Wyrd Street Odd Jobs: Dread Hunger

Odd Jobs is a series of short adventures prompts for my indie RPG Wyrd Street. You can incorporate these prompts into your Wyrd Street campaign or potentially adapt them to other RPG settings.

If you haven’t already tried Wyrd Street, don’t forget we have a free starter edition!

Dread Hunger:

From the job board in the Rose Garden common room:

“Seeking capable fighters and investigators for extremely dangerous mission. Innocent lives are at risk. Significant compensation available.”-Ten Obsidian Vulture, Grismal House, Wyrd Street.

There seems to be an unnatural chill in the air as the party departs the Rose Garden. Grismal House is just down the street. It’s a rambling old mansion of red brick, converted into an eccentric warren of tenements occupied by the local amateur practitioners of magic. Inside, the air is heavy with incense, and skulls, fetishes, and all manner of oddities decorate the maze-like interior.

Ten Obsidian Vulture is a short, middle-aged man with salt and pepper hair. The owner of Grismal House, he has great knowledge of the supernatural, especially its darker side.

He explains to the party that there has been a series of horrific murders among the city’s war refugees. Bodies have been found stripped of flesh, until little but bone remains. The Huskarls have turned a blind eye to this, as they have so many other goings-on in the slums, and people live in terror of the next attack.

Worse still, Ten suspects this is not the work of any ordinary killer. He recognizes the signs of a Wendigo, a dread spirit of hunger that often manifests among the hungry and desperate.

Wendigo can take on human form, and possess the bodies of ordinary folk, so the party must first find clues to identify the Wendigo’s false identity, then find a way to slay it. It will be a difficult and dangerous task, but unless the Wendigo is stopped, the body count will only continue to grow.

Tips for running the adventure:

Wendigo are extremely dangerous foes. This adventure is therefore best suited for parties of at least level seven or higher, and would still be a respectable challenge even at level ten.

Of course, with great challenge comes great reward. Ten would offer the party a significant sum of silver for such a task, perhaps in the range of 300-500 per party member. If the task is completed successfully, and particularly if the party has a high Renown score, Ten might even decide he can trust them with a magical artifact or two from his personal collection.

Alternatively, if your party is lower level, it could turn out Ten is wrong, and a Wendigo isn’t responsible for these grisly deaths. Of course, that does beg the question of what else could commit such abhorrent violence. Perhaps a pack of Feral Blood Dolls, or a Pain Demon…

Want more like this?

More adventures like this can be found in Wyrd Street’s Quicksilver War campaign, which includes five Jobs that can be run as part of its story arc or inserted into other campaigns. Available as part of the Wyrd Street complete bundle.

Wyrd Street Odd Jobs: The Crumbling Tenement

Odd Jobs is a series of short adventures prompts for my indie RPG Wyrd Street. You can incorporate these prompts into your Wyrd Street campaign or potentially adapt them to other RPG settings.

If you haven’t already tried Wyrd Street, don’t forget we have a free starter edition!

The Crumbling Tenement:

From the job board in the Rose Garden common room:

“Looking for stern negotiators for dispute with a landlord. Situation intolerable.”-Residents of the Oak Street Tenements.

The sky is cloudy, and a faint drizzle falls as the party sets forth. The Oak Street Tenements are a large, rambling building located on a side street several blocks southeast of Wyrd Street. It looks like new floors and apartments have been built on top of older construction on more than one occasion.

As the party approaches, a deep rumble shudders through the street, and before their eyes, a large section of the tenement collapses, and a vast sinkhole opens up, swallowing the building. Screams can be heard.

Those who can get out flee the building. If approached by the party, they explain that their corrupt landlord has been neglecting the building’s maintenance for years, and repeatedly adding new and increasingly cheap construction on top. The unsteady ground of Morhold has now given way beneath the weight of this ill-advised sprawl.

Even as the dust settles, foul monsters begin to crawl up from the ruins, attacking anyone they can find. The party must venture into the ruins to rescue survivors and stop the flow of monsters from its source deep within the heart of the sinkhole.

Tips for running the adventure:

This is a versatile adventure that can be suitable for parties of many different levels, depending on what kind of monsters you want to have lurking below the tenement. A low level party might contend with lesser spirits like Rot Demons and Spooks, while a high level party could face undead like Aptrgangr and Draugr.

The issue of the landlord could also be a plot thread to explore for future adventures. The party is probably going to want to bring them to justice. If the landlord has gang connections or the money to hire mercenary protectors, that could be quite a challenge all its own…

Want more like this?

More adventures like this can be found in Wyrd Street’s Quicksilver War campaign, which includes five Jobs that can be run as part of its story arc or inserted into other campaigns. Available as part of the Wyrd Street complete bundle.