World Spectrum: New Cast Photos

You may recall I’ve had something of a love affair with the character creator in the online game Aion. In particular, I discovered it could be used to create nearly perfect replicas of the characters from my novels, and I proceeded to create virtually every major cast member from the World Spectrum books.

This was before I’d written Human Again. And while I attempted to keep the cast for Human Again small, there were nonetheless some important new additions, and I longed to see them in the digital flesh. One lengthy download later, and…

IT’S ALIVE.

Alistos:

Alistos, soldier of the Piran Regental GuardThe most significant new character in Human Again is Alistos, a young Piran soldier with a tragic history. Those who read Living for the Future will already have some familiarity with him.

Alistos, soldier of the Piran Regental GuardOddly enough, despite having dozens of possible hairstyles, Aion has little to offer in the realm of short, curly hair, so his hairstyle isn’t 100% accurate. Otherwise, though, he turned out very well.

Nahsreen:

The other significant addition to the cast in Human Again is Nahsreen, a Reborn Grayskin and lover of Alistos.

Nahsreen, Alistos's girlfriendAnd for those wondering, yes, this is the same girl mentioned in Living for the Future.

Nahsreen, Alistos's girlfriendShe turned out about as I wanted her. Unfortunately, the lighting in the Asmodian starting zone makes her skin look a little darker than it actually is. Also, the shoulder tattoos weren’t my idea. Couldn’t get rid of them. Still, a near perfect match to the image in my mind.

But wait! There’s more!

One major character I never created while tinkering with Aion previously was Yarnig. I skipped him because I wasn’t sure I could accurately recreate him. Yarnig isn’t a very attractive man, and Aion doesn’t do “unattractive” very well. Not while keeping semi-realistic proportions, anyway. Plus, the curly hair issue.

But this time around, I decided to give it a go anyway.

Yarnig Tor Lannis, emperor of all Tor SomThis still isn’t perfectly accurate to my vision of Yarnig, but it’s much closer than I expected. His skin should be a little less flawless, his hair curlier, his face bonier, and his ears larger, but overall, this is pretty darn close to the Real Slim Yarnig.

Yarnig Tor Lannis, emperor of all Tor SomWhat I’m really happy with is his expression. It’s the perfect mix of world-weary ennui and mild depression. Even if a few details are off, this definitely captures the spirit of Yarnig’s character, and that’s the most important thing.

I forgot how fun this is:

I completely forgot what a thrill it is to be able to recreate characters that I’ve spent years imagining. I’m a very visual person, and the lack of any visual feedback is one of the things I find discouraging about writing. To see these people I’ve imagined in such detail emerge into the real world where others can see them… It’s an amazing feeling.

I must admit to spending an inordinate amount of time just staring at the finished screenshots over the past couple days.

I also forgot how easy it is. It only takes a half an hour at most to create a perfect simulacrum of one of my characters — vastly quicker than traditional artwork.

Aion’s character creator is very easy to use, and it’s gotten even better since the last time I played. There doesn’t seem to be a lot of new options — though a few of the hairstyles look new — but the interface has been redesigned to be a bit more intuitive. It’s easier than ever to get the look you want. Plus, you can now preview characters in a variety of outfits and ability animations.

Who's this?As for the game itself, I still haven’t decided if I want to actually play it again. Though I will admit to a strong surge of nostalgia when I saw my ranger on the character select screen, and I have noticed some minor but welcome improvements to the game, like a separate bag for quest items and currency (thank you, merciful God).

I was also impressed by how busy the starting zones are for a relatively old and supposedly unpopular game. I saw a lot of low level players, and only a few were from the new classes.

But I’m getting off topic.

I’ve gone mad with power:

Creating one’s characters like this can be very addictive. I’ve finished the main World Spectrum cast, but I’m still not stopping. I’ve been considering creating some of the children of the main characters (grown up, of course), and I’m building the casts from some of my other works as well, including my Big Important Unnamed Series for which The Wounding was a prequel.

I know I shouldn’t keep teasing you guys about this, because it’s still years away, but… I can’t help it.

In the immortal worlds of everyone’s favourite Albertan killbot, “See the face of the shape of things to come.”The face of the shape of things to come

Retro Review: Half-Life 2 Trilogy

Half-Life 2 is another of those games I missed out on during the period where Real Life prevented me from gaming. But to be honest, even if I had been gaming at the time, I probably wouldn’t have played it. It’s just not a game that ever interested me much.

Alyx and Isaac in the lab in Half-Life 2For one thing, I didn’t play the original. I know it’s supposed to be a classic, but I never grasped why. I did play the demo for it, and it just struck me as another Doom clone. Oh, a bunch of scientists accidentally unleashed innumerable monsters? Gee, I’ve never seen that premise before.

For another, I’m not the biggest shooter fan in the world. I liked them more when I was younger, but these days, I find I prefer the greater depth of RPGs and strategy games. Plus, the rapid movement of shooters tends to strain my wrist rather badly.

But I’ve spent years hearing people rave about Half-Life 2, so I decided I should finally give it a try. Supposed to have a good story, I heard. So I waited for a Steam sale and picked the whole trilogy up for a pittance, and as of the last few days, I’ve finally gotten around to blazing through all three games.

And I really don’t understand why Half-Life 2 is so beloved.

First impressions:

HL2 aged a lot more gracefully than I expected it to. Video games are not a medium that ages well, and I expected to have to deal with hideous graphics and clunky, outdated game design.

Alyx looks out at the portal in Half-Life 2: Episode TwoFortunately, neither turned out to be the case. The graphics aren’t equal to modern top of the line games by any stretch, but they still look pretty decent, and aside from some rather dunderheaded AI, the gameplay held up very well, too. If I hadn’t known better, I’d never have known I was playing a game nearly a decade old.

Aside from that pleasant surprise, though, my first few hours in HL2 were pretty painful.

I’d heard a lot of people say that you don’t need to play the first game to understand the plot of HL2.

Male bovine excrement.

I had absolutely no clue what was going on in this game. Some aliens took over Earth and sterilized humanity because… they’re dicks, I guess? I had no idea who the aliens were, where they came from, or what they wanted. Most of the time, I wasn’t even sure what I was fighting. Aliens? Human collaborators? It’s all just a lot of masked humanoids shooting at me.

And there are also some other aliens helping humans. No clue who they are, where they’re from, or why they’re helping.

It took until Episode One for me to finally get a grasp on the story beyond the most basic elements, and even after finishing the trilogy, there’s a fair bit I don’t get.

Battling Striders in Half-Life 2This isn’t necessarily HL2’s fault. I just wish I’d known the story was so dependent on having played the first game, or I might not have bothered.

I found the early gameplay very inconsistent, too. I was expecting an epic thrill ride — shooters are a genre based on constant action, after all — but it seemed to take a very long time for any real action to take place. Mostly I just seemed to spend my time running and hiding.

I gather they were trying to hammer home the horror of the Combine occupation, but I was expecting an epic struggle, not a game of cat and mouse.

And then there were the vehicle missions. Oh, God, the vehicle missions.

The car one was a bit annoying, but the airboat level was Hellish. If I ever find out who at Valve designed that, I’m punching them in the jaw.

“Yeah, let’s put the player in a vehicle with all the maneuverability of a drunk, three-legged baby elephant and then force them to make jumps where being even an inch off course can lead to a crash. And they have to do them while driving at such ludicrous speeds that if you so much as breath you’ll spin like a top. And just to make it extra fun, let’s make it take forever!

Half-Life 2 is a not a game for the weak of stomach...On the whole, the first half of the game just felt too stop and go. Every time things started to get interesting, there would be a left turn into some lengthy vehicle detour or puzzle. It had no flow.

I found the famed gravity gun disappointing, too. It’s a cool idea, and some of the uses for it are pretty clever, but the utterly arbitrary nature of what can and can’t be affected by it was frustrating, and it tended to be pretty impractical as a weapon — barring the ending, of course.

It gets better:

But to be fair, HL2 improved as it went along. I found the latter half of the game seemed to flow a lot better, and I started to legitimately enjoy myself. I’m not sure if it was actually better design, or if I was just getting used to the way the game played, but either way, it was a much more pleasant experience.

The last few missions were quite exciting, and I especially liked the citadel sequence with the super-charged gravity gun.

Despite my ignorance of the story, I started to get invested in the world and its characters, too. After hearing so much about Alyx Vance, I was disappointed she didn’t play a bigger role in the game, but she’s still a very likable character, and the other characters were also quite endearing.

Alyx and D0g contact Eli Vance in Half-Life 2: Episode OneI do think they might have gone a little over the top with her fawning over the player, and the fact that Gordon is an utterly silent protagonist makes their relationship seem pretty ridiculous, but even with these flaws, I thought Alyx was one of the highlights of the trilogy.

I think a lot of this is down to some really excellent voice acting. If there’s one thing Valve always seems to do right, it’s getting fantastic voice actors. Alyx is definitely going down as one of my favourite video game voice performances of all time. She just sounds so authentic, no matter what emotion she’s trying to express.

The animators also deserve a lot of credit. HL2 is probably the only game I’ve ever played where facial expressions look even remotely realistic without falling into some horrible uncanny valley, and the body language of characters can also be very expressive.

There was one moment in Episode One where Alyx just collapses against a wall and takes a moment to catch her breath, and it just felt like such a real moment, for lack of a better term. It was subtle, but very well done.

And that brings us to…

The expansions:

I think Episodes One and Two were a marked improvement over vanilla Half-Life 2. The pacing felt a lot more natural, there was a lot more action, and the story felt clearer.

Using the gravity gun to fire a saw blade in Half-Life 2Alyx had a much bigger role, too, and that had a very positive effect on the game. Having a companion made for some more interesting gameplay, and the extra chatter and character helped to break the monotony of shooting zombies and using the gravity gun to stack crates.

Of the trilogy, Episode One was my favourite by a significant margin. The feeling of racing against time added a lot of excitement, and again, Alyx helped a lot.

Unfortunately, it was also extremely short. According to Steam, I finished the whole game in three hours. I’ve played Mass Effect DLCs longer than that. Even Portal took longer.

Episode Two was almost as fleeting. Combined, the expansions would have made for a very short game. Individually, they seem even more lacking.

Still, I had a lot more fun with the expansions than the main game.

I don’t get it:

Half-Life 2 is a good game. Most of my complaints are the result of having the wrong expectations or subjective biases. Airboat mission aside, I can think of very little objectively wrong with HL2 or its expansions. They’re well-designed, polished games with some unique aspects, and they’re a pretty decent way to waste a few hours. The bits of the story I understood were a little thin and cliche, but a rich cast of characters helped make up for that.

Shutting down the Citadel core in Half-Life 2: Episode OneBut I am absolutely mystified as to why this series is so beloved. It’s a solid B+ at best, in my books. I can’t begin to comprehend why it’s universally hailed as one of the greatest — if not the greatest — PC games of all time. It’s not even the best shooter I’ve ever played — the original Call of Duty and No One Lives Forever were both far superior.

At least I can understand why people are so crazy with impatience for the next installment. They really left us hanging there, didn’t they?

Overall ratings:

Half-Life 2: 7.1/10

HL2: Episode One: 8.6/10

HL2: Episode Two: 7.9/10