Review: Defiance Pilot + Titan Article

As you may recall, my feelings on the cross-media experiment known as Defiance are somewhat lukewarm. I still don’t have much interest in Defiance the MMO, but it’s been a long time since I had any sci-fi TV to watch, so I decided to give Defiance the TV show a try.

After watching the pilot, my feelings remain lukewarm.

A promotional image for DefianceThe lowdown:

If you’re not familiar with it, Defiance is a post-apocalyptic science fiction series about the titular town, a ragtag encampment in the ruins of Saint Louis.

Defiance takes place in the aftermath of a cataclysmic war between humanity and aliens known as Votans. The interesting thing about the Votans is that they are not one species, but an alliance of several from the same star system. These range from the aristocratic Castithans (or Space Elves, as I’ve been calling them) to the savage Irathients (see: Klingons).

The Votans’ home system was destroyed, and they sought to claim Earth as their new home. The ensuing war utterly devastated both them and humanity, and after several brutal years of conflict, soldiers on both sides simply tired of fighting and gave up, resulting in an armistice and a shaky alliance between humans and Votans.

However, by then, Earth had been changed forever. The terraforming technology of the Votans had run amok, completely rewriting Earth’s landscape and ecology and creating a world that was alien and hostile to both humans and Votans alike.

Nolan and Irisa in DefianceThe survivors of both sides now cling to life in towns like Defiance, scavenging the continually falling wrecks of Votan ships (a phenomenon known as the Arkfalls) for technology. Those who follow the Arkfalls are called Ark hunters.

The good:

The main positive thing I have to say about Defiance is that the cast seems very good so far. I didn’t see any of the opening night jitters you normally get in pilot episodes. Everyone seemed really comfortable in their roles, and there were few weak links.

Most of the characters are pretty cliched, but they’re sufficiently well-acted that you can overcome that. Even if they’re not very original, they’re all filling their roles very well. The likable characters are very likable, and the vile characters are truly vile.

The main character, Joshua Nolan (played by Grant Bowler), is a good example. A former Ark hunter turned sheriff of Defiance, he is an utterly archetypical “lovable rogue” type, but Bowler plays him with such an easy charm that you completely forget how painfully cliched the character is. You just want to smile every time he’s on screen.

My personal favourite character so far is Yewll (Trenna Keating), Defiance’s alien doctor. I spent a good chunk of the pilot laughing my face off at the utter condescension that drips from her every word and action.

The cast of DefianceThe only significant weak link in the cast so far is Nolan’s adopted Irathient daughter, Irisa (Stephanie Leonidas). But to be fair, they didn’t give her much to do, so she could be more interesting once they give her something to work with.

I was also a bit distracted by how, well, white the cast was. Considering Defiance’s message of racial tolerance and uniting diverse peoples, it was strange that they put so little effort into showing the diversity of the human race.

Aside from First Nations actor Graham Greene, I only noticed one other non-white character of any significance, and he might as well have just worn a sign that read, “token black guy.” His only purpose in the plot was to be deemed too incompetent to be sheriff so that Nolan could get the job.

One other mark in Defiance’s favour is that the soundtrack is provided by the great Bear McReary of Battlestar Galactica fame. It may be worth watching on that criteria alone.

The less than good:

Aside from the cast, though, I find little to praise in Defiance. It’s mostly just a bag of tired post-apocalyptic and space Western cliches thrown together in the hopes that a plot will emerge.

The biggest problem is the flow of the story. Simply put, it doesn’t have any.

It seems like they weren’t able to decide what kind of show they wanted Defiance to be. One moment, it’s a rollicking space Western full of adventure and light humor. The next, it’s a more serious epic with the inhabitants of Defiance fighting in the trenches to defend their town. A scene later, it’s a political drama about the intrigues of the town’s ruling families.

The show just kind of sways drunkenly between these different styles of story without rhyme or reason, and it makes it difficult to get invested in the plot.

Furthermore, there were a few times where things simply happened without any foreshadowing or explanation, including but not limited to the obligatory random sex scene for no reason at all.

The town of DefianceOn the fence:

On the whole, I’m not sure if I’ll stick with Defiance or not. It has potential, and I am eager to have some sci-fi to watch again, but I’ve yet to be blown away, and if past history is any guide, it will probably be cancelled after one or two seasons anyway.

Overall rating for the pilot: 6.8/10

New article:

My latest article at WhatMMO is a roundup of the rumors and speculation surrounding Blizzard’s Project: Titan. Some of the ideas you may have heard me discuss before, but others are new.

What do you think Titan will be?

Review: SC2: Heart of the Swarm: Multiplayer

In part two of my review of Starcraft II: Heart of the Swarm, I’ll be covering the changes to multiplayer.

Oracles in the new Heart of the Swarm expansion for Starcraft 2I should preface this all by saying that I am very bad at Starcraft II multiplayer, so I’m not going to be commenting on the state of balance or anything like that. This is just my opinions on what’s fun as a player and a spectator.

New multiplayer units:

Obviously, the most interesting change to multiplayer is the new units added to all races.

Initially, I was rather critical of the new units, but I feel a bit better about them now. I still think the tempest is pretty boring, though I will admit it has its uses, and I do agree that Terrans kind of got the short end of the stick. Widow mines are cool, but hellbats are just a really weird and confusing firebat rehash.

I still think the new Zerg units are cool, though — vipers are absolutely hilarious to watch in action. And I am grateful that they didn’t end up scrapping units from any race.

As a Protoss player, that race is always what I most care about, and I’m mostly happy with what we got — tempest aside.

The new mothership core unit in Starcraft 2: Heart of the SwarmProbably the most interesting addition is the mothership core. It’s made of tissue paper, so you have to be careful with how you use it, but its mass recall ability opens up a lot of possibilities for early aggression, and it’s helpful for base defense, as well.

A slight downside is that the mothership core is actually a lot better than a full mothership, meaning the upgrade is only going to be useful for identifying noobs or trolling your opponents.

Oracles are also quite a welcome addition. After countless revisions, they ended up being a very scary harassment unit capable of annihilating entire mineral lines in moments. Protoss have never really had any good options for harassment before now, so this is a big deal.

Unfortunately, I’ve learned I’m very, very bad at harassment. This bothers me because it’s a strategy I really enjoy, but it seems to lose me the game every time.

At least I can enjoy it as a spectator.

Taking the sting out of failure:

The new oracles and tempests in Starcraft 2: Heart of the SwarmThe other major changes to multiplayer seem designed to take some of intimidation factor out of competitive play. I’ve already covered the new training tools, but that was just the beginning.

The multiplayer rewards in Wings of Liberties basically only came one way: win ladder matches. Hundreds upon hundreds of ladder matches.

HotS changes this by introducing an RPG-style leveling system. Things like spending resources and killing enemy units awards you experience for your current race, and the higher level you are, the more decals, portraits, and unit skins you unlock.

The interesting thing is that you still earn XP even if you lose your match — though you obviously get more from winning. This seems like a pointless palliative at first, but it really does make defeat feel a bit less painful and make the ups and downs of competitive play easier to bear.

You can also get experience from more than laddering. Unranked play and even matches against the AI still earn XP, so players of all stripes can get their sexy new unit skins.

The new leveling system in Starcraft 2: Heart of the SwarmSpeaking of unranked play, it’s probably my favourite new multiplayer feature. There’s nothing Blizzard can do to eliminate ladder anxiety entirely, but unranked play helps a lot. It allows players to get all the benefits of ladder — like MMR-based matchmaking — without the risk of losing your ladder standing.

My ladder rank may be nothing impressive, but I’d still rather not sink any lower. Gold league I can live with. It’s refreshing to not have to worry about suffering the indignity of a demotion to silver after a losing streak.

Still not perfect:

With all that being said, HotS does nothing to address many of my long-standing complaints about competitive play in Starcraft II.

My biggest complaint is that the game is so utterly skewed towards economy as the most important factor that, for most players, you can pretty much ignore combat entirely if your macro is good enough. You can just a-move your units into the enemy base and go back to macroing.

I don’t think that’s a good design for a game that’s supposed to be about epic, fast-paced combat.

The beginning of a Starcraft 2 ladder matchIt’s also a fact that nothing at all happens during the first three or four minutes of the vast majority of games. If something does happen, it’s usually someone doing an all-in cheese strategy, and nobody wants to see that.

One of the reasons I like to watch replays from Husky is that you need a complete goofball like him to make the opening minutes bearable.

I don’t see how this could be changed without completely redesigning Starcraft II. All I can say is I miss hero harassment and creeping from Warcraft III.

I would love a mode that lets players begin with pre-established bases, but again, it’s too big a change to ever become the norm at this point.

* * *

Overall rating: 7.5/10 An evolutionary improvement, not a revolutionary improvement.