Review: Defiance, “The Opposite of Hallejulah” + Steam Summer Sale Recommendations

Another Steam sale is upon us, my friends, and the wallets of PC gamers everywhere quake in terror. With so many deals on offer, it might be hard to know what to look for.

The Saint-Michal District of Neo-Paris in Remember MeI’ve got you covered, though, as I’ve done up a list for Nexopia on some of the most interesting diamond in the rough titles on Steam. Any of these games are definitely worth your time, and with all of them heavily discounted during the Summer Sale, it’s a perfect time to try them.

On a related note, I’ve also published another article on Nexopia, Even More Bizarrely Elaborate Easter Eggs. From Whimsyshire to the Cluckshot.

Review: Defiance, “The Opposite of Hallelujah”:

After nearly a year-long wait, Defiance is back. In a world starved for decent sci-fi television, this is cause for celebration.

“The Opposite of Hallelujah” picks up nine months after the first season finale, “Everything Is Broken.” Nolan scours America in his search for the missing Irisa, and the town of Defiance languishes under the rule of the Earth Republic.

At first glance, Defiance seems to be at peace. The E-Rep’s appointed mayor, an insufferably pompous man by the name of Niles Pottinger, lavishes praise on the town for its inclusive ideals and peaceful acceptance of the Republic’s benevolent rule.

The cast for Defiance for season twoBut it’s a peace forced at gunpoint, and a deeper inspection shows plenty of evidence of the E-Rep’s brutality. Rafe McCawley and his miners are being literally worked to death, and dissenters like Datak Tarr, Doc Yewll, and many others languish in a savage prison camp outside of town. Some trouble-makers simply meet with “accidents.”

With Datak imprisoned, Alak has taken over the family business, but he runs things with a gentler touch than did his father. Conflict brews in the Tarr household as Stahma feels that Alak’s mercy is unbecoming of a Castithan crime lord businessman.

To my surprise, it seems Kenya did die after all. I find this… strange. I never really formed any strong opinions about Kenya’s character, so I’m neither disappointed nor relieved by her absence, but that was a pretty weak way to kill off a major cast member. Maybe Mia Kirshner just didn’t like working on the show?

One other interesting thing to note about this episode is that it is the first time one of the characters previously exclusive to the game version of Defiance has appeared on the show. The Liberata mogul Varus Soleptor, a major NPC in Defiance the MMO, appears briefly to confront Nolan about his theft of the Libera Nova gem, an event that plays out during some of the game’s early missions.

I enjoyed “The Opposite of Hallelujah” quite a bit. It wastes no time in getting the story moving in new directions. There are many different plots running at once, but it doesn’t feel too scattered, and everyone seems to get a fair shake.

Jesse Rath as Alak Tarr in DefianceOverall, it’s a classic example of what makes Defiance worth watching: A little action, a little tension, a lot of intrigue, and just enough humour to keep it all from getting too heavy.

It also felt a little more cinematic in scale than Defiance traditionally has. It was interesting to see more of the new Earth as Nolan travels to communities such as Angel Arc (formerly Los Angeles) and New Chicago.

Although I am starting to find it weird how apparently the only things that ever survive apocalypses are iconic landmarks.

My one complaint would be that Irisa’s plot was once again not that interesting. It didn’t really answer any questions or advance things in any meaningful way. All we know is that she has somehow managed to become even more violent and unhinged.

Overall rating: 8/10

Edit: Apparently, this is my 400th post on this blog. Yay?

Defiance: Further Thoughts

In my last post, I talked about my return to Defiance after briefly trying it once before, but I didn’t have space to get properly in-depth, so I thought I’d do a follow-up.

Charging Dark Matter forces at the Golden Gate Bridge in DefianceIt’s not a great game, but I do find myself enjoying it more than I expected to based on past experience. It’s got its share of flaws, but it also has its highlights. I might as well just run down all the various pros and cons.

Pro: There’s always something to do

For all that Defiance is a pretty small MMO in the greater scheme of things, you never feel wanting for content. What content there is is densely packed, and you can’t go twenty feet without stumbling into something to do.

There aren’t nearly as many quests/missions as you’d find in a standard WoW clone, but individual missions can feel be fairly involved, and there are still quite a few. There’s the main storyline, which has been keeping me busy for about a week now. There are episode missions, which have direct tie-ins to the show and often feature familiar characters. And there are also side missions, which are pretty generic kill and collect stuff.

I don’t much care for the side missions myself, and much of my enjoyment of the game is due to mostly ignoring them, but there are quite a lot of them, so they deserve a mention.

Then you’ve got challenges scattered over the map. These are short scenarios like time trials and shooting ranges to test your skills, and you end up on a global scoreboard with other players.

My Castithan, Nolan, and Irisa aboard the New Freedom in DefianceOn top of that, the world is overflowing with dynamic events ranging from the very simple to massive Arkfalls that cover huge portions of territory and often culminate in a major boss fight.

And that’s without even getting into the dungeons and PvP!

Defiance is not a game that believes in downtime.

Con: All that content is pretty much the same

On the downside, there’s very little variety within all that vast content because of how simple the game mechanics are. Some enemies have special mechanics to adapt to — Raider rioters have shields that render them invulnerable to attacks from the front — but for the most part, this is the Serious Sam school of combat: circle strafe and shoot it until it stops moving.

Part of the problem is the core mechanics, which include few options other than “shoot it” or “shoot it in the head.” I find myself pining for Mass Effect, which was itself too simple in my view. At least Mass Effect had the option of biotics and other abilities. Defiance has only four active abilities in the whole game, you can only have one equipped at any time, and they’re all fairly weak.

Battling a Dark Matter mech during a major Arkfall in DefianceTo date, I’ve only fought two or three bosses that felt worthy of the term beyond simply being giant HP sponges that do a lot of damage. For instance, one was a giant robot in a Dark Matter Arkfall that could only be damaged by shooting its legs. It also had a point blank AoE knockback/stun, so you had to be careful not to get too close.

Still simpler than the easiest Raid Finder boss in Warcraft, but at least it’s something.

Part of the reason I’m focusing on the main storyline is that having a plot motivation for everything I do allows me to at least pretend there’s some variety to what I’m doing, even if everything in the game boils down to, “Go to a place and run around shooting things.”

Pro: The story’s actually pretty good

I’ve touched on this in the past, but the main story in Defiance is a lot better than you might expect.

Now, I’m not going to pretend it’s Shakespeare. But it’s entertaining, and that’s really all a story needs to be. It’s got a lot of humour, but it doesn’t devolve into endless self-parody like WildStar, and it can still be serious when it needs to be.

Me, Torc, Cooper, and Von Bach make our stand against Dark Matter on the Golden Gate Bridge in DefianceThe plot itself isn’t that special, but the characters carry it through. They’ve all got a lot of personality, and the voice acting is generally pretty good. A little corny at times, but in a way that makes sense for the setting.

Choosing to focus on a small, focused cast of characters was a brilliant move, and I wish more MMOs would follow that lead. Even The Secret World’s NPCs, for all their impeccable writing, are usually forgotten (by the game, not the player) once their missions have been completed.

The plot is further helped by some of the most seamless phasing I’ve ever seen, allowing plot events to be integrated into the open world with minimal instancing.

The story has had its weak points — I’m looking at you, Rosa — but for the most part, it’s kept me engaged.

Con: Severe lack of visual variety

Many have noted that Defiance suffers from what is, by MMO standards, an extremely small game world, and that’s true, but I think the greater issue is that there’s almost no variety whatsoever in its environments.

Defiance Sniping by nightEverything looks the same in Defiance. There’s no notable visual difference between Mount Tam and Sausalito.

What bothers me even more is the lack of variety in enemies. There aren’t very many types of foes in Defiance, and most of them all feel like slightly different flavours of the same thing. First you’re fighting freaky mutants, then it’s freaky raiders, then it’s freaky cyborgs.

It just starts to feel very repetitive after a while.

Pro: EGO

Part of the story of Defiance is that your character is implanted with an advanced AI called an EGO. In gameplay terms, she serves as an adviser and announcer, alerting you of nearby Arkfalls and other useful information.

She also does double duty as an automated cheerleader, constantly praising the player for every accomplishment.

I have somewhat mixed feelings on EGO. On the one hand, she is an example of pandering in its purest form. Her acronym is appropriate, since she spends all her time stroking the player’s ego.

My Castithan and her EGO survey the damage after the wreck of the New Freedom in DefianceBut pandering or not, it works. It’s hard to deny the appeal of having an absurdly perky girl telling you you’re awesome every thirty seconds.

Coupled with the simplistic gameplay, EGO helps you fade into a pleasant, semi-conscious haze as you run around mindlessly killing things while soaking up the effusive praise of your AI.

Con: I can’t drive

This one isn’t really the game’s fault, but I’ll mention it anyway.

I am a terrible at driving in this game. I’m constantly careening into everything and swerving all over the road like a drunken, myopic old lady.

I don’t know if driving in Defiance is anything like driving in the real world, but if it is, we should all be grateful I don’t drive. I’d be a menace.

Driving my roller in DefianceI also apparently can’t read a map to save my life.