Review: Shadows of the Apt: War Master’s Gate + Upcoming MMOs for 2014

Shadows of the Apt is a beast. Adrian Tchaikovsky has now released the ninth book in the series, War Master’s Gate, and to Tchaikovsky’s credit, the series doesn’t feel as though it’s over-staying its welcome or being milked.

Cover art for "Shadows of the Apt, book nine: War Master's Gate" by Adrian TchaikovskyWith War Master’s Gate, it does feel as though the end is near. I’m not exactly sure how many more books the author has planned, but it feels like events are drawing to their climax.

War Master’s Gate picks up where The Air War left off with the Wasp Empire and the forces of the Lowlands in a state of uneasy stalemate. The Wasps have been beaten back, but they’re still pressing forward, and the war balances on a razor’s edge as they prepare to lay siege to Collegium.

The war might not be decided on the field of battle, though, but in a dark and forgotten Mantis-kinden forest in the north of of the Lowlands. An ancient and terrible power of the Days of Lore has been discovered there, and the race to claim it is on between Empress Seda of the Wasps and unlikely Beetle sorceress Cheerwell Maker.

Something that I liked about War Master’s Gate better than the previous book is that Tchaikovsky seems to be getting a better handle on his now bloated cast of characters. There were still a few that I feel deserved more attention than they got — like Tynisa and Thalric — and a I few that I just couldn’t bring myself to care about — like the Wasp fighter pilot Bergild — but for the most part, everyone got their time in the sun and managed to play a role in the greater story.

There were also some characters I didn’t care about before that managed to get more interesting this time around. I quite enjoyed the story of the student-soldiers Eujen Leadswell and Straessa the Antspider this time around — though I swear they need to be locked in a room and not let out until they kiss. We all know they want to make little BeetleAntSpider babies together; just get it over with already.

Art of the Mantis-Kinden from Adrian Tchaikovsky's "Shadows of the Apt"One pleasant surprise in War Master’s Gate was the large role of the Mantis-kinden. After Heirs of the Blade, I sort of figured their role in the story was done, but clearly, this is not the case, and I couldn’t be happier.

As regular readers of my blog and its reviews will know, the Mantids are my favourite race in this series. They’re like bitter, bloodthirsty, Spartan Elves. They’re awe-inspiring, tragic, and terrible.

War Master’s Gate sees Mantis society in the final stage of its centuries-long decline. They have finally realized that the Days of Lore are never returning, and they find their ancient society has no place in the modern world of the Apt. Thus, they have face an impossible decision: Adapt their ways to cope with the new reality, thus abandoning their sacred traditions, or end their race of in a blaze of bloody glory in the finest Mantid tradition.

It’s the sort of beautifully fatalistic story that you can only get in epic fantasy, and it was probably my favourite part of the book.

All that being said, I do have one big complaint about War Master’s Gate, and it’s a bit of a spoiler, so skip ahead past the asterisks if you don’t want to hear it.

Ultimately, War Master’s Gate suffers from the same issue that dogged The Air War: The Wasps just win everything.

A propaganda poster inspired by Adrian Tchaikovksy's "Shadows of the Apt"I enjoy grim stories, and my own books have gone to some pretty dark places, so it may seem a bit hypocritical for me to criticize another book for being so bleak. But I think it’s very important in an epic story to have good along with the bad. Even if it’s just small little moments of peace, there needs to be some hope, some joy, some happiness to refresh the reader.

I hate the phrase “emotional roller coaster” because it’s such an overused cliche, but it really is the best way to describe how an epic book should be. What’s important to remember, though, is that a roller coaster includes highs as well as lows.

The problem with the last few Shadows of the Apt books is that the series is no longer a roller coaster. It’s become an emotional flatline. All darkness and no light.

It probably doesn’t help that I’ve been pretty depressed in my real life lately, so reading an incredibly bleak book maybe wasn’t the best idea.

* * *

Overall rating: 7.8/10 A brilliant book in many ways, but not the best thing to read if you’re already in a bad mood.

New article:

My latest contribution to WhatMMO is a rundown on the Upcoming MMOs for 2014.

A screenshot of a Mechari form WildStarIt’s funny. 2014 is getting lauded as a big and exciting year for MMOs — certainly much less dull than 2013 — but I just don’t find myself interested in any of the upcoming games. WildStar screams “trying too hard,” Destiny is console-only, and most of the other offerings are sandboxes, which just don’t appeal to me overmuch.

I actually like a lot of what I’m hearing about Elder Scrolls Online, but I’ve never played any of the other games in the series, and it seems a bit late to jump in now. And I’m definitely not paying a subscription, so that killed the last of my excitement for it.

EverQuest Next may be interesting, but it’s still a ways off, and Landmark just seems too directionless for my taste.

On the plus side, I’m reasonably happy with my current crop of MMOs. The Secret World is still plenty of fun, and Neverwinter is a decent supplement. I do wish I could get more excited about Warlords of Draenor, though.

How about you? Anything coming down the pipe in the MMO-verse that excites you, or are you as blase as I?

TSW and Neverwinter: Life As a Digital Nomad

I think World of Warcraft has finally been dethroned as my go-to game. I’ll never abandon it entirely, but for the time being, I plan to make it something I only pick up once in a while. So that has left me to wander the digital wilds without a true home, bouncing between games with a greater level of schizophrenia than ever before.

The sun rises over the Scorched Desert in The Secret WorldI’ve been working through my backlog of single-player games on Steam. I’ve also been trying some new (to me) MMOs, but those adventures will form the basis of several articles for WhatMMO, and I don’t want to spoil them, so I’ll just say this for now: Spandex is involved.

The remainder of my time goes to hopping between Neverwinter and The Secret World.

Neverwinter: What’s my motivation?

I still have really weirdly mixed feelings on Neverwinter. I’d say it’s a love/hate relationship, but both of these feelings are far stronger than this game deserves. I’d say it’s more like enjoyment/irritation, at best.

It’s still a game I enjoy playing. My endgame has thus far mostly consisted of PvP and Foundry quests, and I’ve been having plenty of fun with both.

Well, the PvP has been a bit rocky lately. I’ve discovered there is little to no penalty to for leaving a match in progress, so a lot of people ragequit the moment something goes wrong. This invariably ends any chance of fun in a match, regardless of whose team they were on, because teams are small enough that a loss of even one person guarantees failure for that team.

The final labyrinth in a Foundry campaign in NeverwinterBut the more evenly matched fights are still very entertaining. The PvP matches in Neverwinter can be nail-bitingly close at times.

And the Foundry’s still a lot fun. I recently finished a very well-put together campaign (Lands of Mirent Tusk, I believe) with an epic storyline culminating in this creatively surreal vertical labyrinth. Still impressed by how the fan-made stuff often beats the professional content.

I did give one of the professional campaigns a go. It’s all right as daily grinds go, but the rewards didn’t seem worth the effort, so I lost interest.

The issue I’m running into is that I feel quite directionless. Thanks to my exploits in PvP, I have all the gear I could possibly need. I don’t have any goals to work towards.

There are plenty of other options for alternate progression: level companions, collect mounts or improve the one I have, track down cosmetic gear, etc..

My ranger and her sellsword companion in NeverwinterBut all of these things require massive sums of astral diamonds, and the grind is simply brutal. It’s not even the kind of grind you can just knuckle down and burn through because the acquisition rate is heavily gated. My progress to even the cheapest of rewards is so glacially slow as to feel almost nonexistent.

I’ve taken to spending all my gold on mounts to auction, and even that is hardly making a difference.

I’m not a very progression-minded player, but even I need goals to work towards, and there just don’t seem to be any that are reasonably attainable in Neverwinter — not without dumping a boatload of cash, anyway.

I’m not ready to quit over it — not yet, at least — but it’s an odd place to be.

Reminder: Birth of a God seeks reviews

While I’m on the subject of Neverwinter, I should mention that I’m still seeking reviewers for my Foundry quest, Birth of a God. I’d like to see it make its way out of the “for review” section, so if any Neverwinter players reading this would like to give it a go, I’d be appreciative.

The code for the quest is NW-DOAU7PRQS, and the author should be listed as @Dorotaya. Here’s the description:

A screenshot from my Neverwinter Foundry quest, Birth of a GodThe Neverwinter Guard has received a plea for help from an unusual source — the Nasher rebels. A Nasher agent recently turned himself in, asking for protection. He claimed his gang had contracted the aid of a coven of dark wizards, but that those wizard had soon begun brainwashing his fellow rebels — or worse. Shortly thereafter, the Nasher was found dead in his cell, with mysterious runes carved into his flesh.

Because of your strong record and unique skillset, the Guard has contracted you to investigate this matter. The Nashers are bad, but the rise of a new cult of dark mages within the city would be much worse.

————

Content: Heavy action, some story, simple puzzles.
Genre: Action/dungeon crawl/horror.
Difficulty: Moderately challenging for soloists. Easy for groups.
Exploration: Mostly a linear quest, but those who go off the main path will find it rewarding.

TSW: The illuminated man

Like most people in The Secret World, I’m in a bit of a holding pattern until Tokyo releases. I must admit to getting a bit impatient. I understand they’re working as hard as they can, but still, we’ve been waiting for Tokyo since the game launched. We wants it!

I did get a little bored and wander away from the game a bit. I’m running low on things to do on my high level characters, and my Illuminati had been in mothballs since shortly after creating him, barring a brief excursion to help a fellow blogger learn the game — which actually turned out to be pretty fun.

Have you ever danced Gangnam Style with an Illuminati in the pale moonlight?But I’ve gotten back into playing him over the last few days, and I’ve been enjoying it a fair bit.

I’m getting used to Kirsten Geary’s mission reports. I still say she’s an overrated character, but she does have her moments, and she’s definitely more interesting than Sonnac.* It’s just a bit hard to swallow her boundlessly acerbic personality — even when she’s complimenting me, I can’t escape the feeling she’s just being patronizing.

*(Mr. Noble, Mr. Right, Mr. Quote Some Ancient Knight!)

I am amused that Geary seems to agree with Sonnac that a lot of the problems on Solomon Island were caused by the irresponsible Illuminati of yesteryear — as opposed to the irresponsible Illuminati of today.

I’ve just started on the Savage Coast, and that’s where the game always seems to get really interesting. I’m looking forward to reaching Innsmouth Academy. Partly because it’s probably the single greatest area in the game, and partly because I’m curious to see it through the lens of the Illuminati. They built the place, after all.

I’m not sure if it’s practice, the fact that I no longer suffer crippling lag, or that assault rifle really is that good of a weapon, but leveling seems positively breezy this time around. I’m cruising through almost effortlessly. Even the ak’ab only killed me once.

MY Illuminati blasting some Demons in The Secret WorldI hate those bastards. Especially the little ones. Being attacked by them is like drowning, except instead of water, it’s demonic cockroach-moths.

…Maybe I shouldn’t make similes in the middle of the night.

At any rate, my Illuminati’s adventures should be enough to keep me interested until Tokyo arrives. When I’m not wandering around other games, anyway.