Secret World Legends: Funcom Goes Full Murphy

“Full Murphy” is a concept I came up with in a recent article, and I like the idea enough I’m kind of trying to make it a thing now. It’s when Murphy’s Law expresses itself in its purest form, when literally everything that could go wrong does, a cataclysmic confluence of awfulness. It’s a perfect shitstorm.

/facepalmSuffice it to say, you should never go Full Murphy if you can avoid it.

Funcom just went Full Murphy.

Today the news has come down that The Secret World will be put in maintenance mode to make way for a new incarnation of the game called Secret World Legends. It revamps most of the game’s systems while maintaining largely the same content.

I’ve been pretty nervous about the relaunch of the game since it was first teased, but I am impressed by Funcom’s ability to vastly exceed even my most pessimistic expectations. This is bad in pretty much every way that it possibly could be.

Character wipe? Check.

No compensation for the hundreds of hours we’ve already put into the game? Check.

New business model that’s less player friendly? Check.

Requiring people to pay again for things they already bought (character slots)? Check.

Interesting and unique progression mechanics replaced with generic level grind? Check.

No new content to go with the new systems? Check.

The only way this could have been worse is if Grandmaster benefits didn’t transfer over. Thankfully, Funcom will allow lifetimers like me to keep our permanent subscription, but that’s about the only thing that gets transferred. You can reserve one character name for the new game if you want, and “some” of our cosmetics can be transferred, which sounds terribly ominous for someone who’s spent as much time collecting cosmetics as I have.

I’m pretty speechless, honestly. This is truly Full Murphy.

I have five characters in TSW. Two have completed the full storyline to date and have full ability wheels (well, Dorothy is at like 98%). I have full launch lore on one. I don’t have the words to adequately communicate my feelings on losing all that.

Yes, the old game will still exist, and I’ll be able to play it still, but it’s never going to see any new content, and I doubt it will survive for much longer. With no way to acquire new players (only people who already have accounts will have access to it) and no new content, it’s going to die pretty quickly, and once it’s no longer profitable, it will undoubtedly be closed down.

So it’s move to Legends or bust, practically speaking. And that means starting over entirely from scratch. As much as I love the world and setting, going through everything yet again is a less than appealing prospect.

In a way this is worse than if the game had simply shut down or gone into a more traditional maintenance mode. There will be new content (eventually, supposedly), but I have to repeat the entire game over again to experience it — several times if I want to keep getting the perspectives of multiple factions. I’m between a rock and a hard place.

And would it even be worth investing in Legends? I can’t imagine this is a game with a bright future ahead of it. You’re not going to attract huge crowds of people to a game that is still essentially five years old and has a reputation of having failed once before. Nor do I see a lot of veterans making the transition, as Funcom has been pretty thorough about burning their bridges there.

Honestly at this point I think I would have preferred a more traditional maintenance mode. They could have continued the IP through single-player titles. The current situation is the worst of all possible solutions.

The only positive I see in this unbelievable mess is that Legends will apparently be even more solo-friendly than TSW is. They’re not even calling it an MMO anymore. That’s good. At this point I think we can be honest that making TSW an MMO was probably the biggest mistake Funcom made (until now, at least). It was never a good fit.

It’s pure fan speculation at this point, but there’s some talk of maybe adding solo modes for dungeons. That would be nice. I enjoy the group versions, but it would be great to able to explore them solo at your own pace.

I would also love to see raids made soloable or otherwise made more accessible. They’re the one part of TSW I’ve never been able to experience.

At this point, though, I’m not sure if I’m going to play Legends or not. I’ve long said that if games can provide me with a story I care about I’ll put up with pretty much anything, but this is a bigger test of that principle than anything before. Even SW:TOR’s crumby business model and all of WoW’s mind-boggling blunders pale in comparison to this.

The Secret World is one of my all-time favourite games. I’ve spent years loving it, obsessing over it, and evangelizing it. It would take a Herculean effort to burn away all the goodwill I have for it. But right now Funcom’s answer to that seems to be, “Challenge accepted!”

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5 thoughts on “Secret World Legends: Funcom Goes Full Murphy

  1. This makes me really sad. I’ve only played TSW as part of a trio so coop RPG would be fine with us. But having to redo all that content just to experience new stuff is a disaster, I really can’t see myself doing it again anytime soon. That’s the irony of good story telling, the stronger the story-focus in MMOs the more I love them but the less I replay them on alts. I just don’t want to see the same story when I remember it so well.

    • If I like a story, I enjoy repeating it — I’ve got like four or more playthroughs of the Mass Effect games under my belt — but I’ve already done most of the stuff in TSW so many times that I’m not sure I’d want to do it again. Especially when all of how this is being handled is leaving such a poor taste in my mouth.

  2. I may reinstall it to see how the new game plays, but I’ve very much drifted off from TSW over the past couple of years. I think I bought up through Orochi Tower, but then never actually played through and made it IN to the tower, so I’m some issues behind. I just lost interest. Kept it installed thinking I’d maybe log in for events or something… never did.

    So yeah, I’ll give the NGE a try and see what I think….. someday. šŸ˜‰

  3. Your posting very much expresses my feelings. I’ve been a dedicated player and fan. I bought the Grandmaster Pack in the first month after launch. I’ve been playing and enjoying it a lot. Sure recently i’ve been drifting a bit out of the game, but no new content for a very long time just does that. I still love and appreciate the game. My main character ticks in at almost 155 DAYS of playtime. I found my current girlfriend in this game and a number of cabal members are invited to our wedding this summer. So yes, this game means a lot to me.

    But it seems like FC now goes the full distance to break everything. I mean, “more solo” and so on… who believes that the current community is still there because of solo content? Nobody can be -that- delusional. The community is there because of the multiplayer aspect. Because the game actually encourages social interaction more than many other MMOs.

    I spend one evening a week in the Albion Theatre. Show me any other MMO since SWG, which had a feature of that quality. Things like these kept the game running for me. Now, they aim for “more solo, less community”. No dungeons or raids and they force me to throw away my character, including friends list and everything, to move to the new game.

    My enthusiasm is “limited”. It might not be “full NGE”, as the old game is not shut down right away, but the info that it won’t ever get new content again in effect is just the same. So, i guess it’s finally time to say goodbye to TSW. šŸ˜¦

    If i leave, it’ll be with more than just one tear in my eye. I will for sure take a look at the new version, but based on all i read, including the inverviews and stuff they gave, i’ll have to do that while suppressing an urge to vomit. šŸ˜¦

  4. Got to go to work in 10 minutes so no time for a proper comment but I just wanted to say that this is the reaction I expected to see when I read the announcement yesterday. I was surprised, reading Massively OPs comment thread, how positive some of the comments were and I’ve read one blog post already that gushes about what a great idea it is.

    As someone who got stuck about 90% through the main questline and stopped playing regularly long ago I’ll reserve judgment on the new version until I try it. It’s absolutely a move from desperation on Funcom’s part, though. Hard to see how else to read it.

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