Heroes of the Storm: My Builds – Abathur

Today, Heroes of the Storm is launching both a 50% bonus XP event and making every single hero in the game temporarily free to play. What better time to post another of my personal builds?

Abathur in Heroes of the StormThis time, I’ll be looking at everyone’s favourite Zerg, Abathur. Just remember: Sluggin’ ain’t easy.

Abathur is one of the most unusual and challenging characters in Heroes of the Storm. I won’t claim to be an expert, but with much practice, I have at least reached the point where I can play him competently.

Abathur cannot fight directly. His damage and health are all but nonexistent. Instead, he contributes by placing a symbiote into allies to cast abilities through them, by placing toxic nests (landmines) around the map, and by spawning locusts to push lanes. He requires very strong map awareness and decision-making abilities.

A lot of people favour push builds with Abathur, and that’s a strong choice, but it does put you dangerously close to the action, and I find it a bit dull. Instead, I favour a build that boosts his team-fighting capacity, and especially his damage. A build I call…

Assathur:

General thoughts: This build focuses on using symbiote to enhance your fellow heroes.

Abathur in Heroes of the StormAbathur has no mana and short cooldowns, so you can use your abilities quite liberally. Stab is your core ability, allowing you to dish out some pretty heavy single-target damage. Spike burst is your AoE, but the cooldown is short enough to use it on single targets if you think it will help. Use carapace to shield allies when they’re under attack.

Your ideal symbiote target is melee with a strong auto-attack and/or enough toughness to survive in the middle of battle. The range on Abathur’s abilities is somewhat short, so melee heroes allow you to make the best use of them, especially in the early game.

That said, it depends on the situation. If a ranged hero needs your help, help them. You need strong awareness of the whole map, and you’ll have to jump around to wherever needed. Map awareness and snap decision-making — this is the core of Abathur.

You won’t often use symbiote on minions with this build, but if there’s nothing else demanding your attention, go ahead. You can still do some decent pushing with this build.

Use your toxic nests while waiting on symbiote’s cooldown. Use them for map vision by placing them in bushes and other important spots or in lanes to soften up enemy minion waves.

The ultimate humiliation

The only time you leave your base with this build is when you want to humiliate the enemy team by slapping their core into submission.

Locusts are another thing that aren’t too important to this build, but stay in one of your outer bases to get the most use out of them. Retreat to another fort or the main base if your location is getting pushed too hard or Nova or Zeratul have found you and are out for blood.

Above all, don’t risk yourself unnecessarily. Locusts help push a little, but it’s not worth putting yourself in danger to maximize their use — not with this build. The nice thing about this build is that, with good play and a little luck, you can avoid dying entirely.

1: Pressurized Glands: Increases the range and decreases the cooldown of spike burst.

I used to favour regenerative microbes on this tier for a really long time, and it’s still not a bad choice if your team has no support, but the healing from it is rather weak, and I’ve come to the conclusion the extra range on spike burst is usually more useful.

It helps you clear minion waves more easily, it allows you to get some use out of spike burst even when you’re infesting a ranged hero, and it’s useful in dense team fights. The reduced cooldown is just gravy.

Also note that spike burst is not stopped by walls like stab or any other skillshot would be. On very rare occasions, you can secure otherwise out of reach kills this way.

4: Adrenal overload: Symbiote host gains 25% attack speed.

Ideally you want to use this on a hero with a strong auto-attack. Adrenal overload on an Illidan, Butcher, or Thrall can get really terrifying.

It also works on minions and mercenaries. That doesn’t come up much with this build, but if you have the chance, infesting siege giants can get interesting.

7: Needlespine: Significantly increases the damage and range of stab.

Stab is your bread and butter damage ability and the heart of this build. Its damage is high to begin with, and with needlespine, it gets quite scary.

10: Ultimate Evolution: Clone an allied hero and control it for a short time. The clone has increased damage and movement speed and access to all basic abilities, but not heroic abilities or talents.

One of Abathur’s greatest disadvantages is his lack of presence in team fights. This talent allows you to address that, while opening interesting options for unique synergies from having two of the same hero on your team. It also has a fairly short cooldown, meaning it’s almost always available when you need it.

However, this ability is one of the main reasons Abathur is such a challenging and unusual hero to play. To effectively use this heroic, you need a basic competency with at least a majority of the game’s heroes in order to both know who to clone and how to play them to best potential once you’re cloned.

Raynor is always a good choice. His strong damage and survivability are always welcome, and it allows you to get double use out of his group buff. Double Jaina is also a strong choice because they can both benefit from each other’s chill effects. If you’re pushing a base, double Hammer is downright terrifying.

A strong performance as Abathur in Heroes of the StormIt can also depend on your own personal skillset. It’s better to clone a slightly less powerful hero that you’re good at than a superior hero you don’t know well.

There is no single right answer about who you should clone. It all depends on who is available, who you’re good at, and what the situation is.

Because dying as a clone doesn’t count as a hero kill or negatively affect Abathur himself, you can afford to take risks and play very aggressively, but don’t waste your clone’s life too recklessly. Best to get as much use out of it as you can. The lower the clone’s timer gets, the more reckless you can be.

You could also take the other heroic, Evolve Monstrosity. You can do some impressive siege damage with it, but it’s still fairly difficult to maximize its effectiveness, requiring lots of baby-sitting and very strong map awareness, and it’s pretty easy for the enemy team to counter if they’re on the ball.

13: Spatial efficiency: Stab gains an additional charge.

Again, stab is the heart of this build. An extra charge of it is most welcome.

16: Adrenaline boost: Carapace significantly increases the movement speed of its target for a short time.

This another of those talents I like because it has both defensive and offensive applications. The extra movement speed can help a low health ally escape, or serve to close gaps with the enemy team.

20: Hivemind: Symbiote affects a second nearby hero, mirroring the abilities used by the first.

This is another complicated talent. Double spike burst and carapace are easy, but double stab takes some careful aiming. Not too hard once you get the hang of it, but it’s a bit unusual and takes some getting used to. The good news is double stab at level twenty hits very hard, and adrenaline boost applies to both carapace targets.

The other tricky thing about this talent is that it steps on your ultimate a bit. Both are aides in team fights. It can be quite difficult to determine whether you want to clone an ally or just stick to symbiote, unless you need the specific specialties or utility of a hero (like Hammer for pushing).

However, despite its complications and difficulties, I still think hivemind is the best option on the tier for this build. The power it offers is too good to pass up.

* * *

As an aside, I finally got enough people to use my recruit a friend link to unlock my vulture mount. My thanks to everyone who helped me out with this.

My vulture mount in Heroes of the StormOf course, now Tracer is coming out with another awesome hoverbike mount.

Sigh… you got me hook, line, and sinker, Blizz.

Age of Mythology: Extended Edition and Tale of the Dragon Thoughts

Age of Mythology was a very important game in my youth. It took everything I loved about the excellent Age of Empires series and spiced things up with the addition of spectacularly powerful god powers and myth units. It spurred an interest in ancient mythologies (especially Norse mythology) that continues to this day.

The meteor god power in the Age of Mythology Extended EditionIt deserved to go on to become one of the great franchises of the real time strategy genre, but for whatever reason, it didn’t. It had one expansion, The Titans, and then vanished into obscurity, its vast potential largely wasted.

So I was happy to see Age of Mythology given a second lease on life when it rereleased on Steam as the “Extended Edition,” with updated graphics and full Steam support.

Admittedly, the new graphics don’t make a huge difference. The lighting is a bit more realistic, the water’s a little prettier, and I think the textures are a bit more detailed, but it’s not a major overhaul. The good news is AoM was a very good-looking game in its day, so it hasn’t aged as badly as it might have.

The Extended Edition also includes an extra mini-campaign called The Golden Gift. Apparently this was something Microsoft put out back in the day but which I somehow never knew about. An extra four Norse missions is certainly nice to have, though if I’m being honest it’s not an especially remarkable campaign.

Where things really got exciting was when it was announced there would be an all-new expansion to the Extended Edition: The Tale of the Dragon, featuring the Chinese as a new playable civilization.

A Chinese army in Age of Mythology: Tale of the DragonI bought Tale of the Dragon immediately upon release, though it took me a couple weeks to actually get around to playing it, having been distracted by other things.

The mysteries of the East:

Tale of the Dragon turned out to be a bit of a mixed bag, but on the whole, I’m happy with it.

First, the bad news.

The new campaign is, well, not that good. Age of Mythology was never a game with especially memorable storylines, but they were at least basically competent. The characters were memorable, if not deep, and the plots were coherent and engaging, if not particularly complex or thrilling.

Tale of the Dragon’s story, though, is clearly the work of amateurs. There are significant parts of it that just flat-out don’t make sense, and otherwise it’s just shallow and uninteresting in the extreme.

It also has issues with polish. There are some significant bugs, and the difficulty tuning is very inconsistent, effortlessly easy one moment and brutally punishing the next.

A Chinese town in Age of Mythology: Tale of the DragonThat said, the mission design is pretty strong, with a good amount of variety. Even with the story issues, it could have been a good campaign with better quality control.

The good news, however, is that the new Chinese civilization is excellent. It carries the otherwise meh campaign and is great fun in skirmishes (and presumably multiplayer, though I haven’t had the courage to attempt that).

The Chinese aren’t wildly different from previous civilizations, but they have enough new ideas and interesting quirks to feel fresh. A lot of their units break the game’s usual rock/paper/scissors rules. For example, their main cavalry unit, the cataphract, counters infantry. Usually, infantry are the counter to cavalry in AoM.

Their myth units and god powers are also for the most part very fun and interesting. I think it’s a good sign that I’ve spent a tremendous amount of time agonizing over what gods to worship because they’re all so appealing.

Also, the Chinese can unleash giant magical monkeys on their enemies.

Giant magic monkeys.

Monkeys!It’s a small thing, but something else I really like about the Chinese is how pretty their towns are. The new developers managed to get some pretty good results out of the game’s creaky old graphics engine. The Chinese buildings are very detailed and just nice to look at.

I generally hold up Blizzard games as the apex of real time strategy, but one thing StarCraft and Warcarft have never captured is the simple pleasure of building and maintaining your own little city. The Age of _____ games have always done a very good job of that, and it’s more true than ever with how aesthetically pleasing the Chinese villages are.

So even with its hiccups, I would definitely recommend Tale of the Dragon to any Age of Mythology fans.

And if you’re not already a fan, pick up the Extended Edition and remedy that situation immediately.