The Secret World’s Combat Is Fine

From the very beginning, complaints about combat in The Secret World have been all but omnipresent. It’s virtually impossible to read about it anywhere on the web without someone lamenting that they would have loved the game if not for its awful, awful combat.

MY Dragon uses his ultimate ability, Ophanim of the Celestial, in The Secret WorldI, of course, never agreed. In fact TSW’s combat ranks among my favourite combat systems in any RPG, and none of the arguments against it have ever made sense to me. It was always frustrating, but in time I learned to grit my teeth, ignore the faulty logic eternally present in criticisms of TSW’s combat, and move on.

But now things have come to a head. TSW is being shut down to make way for a new game with different mechanics, and a large part of the reason for this is to allow for a new combat system. I’ve been robbed of my favourite MMO, and while I don’t think that can necessarily be blamed on the combat haters, I don’t think you can entirely separate the two issues, either.

I try to respect other people’s opinions, but I can hold my tongue no longer: The Secret World’s combat is fine, and those who say are otherwise are wrong, period.

The double standard:

The easiest and most obvious argument to make here is to point out that TSW has almost exactly the same combat system as Guild Wars 2, a game where nobody ever seems to take issue with the combat.

There are differences between the two systems, but they’re negligible.

My thief battling the Sons of Svanir in Guild Wars 2Really the only major mechanical difference is that GW2 has more realistic mechanics surrounding projectiles. If I fire at an enemy, and there’s another mob between me and my target, my shots will hit that mob rather than whatever I had targeted. In TSW, my shots will always home straight to their target, as in other tab target games.

But that’s it. It’s exactly the same system otherwise.

Even the tuning isn’t that different. It does take a bit longer to kill mobs in TSW — or at least it did before the global nerf; maybe not now — but not by so much. I haven’t exactly sat down and timed myself with a stopwatch, but having played both games heavily, I never found it to be a drastic difference.

So we have two games with virtually identical combat. One’s combat is beloved, the other is despised. Honestly, that alone should be enough to shoot down criticism of TSW’s combat, but I think it’s worth delving deeper to understand what’s really going on here.

The real issue:

As an ardent TSW fan, it would be very tempting for me to write all the combat criticism off as merely a meme parroted by haters. And I do think that is true in some cases. Funcom seems to have unusually devoted detractors, even for an MMO developer, and I think in some cases “bad combat” is just an easy thing to seize on for people who are looking to trash the game.

My Illuminati does battle in a darkened warehouse in The Secret WorldBut the complaints about combat are too widespread, and they can even come from people who do play and enjoy the game, so as appealing as that narrative is to me personally, I have to grant that this isn’t a purely imaginary issue. There is something going on here.

But I don’t think it’s a problem with the combat. I think the “problem,” if you can even call it that, has to do with the build system.

In most MMOs, you choose a class, and that’s it. The game gives you a pre-designed rotation that works and should hopefully be engaging to play. Worst case scenario you reroll until you find a class you like. It’s easy to hit the ground running.

TSW isn’t like that. You basically have to build your own class from the ground up — you’re almost playing amateur game designer — and it can often take significant trial and error to find a build that works for you.

By that I don’t just mean a build that lets you complete content without dying. I also mean a build that is efficient, that doesn’t make killing enemies into a miserable chore. I also mean a build that feels fun to you personally, a highly subjective affair for which there are no guides. Contrary to popular belief, there are many different playstyles and rotations available to TSW players, but there’s no way to know which one is right for you without trial and error.

My Templar fighting a werewolf in The Secret WorldAnd this period of trial and error can take a long time. It took me until Egypt for my main’s build to start to click for me. I’m still tinkering with Dorothy’s build now and then.

If you haven’t found a build that you like, it would seem as if the game has bad combat.

Never step outside the builder x5/consumer x2 paradigm, and you’ll probably get bored fast. Neglect self-healing, and you’ll probably get slaughtered. Run around with too much health on your gear, and it will take a miserable amount of time to kill anything (I can’t prove it, but I strongly suspect a large majority of complaints about TSW’s combat come from people who stack too much HP, because that’s the only way the comments I’ve heard make any sense).

Even if you’ve been playing the game a significant amount of time, you still may not have found a build that’s entirely right. I’ve encountered plenty of people suffering through with terrible builds even at endgame, and even if your build is effective, again, it still may not be the right build for you.

There are other issues that could contribute. TSW’s combat has also traditionally been unusually challenging, and not everyone can hack it, even with a good build. I have definite sympathy for such people, especially if they’re being held back by age or physical disability. I’d like to see some solution to help people like that, but I don’t know how to do that without making things too easy for everyone else.

My Templar leech healing in The Secret WorldSome people are honest enough to admit the challenge is an issue for them, but I also suspect some people have let their gamer’s pride get in the way and have fallen back on the “bad combat” meme rather than admit they’re not up to the task. I have less sympathy for that.

A lot of people also like to bring up TSW’s mediocre combat animations. This is the one criticism I can agree with, because they’re definitely not great, but the same is true of nearly every other Western MMO of that era, so I’m not sure why TSW gets singled out for it.

Ultimately, though, I think the build issue is the biggest contributor. Not everyone is willing to put in the time and effort it takes to find a build that works for them.

And here’s the thing: I totally sympathize with that. It is a lot for a video game to ask of someone, and I can’t blame them at all for not wanting to put that level of effort into an entertainment. That’s totally understandable.

But it doesn’t mean the game has bad combat. It just means you weren’t able to find the build that’s right for you. TSW’s combat is actually pretty amazing once you find the build that truly clicks.

And what you have to understand is that for a lot of us, the challenge of the combat and the amount of experimentation it takes to find a good build aren’t bugs; they’re features. I like that I can spend limitless time tinkering with my build. I like feeling overwhelmed by it all.

Hunting a Deep One boss for bestiary lore in The Secret WorldThis is what the people who trash TSW’s combat have never understood. Their complaints cannot be addressed without robbing the game of that which makes it unique.

I’ve never been that big a fan of investigation missions. I find them more frustrating than fun. I’d benefit greatly if they were simplified to let me focus on the story instead of tearing my hair out trying to translate Morse Code or whatever. But I also recognize that investigation missions have fans who are hugely passionate about them, that they are a very unique form of content not found elsewhere, and that the game would lose something very special if they were changed to suit me.

The same is true of the combat/build dilemma. You can’t “fix” it without alienating those of us who do appreciate what Funcom has done, without robbing TSW of that which makes it such a special game.

The no-win scenario:

And now we come to the real heart of the problem.

TSW has always been a very niche game. Everything about it holds back its mainstream appeal in some way. Its gameplay is challenging. Its build system is overwhelming. Its story is almost absurdly complicated. Its setting is bleak. Its subject matter is disturbing.

All of those things can drive people off, but they’re also what makes the game so unique, so special. You can’t change any of it without losing something important, and you can’t change its niche nature without completely erasing the soul of the game.

My Templar showing off some of the many cosmetics I may not have in Secret World LegendsThis is why I am so skeptical of the new game. It’s changing so much that it threatens to drive away the fans TSW did have, but I still don’t think it’s changing enough for it to be a game with truly mainstream appeal. Funcom is tossing aside their loyal fans for people who never have and likely never will take the effort to appreciate what the game truly represents.

Gaming: Thoughts on the Future

Right now I’m in the thick of Mass Effect: Andromeda, but massive as it is, it isn’t going to last forever. It was such a landmark release that all my gaming plans for the last several months have dealt with Andromeda and the lead-up to it. As a result, I’ve given very little thought to what I’ll play after I’ve finished.

My monk strikes a pose in World of WarcraftHere are some of the leading candidates.

World of Warcraft:

This is probably the safest bet for where I end up after Andromeda, though I wouldn’t quite declare it a sure thing yet. As always, I maintain very mixed feelings on the game, but there’s still a lot more I’d like to do in Legion, and now that flying has finally been turned back on, now seems the time to start.

My main goal is still to go alt-crazy and see as much class content as possible. My monk has already started on the Broken Isles, so she’s probably next, but I’m not sure who to level after her. My paladin, shaman, demon hunter, priest, and warrior are all in the running.

Elder Scrolls Online:

I’m in a strange place with ESO. I almost always enjoy it, but I’m never particularly blown away by it. It’s good enough, and it’s consistently good enough, but it’s never more than good enough.

So I remain very open to playing more without feeling a very strong push to do so. There is an expansion coming soon, but there’s still so much in the base game I haven’t done yet that I’d be in no rush to move on to it.

My templar alt in Elder Scrolls OnlineI did rather like the templar alt I was tooling around with, and it’d be a shame for all the effort I put into crafting my gear to go to waste, so there are pretty good odds I’ll be back in Tamriel at some point, but I’m not sure when.

Star Wars: The Old Republic:

I was pretty heavily invested in SW:TOR for a while there, but as you may have noticed, I haven’t touched it in a few months. I was getting burnt out, but don’t think I’m done with the game. I just needed a break.

I will be back, but as with ESO, I’m not sure when. There’s a major story update coming soon, but I don’t necessarily want to jump straight from Andromeda into another Bioware game, so I may hold off on that for a while.

There are also still two class stories I fully intend to finish. Again, it’s all just a question of when.

The Secret World:

Sigh.

Entering the Savage Coast in The Secret WorldI’m still pretty heartbroken over what’s happened to TSW. I don’t like to ever rule anything out (I certainly never could have predicted getting into SW:TOR as much as I have), but I currently don’t have much interest in making the transition to the new game. It sounds like a much shallower experience, and I just don’t think I can start over from scratch.

There isn’t much point in investing much more time in vanilla TSW, as it will undoubtedly be shut down before too long, but I do think there are a few more things I might want to do before it’s over. Dorothy is very close to getting her Panoptic Core, and even though there couldn’t be less of a reason to do so, I’d kind of like to finish that.

I may also run some of my favourite missions one last time, and I’m thinking about where I want to park my characters before they log out for the last time.

For a game that I once considered my virtual home, this is really hard to cope with.

Old favourites:

When I was younger, I used to spend a lot of time replaying games. It was often a matter of necessity, as there simply weren’t enough good games to keep me fully occupied in those days, whereas now there’s more good games than there is time to play them, but I still kind of miss it. Lately I feel a slightly stronger pull to revisit some old favourites.

Hawke battles the Arishok in Dragon Age 2I’d really like to play through Dragon Age II again, but the lackluster gameplay has always driven me off. Recently I’ve been considering downloading some mods to try to make it more palatable, because I loved the story in that game. For that matter I’ll probably replay Andromeda at some point, but probably not right after I finish it the first time.

The thought of more StarCraft replays is also in my mind. At the very least I should do another playthrough of Covert Ops at some point, as I’ve only done it once so far. Plus there are still a few Legacy of the Void achievements I’d like to get, and I have a vague desire to do another replay of the original (via Mass Recall), if only to once again bask in the awesomeness that is old school Zeratul.

Then there’s Diablo III. I remain very bitter that the story is apparently being abandoned unfinished, but I still have a lot of fondness for the game, and the new necromancer class is seeming increasingly tempting. Have you seen the blood golem model? It’s the most disgustingly horrible thing I’ve ever seen, and I need it in my life.

I even briefly considered reloading Neverwinter the other day. I was organizing my screenshots and realized how badass my Half-Elf paladin looked. I never did try tanking in that game…

Other possibilities:

I maintain a list of games I’d like to get around to playing if I ever find the time. The Division is prominent on that list, especially now that I have a computer that can run it a bit better. I enjoyed what I played in the beta, and while I don’t think it’s a game I’d stick with for a long time, I think it could be an enjoyable diversion for a few weeks.

My bridge crew in Star Trek OnlineStar Trek Online also pops into my mind every now and again. It’s not a great game, but I did really enjoy the whole “I’m a Romulan commanding my very own warbird” part, and every time I get a jolt of Trek nostalgia I want to play it again.

Destiny 2 is apparently getting a PC release, which is tempting, but since I never had the chance to play the first one, I’m not sure it’d be worth it, since the story is the main thing that would interest me. Plus I’m not sure I’m okay with them replacing an MMO with its sequel so quickly. I know they don’t like calling it an MMO, but let’s be real here.

Plus I’ve got a Steam wishlist a mile long at this point.

For those who are playing Andromeda, what are your plans for when you finish it?