Warcraft III: Reforged Thoughts

Over the last few weeks, I’ve played through the full campaign of Warcraft III: Reforged (minus the Rexxar campaign, because bleh). It was an interesting experience, but it does leave me with some mixed feelings.

Arthas and Illidan face off in Warcraft III: ReforgedOf course, Reforged has been met with some really harsh criticism, but I think that says more about how hysterical the gaming community has gotten than it does about the game itself. It is so, so exhausting how every single game is the worst, most broken thing ever now according to the commentariat. No wonder so many developers have trouble taking our feedback seriously.

That’s not to say it’s not a game with some issues. It’s just that they’ve been blown so wildly out of proportion. It’s super frustrating because there are valid complaints to be made, but at this point it’s hard to make them without feeling like I’m adding my voice to the screeching mob of embittered gamers who just hate everything.

As it is, I will say that I feel they could have done a bit more to modernize the mechanics. In particular the limited unit selection feels really bad to go back to after being able to control my whole army at once in StarCraft II. The pathfinding could be better, too.

Also, while the improvements to the cinematics and unit models are stellar, the terrain is a bit more hit and miss. With the exception of a few tilesets (like Ashenvale and the Broken Isles), it feels like the terrain wasn’t updated as much as the units, and the contrast between the two can be a bit jarring.

Would be really nice if the custom game AI had been improved, too. It’s very one-dimensional in its strategies right now, so if you don’t PvP there’s pretty much nothing to do once you finish the campaign.

Night Elf units in Warcraft III: ReforgedIn general, the game doesn’t hold up as much as I’d like. I mean, it actually holds up really damn well for a game of its age, but in its day it was a masterpiece, and now it’s just good. Not enough tweaking was done to bring it up to today’s standards.

It doesn’t help that this is following on the heels of the Age of Empires II remaster, which was damn near perfect. It hit exactly the right balance of modernizing the mechanics without altering the soul of the game, and it set a very high bar for other remasters to live up to.

On the other hand, it could have been a lot worse. Let us all give thanks that they backed off from their original plans to rewrite the story. That would have been horrible.

On the subject of the story, again it is starting to show its age. It is still a good story, but it doesn’t feel like the earth-shattering masterpiece it did back in the day. There’s not really anything wrong with the story that’s there, but it just feels a bit thin by modern standards. StarCraft II’s massive, sprawling campaign full of between mission dialogue has spoiled me. Warcraft III’s campaign feels rather thin by comparison.

Again, it’s still good, and if you’ve never played it, I still recommend it. It’s just not as mind-blowing as I remember it being when I was a kid.

It was interesting and a bit sad to compare how much things have changed in World of Warcraft. Now, WoW has done a lot of great things with its story, and don’t let me send the impression I’m saying WoW is bad or ruined everything, but there are a lot of specific things it has screwed up. It was very refreshing to go back to a time when Night Elves were scary, Jaina was badass, and Kael’thas was actually a three-dimensional character.

Gods I missed Cairne.I’m glad I revisited it, and there’s still a lot to love about the game, but it did leave me with a certain “you can’t go home again” kind of feeling.

Gaming Round-Up: Torchlight II, Star Trek Online, Anthem, and More

Time for another quick round-up of some of the gaming I’ve done in recent weeks. This month I got a free month of Origin Access (somehow…), which allowed me to check out a bunch of games for free.

The Icetide season in Anthem.Torchlight II

The main coup of the free month of Access is that it let me play through Torchlight II, which means I’m now caught up and ready for Frontiers.

TL2 is an upgrade over the original in virtually every way. It’s still kind of a by the numbers ARPG, and not a lot about it is terribly original, but there’s a lot more variety of enemies and environments than the original, and it’s fun.

I can’t put my finger on why, but something about this game reminded me of the original Dungeon Siege. Strange to feel so nostalgic playing a game that’s new (at least to me).

The highlight of the game for me was my class, the Outlander. It may as well have been built for me. Bows, dark magic, support abilities, pets… it’s everything I ever wanted all rolled into one.

TL2 is still a little repetitive, and the last few areas in particular turned into a bit of a slog. There was never a lot of story in the game, but in the latter half it feels like the writers gave up altogether. The Alchemist started out as a relatively nuanced villain with a sympathetic motivation, but that just flew out the window after a while with no explanation as to why.

My Outlander in Torchlight II.My other major complaint is that the skill system is pretty awful. I’m not a big fan of traditional skill trees at the best of times, and this one embodies all of the worst sins of the concepts. You don’t just spend points to unlock skills but have to constantly dump more into them to keep leveling them up. Everything is massively level-gated.

And worst of all the respec only lets you change the last three points you spent. I wound up with a bunch of points sunk into skills that I only took because I had no better option at the time (thanks, level-gating) and no way to reclaim them and put them into abilities I was actually using.

Frostpunk, They Are Billions, and Diluvion

These are some other games I tried via Access, but I didn’t stick with any of them long.

They Are Billions sounded really fun in theory — zombie horde mode RTS is something I’m all for — but there’s little to no story, and it’s just not that fun. It takes so long to build up your base and get your economy going. It’s tedious.

Frostpunk is another one that sounded cool (hurr hurr) but didn’t deliver. It’s brutally punishing, to the point it feels impossible to ever get ahead. It’s just one crisis after another.

My city in Frostpunk.Beyond that, it’s just not that fun. You spend the vast majority of the game just watching your town run itself. You can speed up the game speed to hasten things along, but it constantly resets itself to the default speed, which is painfully sluggish. Bafflingly, this is intended behaviour and not a bug.

Diluvion is something I tried on a whim when I was scrolling through vault games. A post-apocalyptic steampunk submarine RPG sounded interesting, but there’s no voice acting, and the controls are terrible. I don’t think I lasted fifteen minutes.

Anthem

I haven’t been playing a lot of Anthem lately, but I have dabbled a bit to check out the new Icetide season. While it is a bit disappointing to not see more new gameplay (just a new Freeplay event and the time trials), I am nonetheless surprised there isn’t more buzz around the fact Anthem literally reskinned the entire game world to reflect a real world season. Has any other game ever done that before? I’ve never heard of it.

It’s gorgeous, too. I always like winter zones, but even for me this is a cut above. The light dusting of snow paired with the vivid red leaves is so striking.

It seems a lot of art design work for what is otherwise a fairly small update, and that has conspiracy theories spawning in my head. Given the rumours of a reboot, I wonder if the snow environment is something they were working on for the reboot that they realized they could port into the base game…

The Icetide season in Anthem.Time will tell, I guess.

Star Trek Online

The real surprise lately is that I’ve suddenly started playing Star Trek Online again. I didn’t really see that coming, but between getting caught up on Discovery and the hype for the upcoming Picard series, I guess I’ve had Trek on the brain, and I wanted a fix.

It’s been a long time since I played last, and I didn’t get that far before, so I started over with a new character, though still a Romulan. Only real difference is this one’s an engineer rather than a tactical officer.

The one big change from when I played last — at least in my view — is the addition of scaling tier 6 ships, which allow you to just stick with one ship throughout instead of changing every ten levels or so. If you ask me that’s how the game should always have worked. Changing ships constantly never felt right to me.

The scaling ships are mainly a microtransaction thing of course, which isn’t ideal, but I can live with it. I bought myself a D’deridex warbird (or more accurately bought the T6 equivalent and reskinned it as a D’deridex) and named it the Tomalak, which is all I ever wanted.

My D'deridex warbird in Star Trek Online.I’m choosing ships purely based on aesthetics and nostalgia, so I had no idea what the stats of a D’deridex were like until I started playing it. Turns out it has all the cornering ability of a brick lodged in half-frozen mud.

On the plus side, though, it seems very tanky. I can just shrug off most threats like they’re nothing. That plus a powerful but very short range AoE DoT make this ship very much a bruiser, but I’m enjoying it. Using my cloak to get in close and then popping my DoT can get pretty hilarious.

Otherwise my view of the game remains much the same as it always has. It’s super janky and full of bugs and clunky, over-complicated systems.

But it does capture the look and feel of Star Trek very well, and for now, that’s enough for me. I just wanted a decent Trek fix, and STO is giving it to me.

Also, I was jonesing for a new MMO to play. I’ve mostly played single-player and “not-so-massively” games this year, and I’ve had a great time with that, but it did feel time to sink my teeth into a meaty new (or new to me) MMO.

I will say this game is a bit like crack to a fashionista like me. So many options for both my character and my bridge officers. It feels like I’ve spent half my time in-game so far just tinkering with outfits. It’s a shame you can’t save multiple outfits for your officers the way you can for your own toon…

My Romulan engineer and her bridge crew in Star Trek Online.I did pick a good time to pick up the game, what with all the holiday sales on. When I got my D’deridex, I got a package with tickets for three T6 ships for barely more than the cost of a single ship. I still haven’t decided what to spend the remaining two tickets on. I’m considering Akira class, Galaxy class, and Valdore class (or again their T6 equivalents, which I would then reskin), but I’m also tempted to try something that launches fighters. Carrier has arrived and all.

There’s also alts to consider, as well. I’m not sure if I want to stick with my Romulan or branch out. If any STO players are reading this, do you think alts are worth it as a story fan? Would I get a lot of different content playing Federation or Klingon, or would it just be the same stuff as my Romulan past the tutorial?