Awaiting a New Generation of MMOs

I’m not sure if it’s just because I’ve once again become more plugged into things now that I’m working for Massively OP or if things are genuinely turning around, but for the first time in quite a while I find there’s not one but several upcoming new MMOs that I’m genuinely interested to check out once they launch. I’m always very leery of pre-launch hype, so none of these are “must plays” for me (yet), but they are games that I want to check out sooner rather than later, and not just out of intellectual curiosity.

A promotional screenshot from Amazon's upcoming MMO New World.New World

Of course this game is the talk of the proverbial town right now. Its reported PvP focus turned me off out of the gate, but some of what’s been trickling out since they announced the release date has me changing my mind a bit.

It now seems that PvP will be optional (though still a big part of the game), and that has me ready to give it a closer look. The setting does look intriguingly unique, and the environments look beautiful. New World also seems to be hitting a lot of other notes that appeal to me, like skill-based combat and classless progression.

There’s still a lot we don’t know, like how truly optional the “optional” PvP is. It might be a situation where you need to opt in for any meaningful progression. I’m also wondering how much story will be in the game. It’s a sandbox, so probably not much. Will I be able to maintain my interest without a constant plot leading me forward? Usually the answer is no, but for the right game maybe that could change.

Torchlight: Frontiers

I’m not the biggest Torchlight fan in the world — I’ve only recently been playing through the older games in preparation for Frontiers — but I like ARPGs, and a big new MMOARPG is definitely going to grab my attention, especially now that I’m heading up the Not So Massively column.

I’m also impressed by how clever and different the classes seem to be, though I do hope that it won’t just be the three we know about now.

A promotional shot for upcoming action MMO Torchlight: Frontiers.Lost Ark

To be honest, I don’t know much about this, but again, new ARPGs have my attention, and the buzz seems pretty strong. Pretty screenshots, too.

Corepunk

This has just been announced, and I have a lot of questions about it, but the magitech art style is intriguing, and it seems to have a pretty impressive feature list. A little worried they may be spreading themselves too thin, but we’ll see.

Book of Travels

I have a very low opinion of MMO crowdfunding, but if this actually launches in our lifetime, it looks like it could be a game to watch. I’m not sure if I’ll enjoy it or not — the emphasis on peaceful exploration could be a delightful change of pace or deeply tedious, depending on execution — but I strongly admire that they’re trying to do something genuinely different. The genre needs more games willing to take chances like that.

Ascent: Infinite Realm

This sounds like the most traditional MMO on the list, which isn’t necessarily a compliment coming from me, and being made by the same people as TERA isn’t exactly a sterling pedigree, either. On the other hand, the steampunk stylings look damn cool, and the emphasis on aerial gameplay could be really fun.

Amazon’s Lord of the Rings MMO

The Fellowship of the RingThis is the one we know the least about — we know that it exists, and pretty much nothing else — but it’s the one I most want to hear more about. As a longtime Tolkien fanatic, the lack of a truly good Middle-Earth MMO has always stung. I know Lord of the Rings Online has many fans, but at the end of the day it’s just a low budget WoW clone. The setting deserves far better.

Whether Amazon can do better remains to be seen, but they certainly have the resources to pull it off. Just depends on if they make the right design choices.

Age of Empires II: Definitive Edition Is a Virtually Perfect Remaster

As a long time fan of the franchise, I of course pre-ordered the Age of Empires II Definitive Edition as soon as the option became available. As launch date grew closer, I became increasingly excited, but I worried I was over-hyping myself. Could a game that old, even polished up with modern graphics, still be exciting in this day and age?

A mission briefing from the Joan of Arc campaign in the Age of Empires II Definitive Edition.

The answer is yes.

I remember now why I spent what feels like half my childhood playing this game. It’s hard to even point to any one specific thing that makes it special, but something about the way all the pieces of this game come together — economy, military, exploration — makes it fiendishly addictive.

I’m a bit jaded these days, and I don’t often find myself binging games the way I used to, but I’ve spent the last few days devoting almost every free moment to this game.

There are a few things that have lost their luster now that I see them through an adult’s more critical eye, but only a few. Mainly, I do somewhat resent this game’s dependence on siege weapons. They’re a hassle as an attacker because they’re so slow and clunky and fragile, and they’re a hassle as a defender because they can tear through your defenses so fast if you don’t counter them.

All that does make for interesting micro and counter-play on both sides, but I just wish it wasn’t such a huge part of the game. Castles are so strong that you have pretty much no hope of winning against them without siege engines, so there’s no escaping that gameplay. Every match just turns into baby-sitting your trebuchets while they slowly tear down the enemy base.

It’s not an unenjoyable way to play; there just needs to be more variety.

A mission briefing from the Malian campaign in the Age of Empires II Definitive Edition.

Other than that, it’s a blast. The Definitive Edition does a beautiful job of updating the game with needed quality of life changes without harming the spirit of the original in any way.

And of course the graphics are massively improved. Considering the age of the engine, this game is downright gorgeous, and yet they’ve done a truly amazing job of being faithful to the original art. Everything looks the same, just better.

This is the gold standard for how to execute a video game remaster.

What makes this even more of a treat is how much new content there is. The Definitive Edition includes all of the expansions from the previous “HD” edition, plus more new content on top of that. The number of civilizations and campaigns has roughly doubled compared to when I played as a kid. It’s staggering, almost overwhelming.

I’ve completed four new campaigns so far, plus some standalone missions and skirmishes, and it’s all pretty high quality.

I also dipped into some of the older campaigns briefly just for comparison’s sake. Doing the first Joan of Arc mission was a massive nostalgia trip, let me tell you. I was a bit jarred at first because they’ve replaced all of the original voice acting for the campaigns, but except for Jean de Metz, the new actors are all as good or better than the originals, and since this isn’t the most story-driven game anyway I learned to accept it pretty fast.

A mission briefing from the Joan of Arc campaign in the Age of Empires II Definitive Edition.

Any other changes to the campaigns are minor, and entirely the sort of thing it makes sense to change. For example, Joan the Maid now has a unique character model, rather than looking like a standard female villager.

My one disappointment so far is the new Indian civilization. They’re a bit wonky. They’re mainly a camel and gunpowder civilization, but their unique unit is an elephant archer, which is neither, and they don’t get gunpowder units during their campaign. Okay?

On a related note, I guess my other disappointment with the new civilizations is that despite the proliferation of elephant units, there still isn’t really a civilization that can go for a pure elephant army the way you could in other AoE games. Closest is Khmer with their ballista elephants, but you still at the very least need some regular archers and siege weapons to back up their elephants. It’s baffling that they didn’t give battle elephants to the Indians; then they could have had a proper elephant-focused build.

On the other hand, my favourite of the new options so far is the Inca. They’re possibly a little over-powered, but very fun. With the ability to eschew archers entirely in favour of skirmishers and slingers plus one of the game’s more unique unique units (a pikeman whose spear is long enough that their attack has range), their playstyle feels very different and fresh.

I’ve also enjoyed the Malians and the Bulgarians. It’s downright disgusting how cost effective the Bulgarian unique unit can be. In general, Indians and a few other minor complaints notwithstanding, the new civilizations feel like a good addition to the game.

A Bulgarian city in the Age of Empires II Definitive Edition.

Undoubtedly soon I will begin to lose steam. As excellent as it is, this game surely cannot keep me this addicted forever.

But for now, I need to go finish the Bulgarian campaign.