Review: Mirror’s Edge Catalyst

As I post this, most gamers are probably either playing Mass Effect: Andromeda or counting the minutes until they can (myself included). I’m sure I’ll have plenty to say on it soon enough, but in the meanwhile, there’s another game I’d like to discuss.

Faith Connors in Mirror's Edge CatalystI had planned to spend the month leading up to Andromeda focused on World of Warcraft, but some happenstance had me splitting my attention with another game, Mirror’s Edge Catalyst.

While looking for info on Andromeda, I discovered that Origin was offering a free trial of its subscription service, which allows you to play a number of games for no additional cost. I’d long had my eye on Catalyst but wasn’t willing to drop the dough without trying it first, so this was a great opportunity. After a couple hours of play, I knew I wanted to see more, and it also happened to be on sale for a generous discount, so I bought the full version of the game so I could playing even after the free trial ran out.

It’s an interesting game, though I do have some conflicted feelings on it.

High, just like the Runners:

Catalyst is a reboot of the Mirror’s Edge franchise. It has roughly the same general concept as the first game, but there’s no continuity between them that I’m aware of. They’re starting fresh.

Catalyst takes place in the futuristic city of Glass, a glittering metropolis whose pristine beauty conceals dark secrets. In Glass, nearly all information is digitized, and therefore vulnerable to hacking. The only way to prevent this with total certainty is to go old school and deliver letters by hand.

Leaping over the city in Mirror's Edge CatalystTo this end, a strange subculture of “Runners” has developed, elite agents operating in a legal gray area, darting across the roofs of Glass to ferry packages and information.

As in the original Mirror’s Edge, the star of the game is a young Runner named Faith Connors. At the beginning of the game, Faith is released after several years spent in prison and resumes her life as a Runner. But Faith’s reckless curiosity soon finds her drawn into a dangerous conspiracy that threatens to end what little freedom exists in the shining prison that is Glass.

The gameplay is focused on high octane first person platforming as the player uses Faith’s speed and parkour skills to navigate the city, solve puzzles, and defeat her adversaries.

Long-time blog readers may know I have some history with Mirror’s Edge. I remember seeing a preview of the first game on Electric Playground many, many years ago and instantly falling in love with the concept, but when I finally got around to playing it, I simply couldn’t. I never was very good at jumping puzzles, and I became hopelessly roadblocked shortly after finishing the tutorial.

So the question with Catalyst was not so much, “Will I like it?” as it was, “Can I play it?”

The good news is that the answer is yes. I won’t profess to be particularly good at it, and there were still more than a few occasions where I screwed up and left a small crater, but that wasn’t the sum total of my experience this time, and I managed to finish the story, at least.

A VTOL helicopter in Mirror's Edge CatalystThe funny thing is I’m hard-pressed to determine what the difference is. Catalyst offers more or less the same gameplay using more or less the same controls, and yet the difference is night and day. The first game was unplayable for me, but Catalyst just… works. I don’t know how else to describe it.

It’s a hard game to rate because it can be thrilling and frustrating in equal measure. Leaping, climbing, soaring, zip-lining, and wall-running across Glass is incredibly enjoyable — poetry in motion — when everything is going well. When things aren’t going well, it can get ugly.

The combat is the same way. Faith has access to a few basic martial arts moves, but on their own they’re woefully inadequate to deal with the heavily armed goons she finds herself up against.

To level the playing field, you need to take advantage of the same acrobatic movement that gets you around the city. Faith can literally run circles around her enemies, and the more momentum she can maintain, the stronger her offensive and defensive capabilities are.

When you get it right, this makes combat spectacularly satisfying. There is no way for me to adequately communicate in text how much fun it can be to flow like water around your enemies, to wall-run into a flying kick or leap off a zip-line and crash into a guard like a freight train.

But it’s a very finicky system. When it works, it’s brilliant, but it doesn’t always work, and then combat just turns into a flailing awkward mess.

Battling K-Sec in Mirror's Edge CatalystCombat is a relatively small part of the game, though, and interestingly it is often possible or even advisable to avoid fighting altogether. You can simply outrun your enemies. Unlike a lot of video games, Mirror’s Edge is fundamentally about wits, not brute force. Enemy soldiers are more of an extension of the game’s puzzle nature than anything. The goal is not to kill them, but simply to stop them from killing you.

On a similar note, I do find it interesting that Faith as a character has no particular super-powers or exceptional abilities. She’s very fast, agile, and smart, but not inhumanly so. She’s not enhanced in any way, nor does she have elite military training or any of the other inherent advantages most video game heroes have.

I like playing super-powered characters, but Faith’s relatively ordinary nature is a refreshing change of pace.

One difference between Catalyst and its predecessor is that it is now an open world game, which is another thing that has its pros and cons.

On the one hand, I love the actual open world part. Movement is such a joy in this game that I love the option to just run around and explore the city at leisure, and there are lots of little collectibles that are just rewarding enough to make exploration feel useful, but not mandatory.

Conversely, though, Catalyst has also inherited many of the sins of the open world genre, like a preference for quantity of content over quality. The game is overflowing with side-missions, time trials, and other random activities that are for the most part just dull.

The city of Glass in Mirror's Edge CatalystThe good news is you can skip pretty much all the optional content and not miss out on anything important, so that’s what I ended up doing.

The one side activity that is a little interesting is billboard hacks. These allow you to hack into electronic billboards so that they display your Runner’s mark, a customizable sigil. Oddly, you can’t customize it in-game; you have to go to the game’s website, which is less than convenient. Still, it’s a neat idea, and it can be gratifying to see your personal sigil shining over the city for the rest of the game.

Supposedly any friends who play the game will also see your mark on billboards you’ve hacked, but since I don’t have any friends who play, that’s a non-issue for me. (Insert Forever Alone meme.)

One other thing that needs to be said about the gameplay is that Mirror’s Edge Catalyst is not at all a relaxing game. In fact its constant “go-go-go” mentality can make it quite physically and psychologically exhausting at times.

It’s a very interesting game. It will challenge your intellect and your reflexes, and it can be both fascinating and satisfying, but it’s not something I’d recommend if you’ve had a long day and need to unwind.

The story, meanwhile, is mostly enjoyable, though a bit on the basic side. I played so little of the original that it’s hard to compare the two accurately, but based on what little I saw, the original seemed to have a bit more personality.

A billboard hack in Mirror's Edge Catalyst

I made my Mark purple, of course.

For the most part there’s very little to set Catalyst apart from any number of other sci-fi dystopias where corrupt corporations rule the world (a genre which seems increasingly prophetic by the day). It works, and it does get pretty exciting near the end, but it’s not especially surprising. What twists there are can easily be seen coming.

The ending is also fairly inconclusive and clearly intended to set-up a sequel, which may or may not actually happen.

I did really like the cast of characters, though. Faith is a great protagonist; she’s tough, but not to an unrealistic degree, and she still feels very human and relatable. Her recklessness and curiosity remind me of Leha a bit.

The rest of the cast isn’t quite as impressive, but they’re still pretty solid characters. For a game that isn’t particularly long or story-driven, they have a lot of depth and development, even the ones that seem one-dimensional at first. The one exception is Plastic, who is as artificial as her name would indicate.

It’s one of the more diverse casts I’ve seen in a game, too, which is always nice to see.

Graphically, I imagine this is a very good-looking game on a powerful machine, but as previously discussed, my rig was showing its age when I played it. Catalyst ran well enough, but the textures just never seemed to display quite right, and it did get a bit sluggish or laggy at times. The funny thing is that no amount of tinkering with the graphics settings seemed to affect any of these issues. At least the cinematics looked good.

Faith Connors in Mirror's Edge CatalystOne other thing that I did really like is that you actually have a body in this game. If you look down, you’ll see Faith’s feet and legs. If you grab onto a ledge, you’ll see her hands. It seems like such a small thing, but I found it made the game vastly more immersive than the standard first person game where you’re just a disembodied head.

Mirror’s Edge Catalyst is a very hard game to rate. I’m coming away with more positive feelings than negative ones, but there’s no shortage of either.

Overall rating: 7/10

One other amusing thing to note: Early in the game, you’ll encounter a jukebox you can activate to play music in-game. This is hardly a radical idea at this point, but imagine my joy when the very first song to be played was by none other than Chvrches, one of my most beloved bands of all time (though ironically not the one referenced in the sub-header).

Now, I knew they’d done a song for the game, so it didn’t come as a total shock, but it was a great way to be welcomed into the game. Needless to say my progress ground to a halt as I listened to the song.

WoW: A Short Visit

Like most gamers, I’m counting the days until the release of Mass Effect: Andromeda (or until my new computer arrives, if that turns out to be later). In the meanwhile, I decided to make a short return to World of Warcraft to get caught up in the game before the release of patch 7.2, which should come right as I’m in the thick of Andromeda.

The Arcan'dor within Shal'aran in World of Warcraft: LegionRu shanna Shal’dorei:

My biggest goal with this return visit — and one I accomplished much sooner than I expected to — was to finally finish off Suramar, both the initial reputation grind and the additional storyline added in patch 7.1.

Taking a break in the middle of the storyline probably didn’t help my impression of it, though admittedly it was rather disjointed to begin with due to all the reputation grinding between story arcs. I will say that I quite like the twist with Arluin. At first I thought, “Oh, this is such a cheesy, generic twist. The seemingly heartless rogue isn’t so bad after all.”

Well, I was right about the second part, but then came the follow-up quest afterward, and I realized Blizzard was being a lot more clever than I gave them credit for. Well played, Blizz.

That leaves the post-launch storyline, Insurrection. I feel like I should have loved this story, as it seems like exactly the sort the sort of thing I’m normally into. It’s almost pure story, and it’s basically Elfapalooza 2017.

But while I don’t have any big complaints about it, I can’t say I was blown away by it, either.

One thing that I found jarring was the presence of what I’m going to call “micro-grinds” breaking up the story. Every so often the storyline would come to a screeching halt as I was sent off to do arbitrary numbers of world quests or order hall missions.

The forces of the Dusk Lily rebellion gather in World of Warcraft: LegionNone of these tasks took very long, and by WoW standards — or really any standard — they’re hardly onerous, but they did throw off the pacing, and I just don’t understand why Blizzard included them at all. The questline was originally gated on a weekly basis, so it’s not like they extended the life of the content any. Are the WoW devs just so addicted to grind they’re now physically incapable of designing anything without it?

I think the lack of good soundtrack in Legion that I’ve touched on before also hindered Insurrection. The grand and terrible events of this arc deserved some epic musical accompaniment, but most of the time, it’s just the standard Suramar ambient soundtrack, which isn’t terribly inspiring.

And I must admit the premise of a corrupt government selling out to a foreign power and then commencing a totalitarian crackdown while fueling the flames of xenophobia is hitting a little too close to home these days.

But more than anything I think I’m just tired of Suramar. It’s a great example of the sort of thing I’ve been complaining about pretty much since I started playing WoW. Blizzard will design amazing content, and then they’ll make you hate it. Suramar is an absolute triumph of game design in so many ways, virtually unmatched in my extensive gaming experience, but after weeks upon weeks of mind-numbing grinding within its twilit streets, I’ve just had enough.

Again, none of that is to say I didn’t enjoy the story. It just didn’t blow me away, even though in theory it really should have.

The Legion cracks down on Elven dissent in World of Warcraft: LegionHonestly I think my favourite part was the banter between Valtrois and Stellagosa. I know some people have been shipping Kor’vas Bloodthorn and Stellagosa, but now I’m wondering if Stella/Valtrois will rise as a rival ship. I’m still not sure I’m on board with Dragons dating humanoids, but those two definitely have chemistry, I’ll give you that.

Also it was nice to see the Blood Elves taking an active role in the story, and especially nice to see Liadrin out and about. I’ve always felt she had such potential, and while her role in Insurrection doesn’t entirely make up for her neglect, at least it’s something.

The Nightmare to the Nighthold:

This visit also allowed me to experience Legion’s raid content for the first time.

Somewhat like Insurrection, the Emerald Nightmare has no crippling flaws, but failed to particularly impress me, especially after so many years of hype around the concept. I did think the ending after the Rift of Aln was a nice touch.

Trial of Valor I like a bit more. It’s a nice solid wrap-up to Stormheim’s story, the fights are decent, and it drops some very pretty gear.

My warlock battling Star Augur Etraeus in World of Warcraft: LegionI kind of wish Blizzard had the courage to do more small-scale content like this. It’s not evil to reuse art assets or have small raids you can finish in an under an hour. It might be a problem if that’s all Blizzard did, but as a supplement, humbler offerings like Trial of Valor add some welcome texture to the game.

Now I’m really sad we never got that Abyssal Maw raid in Cataclysm.

But undoubtedly the crown jewel was the Nighthold raid. Now that impressed me.

I think my favourite part has to be the Star Augur fight. It’s been a long time since a raid boss in WoW really wowed me (no pun intended), but this is a hell of a fight. While it’s ostensibly an illusion, in effect you spend the fight warping through space, arriving at a succession of increasingly hostile and alien worlds. The glimpse of the Void near the end is genuinely horrifying.

Most of the other bosses are solid, too. The voice actor for Trilliax was clearly having way too much fun with the role.

Only one I didn’t really like was Botanist Tel’arn. Annoying voice-overs, unremarkable mechanics. I also don’t think that Elisande or Chronomatic Anomaly quite lived up to the potential inherent in their concepts — last time we fought a boss with powers over time it was a vastly more entertaining experience.

The true horror of the Void in World of Warcraft: LegionI am curious why Elisande couldn’t see any future where the Legion didn’t win. Are we as players so awesome we broke the space-time continuum? Did the Demons trick her somehow?

Probably the latter. She did have frickin’ Tichondrius camping out in her guest room.

The Nighthold concludes with our long-awaited confrontation with Darkness Incarnate himself. The fight might not be quite as spectacular as Star Augur, but it’s still pretty impressive, and the cinematic at the end (a cinematic for a first tier raid!) was awesome. Like a lot of Legion, it did a good job of playing to nostalgia without using it as a crutch, and it was incredibly satisfying all around.

Just a bit of a shame it spoils the end of the Light’s Heart quests, as I hadn’t finished the grind for that yet.

Again, why did this need to be a grind? I actually like chain-running heroics, so the grind hasn’t really bothered me in this case, but I don’t understand the rationale. It’s a story quest with no significant power rewards. Why does it need to be such work? Or any work at all?

Other thoughts:

Few other random things to note about my vacation to Azeroth.

Battling Gul'dan in the Nighthold raid in World of Warcraft: LegionI got my first legendary item of the expansion, the Pillars of the Dark Portal, despite putting no significant effort toward getting one. I honestly didn’t think I’d get ever a legendary in Legion.

It’s a bit of a weird feeling, really. My philosophy has always been that I’m opposed to exclusive content, but in favour of exclusive rewards. I’m honestly not sure someone like me deserves legendary gear. But then again I suppose the Rubicon was already crossed when they Oprahed the legendary cloaks back in Pandaria.

The whole thing was rather an underwhelming experience, which I guess illustrates how much of a non-event legendaries have become. The special power for this particular legendary is so niche as to be virtually worthless (though the raw stats still make it a huge upgrade), and there’s no fanfare, not even an achievement. It just appeared in my bags like any other random piece of loot.

Meanwhile, in my absence Blizzard went ahead with the plan to allow people to convert WoW Tokens to Battle.Net Balance, meaning you can now pay for most anything Blizzard offers with WoW gold, at least in theory. This was followed by a massive upswing in Token prices.

I had feared I wouldn’t be able to continue paying my subscription with gold, let alone buy anything else with it, but it seems I may have underestimated just how easy it is to make gold these days. Despite putting only the barest minimum of effort into farming, I’m ending the month with three Tokens, which means at the very least my sub is safe for a while, and in the long run I may earn enough of a surplus to buy other things, as well.

The haunted coasts of Azsuna at dusk in World of Warcraft: LegionThis is a better deal for me than you may immediately realize, because Tokens convert directly to USD. This means I’m not being screwed over by exchange rates, which are getting pretty brutal these days. And it’s not like I’m going to stop spending on Blizzard games anytime soon.

Just the other day they released a new teaser for the necromancer in Diablo III, and while I’ve been hesitant to support what appears to be a largely abandoned game, the preview of the female necro is turning that around a bit. You’re basically playing as an even more badass version of Liv Moore from iZombie; how can I say no to that?

I really wish I’d known they changed it to let you have more than one unused Token at a time before now. I could have bought two or three Tokens before my sub lapsed the last time, back when they were still relatively cheap. It’s strange I never heard about the change; I’m usually pretty good at keeping up with WoW news, even when I’m not playing. But what’s done is done, I guess.

Now I just hope that Token prices don’t get much higher.