Mists of Pandaria Now Live + Review: A Thief in the Night

Cry havoc, and let slip the pandas of war!

The mists have parted, and the lost continent of Pandaria is at last open to World of Warcraft players.

Pandas everywhere!I’m still feeling my odd lack of excitement over this expansion. I guess I just don’t feel any connection to Pandaria. It’s a blank slate, and that’s good, but it also means the nostalgia that is my main reason for playing WoW is mainly absent. Still, I’ll give it a fair shake.

Not for a few days, though. I dislike crowds in any reality, so I’m not going to bother playing Mists of Pandaria until a couple of days have gone by. Once I do start playing, I will of course share all my thoughts on the Land of Pandas here on Superior Realities.

In the meantime…

Review: The Ancient Blades: A Thief in the Night:

“A Thief in the Night” is the second book in David Chandler’s “The Ancient Blades” trilogy. You may recall I found the first book to be a thoroughly enjoyable, if somewhat simple-minded, adventure.

Cover art for "The Ancient Blades, book two: A Thief in the Night" by David Chandler“A Thief in the Night” is largely in the same vein, though I feel a bit of the charm was lost this time.

Once again, it focuses on the trio of Malden, the silver-tongued thief; Sir Croy, the comically heroic knight of the sacred order of Ancient Blades; and Cythera, the sorceress/set-piece who anchors the love triangle. “A Thief in the Night” adds a fourth character to the mix: Morget, a barbarian warrior out to prove his manhood by slaying a terrible demon.

Morget is not technically a member of the Ancient Blades, but he does bear one of the magical demon-slaying swords that gives the order its name, and he seeks out Croy for assistance in defeating the demon. Croy immediately agrees because he’s Croy.

He then invites Malden, whom Croy hopes may become a new Ancient Blade. Malden reluctantly agrees after learning a sadistic assassin is on his trail. Cythera comes because… I guess she realized she doesn’t have a reason to exist without Croy and Malden mooning over her.

Art of Malden, star of the "Ancient Blades" trilogyThey pursue the demon to an ancient and supposedly abandoned Dwarven city that was also the site of the last stand of the Elves before humanity wiped them out. But, of course, a demon is not the worst thing in the ruin, and they find more than they bargained for.

As before, it’s a rollicking adventure with nary a dull moment. There’s a bit less humor than before, but “A Thief in the Night” does a lot to flesh out the “Ancient Blades” universe and make it seem like more of a legitimate fantasy epic.

Unfortunately, that greater level of seriousness is a double-edged sword (no pun intended). The humor was one of the main things that made the first book so charming, and without it, it’s harder to overlook the weak points of the story, like the fact that Croy is less a character and more a collection of adjectives.

Cythera is even worse. I didn’t like her before, but I’ve now developed a passionate dislike for her. She’s a feminist’s worst nightmare: an erratically emotional but largely passive and useless “character” whose existence is defined entirely by the men in her life. Now, I’m not really a feminist, being a guy and all, but I do live in the twenty-first century, and I expect better.

Art of Sir Croy of the "Ancient Blades" trilogyCythera serves no purpose in the story but as a prize for Croy or Malden (depending on her mood) and as a minor plot device to deal with magical enemies. She has no thoughts or goals beyond which man she’ll settle down with.

Even her powers are passive. She can stand there and absorb magic, but she has no abilities that can be used proactively.

The handful of other women in the book are no better off. What I’m saying is that, if you’re a fan of strong women in fantasy, well… Go read Ian Irvine.

I also found myself missing the original setting, the Free City of Ness. David Chandler did an excellent job of developing Ness and the way its pervasive poverty informed Malden’s unique morality and worldview. It’s a shame that aspect of the world was left behind.

Art of the Free City of Ness, setting of the "Ancient Blades" trilogyHowever, flaws aside, “A Thief in the Night” is still a thoroughly enjoyable piece of light reading. If you want to put your brain in neutral and lose yourself in a rousing adventure for a while, it’s a good option.

Overall rating: 7/10

Guild Wars 2: Initial Review

Guild Wars 2 Thoughts:

My Sylvari elementalist in Guild Wars 2I’ve been hesitant to write on Guild Wars 2. If I praise it, then I’m just repeating things that have been said a thousand times over, but if I focus on its negative aspects (and yes, they do exist), I’ll just seem like one of those haters who always comes out to trash the latest game.

However, it has been filling up most of my free time lately, so I figured I might as well give my thoughts. I’m far enough into the game now that I feel my hype goggles have fallen off, allowing me to view the game honestly.

Full disclosure first, though: my main has only just hit level 30, though since the whole game is endgame, that probably doesn’t make much difference. I also have not tried dungeons or PvP yet, though I’ve yet to hear a single good thing about dungeons.

Open road, open sky:

I won’t give you a laundry list of the positive features of Guild Wars 2. It’s all been said before, both on this blog and elsewhere.

A vista in Lion's Arch in Guild Wars 2Besides, this is a game that’s more than the sum of its parts. It’s not that dynamic events are exceptionally fun. It’s not that heart tasks are thrilling and unique. Nor is it that skill challenges or vistas are especially exciting to track down. It’s the full package created by all these features.

I don’t know about you, but I used to play a lot of make believe games when I was a child. I recall one in particular my friends and I played for a while, which we simply called “the wandering knight game.” The idea was that we were all knights (with magical powers, of course) who wandered the land, solving problems and fighting evil.

That’s what Guild Wars 2 is. It’s the dream of being the itinerant adventurer, the wandering hero. With no set progression path or linear quest chains, the game consists simply of you picking a direction and walking until you find something to do. It’s the total freedom of the open road.

My Norn thief in Hoelbrak in Guild Wars 2You never have to go far to find something interesting, either. I’ve never seen a game so jam-packed with content in every single nook and cranny. There’s always an event, vista, heart, jumping puzzle, or skill challenge around the next bend.

In fact, there’s so much to do that I feel as if I’ve suddenly developed a severe case of ADD. I set out to fill a heart in one corner of the map, but then I run into a chain of dynamic events, and next thing I know, I’m halfway across the map and working to complete the hearts and challenges in that region. An hour later, I remember I still haven’t done the original heart I set out to complete.

The feeling of freedom is further enhanced by the complete lack of the usual MMO BS. Gearing is never much of an issue. There’s no competition with other players whatsoever, leading you to want to quest with the crowd instead of avoiding it. Travel is quick and easy. You can sell things at the auction house and move crafting materials to your bank from anywhere in the world.

A hidden cave in Guild Wars 2It’s difficult to explain to someone who hasn’t played GW2, but if you ever dreamed of being the wandering hero in your youth as I did, this game will awaken some inner child you didn’t even know you had.

Get your quarters:

But that doesn’t mean the game is perfect. It does have some significant flaws, and as these are probably not so well known, they do deserve a nice, neat list.

The two main issues for me are the story and the classes.

For such a polished and progressive game, I can’t believe how backwards and unfinished the classes feel. You have access to very few abilities, and most of them are utility or AoE. This leaves you with almost no options whatsoever for single target DPS, which feels extremely awkward to me.

My thief blasting with her pistols in Guild Wars 2To make matters worse, all classes except for the thief are limited by cooldowns instead of resources, and the cooldowns tend to be quite lengthy. This leaves you with nothing to do but spam auto-attack must of the time. I’ve always hated cooldown-based classes, so I’m playing a thief not so much because I enjoy it — although I do — but simply because I can’t stomach the other classes.

The story is also something of a disappointment. It reminds me of classic WoW in the worst way. There’s very little plot to speak of, and most of it is thin, cliche, and poorly written. WoW’s plot may be cheesy at times, but at least it’s colourful and full of personality. GW2’s story is all of WoW’s weaknesses without its strengths.

Normally, both of these things would be potential deal-breakers for me, so it’s a testament to how awesome the rest of the game is that I still love it despite these issues.

A conversation cinematic in Guild Wars 2The business model:

While it’s not a huge concern for me, I feel I should address the free to play (buy to play, technically) business model for Guild Wars 2, because I know some people are understandably wary of F2P games.

Everyone has different limits for what’s acceptable, but for what it’s worth, I don’t find the cash shop to be an issue. Most of its items are cosmetic, and none are remotely essential. The closest it gets to “pay to win” are some consumables to temporarily boost experience and currency gains, but since there’s no competition in PvE or rush to endgame and everything in PvP is normalized, I don’t see how these could create any problems.

The one thing that worried me beforehand is that transmutation stones, GW2’s equivalent of WoW’s transmogrification, come from the cash shop, but you can also acquire them from completing achievements in-game, so it’s not much of an issue.

My thief traveling through Snowden Drifts in Guild Wars 2The one time I feel slightly pressured to use the cash shop is when I get Black Lion Chests, which are locked treasure chests you get as random drops. The keys to unlock them do drop in the game, but the drop rate is extremely low, so you’re encouraged to buy them from the cash shop.

However, opening the chests is in no way necessary to progress in the game, so you can just throw the unopened chests in the bank and forget them. Or sell them to other players.

Finally, the most important thing to remember about the Guild Wars 2 cash shop is that you can buy its currency, gems, from other players for gold, meaning you can get everything in the store without spending a single real cent if you want. The economy may change over time, but currently, gems are dirt cheap, so there’s no need to worry about the game being a grind or a money sink right now.

The city of Lion's Arch in Guild Wars 2Conclusion:

Guild Wars 2 is a revolutionary game. It’s such a unique and special experience you can ignore its few but major shortfalls. My main concern is its staying power. Its weak story gives me little attachment to the world, and if another game came along and offered the same kind of experience with a better story and/or classes, I could see GW2 getting crushed.

Overall rating: 9/10 MMOs are never finished, so this rating could change with time. But this is how I would rate it for now.

New Article:

My latest article for WhatMMO is 6 Surprises Players Can’t Handle. I originally wanted to call it “Things That Break People’s Brains,” but that seemed too vague.