And so we come to it at last:
The great battle of our time The final Iconic Character preview prior to Wyrd Street’s launch.
Zuberi Mbogo grew up in the Firstborn settlements of the Rusty Peaks. Heirs of the very first few humans, the Firstborn value knowledge and self-improvement, and this legacy helped Zuberi become a capable and caring physician.
But what began as a happy life became dogged by tragedy. He lost his wife as she gave birth to their daughter, Subira. Then came the Divine Legion, and the war.
Zuberi fled the conflict and found a new home in Morhold, but life in the city has been a struggle for him and his now-teenaged daughter. Still, he makes the best of things, and he tries to give back to his new home, operating a nameless clinic in the alleys south of Wyrd Street that offers treatment to all, with no questions asked.
While the wealthy of the city look down on Zuberi as a “Quack,” he does the important work of providing care to those with nowhere else to turn.
Like Vigilantes, Quacks are one of the two classes in Wyrd Street to have distinct subclasses, so there is a bit of symmetry to ending this series of teasers here. Specifically, level one Quacks must choose to become either a Chemist or an Anatomist.
Chemists are a support-oriented build that prefers to fight from range. Anatomists can also do some healing and buffing, but where they really excel is damage. Their knowledge of anatomy allows them to deliver devastating blows with just a simple knife.
There are other differences between the subclasses, as well. While neither subclass can regenerate focus very well, Chemists have access to a much larger maximum pool of focus — but unlike Anatomists, they struggle to contribute once their focus has run out.
Another unique feature of Quacks is their systems of concoctions and delivery systems. Many Quack abilities come in the form of alchemical concoctions, but the precise nature and effect of these abilities is determined by the delivery system chosen to enact them.
To use an easy example, Restorative Concoction is used to heal, but how it heals depends on the delivery system. Injection provides strong healing to a single target within melee range, Aerosol delivers weaker healing in an area from a distance, and Dart applies the Renewal Boon, with provides slow healing over time.
All Quacks have access to the Injection delivery system from level one. Aerosol is unlocked later on, and Dart is a unique perk of the Chemist subclass. Both subclasses eventually gain access to all three possible concoctions: Restorative, Corrosive, and Stimulating.
At higher levels, Quacks dabble in increasingly dangerous and untested methodology. Experimental Resucitation provides a boost of healing to a downed ally and is one of the only abilities in the game to restore Vitality as well as health.*
*(Side effects may include bleeding, the Sickened Affliction, and hiccups. Consult your Quack before use.)
Or if you really want to gamble, you can inflict an Overdose on a friend or foe. Overdose provides multiple strong buffs to a character for one round… before causing massive poison damage and inflicting the Sickened Affliction for the remainder of the encounter.
If the stars align just right for you, you could have an ally stun a powerful foe, Overdose them, have a Heretic possess them and use their buffs to devastate your opponents, then leave your foe severely injured and debilitated as the stun, possession, and Overdose all end.
If your GM complains about this strategy, you didn’t hear it from me…
Helpful and inventive, the Quacks of Wyrd Street make the best of any hand they’re dealt, just as Zuberi has.
As the game’s launch approaches, more and more art is being completed, and I’m proud to unveil the completed character art for Zuberi, as it will appear in the rulebook.