Defiance Reviews: “Goodbye Blue Sky” and “I Just Wasn’t Made for These Times” + New Articles

Holy long blog title, Batman! I’ve gotten a bit behind in my Defiance reviews with all the big news lately, so let’s get to it.

Review: Goodbye Blue Sky:

A promotional image for DefianceIt’s rainin’ men!

No, wait, it’s actually raining giant jagged chunks of flaming metal. That’s much more dangerous, and almost as messy.

“Goodbye Blue Sky” sees Defiance and the local band of Spirit Riders hit by razor rain. Much like the Hellbugs, razor rain is exactly as fun as it sounds, so all members of Defiance have to take shelter in whatever building is nearby when the storm hits. In a town with as much intrigue as Defiance, that can lead to a lot of tense situations.

Meanwhile, something terrible befalls the Spirit Rider Sukar, ultimately leading Irisa to embrace the Irathient faith in earnest, which puts her on a collision course with Nolan.

Mostly, this was a good episode. It did suffer from some shaky writing. A few lines of dialogue just didn’t sound right, and there were too many plots going on at once. Irisa’s plot was very tense, as was the McCawleys’, and these stories could have easily carried the episode. We didn’t need the lovers’ quarrel between Alak Tarr and Christie McCawley, nor the rather pointless diversion with Stahma and Kenya.

However, Irisa is growing on me. She seemed a little more balanced this time around. She still had her bouts of screaming, crying, and threatening to go all Cuisinart on people, but she had some more sedate moments, as well.

The town of DefianceI am enjoying this whole “chosen by God” angle they’ve got going with her. I’m suspicious of when sci-fi starts getting all mystical, and it could end up getting silly, but for now, it’s an enjoyable mystery, and there’s no guarantee they’ll pull a Battlestar Galactica and just end up saying “a wizard did it.” So I’ll give it the benefit of the doubt for now.

It’s also interesting to see her relationship with Nolan evolve as she drifts ever closer to her own people and away from him.

Also, I’m really starting to appreciate how deliciously evil Nicky is. And Rafe McCawley’s getting pretty badass, too.

These musical montages at the end of every episode really need to die a grizzly death, though. I hated them in Stargate: Universe, and I hate them in Defiance.

Overall rating: 7.3/10

Review: I Just Wasn’t Made for These Times:

I feel like I shouldn’t have liked this episode as much as I did. It was, by almost any standard, filler. Even the few new revelations we did get aren’t likely to have major ramifications.

The cast of DefianceBut yet I think this might just be my favourite episode to date.

“I Just Wasn’t Made for These Times” picks up immediately after the previous episode with Nolan investigating the Arkfall diverted by Sukar. There, he finds something unexpected: a human astronaut from the year 2013, Gordon McClintock (played by Brian J. Smith of Stargate: Universe), who has apparently been in suspended animation on the Arkship for the last several decades.

This raises all sorts of questions about Votan activity before the Pale Wars and threatens to heighten tensions between the Earth Republic and the Votanis Collective, especially as it becomes clear the astronaut is not entirely what he seems to be.

However, for all the political implications of this, this episode is really a pretty personal story. It’s about McClintock’s struggle to cope with the new world and his new life.

It’s a pretty cliche story, and anyone who’s watched a lot of sci-fi TV will find it familiar. It is also, as I said, largely filler with minimal implications to the greater storyline of the series.

But despite all that, it works surprisingly well. Maybe it’s just because I like Brian J. Smith as an actor, but I found the story very touching and heartfelt.

Datak Tarr (Tony Curran) in DefianceThe regular cast members had good moments to shine, too. Rafe McCawley, in particular, hit it out of the park this time around. I’m really starting to appreciate that character.

It also helps that things felt less scattered than usual. As is always the case with Defiance, there’s a lot going on in this episode, but most of it ties together logically. The one major tangent, and my only major complaint with the episode, was the continued story with Stahma Tarr and Kenya Rosewater, which I’m still finding pretty dull.

It’s funny. I have nothing against Kenya as a character, and I have no issue with Mia Kirshner’s acting, but every plot she’s involved in just bores me to death for some reason. Coincidence, perhaps.

My only other nit to pick would be the last 30 seconds, which can be summarized as, “Quick! Drop everything for a totally random tie-in with the game!”

Still, overall, I’d say that “I Just Wasn’t Made for These Times” is probably the best episode of Defiance to date. There’s something to be said for taking something simple and just doing it well.

Overall rating: 7.9/10

New articles:

I’ve got a few more articles up at WhatMMO. The first is 6 Best MMOs for Story. No one who knows me should be surprised by what hit #1.

The second is Top 6 MMO Enemies. Always with the spiders…

The Secret World: Awaiting Tokyo

With my new computer allowing me to ace that jumping puzzle, I returned to my Dragon in The Secret World and went for broke to finally complete Transylvania and the main story mission.

The sun rising over the Carpathian Fangs in The Secret WorldI had to repeat some of what I’d done on my Templar, but it allowed me to refresh my memory of the plot to date, and I skipped some of the less interesting side missions, so I was able to get into the final zone, the Carpathian Fangs, in no time.

Naturally, I loved the Carpathian Fangs. It’s the first wintery zone in the game so far, and winter is my favourite time of year. With the new graphics, the moonlight reflecting off the snow was just gorgeous, and the subtle glow of the Breach on the horizon added to the spookiness.

It had a good mix of missions, too. The normal and nightmare missions were evenly spaced, so I didn’t find myself getting burnt out by difficulty or bored by easiness. It might have been a little heavy on the action missions, but the two stealth missions were doozies, and the one investigation mission was one of the coolest in the game to date. I’m totally not biased by my interest in ancient mythology…

I’m not sure if my Dragon’s build is better than I remember or if it’s the gear upgrades I’ve gotten, but the game was easier than I remember it. Even nightmare missions barely gave me any trouble.

And, as always, it had plenty of memorable characters. I especially enjoyed the blind werewolf elder, and Rada just plain broke my heart.

The werewolf Traian in The Secret WorldI’d still say Blue Mountain is probably my favourite zone, but the Carpathian Fangs were quite cool. No pun intended.

My feelings on the Transylvania storyline are about the same. That is, it’s good, but not as good as the Solomon Island story.

My main problem with the Transylvania arc is that it’s really slow in getting started, and that makes it feel a little disjointed. Not nearly as disjointed as the Egypt storyline, which almost felt like two disconnected plots smashed together. But too much time was spent on Dracula and the Romany, and too little time on Mara and the setup for the final events. It felt a little lopsided.

I’m having trouble judging the game’s ending. It feels a bit too inconclusive, but I keep reminding myself it’s not actually the game’s ending, so that’s to be expected.

This ties into how The Secret World is just not your typical MMO. Most of the time, it’s more like a single-player RPG with a few MMO aspects tacked on. So I find myself judging the conclusion of the story mission as I would the end of a single-player game, but that’s not really fair or accurate.

This is not the end of the game. This isn’t even the end of act one of the story. That, we have been repeatedly told, will occur within the Tokyo Exclusion Zone.

The bear will talk soonSo it shouldn’t bother me too much if the “ending” leaves me with more questions than answers. All will be revealed in due time, theoretically.

Hopefully issue #7, whose DLC arc will take place in the Carpathian Fangs, will wrap up some of the loose ends. I’d like to know Emma’s ultimate fate, and I’m going to be sorely disappointed if I don’t get the opportunity to feed Adrian Zorlescu into a woodchipper at some point.

The other night, I actually stumbled across a four page thread on the official forums full of people begging for a mission where we get to kill Adrian. Seems no one in the game has engendered quite the same visceral hatred he has.

But I digress…

I’m not sure what I’ll do in the game now. The endgame is admittedly pretty limited, especially if you don’t have the social connections to run dungeons and lairs regularly. I might repeat some nightmare missions for XP and fill out my ability wheel a bit. I might finish the story on my Templar. I might explore the world for lore honeycombs and item missions I missed.

The Dreaming Prison in The Secret WorldMost likely, I’ll soon switch to playing other games while I wait for new issues, with perhaps the occasional Secret World mission on the side.

Which is exactly why I welcome the era of subscription-less MMOs. But I guess that’s a topic that I’ve covered enough.