Quick and Dirty Age of Mythology: Retold Impressions

When last we discussed Age of Mythology: Retold, I was pretty disappointed with its lack of new content and removal of the Tale of the Dragon content from the Extended Edition. Since then I went back and forth on whether or not I wanted to buy it, but I did end up grabbing the premium edition mainly due to a discount for Extended Edition owners and the promise of extra content.

Arkantos fighting old battles in Age of Mythology: Retold.Specifically, the premium edition includes a new “god pack” for the Norse and two additional civilizations to be added at a later date, the first of which will be Chinese. So even if we’re not getting the exact Tale of the Dragon content, we are at least getting a Chinese civilization in some form, which mollified me a bit.

It’s unclear if these civilizations will include campaign content. Recent history of the franchise has me pessimistic, but if they do feature some campaigns of decent size and quality it would definitely do a lot to turn around my opinion of the game.

My overall take on Retold is still a bit lukewarm currently. To be honest, another remaster of AoM wasn’t something I felt a huge amount of need for to begin with. I would have been much more interested in an Age of Mythology 2. The Extended Edition’s graphics and gameplay still held up pretty well all things considered. I still want a mythology based Age of X game, but I want something fresher, with content I haven’t already done a dozen times.

The new graphics are very pretty, and I do like the resuable god powers, but the favour costs are so high you won’t be able to recast them very often, so it doesn’t change too much. The new voice actors for the campaign are mostly worse than the originals, too. At least they got the original Arkantos back.

Automatons in Age of Mythology: Retold.Arena of the Gods has been delayed until an unspecified date after launch, so that’s a further disappointment. And we still don’t even know what it is.

The only new content we’ve got so far is the Freyr god pack, which includes one new major god, three new minor gods, and a single “mythological battle” (this does at least imply we’ll be getting other mythological battles in future). Like Retold as a whole, the DLC is a bit mediocre overall.

Freyr himself is underwhelming. The fact the lord of Alfheim has no Alfar units feels like a big oversight, and I feel like a defensively focused Norse major god should have some way to boost favour generation when not fighting. The cost to recast his golden boar god power is also absurdly high for something that can only be used to fight off a single attack, and only at one of your town centres.

I was also a bit unimpressed by the mythological battle. Trying to shoehorn the story into the timeline of the original campaign felt awkward, and the gameplay was pretty basic.

Reginleif in Age of Mythology: Retold.The minor gods are a bit more fun, though. I particularly enjoyed the rock giants and ice storm god power offered by Aegir. I’m a little grumpy that both those things are so totally disconnected from Aegir’s actual identity in mythology, but they definitely offer some fun gameplay. Been loving building up an army of ranged attackers and letting them snipe the enemy with impunity while the rock giants taunt all the enemy units into attacking them.

I think once the DLCs start rolling in Retold has a decent chance evolve into a worthy continuation of the original, but I have the distinct feeling it was rushed out the door before it was ready. I’m taking a leap of faith that it will eventually justify its own existence because the current state of the game doesn’t feel worth the price tag.

I think also my recent experiences with Immortal: Gates of Pyre have ruined me for older RTS games a bit. I’m ready to start seeing some evolution in the genre.

Thoughts on Star Trek: Prodigy’s Second Season

I recently got done watching the second season of Star Trek: Prodigy, the franchise’s entry into the realm of children’s cartoons. Despite my ambivalence towards kids’ media and disdain for the current direction of the franchise, the first season blew me away, and I was glad to see the show saved by Netflix after it was axed by Paramount. Given Netflix’s recent history, I’m assuming this will be the show’s final season, but we’ll see.

Promotional art for Star Trek: Prodigy season two.Unfortunately I was a bit disappointed by this season. It’s still more good than bad to be sure, but it’s definitely a more uneven experience than season one.

My biggest issue is that they went all-in on fan service this season, to a really excessive degree. To be clear, I think playing to nostalgia is a perfectly fine thing for a story to do — I’ve sunk thousands of hours into World of Warcraft almost entirely on the basis of Warcraft III nostalgia — but it has to be done the right, and anything can be toxic when taken to excess.

Prodigy’s tie-ins to other Trek shows this season are problematic both because there’s so many of them, to the point of crowding out Prodigy’s own stories, and because a lot of it feels unnecessary.

I’m a huge fan of the Doctor, so I was super hyped when I heard Robert Picardo was coming back to reprise the role, but to be honest… he didn’t really need to be there. The Doctor is clearly just there for the sake of nostalgia bait, and in nearly all of his scenes he could be replaced with any other random Starfleet officer without changing the plot in any meaningful way. There are only a handful of exceptions, such as a lovely but all too brief scene in which he bonds with Zero over their shared experiences as beings of pure energy.

Robert Picardo's The Doctor in Star Trek: Prodigy season two.By comparison, I was never that big a fan of Janeway or Chakotay, but because they’ve been woven into Prodigy’s story from the start, their presence feels earned and natural, and I ended up loving all the stories with them this season. That’s an example of nostalgia bait done the right way.

But my biggest complaint is definitely the extent to which throwbacks to the past left so little room for new stories to flourish. Given how much of the season revolves around Solum, the homeworld of the Vau N’Akat, I was super excited to learn to more about their history and culture… and we got almost none of that.

Instead it felt like fully a quarter of the season was devoted to bringing back an old face from the past that I don’t think many fans even wanted to see again. It bothers me that two seasons in we know almost nothing about Gwyn’s people and even less about Rok’s people, but they found time to devote multiple episodes to one of the franchise’s least popular characters.

I know the (star)ship sailed on this before the first season even finished, and it may not be the most popular opinion, but I think having the crew join up with the Federation so early in the series was a mistake. I loved the angle of a crew who isn’t under the direct guidance of Starfleet but is trying to live by their principles anyway because they see it’s a better way to live. It was such a great way of taking the franchise in a new direction while staying true to its roots, and I wish that had continued for longer.

A shot of the crew in Star Trek: Prodigy season two.There’s also a lot of plot holes and sloppy writing this season, both on an individual episode level and a big picture level. Bluntly, the meta plot for this season makes no sense at all. Time travel can always be a bit messy, and it’s never had a totally consistent portrayal in Star Trek, but this season manages to contradict all we’ve seen before while failing to adhere to even the most basic kind of logic.

That said, I do find this a lot more forgivable from Prodigy than it might otherwise be, thanks to the generally light-hearted tone of the show. I’ve said in the past that the problem with modern Trek is not so much that it’s super dumb, but that it doesn’t know it’s super dumb. The most ridiculous, nonsensical plots are treated with such breathless gravitas.

Prodigy doesn’t fall into that trap. It’s not pretending to be anything more than it is: a goofy pulp adventure story. So while I’d prefer something closer to the cerebral Trek of yesteryear, Prodigy failing to live up to that is merely a hiccup, not a fatal flaw.

And there are plenty of other things to like about this season. The core cast remains a delight. I love how Rok-Tahk is the living embodiment of Star Trek’s wholesomeness, and I love how Zero exemplifies the wisdom of, “Beware the just anger of a gentle heart.” There’s also a great new addition to the cast in the form of the Vulcan cadet Maj’el, and I enjoyed seeing her grow into part of the team.

Cadet Maj'el in Star Trek: Prodigy season two.Most importantly, Prodigy remains a show built on the optimism and sense of wonder at the heart of Star Trek. It is not burdened by the depressing cynicism that has defined all other modern incarnations of the franchise. Whatever other flaws it may have, this is the kind of Star Trek I loved growing up.

My favourite episode this season involved the crew setting literal sail across an alien cloud sea. It was whimsical, exciting, and just plain fun — joyful sci-fi adventure at its very best. That’s the spirit of exploration that Trek is all too often missing, especially these days, but Prodigy hasn’t forgotten what it means to boldly go.

Ultimately my complaint is not that the second season wasn’t good, but simply that it missed a lot of opportunities to be better.