In Defense of Diablo III + New Article

Edit: Interesting timing for this post. A few hours after I put it up, Blizzard announces Diablo III is coming to both the PlayStation 3 and 4.

Also, Metzen is probably the only computer geek I’ve ever seen who actually manages to look badass.

Original post:

I think we can all agree Diablo III is a game with some significant problems. You may recall my own review of it was somewhat lukewarm. It is not, however, a bogeyman that roams the night doing unspeakable things to small children, fluffy kittens, and defenseless grannies.

My demon hunter exploring a tomb in Diablo 3But that is exactly how most of the gaming community seems to view it. Even nearly a year after its release, the Internet seethes with hatred for this game. It’s impossible to participate in any discussions of anything even remotely related to Blizzard without someone going off on D3.

The official forums for D3 are a nightmare. They’re so full of rage and hate for Blizzard it’s unbelievable. The name “Jay Wilson” is spoken the same way people tend to say things like “Adolf Hitler” or “sadistic pedophile.”

I play World of Warcraft, and I used to run the fan campaign to save Star Trek: Enterprise. I am no stranger to hate and nerd rage. But the hatred for Diablo III is unlike anything I’ve ever seen before. And it doesn’t deserve this level of bile.

I’ll be the first to say D3 has serious problems. For me, the biggest issues are that the incredibly poor graphics and incredibly archaic quality of life issues make the game feel years older than it really is. Why is it that the original Dungeon Siege had an auto-loot button ten years ago, but D3 makes me sacrifice combat stats just so my character can pick up gold more easily?

My wizard in the Diablo III open betaBut many of the arguments against D3 are just flat out ridiculous, and there’s nothing to justify the level of hate it receives.

Firstly, let’s get one thing straight.

Diablo III isn’t an MMO:

This doesn’t seem like something that needs to be stated. Diablo III is and always has been a single player game with a multiplayer option. The max number of players in a single game is four, and it has no persistent world. Aside from being a client/server game, it has nothing in common with MMOs.

But yet the vast majority of people seem convinced D3 is a massively multiplayer game, and many of their complaints are based on this assumption. Of course, D3 is an absolutely terrible MMO, which would be a problem if it was an MMO. But it isn’t.

Even the professional gaming media seems to have somehow gotten in their head that D3 is an MMO. Massively regularly reports on the game, despite being a site devoted exclusively to MMOs. I’ve even seen posts on the official forums wondering if the game will survive to the first expansion.

My demon hunter leveling up in Diablo 3*Splutter.* What? How does a single player game with no subscription not survive until its first expansion? How could it even die? I just… what?

The biggest complaint about D3 seems to be that it has no endgame. But since when do single player games have an endgame? You kill the final boss and finish the game. That’s your endgame.

Why aren’t people complaining that Mass Effect has no endgame?

The only legitimate complaint here is that the odd sequential way they did difficulty meant you might have to play through the game a couple of times before you beat the final boss on a difficulty that feels satisfying to you, which is pretty dumb. But even that has been largely solved with the monster power system.

People often cite the huge number of players who’ve quit after launch as proof of how much D3 sucks, but that’s how single player RPGs have always worked. I remember Blizzard saying before launch that they knew the vast majority of players would kill the last boss and then quit until the next expansion.

A close-up of my demon hunter in Diablo 3What’s amazing is that Blizzard gave people the option to continue playing with the same character indefinitely. What’s even more amazing is that they’re still putting out new content and new systems for dedicated players, and they’re doing it for free.

How many other single player games keep adding new content for months after launch and ask no payment in return? Normally, additional content like this would come in the form of paid DLCs.

And yes, these new content patches would be considered pathetically small if D3 were an MMO. But it isn’t.

Diablo III’s positive traits:

Yes, it does have them. They tend to get forgotten as people clamber over each other to demand Jay Wilson be flayed alive, but I think it’s time to add some balance to the discussion and remind people that, while significantly flawed, Diablo III has plenty of things going for it.

I mean, the combat may be pretty mindless, but who doesn’t enjoy seeing an entire squadron of demons turned into a fine red mist by a single ability? Nor can you deny the thrill of narrowly beating an especially difficult pack of elites.

My demon hunter blasting with bola shot in Diablo 3I know this will be an unpopular sentiment, but I will also go on record as saying that Diablo III featured one of the better storylines Blizzard’s put out in recent memory.

Yeah, it had a few disappointing bits — act II just didn’t work, and the ending left too much unanswered — but on the whole, it was a really epic and engaging story with much more emotional impact than I’m used to from Blizzard lately.

The real strength of the story in D3 is its characters, which are some of the best Blizzard has ever produced. It is a fact that everybody loves Shen. Anyone claiming otherwise is either lying or hates joy and awesomeness.

Kormac is an infinitely likable character, as well, and I’m not just saying that because he’s voiced by Dominic Keating. Well, okay, maybe a little. Eirena is also quite fascinating. It took me a while to warm up to her, but I like that there’s more to her than the eye-candy she initially seems to be. There’s steel in that girl.

Li-Ming and Eirena in Diablo 3Another great thing about the story in D3 is the way it’s presented. The fact that most of it takes the form of conversations and lore snippets that can be enjoyed without interrupting your zombie-bashing is absolutely brilliant. It represents one of the best meldings of plot and gameplay I’ve ever had the pleasure to experience.

And then there’s the huge opportunities for build experimentation. It’s extremely satisfying to be massacred by a boss, come back with a new build, and faceroll him.

Everybody, just calm down:

Diablo III is a game of many flaws. The controls are awkward, the graphics are terrible, it has many irritating quality of life flaws, and I don’t even know what they were thinking with the itemization. Overall, I’d say it’s not up to Blizzard’s usual standards.

But it’s not the bogeyman. It didn’t kill your mother. It’s still better than reams of non-Blizzard games, and I wouldn’t even say it’s Blizzard’s worst game to date. I can’t speak for everyone, but I certainly enjoyed it much more than I ever did its predecessor, Diablo II.

My wizard battles Azmodan's forces in Diablo IIIAnd for the love of God, it’s not an MMO.

I’m sure this post won’t make any difference. Trying to counter the D3 hate is like trying to hold back a tsunami with a sand castle. But I just felt the need to get this off my chest. I feel better having made this plea for sanity.

New article:

My latest article on WhatMMO is Top 5 Free to Play/Buy to Play Business Models. I was somewhat distressed by how hard it was to find games without a serious case of “pay to win.” I guess the free to play model still needs some refinement.

In other news, seriously, just buy The Secret World already.

Upcoming MMOs for 2013: My Take

For a recent article at WhatMMO, I covered some of the bigger MMOs coming down the pipe in the next year or two. I tried to bring a fairly neutral take for that article, but here on my blog, I can post my own biased thoughts on the games — and maybe a few things that didn’t make it into the article.

A promotional image from NeverwinterSquirrel women in cowboy hats:

Of course, probably the biggest name as far as upcoming MMOs goes is WildStar.

I’ve got to be honest: I’m confused by WildStar. Or, more accurately, by the reactions to it.

WildStar seems to have been officially crowned the Next Big Thing. It hasn’t reached the messianic levels of hype given to Guild Wars 2, but it’s close, and it may get there before it finally releases.

But with GW2, I understood the hype. GW2 was trying a lot of very different things and was quite vocal in making that clear. I’m not really seeing what’s so special about WildStar. It’s not exactly a Warcraft-clone, but I’m not seeing much evidence of wild originality or innovation.

The main selling feature for the game seems to be that it has cartoony graphics and doesn’t take itself too seriously. Because World of Warcraft isn’t a thing, I guess?

Part of this may have to do with the fact that the developer, Carbine Studios, is doing a pretty poor job of giving out info regarding the game. Their website is basically nothing but a blog at this point, and there’s no way to navigate it but chronologically.

This is fine if you’ve been following the game from the start, but if you’re coming in new (like me), you’ll end up pretty lost, and you’ll have to form your opinion based on the more publicized aspects of the game, such as “squirrel women” and “we based our quest text on Twitter.”

Neither factoid inspires me to great joy.

I’m not trying to bash WildStar. I’ll probably give it a whirl when it’s released. I just don’t get where all this feverish excitement is coming from, and right now, it feels a bit like Star Wars: The Old Republic all over again — a lot of hype without a lot of basis.

Never say Never… winter:

The one game that I do somewhat have my eye on is Neverwinter. I’m very interested in any action MMO that isn’t TERA, the videos I’ve seen make combat look quite fun, and I really like that it’s going to be free to play from the get-go.

I’m being very cautious in my optimism for this game, but so far, I like most of what I’ve seen.

Neverwinter seems a game very much geared towards the casual player. There are NPC companions you can use to help you solo content. There will be a dungeon finder tool at launch. Dungeons even have a glowing “breadcrumb” trail to keep groups from getting lost.

Some may scoff at that last one — especially in a Dungeons and Dragons game — but I’ve wasted far too many hours of my life getting lost in Blackrock Depths, so I welcome it.

I doubt I’ll have the time or patience to make much use of the Foundry, but I love it as an idea, and I think it’s a great thing for a game to have.

All in all, it just seems like a fun, easy to jump into game.

That said, I do see some cause for concern. For one thing, it’s being developed by Cryptic, a company mostly known for churning out mediocre games with overbearing monetization schemes. Star Trek: Online was the worst MMO I’ve ever tried, so I’m definitely skeptical of Cryptic’s ability to pull this off.

The Cloak Tower dungeon in NeverwinterI’m also a little iffy on the class design. There are currently only five classes in the game, and each seems pretty limited in what it can do. This isn’t Guild Wars 2, where you can be a ranged warrior or a melee mesmer.

There will supposedly be more classes added before launch. There are also plans to continue adding new classes (and races) after launch, though that does raise the specter of potentially charging cash for these new options.

Still, it remains the only MMO on my personal radar, with the possible exception of Project: Titan. Which brings me to…

The rest:

I don’t really have an opinion on Defiance one way or the other in terms of its potential quality, but I see disaster written all over it simply because of the history of sci-fi television shows.

I very much doubt Defiance the television series will last more than a season or two, and once it’s cancelled, where does that leave the MMO?

I’ve never played the Elder Scrolls series, so Elder Scrolls Online doesn’t interest me.

A map of the world of Tamriel from Elder Scrolls OnlineThat leaves Titan. I can’t really have an opinion on Titan when it hasn’t even been announced yet, but part of me almost hopes it isn’t exciting. Blizzard already owns enough of my soul. I don’t know if I have space in my life for yet another of their games.

Of course, if past history is any guide, they’ll probably have me hook, line, and sinker once again. Especially if my theory of Titan being a Starcraft spin-off proves accurate.

Old friends with new tricks:

Then there are the expansions for already released games.

At this point, Blizzard has been so obvious about what the next World of Warcraft expansion will be that the inevitable announcement at the next Blizzcon is almost redundant. The Burning Legion is coming back. You know it; I know it.

The only question is what the details of it will be. I’ll save my full predictions for a later post, but I’ll grudgingly agree with the majority that we’re probably going to Argus — the Draenei homeworld.

Wrathion hints at Azeroth's dark futureSigh.

The Secret World has said they don’t really want to do traditional expansions, but there are some fairly big plans for the new year. Issue #6 is coming soon and will feature a new DLC story arc — similar to the stellar Vanishing of Tyler Freeborn arc — about the Atenists, as well as the whip as a new auxiliary weapon.

Issue #7 is believed to include a DLC arc for Transylvania, leading to widespread speculation issue #8 will be the long-awaited release of the Tokyo Exclusion Zone.

Anyone who knows TSW knows that Tokyo is a Big Deal. Not only is it the first new open world area added to the game since launch and the first in an urban setting, but it has major story significance as the place where the game’s plot begins. Ragnar Tornquist describes the Tokyo zone as the end of “act one” of TSW’s story.

Suffice it to say I’m chomping at the bit to get to Tokyo.

The Secret World's introductory mission in the Tokyo subwayI also expect an expansion for Guild Wars 2 in the near future. I’m not sure what it will involve, though the Tengu have already been all but confirmed as the next playable race. I may roll one simply for the sake of naming him Harvey Birdman, Attorney at Law.

Biiiiiiirdman!

* * *

What are you looking forward to on the MMO front for the coming year?

Are you ready to don your cowboy boots and enchanted revolvers and explore the mysteries of the planet Nexus? Perhaps you want to explore the catacombs beneath Neverwinter? Maybe you care about nothing but the return of the Legion, or is it the liquid whispers from beneath Tokyo that call to you?

Comment and share your thoughts.