer instinct is gone, and she’s become downright pacisfistic. The world’s view of her has also changed greatly. To many, she’s a celebrity, a folk hero. Berlin, however, is less welcoming.

I am rather surprised Berlin stuck around when the E-Rep left. I suppose events at the end of last season must have dampened her patriotism, but she doesn’t have any particular ties to Defiance, either. If nothing else, I would have liked to have seen her disillusionment play out firsthand.

Meanwhile, the Tarrs and Rafe McCawley continue their pursuit of Pilar and the kids. Along the way, they encounter a band of Votanis Collective soldiers led by a Castithan general named Rahm Tak. Their goal is to destroy Defiance, and it’s here the episode gets really crazy Dark, as Tak is sufficiently ruthless and sadistic to make Datak and Stahma look positively saintly by comparison.

Hell, I think even Nim Shondu would be like, “Whoa, slow your roll, dude.”

Putting the Votanis Collective in the spotlight is something I’ve wanted for ages, but I was hoping for insights into Votan culture and intricate politics. A band of sadistic war criminals isn’t as interesting. Perhaps the insights will come later.

Graham Greene as Rafe McCawley in DefianceI’m also not sure why they’re after Defiance. With the mine collapsed, the Kaziri gone, and the E-Rep departed, the town has no strategic value that I’m aware of.

But the most memorable part of the episode — and that’s not a compliment — is undoubtedly the near total extinction of the McCawley clan.

Quentin and Christie are no great loss, but it’s hard to imagine the show will ever be the same without Rafe.

Rafe was always one of the highlights of the series, but perhaps the greatest loss is his relationships with other characters, especially Datak. The rivalry and then grudging friendship between those two was one of the great joys of Defiance. You just can’t have Datak without Rafe. It’s like the Road Runner without the Coyote, Homer without Marge, Starbuxk without Apollo.

The show is less without Rafe, and worst of all, his death doesn’t serve any purpose that wasn’t already accomplished by the deaths of his children.

Later story developments may redeem this episode, but right now, this is an uninspiring start to the season.

Overall rating: 6.8/10

Dark Matter, episode two:

The cast of Dark MatterMy experience has been that the second episode of a series is almost always a bit weak, and this is no exception.

Mostly this episode deals with the crew’s attempts to defend the mining colony from corporate forces. Which isn’t bad; it’s just not especially memorable.

What made the first episode interesting was learning about the characters and the mystery of what happened to them. There’s not much of that this time. We get a little bit of the characters dealing with the revelation of their true identities — or the continued lack of an identity in Five’s case — but it feels like an afterthought.

We do once again have hints that Five has some kind of psychic powers, but her revelation that the crew is dangerous is a bit redundant given what we already know.

There were also some fairly cliche bits. Obligatory antihero torture scene. Obligatory breathless girl begs dashing space hero to stay with her scene.

Again, not a bad episode. Just a forgettable one.

Overall rating: 6.9/10