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About Tyler F.M. Edwards

Writer, gamer, and nerd of the highest order.

Rage of the Old Gods Soundtrack, Part One

It’s a fairly common practice for authors to come up with “soundtracks” or playlists for their novels, lists of songs that fit the story. I’ve decided to hop right on this bandwagon, and I’ve dug into my favourite soundtracks from movies, TV, and video games to create complete soundtracks for both Rage of the Old Gods and Children of the Gods.

I’ll be releasing the songs in installments over the coming weeks, roughly paralleling my readers’ journey through the stories.

These first four songs cover the events up to and including chapter six, “No Sleep in the City.” I’m going to try to avoid posting any big spoilers for anyone who hasn’t read that far yet, but a few vague hints about the story are bound to slip through.

1: The Fall of Eastenhold

If you’re putting together an epic soundtrack and you don’t include Bear McCreary’s iconic Prelude to War from Battlestar Galactica, you are doing it very, very wrong.

Honestly, this song could have easily fit just about any part of this book, or anything else I’ve written. Rather than agonize over which part of the book to tie it to, I decided to simply throw it out at the beginning.

I think it’s a good fit for the fall of Eastenhold, though. It’s epic, and it’s intense, and it fits that terrible conflict very well, but it also hints of greater struggles to come. The fall of Eastenhold is just a shadow of the true cataclysm that will befall Barria — just a prelude to the true war.

2: The Other Worlds

Sy’om and Tyzu are surreal, alien places. Even the fundamental laws of reality don’t function normally on these long forgotten worlds. For the theme of these places, I chose the music of Tanaris from World of Warcraft’s Cataclysm expansion.

The haunting vocals and eerie ambiance capture a spirit of mystery and adventure. This song fits especially well with the lonely glacier fields of Sy’om. I’ll admit it doesn’t capture Tyzu quite as well, but the soundtrack would have been too cluttered if I’d given it its own song, I feel. And this does capture the exoticism and alien feel of Tyzu very well, if it not its frenetic intensity.

3: Wrath of the Old Gods

When I came up with the Old Gods, I designed them to be as bombastic and over the top as possible. They’re like a force of nature — terrible, vast, uncaring, and unconquerable. Few pieces of music could capture the raw terror of facing the Old Gods in combat, but Druids of the Flame, from World of Warcraft’s Firelands content, manages it.

Listen to this song while reading the Battle of Heart, and understand why “wrath of the Old Gods” is a curse spoken in only the most dire situations.

4: Night in Marlhem

When you’re writing an epic story with lots of intense violence and emotion, I believe it’s also important to include moments of peace every now and then. It allows characters and readers alike to sit back, catch their breath, and remember what’s at stake.

The night in Marlhem depicted in chapter six is one such moment. Terrible things have happened by that point, and the Old Gods are closing in, but at that moment, all is relatively calm.

To capture the fragile peace of that cold Tor night, I’ve picked a song from the MMORPG The Secret World. It’s most commonly heard in London, but it appears in other parts of the game, as well. It’s a gentle, slightly sad song that captures the shaky calm of that night where Leha stood upon the battlements and looked up at the stars.

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I hope you’ve enjoyed the first installment of the book soundtrack, and stay tuned for more updates in the future!

Review: Defiance, “If I Ever Leave This World Alive”

This show is definitely getting better.

A promotional image for Defiance“If I Ever Leave This World Alive” doesn’t start out seeming terribly interesting. The story focuses on a plague hitting Defiance. The plague is spread by Irathients, but it only sickens humans, and this puts the two groups even more at odds than usual. The entire situation eerily echoes an incident from Defiance’s past that ended in tragedy.

It’s not a bad plot, certainly, but it doesn’t seem like anything special out of the gate. However, it ended up being far more intense, and more brutal, than I thought Defiance capable of. And I mean that as a compliment.

I hate using cliches like this, but this is an episode that had me on the edge of my seat the whole time. I’m not even sure what to say about it, because I don’t want to risk spoiling too much.

I will say that my main takeaways from this episode were:

1: Datak Tarr is much scarier than I gave him credit for, and I always thought he was pretty scary.

2: I really don’t see how relations with the Spirit Riders can be repaired after this. I’m sure it will happen eventually, but it’s not going to be easy. I also wouldn’t be surprised if Irisa wound up going rogue and turning on Defiance for a while, and honestly, I wouldn’t blame her if she did.

Datak Tarr (Tony Curran) in Defiance3: The main thing keeping the Earth Republic from getting truly vicious in their efforts to take over Defiance is no longer a factor. I expect this is going to get ugly soon.

4: Nicky is cooking up some bad, bad shtako.

And Quentin’s arc is progressing in interesting ways, and there was some great development of Connor and his history with Amanda, and Amanda and Datak are about to be at each other’s throats more than usual…

For the first time since Defiance began, I’m actually excited to see what the next episode will bring.

As an aside, this was also another episode featuring a tenuous connection to Defiance to the game. The plague medicine Nolan was after was, as I understand it, the focus of a new storyline that played out in the game recently.

Overall rating: 8.6/10 Easily the best episode to date. It’s gratifying to see a show find its footing after a shaky beginning. Now let’s just hope this is a taste of things to come, not an anomaly.