Rant: MMO Gamers, Mind Your Own Business

Be warned: I’m dusting off my “epic nerd rant” tag for this post. I’m angry, and I will not be mincing words.

Pandaria Beta: Nerd Rage, Sha, and Lock LoveOne of the worst things about the MMO community — aside from the rampant misogyny, racism, and homophobia that defines the gaming world — is that there is a large and vocal section of players who seem to feel their preferred style of play is the only correct one, and that anyone who has different preferences is not only wrong, but actually bad for the game.

If you don’t PvP, you’re a spineless carebear. If you do PvP, you’re a ganking troll. If you don’t raid, you’re a scrub. If you do raid, you’re an elitist.

That’s bad enough on its own, but the real problem is that these people will often attack anything that doesn’t fit into their narrow view of how an MMO should be played, lobbying to see such features removed from games entirely and denigrating anyone who enjoys them.

Favourite punching bags for this group include automated group finders, flying mounts, and accessible gear — the so-called “welfare epics,” which is a bit like GamerGate in that it’s a term mainly useful for instantly identifying who is a troglodyte.

Even The Secret World has this problem in spades, which is one of the reasons I don’t think its community is the paradise people make it out to be. Many of the most prominent members of the community are people who will badger the opposition, twist the truth, and outright lie to sell people on the “evils” of the optional quality of life perk that is a group finder.

Theodore Wicker at the end of Hell Eternal in The Secret WorldIt is an attack on choice, on diversity of gameplay, which is one of the strengths of the MMO genre. It’s selfish, and it’s petty, and it needs to go away, but it is such a large and powerful part of the MMO community that it seems all but unstoppable.

I do not understand the motivations of those who want everyone to march in lockstep with them. They gain nothing from attempting to tear down any playstyle other than their own.

Some of it probably boils down to the “WHAT DO YOU MEAN YOU DON’T AGREE WITH ME?!!?!” attitude that pervades the Internet as a whole. We built the greatest means of sharing differing opinions in human history and promptly became horrified and enraged by all the differing opinions we found.

And I don’t want to take the moral high ground here too much, because I’m guilty of disdaining opinions that are not my own, too. We all are to some extent, and I would definitely not consider myself to be someone who’s especially open-minded. However, there is one key area in which I can claim a certain degree of superiority over the “How dare you game differently from me?” crowd, which I’ll get to later.

The main argument that is usually used to justify these attempts to destroy those elements of gameplay they don’t enjoy is that they are forced to participate in them.

But that is of course nonsense.

My monk flying over the Krasarang WildsNo one is ever forced to do anything in a game. If you don’t enjoy something, don’t do it. It’s your own fault if you force yourself to do something in a game you find unappealing.

I do think there is a place for complaints about developers making certain elements of gameplay so crucial that they can’t be avoided. I’ve spent plenty of time complaining about the “raid or die” or “rep or die” philosophies World of Warcraft has designed expansions around.

However, there’s a world of difference between tying a game’s entire storyline and progression mechanics into one narrow band of gameplay and optional gameplay features that are perhaps convenient but not strictly necessary for progression.

No one is forced to form groups with an automated tool. In every game I’ve played, you get the same rewards with a premade group. If you prefer to explore the virtual world on a land mount as opposed to a flying one, it’s no one’s fault but your own if you choose the greater convenience of flight. If your guild makes you do content you find tedious in order to get gear, your guild sucks, and you should find one that isn’t composed of pricks.

“But I’ll fall behind the competition if I don’t use every tool at my disposal!”

No, you won’t.

My ranger and her sellsword companion in NeverwinterOutside of PvP, MMOs are not a competitive genre, no matter how much some people like to fool themselves into thinking they are. You don’t have to worry about falling behind; you’re not in competition with anyone. The one minor exception would be those guilds who go for world/server first achievements, but those are an infinitesimal minority, and not worth designing games around at the expense of everyone else.

Besides, being the best takes work, so if you really are one of the tiny few pushing the bleeding edge of content and needing every tool at your disposal, well, it comes with the territory. Suck it up, buttercup. This is what you wanted.

Even when things truly are obligatory, it’s still your own fault if you’re engaging in gameplay you don’t enjoy. I railed against Mists of Pandaria’s daily grind not because I hated forcing myself through the dailies, but because I didn’t do the dailies and therefore had my hands tied when it comes to character progression.

And here I come to the most crucial point, and the key difference between me and the “my way or the highway” crowd: If you truly feel something in a game is mandatory for progression, the correct solution is to ask for alternatives, not to try to remove the offending content.

I hated the daily grind in MoP, but never once did I say we should get rid of daily quests — though Blizzard went and did that anyway because they love to throw the baby out with the bathwater. I just wanted them decoupled from valor point gear so I didn’t have to grind solo content to spend my group currency — honestly, who thought that made sense?

The new face I chose for my rogue after World of Warcraft's character model updatesI’m not very fond of raiding, but I don’t agree with the viewpoint that says raids should go away altogether. I do feel that the traditional raiding paradigm as established by WoW has a negative impact on the genre for reasons excellently outlined by the always insightful Eliot Lefebvre over at Massively recently, but I don’t think it’s necessary to do away with raids altogether.

But for those who find offense in playstyles other than their own don’t ask for alternatives, or for things to be made more optional. Perhaps this is because at some level they understand that the things they hate are already as optional as can be, or maybe they really are petty enough that they just want to break the toys of those who won’t play their way.

The worst part of all this is that developers actually seem to listen to these people. WoW finally caved to years of troll posts and removed flight. They took tier sets out of the raid finder so that real raiders would not feel obligated to run it, a case of the needs of the few being determined to outweigh the needs of the many in defiance of all Vulcan logic. TSW still lacks a group finder despite it being standard for themepark MMOs everywhere.

I suspect this has less to do with developers legitimately believing the spurious arguments put forth by such individuals and more to do with them using the arguments as justification for actions they wanted to take anyway. It’s easier for WoW to present themselves as listening to fan feedback than it is for them to come right out and say, “We’re placing more restrictions on players so everything will take longer and we get more subscription revenue.”

I’m not sure if that makes me a cynic or an optimist.

My Hell Raised group in The Secret WorldSo while I know this will fall on deaf ears, I put forth this plea to the MMO community: Live and let live. My flying doesn’t hurt you. My getting gear from sources other than raids doesn’t hurt you. My forming dungeon PUGs without spending two hours spamming chat doesn’t hurt you. I don’t try to take away your toys, so don’t try to take away mine. I shouldn’t be made to suffer for your lack of self control.

In short, mind your own business.

Holiday Gaming: Master Skins and Magic Flutes

The holiday lull is always a good time to get caught up on one’s gaming. In my case, I wound up focusing my attention once again on The Secret World and Heroes of the Storm, enjoying the holiday festivities of both.

My Templar showing off her new Wassailer outfit in The Secret WorldThe Christmas Conspiracy:

After the home-run that was Halloween’s new mission, I was actually a bit disappointing by TSW’s new addition to the Christmas event. I’m sure it’s a lot of fun if you’re a fan of puzzles and/or opera, but I’m not particularly keen on either, so I wound up finding the mission rather tedious.

A new player begged me for help on the final instance because he couldn’t defeat the mobs, but in the end, he wound up carrying me much more than I carried him, because I never would have solved the puzzles on my own. I just shuffled along and beat up Phoenicians like the trained ape I apparently am.

Also, how many damn times are we gonna have to beat Lydia, anyway?

I decided to simply not repeat the mission, but that presented a problem, because the new outfit is supremely swanky. My only hope was to buy everything I wanted — for all my alts — at auction.

So I wound up selling signets, turning Aurei into augment upgrade toolkits to sell, vendoring green toolkits I’d been hoarding, and basically doing everything to make pax short of turning tricks in Darkside. On the plus side, I made thirteen million pax in the first three days.

My Dragon alt shows off her new holiday costume in The Secret WorldIn the end, I got pretty much everything I wanted, and it cost me a lot less than I initially expected, so I’ve ended the event wealthier than I started.

Thank Grilled Cheesus I didn’t want any of the epic items…

But the event had plenty more to offer. The return of Super Hel and the Mayan Apocalypse is welcome, and I’m very happy they brought back the communal loot bag concept from Halloween.

It’s a great way to bring people together. Sure, you can just dump the loot on the hug-pile that inevitable springs up in Agartha, but where’s the fun in that?

I took mine to Kingsmouth and rounded up a crowd of mainly new or low level players. We had a short impromptu party atop the police station, and one of the lowbies got the zombie polar bear pet, which is the rarest item in this event. It felt good.

And, of course, using the public loot bag earned me the new /dance_single_ladies emote.

If you liked it, then you should have put a ring on it.It’s amazing. I mean, I’m no Beyonce fan, but this dance is hilarious. Especially on a male character. Especially with fist weapons equipped.

Speaking of a sense of community…

It’s beginning to look a lot like fish-men…

On Christmas Eve, I tuned in for Moiren‘s now-traditional drunken Lovecraftian Christmas carol sing-along livestream.

As has happened in the past, I wound up logging on to join her in her adventures and doing all sorts of random things. I spent much of the time on my latest alt, and the experience proved quite a boon to my fledgling second Dragon.

I was able to mooch free runs through the first three dungeons, which is great because I almost never get to run dungeons in TSW. I was once again reminded of how much I love Darkness War. Epic war, rifts in space and time, and Vikings. What more could anyone want from a video game?

My Dragon alt skipping ahead to Transylvania to fight a world boss in The Secret WorldAt one point, we wound up killing one of the Vestiges of Nameless Days in the Shadowy Forest. If you want to feel like a badass, spend half an hour running through Transylvania on a character who hasn’t even finished Kingsmouth yet.

EVERYTHING IN THIS ZONE CAN ONE-SHOT ME, AND I DON’T EVEN CARE. TREMBLE BEFORE MY QL1 BLUES.

It’s a bit of a blur after that. I seem to recall a dance party in Niflheim at one point…

With my family scattered to the winds, the holidays can be a bit of a lonely time for me, but a night of virtual Vikings, bad jokes, and drunken songs about Mi-go took a lot of the sting out.

The ice woman cometh:

I haven’t been doing many posts on Heroes of the Storm, but I’m still playing it regularly. I just haven’t had much to say about beyond my initial thoughts. I still think it’s a very fun game somewhat marred by an overbearing business model and an absolutely atrocious community.*

Jaina casting Blizzard in Heroes of the Storm*(To be fair, all game communities are absolutely atrocious. Except TSW’s, which is only partially atrocious.)

However, December was an eventful month for me where Heroes is concerned.

This month saw the long-overdue release of Jaina Proudmoore. After seeing how long it took Anub’arak and Azmodan to make it into the free rotation, I decided to take a chance and buy Jaina as soon as she dropped to 10,000 gold.

I’m glad I did. Jaina almost instantly supplanted Tassadar as my favourite hero. I love her burst, her area of effect damage, her utility, her spell effects, her voice-overs… She’s just a complete blast to play.

I think a lot of it also boils down to being a big fan of Jaina as a character. Or at least the character she used to be.

And that’s the wonderful thing about Heroes. Every character is frozen at their moment of greatest awesomeness. In Heroes, Jaina isn’t some emotionally erratic nincompoop. She’s the calm-headed badass she used to be. If World of Warcraft has failed Jaina, then at least I can still bask in her awesomeness in this game.

A hilarious glitch in Heroes of the Storm

The greatest glitch ever: Jaina Proudmoore surfing on a dinosaur.

I was worried going in, because people on the forums were wailing about Jaina being extremely weak, but I haven’t found that to be the case at all. I’ve had great success with her, consistently. Maybe she’s only effective at relatively low MMR; I don’t know.

Part of the problem might be that Jaina is a very different kind of assassin. People seem to be expecting her to be like Valla or Nova — capable of blowing up single targets effortlessly — but Jaina isn’t very good at that. She’s not a duelist.

Where Jaina excels is in team fights. Her massive area of effect damage and slows are devastating in large brawls, and those are where games are decided. She’s a force to be reckoned with on maps with lots of big team fights in tight spaces, like Cursed Hollow and Blackheart’s Bay.

I loved Jaina so much that I resolved to make her my first hero to reach level ten. I treated myself to one of the new stimpacks (XP boosters) for Christmas, and together with the 25% holiday XP boost, I proceeded to rake in the experience hand over fist.

Even so, it was an abominable grind. I can’t complain too much, since all the rewards for hero leveling past level five are purely cosmetic, but my God, such a grind.

My Jaina showing off her master skin in Heroes of the StormBut it was worth it in the end. At long last, I unlocked her master skin, and it is magnificent, especially the red tint.

Don’t think I’ll be unlocking any other master skins any time soon, though.

* * *

Because one isn’t enough, here’s another shot of my Dragon doing the Single Ladies dance:

The sass is real!