ESO: This One Is Just a Simple Khajiit

Well it was bound to happen sooner or later. I now have an alt in Elder Scrolls Online.

This one is just a simple KhajiitReally I’m amazed it took this long. In most games I have alts before the first week is through.

One of the main stumbling blocks in ESO was that the main race I wanted to play other than Bosmer is Khajiit, but those races are both members of the Aldmeri Dominion, so I’d be playing through the exact same content. I could’ve avoided this by ponying up for the Imperial edition, but it didn’t seem worth it.

Now that the world has been opened and faction restrictions relaxed, though, that’s no longer an issue. I’m now the proud owner of a brand new Khajiit who is leveling through the Ebonheart Pact zones, despite still technically being Aldmeri.

I’ve only played through the twin starting zones of Bleakrock Isle and Bal Foyen so far, but the Pact zones don’t feel like a radically different experience. I do note that they present the conflict with the other factions much more prominently — and boy does the Covenant come off badly. The Dominion, by comparison, focuses most of its storylines on internal struggles and more fantastical matters.

I will say this: As much as it pains my Dominion patriotism to admit it (Ayrenn remains the one true queen of Tamriel!), the Pact probably has the coolest zones, at least from a purely aesthetic perspective. The most beautiful regions of the game are to be found in Skyrim and its environs, and the Dunmeri lands are, if not exactly pretty, then certainly unique and oozing character.

The Ebonheart Pact starting zone of Bleakrock Isle in Elder Scrolls OnlineIt does impress upon me how much of this game I have yet to explore even after months of (on and off) play, both geographically and culturally. I may finally have a solid understanding of the culture and history of the Aldmeri peoples, and I’m getting a grasp on some of the other races, but I still know precious little about the Dunmer, and next to nothing about the Argonians. Other than that everyone hates them for some reason, anyway.

I have decided I don’t like the Nords. You would think, given that they’re based on real world Nordic cultures, I’d love them, but they’re just the stereotypical pop culture Vikings. At best they’re dull and one-dimensional, at worst they’re borderline offensive to my heritage.

Is this a small taste of how minorities feel about being constantly stereotyped, I wonder?

At least they pronounce their j’s correctly. That’s something.

Moving on to game mechanics, for this character I’m being less of a jack-of-all-trades and focusing his abilities much more clearly. He’s going to be a traditional spell-caster, with destruction staff as his main weapon, and enchanting is the only craft I’m pursuing right now. And I might not even stick with that.

For class, I picked dragonknight. On paper sorcerer would be the best choice for a magical character, but my main is already a sorcerer, and honestly, dragonknight feels like a more natural fit for an offensive caster.

Battling as a Khajiit dragonknight in Elder Scrolls OnlineYes, all of the sorcerer abilities are magical, but most of them are utility oriented. Dragonknight skills are all about unleashing fire and fury on your enemies. I’m especially fond of the lava whip.

That said, I’m not finding that having a different class and weapon is making for a radically different experience. The general mechanics of combat remain mostly the same.

Also, I forgot how much it sucks not to have weapon swapping. Level 15 can’t come soon enough.

My final thought on this alt experiment is how confusingly inconsistent ESO is when it comes to what is and isn’t account-wide. Mounts are account-wide, but mount training isn’t (whhyyyyyy). Achievements aren’t account-wide, but dyes and costumes awarded from achievements are. Mail of all things appears to be account-wide, as is the bank. It’s very strange.

I’m not sure how much I’m ultimately going to play this Khajiit character. The need to start mount training all over again is daunting, and since any character can go anywhere and do anything, I could just as easily explore the Pact lands on my main. Unfortunately swapping to a different class and weapon doesn’t provide a significantly different game experience the way it would in most other games.

But if nothing else, it’s been an interesting diversion.

My Khajiit alt in Elder Scrolls OnlineContrarily, though, I already feel the urge to try another alt. I have a vague concept for a sword and board Dunmeri templar, who I would of course level through the Covenant zones.

Sometimes I don’t make sense even to myself.

Also, I very nearly wrote this entire post in-character using the Khajiiti speech pattern. Aren’t you glad this one decided against that?

Retro Review: Killjoys, Season One: Episodes 1-5

I’m sure at least one of my readers will be happy to see this.

The logo for KilljoysWhile looking for new stuff to watch, I signed up for the free trial of another Netflix-like streaming service, CraveTV. Their selection isn’t vast, but they do have a few titles I’ve been meaning to check out, most notably the oft-recommended Killjoys.

Time for another series of binge-watch reviews. As usual, I may be a bit looser with spoilers than usual.

“Bangarang” (pilot episode):

My main problem with Killjoys right now is it feels like a story I’ve seen many times before. A group of misfit mercenaries go on rollicking adventures with lots of slick action sequences and sarcastic one-liners.

Specifically, it is the story of a woman calling herself Dutch and her partner, Johnny. They are what the locals call “Killjoys” — essentially bounty hunters — operating in a remote region of space known as the Quad. The pilot focuses on Johnny defying Dutch and risking the wrath of their handlers to rescue his brother, D’avin, who’s had a price put on his head.

Along the way, we get some hints of the characters’ various dark pasts, and the geopolitics surrounding the local oppressive regime, but not enough to really make much of an impression.

The cast of KilljoysIt’s not that it’s bad. The only thing that strongly bothered me about the pilot is its loud and obtrusive soundtrack.

It’s just generic. There’s very little to set Killjoys apart from the many and sundry other fictional works in this general vein, at least right now. There’s nothing about the premise, the world, the characters, or even the quality of its execution to set it apart from the pack.

Still, the special effects are good, the action sequences are fun enough, and I can think of worse ways to spend an hour, so I’ll stick with the show for now. Perhaps it will improve.

Overall rating: 6.9/10

“The Sugar Point Run”:

Usually the second episode of a series is pretty weak, but this one’s not bad.

Dutch and the team are sent to perform a prisoner exchange to rescue the daughter of a powerful Company official. To this end, they must venture into a post-apocalyptic former warzone riddled with scavengers, organ harvesters, and other colourful characters.

It pretty much goes without saying things don’t go according to plan.

The Quad, the setting for KilljoysThere’s a lot of twists in this episode, but most of them are the sort of thing you can easily see coming. It does, however, have the effect of keeping the viewer engaged and keeping the story flowing along at a good pace. It’s entertaining.

The real purpose of the episode is to give D’avin a chance to prove his worth and to establish him as a real member of the team. It performs this task adequately, though I can’t say I’m finding him particularly compelling as a character right now.

All in all, “The Sugar Point Run” is a simple but enjoyable episode. My only real complaint is how they keep overlaying the action sequences with such obnoxious, distracting music.

Overall rating: 7/10

“The Harvest”:

The plot of this one is once again fairly simple — a friend of Johnny’s needs his help to track down her husband — but it does serve to help flesh out the cast a little bit.

My favourite part of “The Harvest” is actually a B plot involving D’avin trying to get a rubber stamp for his Killjoy psych evaluation from a doctor of somewhat loose morals named Pawter. It establishes D’avin as a real person with some vulnerability, as well as offering a glimpse of an interesting mystery surrounding his past, and Dr. Pawter seems like an interesting character, too. I hope to see more of her.

Dutch and D'avin in KilljoysMeanwhile, Johnny’s sibling rivalry with D’avin, while predictable, also helps him feel a bit more like a real person, something all of the cast members have struggled with so far.

The mystery surrounding the missing husband turned out to be a bit of a disappointment, but I think fleshing out the characters makes “The Harvest” a worthwhile endeavour.

Boy am I starting to hate the soundtrack on this show, though.

Overall rating: 7.2/10

“Vessel”:

The Killjoys’ latest mission is to protect the unborn heir to a noble house in order to prevent a civil war. To this end, they venture into a toxic badlands to make contact with an enclave of surprisingly well-armed priestesses.

The problem with this episode is there’s no emotional investment. The Killjoys universe is not developed enough yet for me to care about a civil war — and the risk of such never feels terribly immediate — and the story has no relevance to the main characters. In theory I suppose we’re intended to get invested in the priestesses, but I can’t say I particularly cared about them, either.

The end result is a story that’s theoretically functional but which is utterly bland.

The cast of KilljoysAlso, no way a woman is going to be up and walking and that composed mere moments after giving birth.

Overall rating: 5/10

“A Glitch in the System”:

Obligatory ghost ship episode inc.

However, while this is a premise I’ve seen done by basically every sci-fi show ever, it’s actually a pretty good episode. The creepy factor is strong, there’s a decent element of mystery, and it gets pretty intense by the end.

We also got some more revelations into D’avin’s history, which is the show’s most compelling story right now.

Conversely, the plot around Dutch’s past is failing to capture my interest right now. I think they revealed too much of it too quickly. My curiosity isn’t peaked; while there’s still clearly more to learn, I nonetheless feel I know all that I need to.

Still, this is probably the strongest episode so far. The music wasn’t even all that annoying.

Overall rating: 7.8/10